```metadata title: Urahara Clan description: >- Those of the Urahara clan are united as wandering exiles, for one reason or another. They come back to protect what threw them out as mentors, helpers, and background fighters that fill roles others don't want to do. tags: [] systems: [] renderer: legacy theme: 5ePHB ``` ```css /*Title Cover*/ .phb#p1 h1, .phb#p1 h5 {font-family: 'Merriweather'; text-align:center; color:white; column-span: all; font-size:75px } .phb#p1 h5 { margin-top: 130%; } .phb#p1 h1 {\-webkit-text-stroke:3px black;} /*Statblocks*/ .phb hr + blockquote p, .phb hr + blockquote li, .phb hr + blockquote table{font-size:12px; } .phb table tbody tr:nth-child(odd) { background-color: #c8d9d8; background-blend-mode: luminosity; } .phb blockquote { background-color: #f2f2f2; background-blend-mode:luminosity; } .phb hr+blockquote { background-color: white; } .phb hr+blockquote { background-color: #f2f2f2; border-image-source:url(https://media.discordapp.net/attachments/310627186749210625/927762414412369970/Test5.png); border-image-slice:230 230 230 230; border-image-width:180px; border-image-outset:20px 15px 21px 15px; } ```

























# Urahara Clan \page ## Urahara Clan ***Creator:*** *Kriothan*
*"Noooo, there's no way I, a mere handsome and sexy shopkeeper, could possibly have bankai!"* *                                                                       — Kisuke Urahara                                                                                Bleach* ### Urahara Flavor *Those of the Urahara clan are united as wandering exiles, for one reason or another. They come back to protect what threw them out as mentors, helpers, and background fighters that fill roles others don't want to do.* #### Urahara Traits **Ability Score Increase:** +2 to an ability score, +1 to any other ability score *(Recommended: +2 Int, +1 Cha)*
**Speed:** Your base walking speed is 30 feet. **Skill Proficiencies:** You gain 2 skill proficiencies of your choice. #### Urahara Features  **Urahara Clan Hijutsu:** The Urahara Clan has access to a separate list of jutsu unique to their clan. You can add these Jutsu to your jutsu list instead of selecting jutsu from the normal jutsu list(s).
**Master of Jutsu:** Becoming a Master of any style of combat starts with a single step. Beginning at 1st level, you reduce the cost to learn and create Ninjutsu without an elemental keyword by half. This does not stack with similar effects. Additionally, you reduce the cost of Ninjutsu that would apply conditions by an amount equal to their rank. *(D-Rank: 1, C-Rank: 2, B-Rank: 3, etc.)*
**Restructured and Refined:** Along with yourself, manipulating the energy of others jutsu is simply childs play. Also at 1st level, Whenever an ally other than yourself within 30 feet of you would cast a jutsu, you can spend 5 chakra to increase the damage dice by one, or if it doesn't deal damage, increase their save DC by +1. Additionally, if this would apply a condition, you can instead forgo the damage or save DC increase to give one creature affected by the jutsu disadvantage on their saving throw. At 3rd level, you can instead pay 5 chakra from your **Crimson Gauge**. ``` ``` **Red Princess:** Your chakra has always been in a volatile state of red since birth. Coming out when you need it the most to defend you. Beginning at 3rd level, you gain access to the **Crimson Gauge**. Whenever you cast a Jutsu with the Ninjutsu Keyword while in combat, increase the gauge by an amount equal to its rank to a maximum of 50. *(D-Rank: 5; C-Rank: 9; B-Rank: 13; A-Rank: 17; S-Rank: 21)* When you reach certain intervals you gain the following benefits. These effects do not stack, and instead replace one another when you reach a new milestone. - **10+:** Your maximum chakra is increased by 5, and increase your Ninjutsu attack and save DC by +1 - **20+:** Your maximum chakra is increased by 10, and increase your Ninjutsu attack and save DC by +2 - **30+:** Your maximum chakra is increased by 15, increase your Ninjutsu attack and save DC by +2, - **40+:** Your maximum chakra is increased by 20, increase your Ninjutsu attack and save DC by +3, and you ignore resistance and treat immunity as resistance to any conditions you would apply with Ninjtusu. - **50:** Your maximum chakra is increased by 30, increase your Ninjutsu attack and save DC by +3 you ignore resistance and treat immunity as resistance to any conditions you would apply with Ninjtusu, and you gain 1d4 bonus on any saving throw caused by a Ninjutsu. If you succeed the save, you do not take damage or suffer any effects. Your gauge amount resets to zero once all hostile creatures are defeated. At 11th level, you instead reduce your **Crimson Gauge** by 1/5 once combat is ended, and reduce it to zero when you would take a rest.
**Beyond the Norm:** Starting at 7th level, when your chakra would be reduced below half, you become **Unchained**, while **Unchained** you gain the following benefits. - Your unarmed damage die becomes 1d8, you can make these unarmed attacks with your Ninjutsu attack bonus. - You are under the effects of Dash and Disengage. - You gain 1d4 to Clash checks. - Increase your AC by an amount equal to half your Intelligence modifier. When your chakra is reduced below 25%, you become **Untethered**, while **Untethered** you gain the following benefits. - You gain the benefits of being **Unchained**. - Your Ninjutsu attack rolls can't be made at disadvantage, and creatures cannot gain dice based bonus' to saving throws against Ninjutsu you would cast. - You can cast Jutsu by spending an amount of Hit Die in place of chakra equal to the rank. *(D-Rank: 1, C-Rank: 2, B-Rank 4, A-rank: 6, S-Rank: 8.)* \page  **Bloodletting Tendencies:** Starting at 11th level, When a creature suffering from 5 ranks of Corroded would gain another rank of the condition they instead become **Deconstructed**, losing all ranks of Corroded and instead gaining 1 rank of **Deconstructed** to a maximum of 3. Such a creature is afflicted with a red hexagon on their neck and proceeds to suffer the following effects: - A creature that is **Deconstructed** is counted as Corroded for the purposes of interacting with jutsu, features, and traits, and cannot gain ranks of the Corroded condition while **Deconstructed**. - A creature that is **Deconstructed** reduces their DR by -5 for each rank they have. - A creature that is **Deconstructed** reduces their attack rolls by -2 for each rank they have. - A creature that is **Deconstructed** takes 4d6 Acid damage at the beginning of each of their turns. - If a creature that is **Deconstructed** would cast a jutsu that would give them dice based THP, DR, or an AC increase, reduce the effect by 2 dice, or the AC bonus by -2, per rank. - A creature can end the **Deconstructed** condition by spending their action making a Constitution ability check with a DC of 20. Removing all ranks of the condition on a success. **Background Assault:** Through time and practice you have learned that hiding your potential is the key to a successful sneak attack. Beginning at 15th level, when initiative would be rolled, you can lower yourself by two spaces, when you do so creatures cannot react and gain vulnerability to the next attack or saving throw you impose against them.
**Useful for Everything:** You always seem to know just what to do to avoid the worst outcome in a fight. Starting at 18th level, As an action, choose a number of allies equal to your Proficiency bonus that are unconscious within 60 feet of you. Lower your **Crimson Gauge** by five per ally you wish to use this feature on, increase their current Hit and Chakra points by an amount equal to double the chakra used from your **Crimson Gauge**. You can do this once per long rest.


> **Note:** This clan was created because of the last picture in Riyo's [Onmitsukidō](https://homebrewery.naturalcrit.com/share/y778RIPmlPFZ) Clan. Check that out as well. Thanks for the idea homie. \page ### D-Rank #### Chikasumi no Tate **Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Reaction, when you would take damage.
**Range:** Self
**Duration:** 1 Round
**Components:** HS, CM
**Cost:** 5 Chakra
**Keywords:** Hijutsu, Ninjutsu
**Description:** You raise your hand forward and create a hexagonal patterned shield to protect yourself from harm. Increase your AC by +4 against the triggering and any subsequent attacks until the beginning of your next turn. If you would take damage while this jutsu is active, reduce the damage by 4d6, once per turn. You can reduce your **Crimson Gauge** by 4 chakra to increase your AC by an additional +1, and the damage reduction dice by +1. **At Higher Ranks:** For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, at B-Rank, increase the AC bonus by +1, and the damage reduction by 1 dice. #### Kaidō **Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Bonus Action
**Range:** 30 feet
**Duration:** Instant
**Components:** HS, CM
**Cost:** 5 Chakra
**Keywords:** Hijutsu, Ninjutsu, Medical
**Description:** You condense your red chakra into a stream to heal others even from distance. Choose a creature within range. They regain hit points equal to 3d6 + your Ninjutsu modifier. If they are suffering from a Physical or Mental condition, you clear one rank of it. You can reduce your **Crimson Gauge** by 4 chakra to increase the amount of healing by 1d6, and the amount of ranks by an additional one. **At Higher Ranks:** For each rank your cast this above D-Rank, increase the cost of this jutsu by 3, and the healing by 1d6+3. ``` ```
#### Hōzuri **Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** Special
**Range:** Weapon's Range
**Duration:** Instant
**Components:** M, W (Any Weapon)
**Cost:** 3 Chakra
**Keywords:** Hijutsu, Ninjutsu, Bukijutsu
**Description:** When would deal a lethal blow against a target, you can turn it into a grazing slash. The damage becomes nonlethal. #### Nake, Benihime **Classification:** Hijutsu
**Rank:** D-Rank
**Casting Time:** 1 Action
**Range:** 60 feet
**Duration:** Instant
**Components:** HS, CM
**Cost:** 5 Chakra
**Keywords:** Hijutsu, Ninjutsu, Clash
**Description:** You slice your hand forward creatiing a red slash of chakra that screams as it travels through the air. Choose a creature within range, make a Ninjutsu attack roll, on a hit you deal 3d8 Necrotic or Slashing damage (Your choice), and the target must make a Constitution saving throw, on a failure they gain 2 ranks of Corroded. if you crit with this attack, the target has disadvantage on the saving throw. Additionally, you can choose to the delay the casting of this jutsu until the beginning of your next turn. When you do, increase the amount of damage dice by 2, and the Corroded ranks by +1. You can reduce your **Crimson Gauge** by 4 chakra to increase the amount of damage dice and Corroded ranks by +1 **At Higher Ranks:** For each rank your cast this above D-Rank, increase the cost of this jutsu by 3, and the damage dice by 1. \page ### C-Rank #### Kamisori, Benihime **Classification:** Hijutsu
**Rank:** C-Rank
**Casting Time:** 1 Action
**Range:** 90 feet (30 foot radius)
**Duration:** Instant
**Components:** HS, CM
**Cost:** 9 Chakra
**Keywords:** Hijutsu, Ninjutsu
**Description:** You flex your hand and unleash an arc of red chakra. Choose two points within range, each creature within 30 feet of that point must make a Constitution saving throw. On a failure, they take 3d10 Necrotic or Slashing damage (Your choice) and gain 2 ranks of Corroded. Or half as much on a success and no further effects. This damage deals double damage to Objects and Structures. A creature can only be affected by this jutsu once per casting. You can spend 7 chakra from your **Crimson Gauge** to increase the damage by 1 die, and instead deal triple damage to Objects and Structures. **At Higher Ranks:** For each rank your cast this above C-Rank, increase the cost of this jutsu by 3, and the damage by 1d10 #### Tsuppane, Benihime **Classification:** Hijutsu
**Rank:** C-Rank
**Casting Time:** 1 Reaction, when you would be targeted by a Nin, Tai, or Bukijutsu
**Range:** Self
**Duration:** Instant
**Components:** HS, CM
**Cost:** 8 Chakra
**Keywords:** Hijutsu, Ninjutsu
**Description:** You draw a red circle in the air with your fingertip, analyzing an opponent and readying a counter attack. When you would be targeted by a Ninjutsu, Taijutsu or Bukijutsu attack roll, make a Ninshou or Illusions check against the targets passive Deception. (10 + Deception bonus) On a success, the attack is dispelled before it makes contact with you. You can spend 7 chakra from your **Crimson Gauge** to gain advantage on the Ninshou or Illusions check. ``` ```
#### Shibari, Benihime **Classification:** Hijutsu
**Rank:** C-Rank
**Casting Time:** 1 Action
**Range:** 60 feet (20 foot radius)
**Duration:** Instant
**Components:** HS, CM
**Cost:** 8 Chakra
**Keywords:** Hijutsu, Ninjutsu
**Description:** Weaving your hands together, you thrust them forward to create a net. Choose a point within range, each creature within 20 feet of that point needs to make a Charisma saving throw. On a failure, they are restrained and gain 3 ranks of Corroded. A creature can remake the saving throw at the end of each of their turn, breaking out and losing their Corroded ranks from this jutsu on a success. You can spend 7 chakra from your **Crimson Gauge** to give creatures a -1d4 to their saving throw. **At Higher Ranks:** For each rank your cast this above C-Rank, increase the cost of this jutsu by 3, and the radius of the web by 5 feet. \page ### B-Rank #### Kirisaki, Benihime **Classification:** Hijutsu
**Rank:** B-Rank
**Casting Time:** Special
**Range:** Self
**Duration:** Instant
**Components:** HS, CM
**Cost:** 11 Chakra
**Keywords:** Hijutsu, Ninjutsu
**Description:** After forming your Hexagonal shield, you push your hand forward and create a prickling disaster for any enemy who dares to attack you. This jutsu can only be activated when you are under the effects of **Chikasumi no Tate**, and a creature would deal damage to you, you deal an amount of damage to them equal to double your rolled DR. **Chikasumi no Tate** effects then immediately end. You can spend 10 chakra from your **Crimson Gauge** to retain the effects of **Chikasumi no Tate** for its listed time. #### Hiasobi, Benihime, Juzutsunagi **Classification:** Hijutsu
**Rank:** B-Rank
**Casting Time:** 1 Action
**Range:** 60 feet
**Duration:** Instant
**Components:** HS, CM
**Cost:** 13 Chakra
**Keywords:** Hijutsu, Ninjutsu
**Description:** Choose a creature within range currently under the effects of **Shibari, Benihime**. You extend your pointer finger towards them and create an explosion of flame that circles their body. The creature must make a Charisma saving throw, on a failure they take 7d8 Fire or Necrotic damage (Your choice), and if they would be reduced to zero hit points they immediately die. You can spend 10 chakra from your **Crimson Gauge** to choose an additional target. **At Higher Ranks:** For each rank your cast this above B-Rank, increase the cost of this jutsu by 3, and the damage dice by 1. \page ### A-Rank #### Kyūjūrokkei Kakafūmetsu **Classification:** Hijutsu
**Rank:** A-Rank
**Casting Time:** 1 Full Turn Action
**Range:** 120 feet
**Duration:** Special
**Components:** HS, CM, CS
**Cost:** Special (20 Chakra)
**Keywords:** Hijutsu, Ninjutsu, Fuinjutsu
**Description:** **(This can only be used on Iconic enemies with the Solo Classification.)** Choose a target within range, you begin weaving handsigns and chanting under your breath. The target must make a Charisma saving throw with a -1 for each rank of **Deconstructed** they would have. On a failed saving throw, the next time the target would reach 25% Hit Points, they become Restrained, then at the beginning of their next turn are transported to a pocket dimension where they are Stunned and cannot Mold Chakra. The creature is sealed in the pocket dimension for a number of weeks equal to half your Proficiency bonus. On a success the target is Restrained until the end of their next turn. This jutsu can only be used on one target at a time. The conditions this jutsu imposes ignore Resistance and Immunity. **At Higher Ranks:** For each rank you cast this above A-Rank, increase the chakra cost by 3, and the penalty **Deconstructed** imposes increases to -2. #### Kannonbiraki Benihime Aratame **Classification:** Hijutsu
**Rank:** A-Rank
**Casting Time:** 1 Action
**Range:** Self (60 foot radius)
**Duration:** Concentration, up to 1 minute
**Components:** HS, CM
**Cost:** 18 Chakra
**Keywords:** Hijutsu, Ninjutsu, Bukijutsu
**Description:** You focus your chakra into a powerful aura of a women, accompanied by a sword made of red energy with hexagonal patterns named **Benihime**. This construct counts as an Odachi which you can use with your Ninjutsu attack bonus and when you cast a Ninjutsu you can add the W component and add your weapons damage, once per turn. This weapon deals 2d10 Necrotic or Slashing damage (Your choice), and has the following properties: Blocking, Critical, Deadly, Reach 1. While this jutsu is active you gain access to the following techniques which can each by used twice per casting, and can only affect creatures within 60 feet of you. Whenever you would use a following technique, increase your **Crimson Gauge** by 10.
**Decay:** When a hostile creature within range would cast a jutsu that creates a structure, construct or barrier, you can reduce the amount of HP it would have by 30.
**Reinforce:** When an ally within range would cast a jutsu that would increase their AC or grant them DR, they gain an additional amount by half your proficiency bonus, or if they would roll for the DR, increase the die step by 1.
**Empower:** When an ally within range would cast a jutsu that deals damage or imposes a condition, you can increase the damage die by one step, or the Save DC by +2. Additionally, the damage ignores resistance and treats immunity as resistance, or if it imposes a condition, the creature cannot gain Resistance or Immunity to it.
**Prohibit:** When a hostile creature within range would cast a Jutsu, you can use your Reaction to roll a Ninshou check vs a DC of 8 + their level, on a success you negate the casting of that jutsu, and they cannot cast that same jutsu again for one minute.
**Sanctuary:** When an ally within range would be reduced to zero hit points, you can spend your reaction to instead reduce them to 1 Hit Point, which cannot be lowered until the beginning of their next turn.
**Doors of Avalokiteśvara:** (This can only be used once per casting.) You slam your sword on the ground, and fill the area with an immense amount of crimson chakra. For three rounds, creatures cannot enter or exit your radius. Desginate a number of creatures within range equal to your proficiency bonus. They each gain 1 rank of **Deconstructed**.
**At Higher Ranks:** For each rank you cast this above A-Rank, increase the chakra cost by 3, and the damage dice of **Benihime** by 1. \page ## Clan Feats #### Paranoid Contingencies **Category:** Clan **Prerequisite:** Urahara Clan It's always good to have a plan incase something goes wrong. You gain the following benefits: - You gain access to the **Enhanced Resistance** E-Rank, which does not count against your jutsu known. You can cast this jutsu without spending a reaction a number of times equal to half your Proficiency bonus per rest. - You gain proficiency in Medicine which you can use with Intelligence, and you can use the **Administer Aid** Skill-Based Action as a Bonus Action. - When you would roll to escape the Grappled or Restrained conditions, you can roll with Intelligence, twice per rest. #### One with Jutsu **Category:** Clan **Prerequisite:** Urahara Clan, Level 4+ Your expertise with Ninjutsu has gone past prior limitations. You gain the following benefits: - Choose one Nature Release. (Fire, Wind, Lightning, Earth, Water, Medical,) You can add jutsu with that keyword to your list, and they gain the benefit of your **Master of Jutsu** feature. - When you would inflict the condition from the Nature you chose as the result of this feat, you can convert that elemental condition to Corroded. - You gain 1d4 to all Ninshou checks relating to identifying or finding information about your chosen Nature release. ``` ``` #### Unleashed Limitations **Category:** Clan **Prerequisite:** Urahara Clan, Level 8+ Even with all of your chakra, you still find a way to work in close combat. You gain the following benefits: - When you would be reduced below 75% Chakra, you become **Unchained**, and when you would be reduced below 50% you become **Untethered**. - Your unarmed damage die becomes 1d10 when you are **Unchained**. - When you are **Untethered**, you can roll a Chakra die at the beginning of each of your turns, gaining an amount of Temporary Chakra equal to half the rolled amount.
#### Unraveling Virus **Category:** Clan **Prerequisite:** Urahara Clan, One with Jutsu, Level 12+ You've learned that through the application of certain techniques, it's much easier to defeat your opponent. You gain the following benefits: - Increase your Intelligence or Constitution score by +1 to a maximum of 20. - When you would apply a rank of **Deconstructed** you can spend 10 Chakra from your **Crimson Gauge** to have them make a Charisma saving throw against your Ninjutsu save DC. On a failure, they gain an additional rank, once per turn. - When you would apply five ranks of your Nature's condition as a result of the release you chose from the **One With Jutsu** feat, you can give the target 1 rank of **Deconstructed** and remove the Nature condition. - You reduce the **Crimson Gauge** effect cost from your Hijutsu by -1. \page
##### Latent Urahara | Bloodline Ability Name | Bloodline Point Cost| Ability Description | |:----|:---:|:----| | **Filler** | 0 | Filler | | **Filler** | 2 | Filler| | **Filler** | 2 | Filler | | **Filler** | 3 | Filler | | **Filler** | 3 | Filler | | **Filler** | 3 | Filler | | **Filler**| 3 | Filler | | **Filler**| 4 | Filler | | **Filler**| 5 |Filler | | **D-Rank Hijutsu** | 2 | You gain the ability to learn D-Rank Urahara Hijutsu. | **C-Rank Hijutsu** | 2 | *(You must have **D-Rank Hijutsu**)* You gain the ability to learn C-Rank Urahara Hijutsu. | **B-Rank Hijutsu** | 3 |*(You must have **C-Rank Hijutsu**)* You gain the ability to learn B-Rank Urahara Hijutsu. | **A-Rank Hijutsu** | 3 |*(You must have **B-Rank Hijutsu**)* You gain the ability to learn A-Rank Urahara Hijutsu. | **Clan Feats** | 5 | You gain the ability to learn Clan Feats, with Urahara Clan as a prerequisite.
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