# Cleric Divine Domain: Madness Domain
Gods of madness, as their domain suggests, are simply mad, or at least works in such way that mortals perceive as insane or incomprehensible. Notable deities of madness include: Azathoth, the Binld Idiot God; Discord, the Dracoequines of Chaos and Disharmony; Sheogorath, the Daedric Prince of Madness; and Xom, the Unpredictable God of Chaos. Deities of madness seldom have churches, temples, or other organized system of belief and faith, nor do their followers need such rules. Instead, the deities and the believers often contact directly, with a little help from mind-affecting substances, such as boozes, drugs, smokes, and even cheese. Contrary to the widespread notion, followers and clerics of the deity of madness is *not* always mad by themselves. Often they are seekers of knowledges and guidance that deities provides, although in a cryptic, inconceivable and outlandish nonsense, that are sometimes actually well-intended and genuinely caring to their believers. #### Madness Domain Spells

| Cleric Level | Spells | |:-:|:-| | 1st | *command, Tasha's hideous laughter* | | 3rd | *crown of madness, suggestion* | | 5th | *fear, hypnotic pattern* | | 7th | *compulsion, confusion* | | 9th | *dream, legend lore* | #### Bonus Cantrip When you choose this domain at 1st level, you gain the *vicious mockery* cantrip. This cantrip counts as a cleric cantrip for you and is included in the number of cleric dantrips you know. #### Insane Incidents Also starting at 1st level, your deity can intervene to cause inexplicable incidents to your surroundings. Once on each of your turn when you case a cleric spell of 1st level or higher, you can choose to invoke such incidents. If you do so, roll on the Insane Incidents table to create a magical effect. If the chosen effect is a spell, it cannot be modified or otherwise affected by other effects (such as sorcerer's Metamagic) and if it normally requires concentration, it does not require concentration and lasts for its full duration. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. #### Channel Divinity: Touch of the Mad God Starting at 2nd level, as an action, you can use your Channel Divinity to choose one creature you can see within 60 feet of you to "bless" it with your deity's power. Roll on the Insane Incidents table to determine the effect of your blessings. The chosen creature is affected by the chosen effect. You follow the following rules for the effects of the Insane Incident created with this feature, in addition to the rules that normally apply to your Insane Incidents: - If the chosen effect is a spell, you use your cleric spell save DC and cleric spell attack modifier for the spell. The effect works even if the creature is normally incapable of casting a spell. - If the chosen effect designates "you" as the target, the chosen creature is instead designated as the target. - If the chosen effect designates a random creature or object, you are designated as the target for that effect. #### Mad Savant When you reach 6th level, your deity's madness grants a strain of knowledge that is temporarily bestowed upon you. Whenever you roll on the Insane Incidents table, choose a skill or tool of your choice. You gain proficiency in the chosen skill or tool until you finish a long rest or you roll on the Insane Incidents table again. Alternately, whenever you roll on the Insane Incidents table, you can speak, read, and write one language of your choice until you finish a long rest or you roll on the Insane Incidents table again. #### Relatively Sane Incidents Starting at 8th level, whenever you roll on the Insane Incidents table, you can roll twice and use either number. Additionally, when an effect from your Insane Incident designates a random creature or object, you can choose to designate an appropriate target you can see within 30 feet of you. Once you use this feature, you must finish a long rest before you can use it again. #### Veil of Madness By 17th level, your deity's blessings safeguards your mind, presenting a scrambled of irrational and incomprehensible thoughts to those who attempts to read your thoughts. Your thoughts cannot be read by telepathy or other means, and if a creature attempts to read your thoughts, it takes psychic damage equal to 1d8 plus your cleric level. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates you are bing truthful, if you chooses, and you cannot be compelled to tell the truth by magic. ## Credits All contents are created by Created by [Weirdo Whoever](http://weirdoworkshop.blogspot.com) unless noted otherwise. Special thanks to [D&D Wiki](http://www.dandwiki.com) and [NaturalCrit Homebrewery tool](http://homebrewery.naturalcrit.com) for providing the templates for my imaginations. ***Examples of Deities of Madness.*** All deities from the example are derived from other works: Azathoth is from Cthulhu mythos; Discord is from *My Little Pony: Friendship is Magic;* Sheogorath is from *Elder Scrolls;* and Xom is from *Dungeon Crawl.* \page

##### Insane Incidents

| d100 | Effect | |:---:|:---| | 01-02 | Nothing happens. Apparently your deity is bored of their own insanity for the moment. | | 03-04 | Other creatures perceive you as a talking grapefruit for the next minute. | | 05-06 | You turn into a frog for 1 minute. This effect ends early if you take any damage. | | 07-08 | You perceive a random creature you can see as a shapeshifter that transformed into yourself. | | 09-10 | You become blinded and deafened for 1 minute. | | 11-12 | A random creature you can see begins babbling and is incapable of normal speech for the next minute. | | 13-14 | The next time you touch a creature within the next minute. you cast *greater restoration* on it. | | 15-16 | A random object within 30 feet of you shines dim light up to 10 feet. | | 17-18 | A random creature you can see becomes knocked prone and cannot stand up for the next minute. | | 19-20 | An invisible force pushes a random creature you can see up to 10 feet in a random direction. | | 21-22 | You become frightened of a random creature you can see for 1 minute. | | 23-24 | You cast *feign death* on yourself. | | 25-26 | You feel an inexplicable but irrestible urge to eat an exotic fruit for the next minute. | | 27-28 | A random object you can see transforms into an ogre for 1 minute. | | 29-30 | A spectral tendril sweeps on you, dealing 2d8 acid damage and 2d8 necrotic damage. | | 31-32 | A random creature you can see becomes invisible for 1 minute. | | 33-34 | For the next minute, whenever you move, a short sound of horn honks from your limbs. | | 35-36 | A random creature you can see becomes charmed to you for 1 minute. | | 37-38 | You float three inches above the ground for
1 minute. | | 39-40 | You cast *inflict wounds* as a 3rd-level spell on yourself. | | 41-42 | A random creature you can see turns into a cheese wheel for 1 minute. This effect ends early if it takes any damage. | | 43-44 | A faint, gibbering noise manifests around you for the next minute. | | 45-46 | You cast *phantasmal force* on yourself. | | 47-48 | For the next minute, whenever you speak the word "it," you take 1 psychic damage. | | 49-50 | A random creature you can see bursts into flame, taking 2d8 fire damage and 2d8 radiant damage. | ``` ``` | d100 | Effect | |:---:|:---| | 51-52 | You turn invisible for 1 minute. | | 53-54 | You fall unconscious for the next 8 hours. This effect ends early if you take any damage. | | 55-56 | You are hit by a bolt lightning, taking 4d8 lightning damage. | | 57-58 | A random creature you can see casts *command* as a 1st-level spell on you. The command is always "Atten-*tion!"* | | 59-60 | An exotic fruit of your choice appears in an unoccupied space within 10 feet of you. | | 61-62 | Any armor or clothing you are wearing vanishes with a faint *pop.* It reappears in 1d6 minutes, forcibly wearing itself to you. | | 63-64 | An invisible force pushes you up to 10 feet in a random direction. | | 65-66 | You cast *calm emotions* on a random creature you can see. | | 67-68 | A random creature you can see casts *lesser restoration* on itself. | | 69-70 | You gain vulnerability to bludgeoning, piercing, and slashing damage until the end of your next turn. | | 71-72 | A random creature you can see casts *Tasha's hideous laughter* as a 1st-level spell on you. | | 73-74 | A random object you can see transforms into a badger for 1 minute. | | 75-76 | The next time you touch a creature within the next minute. you cast *dispel magic* on it. | | 77-78 | You begin babbling and are incapable of normal speech for the next minute. | | 79-80 | For the next minute, you can only speak in Deep Speech, even if you do not understand it. | | 81-82 | You become charmed to a random creature you can see for 1 minute. | | 83-84 | You and a random creature you can see regain 2d8 points. | | 85-86 | A random creature you can see becomes stunned for 1 minute. | | 87-88 | You cast *zone of truth* centered on yourself. | | 89-90 | A random object within 10 feet of you "speaks" a short nonsense in your voice. | | 91-92 | For the next minute, you perceive all humanoid creatures as fruits, depending on their race. | | 93-94 | Your mind becomes scrambled, inflicting 4d8 psychic damage to yourself. | | 95-96 | You cast *sleep* as a 5th-level spell centered on yourself. | | 97-98 | A random creature you can see becomes frightened of you for 1 minute. | | 99-00 | You become immune to all damage except force damage until the start of your next turn. |