##### 3 Fighter subclasses for D&D 5th edition, based on Destiny's Titan subclasses
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## Martial Archetypes
Different fighters choose different approaches to perfecting their fighting prowess. The Martial Archetype you choose to emulate reflects that approach. Eldritch Knights are not the only fighters to dabble in magic. Some fighters choose to embrace a single elemental magic, becoming paragons of fire, lighting, or the void.
### Striker
Strikers have chosen lightning as their favorite element, and strive to master the fury of the storm. They channel lightning into their attacks, preferring close-quarters attacks. Their high-risk-high-reward style is sometimes considered reckless, but is always exciting.
#### Charged Strike
Beginning when you choose this archetype at 3rd level, you can choose to add extra dice of lightning damage to a melee weapon attack or unarmed strike. The damage increases based on your level as shown in the table below. You can use this feature a number of times equal to your constitution modifier (a minimum of once). You regain all expended uses of this feature when you take a long rest.
| Fighter Level | Charged Strike Damage |
|:----:|:-------------:|
| 3rd | 1d6 |
| 7th | 2d6 |
| 10th | 3d6|
| 15th | 4d6 |
| 18th | 5d6 |
#### Lightning Fast
Electric fields charge your muscles and sharpen your senses. Starting at 7th level your speed increases by 5 feet. In addition, you gain a +1 bonus to your initiative rolls.
#### Fist of Havoc
You have mastered a technique to channel larger amounts of electricity into a single strike. Starting at 10th level you can use an action to expend 3 uses of your Charged Strike to slam the ground around you with electric energy. When you do so, all creatures touching the ground within a 10-foot radius of you must make a Dexterity saving throw (DC is equal to 8 + your proficiency bonus + your constitution modifier). On a failed save, creatures take the full damage displayed in the table below, and half as much on a successful one.
| Fighter Level | Fist of Havoc Damage |
|:----:|:-------------:|
| 10th | 6d6|
| 15th | 8d6 |
| 18th | 10d6 |