```metadata title: Gen 1 Pokemon Stat Blocks description: '' tags: - '' systems: [] renderer: legacy theme: 5ePHB ``` # Pokémon Stat Blocks # Generation 1 ___
Below you will find the base statistics for every generation one Pokémon at the lowest level they can be found in the wild. The number in parenthesis next to the Pokémon's hit points is the hit dice for that Pokémon.
\page ___ > ## Bulbasaur >#1 | Small Grass Poison Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 12 > - **Hit Points** 7 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|10 (+0)|12 (+1)|7 (-2)|15 (+2)|10 (+0)| >___ > - **Saving Throws** Wisdom > - **Resistances** Fighting, Water, Grass, Electric, Fairy > - **Vulnerabilities** Flying, Fire, Psychic, Ice > - **Skills** Nature, Insight > ___ > ***Overgrow. *** When this Pokemon attacks with a damaging grass type move it may choose for one of those die to deal maximum damage > > ***Evolution. *** Bulbasaur evolves into Ivysaur at level 7 > > ### Moves > ***Starting Moves:*** Tackle, Growl > > ***Level 2:*** Leech Seed, Vine Whip > > ***Level 3:*** Poison Powder, Sleep Powder, Take Down > > ***Level 6:*** Razor Leaf, Sweet Scent, Growth > > ***Level 9:*** Double Edge, Worry Seed, Giga Drain > > ***Level 13:*** Synthesis, Seed Bomb > > ***TM Moves:*** 01,06,09,10,11,16,17,20,21,22,27,32,36,42,44, 45,48,49,53,75,86,87,88,90,96,100 ``` ```
  ___ > ## Ivysaur >#2 | Small Grass Poison Type | Level 6 | CR 6 > ___ > - **Armor Class** 14 > - **Hit Points** 43 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|10 (+0)|14 (+2)|8 (-1)|17 (+3)|10 (+0)| >___ > - **Saving Throws** Wisdom, Constitution > - **Resistances** Fighting, Water, Grass, Electric, Fairy > - **Vulnerabilities** Flying, Fire, Psychic, Ice > - **Skills** Nature, Insight > ___ > ***Overgrow. *** When this Pokemon attacks with a damaging grass type move it may choose for one of those die to deal maximum damage > > ***Chlorophyll. *** If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed > > ***Evolution. *** Ivysaur evolves into Venusaur at level 13 > > ### Moves > ***Starting Moves:*** Tackle, Growl, Leech Seed, Vine Whip, Poison Powder, Sleep Powder, Take Down > > ***Level 6:*** Razor Leaf, Sweet Scent > > ***Level 9:*** Growth, Double Edge > > ***Level 13:*** Worry Seed, Synthesis, Giga Drain > > ***Level 17:*** Solar Beam > > ***TM Moves:*** 01,06,09,10,11,16,17,20,21,22,27,32, 36,42,44,45,48,49,53,75,86,87,88,90,96,100 \page ___ > ## Venusaur >#3 | Large Grass Poison Type | Level 12 | CR 12 > ___ > - **Armor Class** 18 > - **Hit Points** 119 (d10) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|10 (+0)|18 (+4)|8 (-1)|18 (+4)|11 (+0)| >___ > - **Saving Throws** Wisdom, Constitution > - **Resistances** Fighting, Water, Grass, Electric, Fairy > - **Vulnerabilities** Flying, Psychic > - **Skills** Nature, Insight, Medicine > ___ > ***Overgrow. *** When this Pokemon attacks with a damaging grass type move it may choose for one of those die to deal maximum damage > > ***Chlorophyll. *** If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed > > ***Thick Fat. *** This Pokemon gains an addtional resistance to fire and ice types > > ### Moves > ***Starting Moves:*** Petal Dance, Tackle, Growl, Leech Seed, Vine Whip, Growl, Leech Seed, Vine Whip, Poison Powder, Sleep Powder, Take Down, Razor Leaf, Sweet Scent, Growth, Double-Edge > > ***Level 13:*** Worry Seed, Giga Drain > > ***Level 17:*** Worry Seed, Synthesis > > ***Level 20:*** Petal Blizzard, Solar Beam > > ***TM Moves:*** 01,05,06,09,10,11,15,16,17,20,21,22, 26,27,32,36,42,44,45,48,49,53,68,75,78,86,87, 88,90,96,100 ``` ```
  ___ > ## Charmander >#4 | Small Fire Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 12 > - **Hit Points** 6 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|14 (+2)|11 (+0)|7 (-2)|8 (-1)|15 (+2)| >___ > - **Saving Throws** Charisma > - **Resistances** Bug, Steel, Fire, Grass, Ice, Fairy > - **Vulnerabilities** Ground, Rock, Water > - **Skills** Survival, Intimidate > ___ > ***Blaze. *** When this Pokemon attacks with a damaging fire type move it may choose for one of those die to deal maximum damage > > ***Evolution. *** Charmander evolves into Charmeleon at level 7 > > ### Moves > ***Starting Moves:*** Scratch, Growl > > ***Level 2:*** Ember, Smokescreen > > ***Level 3:*** Dragon Rage, Scary Face > > ***Level 6:*** Fire Fang, Flame Burst > > ***Level 9:*** Slash, Flamethrower > > ***Level 13:*** Fire Spin, Inferno > > ***TM Moves:*** 01,02,06,10,11,17,21,27,31,32,35,38, 39,40,42,43,44,45,48,49,50,56,61,65,75,80,87, 88,90,100 \page ___ > ## Charmeleon >#5 | Small Fire Type | Level 6 | CR 6 > ___ > - **Armor Class** 14 > - **Hit Points** 37 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|16 (+3)|13 (+1)|8 (-1)|8 (-1)|17 (+3)| >___ > - **Saving Throws** Charisma, Strength > - **Resistances** Bug, Steel, Fire, Grass, Ice, Fairy > - **Vulnerabilities** Ground, Rock, Water > - **Skills** Survival, Intimidate > ___ > ***Blaze. *** When this Pokemon attacks with a damaging fire type move it may choose for one of those die to deal maximum damage > > ***Solar Power. *** While the sunlight is harsh each attack that uses INT, WIS, or CHA as its MOVE and deals damage that this Pokemon uses deals an extra 1d10 of the attack's damage > > ***Evolution. *** Charmeleon evolves into Charizard at level 13 > > ### Moves > ***Starting Moves:*** Scratch, Growl, Ember, Smokescreen, Dragon Rage, Scary Face > > ***Level 6:*** Fire Fang, Flame Burst > > ***Level 9:*** Slash, Bite, Metal Claw > > ***Level 13:*** Fire Spin, Flamethrower, Crunch > > ***Level 17:*** Inferno, Dragon Pulse, Dragon Dance > > ***TM Moves:*** 01,02,06,10,11,17,21,27,31,32,35, 38,39,40,42,43,44,45,48,49,50,56,61,65,75, 80,87,88,90,100 ``` ```
  ___ > ## Charizard >#6 | Medium Fire Flying Type | Level 12 | CR 12 > ___ > - **Armor Class** 16 > - **Hit Points** 95 (d10) > - **Speed** 30 ft (30 ft flying) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|16 (+3)|15 (+2)|8 (-1)|8 (-1)|19 (+4)| >___ > - **Saving Throws** Charisma, Strength > - **Immunities** Ground > - **Resistances** Fighting, Bug, Steel, Fire, Grass, Fairy > - **Vulnerabilities** Electric, Rock, Water > - **Skills** Survival, Intimidation, Athletics > ___ > ***Blaze. *** When this Pokemon attacks with a damaging fire type move it may choose for one of those die to deal maximum damage > > ***Solar Power. *** While the sunlight is harsh each attack that uses INT, WIS, or CHA as its MOVE and deals damage that this Pokemon uses deals an extra 1d10 of the attack's damage > > ***Tough Claws. *** Any moves that this Pokemon uses that cause it to make direct physical contact with an enemy and deal damage deal an extra 1d6 damage of that move's type. > > ### Moves > ***Starting Moves:*** Wing Attack, Dragon Claw, Shadow Claw, Air Slash, Scratch, Growl, Ember, Smokescreen, Dragon Rage, Scary Face, Fire Fang, Flame Burst, Slash, Flamethrower > > ***Level 13:*** Crunch, Bite, Metal Claw, Fire Spin > > ***Level 17:*** Flamethrower, Inferno, Dragon Dance > > ***Level 20:*** Heat Wave, Flare Blitz > > ***TM Moves:*** 01,02,05,06,10,11,15,17,19,21,22,26,27,31,32,35,38,39,40,42,43,44,45,48,49,50,51,52,56,58,59,61,65,68,75,76,78,80,82,87,88,90,100 \page ___ > ## Squirtle >#7 | Small Water Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 13 > - **Hit Points** 8 (d6) > - **Speed** 25 ft (25 ft swimming) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|8 (-1)|13 (+1)|12 (+1)|8 (-1)|8 (-1)| >___ > - **Saving Throws** Wisdom > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Survival > ___ > ***Torrent. *** When this Pokemon attacks with a damaging water type move it may choose for one of those die to deal maximum damage > > ***Evolution. *** Squirtle evolves into Wartortle at level 7 > > ### Moves > ***Starting Moves:*** Tackle, Tail Whip > > ***Level 2:*** Water Gun, Withdraw > > ***Level 3:*** Bubble, Bite > > ***Level 6:*** Rapid Spin, Protect > > ***Level 9:*** Water Pulse, Aqua Tail, Skull Bash > > ***Level 13:*** Iron Defense, Rain Dance, Hydro Pump > > ***TM Moves:*** 01,06,07,10,13,14,17,18,21,27,31,32, 39,42,44,45,48,55,56,74,87,88,90,94,98,100 ``` ```
  ___ > ## Wartortle >#8 | Small Rock Type | Level 6 | CR 6 > ___ > - **Armor Class** 16 > - **Hit Points** 43 (d8) > - **Speed** 30 ft (30 ft swimming) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|8 (-1)|15 (+2)|15 (+2)|8 (-1)|8 (-1)| >___ > - **Saving Throws** Strength, Wisdom > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Arcana, Survival > ___ > ***Torrent. *** When this Pokemon attacks with a damaging water type move it may choose for one of those die to deal maximum damage > > ***Rain Dish. *** If it is raining this Pokemon heals 1d6 + 1/2 its level (rounded down) at the end of each of its turns > > ***Evolution. *** Wartortle evolves into Blastoise at level 13 > > ### Moves > ***Starting Moves:*** Tackle, Tail Whip, Water Gun, Withdraw, Bubble, Bite > > ***Level 6:*** Rapid Spin, Protect > > ***Level 9:*** Brine, Water Pulse, Aqua Tail > > ***Level 13:*** Aqua Jet, Skull Bash, Iron Defense > > ***Level 17:*** Rain Dance, Hydro Pump > > ***TM Moves:*** 01,06,07,10,13,14,17,18,21,27,31,32, 39,42,44,45,48,55,56,74,87,88,90,94,98,100 \page ___ > ## Blastoise >#9 | Medium Water Type | Level 12 | CR 12 > ___ > - **Armor Class** 19 > - **Hit Points** 119 (d10) > - **Speed** 30 ft (30 ft swimming) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|8 (-1)|18 (+4)|17 (+3)|8 (-1)|8 (-1)| >___ > - **Saving Throws** Strength, Wisdom > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Arcana, Survival, Athletics > ___ > ***Torrent. *** When this Pokemon attacks with a damaging water type move it may choose for one of those die to deal maximum damage > > ***Rain Dish. *** If it is raining this Pokemon heals 1d6 + 1/2 its level (rounded down) at the end of each of its turns > > ***Mega Launcher. *** This Pokemon deals an extra 1d10 of the moves type for Aura Sphere, Dark Pulse, Dragon Pulse, Heal Pulse, Origin Pulse, and Water Pulse > > ### Moves > ***Starting Moves:*** Tackle, Tail Whip, Water Gun, Withdraw, Bubble, Bite, Rapid Spin, Protect, Brine, Water Pulse, Aqua Tail > > ***Level 13:*** Flash Cannon, Aqua Jet, Skull Bash > > ***Level 17:*** Iron Defense, Rain Dance, Dragon Pulse > > ***Level 20:*** Hydro Pump, Aura Sphere > > ***TM Moves:*** 01,05,06,07,10,13,14,15,17,18,21,23, 26,27,31,32,39,42,44,45,48,52,55,56,68,74,78, 80,82,87,88,90,91,94,97,98,100 ``` ```
  \page ___ > ## Caterpie >#10 | Tiny Bug Type | Level 1 | CR 1/8 > ___ > - **Armor Class** 9 > - **Hit Points** 5 (d6) > - **Speed** 25 ft (20 ft) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|12 (+1)|10 (+0)|6 (-2)|11 (+0)|9 (-1)| >___ > - **Saving Throws** Wisdom > - **Resistances** Fighting, Ground, Grass > - **Vulnerabilities** Flying, Rock, Fire > - **Skills** Survival > ___ > ***Shield Dust. *** This Pokemon does not suffer from secondary effects from enemy moves, such as burn from flamethrower. This ability does not stop direct effects such as confusion from confuse ray > > ***Evolution. *** Caterpie evolves into Metapod at level 4 > > ### Moves > ***Starting Moves:*** Tackle > > ***Level 2:*** String Shot > > ***Level 3:*** Bug Bite > > ***TM Moves:*** None ``` ```
  ___ > ## Metapod >#11 | Small Bug Type | Level 2 | CR 1/2 > ___ > - **Armor Class** 14 > - **Hit Points** 17 (d8) > - **Speed** 10 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|12 (+1)|15 (+2)|6 (-2)|11 (+0)|9 (-1)| >___ > - **Saving Throws** Wisdom > - **Resistances** Fighting, Ground, Grass > - **Vulnerabilities** Flying, Rock, Fire > - **Skills** Survival > ___ > ***Shed Skin. *** At the end of each of its turns if this Pokemon is suffering from any status effects it may repeat the saving throw that caused it to gain that effect. On a success the effect ends. > > ***Evolution. *** Metapod evolves into Butterfree at level 6 > > ### Moves > ***Starting Moves:*** Harden > > ***Level 3:*** Harden > > ***Level 6:*** Harden > > ***Level 9:*** Harden > > ***Level 13:*** Harden > > ***Level 17:*** Harden > > ***TM Moves:*** None \page ___ > ## Butterfree >#12 | Small Bug Type | Level 6 | CR 4 > ___ > - **Armor Class** 15 > - **Hit Points** 49 (d8) > - **Speed** 20 ft (30 ft flying) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|12 (+1)|15 (+2)|14 (+2)|11 (+0)|9 (-1)| >___ > - **Saving Throws** Wisdom, Intelligence > - **Immunities** Ground > - **Resistances** Fighting, Bug, Grass > - **Vulnerabilities** Flying, Rock, Fire, Electric, Ice > - **Skills** Survival, Perception > ___ > ***Compound Eyes. *** This Pokemon cannot receive disadvantage as part of an effect that relies on its sight > > ***Tinted Lens. *** This Pokemon doubles the damage of any of its moves against targets that resist those moves > > ### Moves > ***Starting Moves:*** Gust, Confusion, Poison Powder, Stun Spore, Sleep Powder > > ***Level 6:*** Psybeam, Silver Wind, Supersonic, Safeguard > > ***Level 9:*** Whirlwind, Bug Buzz, Rage Powder > > ***Level 13:*** Captivate, Tailwind > > ***Level 17:*** Air Slash > > ***Level 20:*** Quiver Dance > > ***TM Moves:*** 06,09,10,11,15,17,18,19,20,21,22,27,29,30,32, 40,42,44,45,46,48,53,62,68,77,83,85,87, 88,89,90,100 ``` ```
  ___ > ## Weedle >#13 | Tiny Bug Poison Type | Level 1 | CR 1/8 > ___ > - **Armor Class** 9 > - **Hit Points** 6 (d6) > - **Speed** 25 ft (20 ft climb) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|12 (+1)|11 (+0)|12 (+1)|8 (-1)|7 (-2)| >___ > - **Saving Throws** Constitution > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vulnerabilities** Flying, Rock, Fire, Psychic > - **Skills** Survival > ___ > ***Shield Dust. *** This Pokemon does not suffer from secondary effects from enemy moves, such as burn from flamethrower. This ability does not stop direct effects such as confusion from confuse ray > > ***Evolution. *** Weedle evolves into Kakuna at level 4 > > ### Moves > ***Starting Moves:*** Poison Sting > > ***Level 2:*** String Shot > > ***Level 3:*** Bug Bite > > ***TM Moves:*** None \page ___ > ## Kakuna >#14 | Small Bug Poison Type | Level 2 | CR 1 > ___ > - **Armor Class** 14 > - **Hit Points** 17 (d8) > - **Speed** 10 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|12 (+1)|15 (+2)|12 (+1)|9 (-1)|7 (-2)| >___ > - **Saving Throws** Constitution > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vulnerabilities** Flying, Rock, Fire, Psychic > - **Skills** Survival > ___ > ***Shed Skin. *** At the end of each of its turns if this Pokemon is suffering from any status effects it may repeat the saving throw that caused it to gain that effect. On a success the effect ends. > > ***Evolution. *** Kakuna evolves into Beedrill at level 6 > > ### Moves > ***Starting Moves:*** Harden > > ***Level 3:*** Harden > > ***Level 6:*** Harden > > ***Level 9:*** Harden > > ***Level 13:*** Harden > > ***Level 17:*** Harden > > ***TM Moves:*** None ``` ```
  ___ > ## Beedrill >#15 | Small Bug Poison Type | Level 6 | CR 6 > ___ > - **Armor Class** 15 > - **Hit Points** 49 (d8) > - **Speed** 25 ft (30 ft flying) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|18 (+4)|15 (+2)|12 (+1)|9 (-1)|7 (-2)| >___ > - **Saving Throws** Constitution, Dexterity > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vulnerabilities** Flying, Rock, Fire, Psychic > - **Skills** Survival, Intimidation > ___ > ***Swarm. *** When this Pokemon attacks with a damaging bug type move it may choose for one of those die to deal maximum damage > > ***Sniper. *** If this Pokemon lands a critical hit, triple the dice roll instead of doubling it. > > ### Moves > ***Starting Moves:*** Twineedle, Fury Attack, Rage, Pursuit > > ***Level 6:*** Focus Energy, Venoshock > > ***Level 9:*** Assurance, Toxic Spikes > > ***Level 13:*** Pin Missile, Poison Jab > > ***Level 17:*** Agility, Endeavor, Fell Stinger > > ***Level 20:*** Drill Run > > ***TM Moves:*** 06,09,10,11,15,17,19,21,22,27,31,32, 36,40,42,44,45,46,48,54,59,62,66,68,75,81,83,84, 87,88,89,90,100 \page ___ > ## Pidgey >#16 | Tiny Normal Flying Type | Level 1 | CR 1/4 > ___ > - **Armor Class** 12 > - **Hit Points** 6 (d6) > - **Speed** 25 ft (25 ft fly) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|14 (+2)|11 (+0)|6 (-2)|8 (-1)|10 (+0)| >___ > - **Saving Throws** Dexterity > - **Immunities** Ground, Ghost > - **Resistances** Bug, Grass > - **Vulnerabilities** Rock, Electric, Ice > - **Skills** Survival > ___ > ***Keen Eye. *** This Pokemon has advantage on perception checks that rely on sight > > ***Evolution. *** Pidgey evolves into Pidgeotto at level 6 > > ### Moves > ***Starting Moves:*** Tackle, Sand Attack > > ***Level 2:*** Gust, Quick Attack > > ***Level 3:*** Whirlwind, Twister > > ***Level 6:*** Feather Dance, Agility, Wing Attack > > ***Level 9:*** Roost, Tailwind, Mirror Move > > ***Level 13:*** Air Slash, Hurricane > > ***TM Moves:*** 01,06,10,11,17,18,19,21,27,32,40,42, 44,45,4648,51,76,87,88,89,90,100 ``` ```
  ___ > ## Pidgeotto >#17 | Small Normal Flying Type | Level 6 | CR 4 > ___ > - **Armor Class** 14 > - **Hit Points** 37 (d8) > - **Speed** 25 ft (30 ft fly) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|17 (+3)|13 (+1)|8 (-1)|8 (-1)|10 (+0)| >___ > - **Saving Throws** Dexterity, Charisma > - **Immunities** Ground, Ghost > - **Resistances** Bug, Grass > - **Vulnerabilities** Rock, Electric, Ice > - **Skills** Perception, Survival > ___ > ***Keen Eye. *** This Pokemon has advantage on perception checks that rely on sight > > ***Tangled Feet. *** When this Pokemon is confused, attacks against it have disadvantage > > ***Evolution. *** Pidgeotto evolves into Pidgeot at level 11 > > ### Moves > ***Starting Moves:*** Tackle, Sand Attack, Gust, Quick Attack, Whirlwind, Twister > > ***Level 6:*** Feather Dance, Agility > > ***Level 9:*** Wing Attack, Roost > > ***Level 13:*** Tailwind, Mirror Move > > ***Level 17:*** Air Slash, Hurricane > > ***TM Moves:*** 01,06,10,11,17,18,19,21,27,32,40,42, 44,45,46,48,51,76,87,88,89,90,100 \page ___ > ## Pidgeot >#18 | Small Normal Flying Type | Level 8 | CR 8 > ___ > - **Armor Class** 16 > - **Hit Points** 52 (d8) > - **Speed** 25 ft (40 ft fly) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|20 (+5)|13 (+1)|8 (-1)|8 (-1)|14 (+2)| >___ > - **Saving Throws** Dexterity, Charisma > - **Immunities** Ground, Ghost > - **Resistances** Bug, Grass > - **Vulnerabilities** Rock, Electric, Ice > - **Skills** Perception, Survival > ___ > ***Keen Eye. *** This Pokemon has advantage on perception checks that rely on sight > > ***Tangled Feet. *** When this Pokemon is confused, attack against it have disadvantage > > ***Big Pecks. *** This Pokemon cannot have disadvantage on saving throws > > ### Moves > ***Starting Moves:*** Tackle, Sand Attack, Gust, Quick Attack, Whirlwind, Twister, Feather Dance, Agility, Wing Attack, Roost > > ***Level 13:*** Tail Wind, Mirror Move > > ***Level 17:*** Air Slash, Brave Bird > > ***Level 20:*** Hurricane > > ***TM Moves:*** 01,06,10,11,15,17,18,19,21,27,32,40, 42,44,45,46,48,51,68,76,87,88,89,90,100 ``` ```
  \page ___ > ## Rattata >#19 | Tiny Normal Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 12 > - **Hit Points** 6 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|14 (+2)|10 (+0)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** Dexterity > - **Immunities** Ghost > - **Vulnerabilities** Fighting > - **Skills** Perception, Stealth > ___ > ***Run Away. *** While fleeing from battle Rattata may take the dash action as a bonus action. > > ***Evolution. *** Rattata Evolves into Radicate at level 7 > > ### Moves > ***Starting Moves:*** Tackle, Tail Whip > > ***Level 2:*** Quick Attack, Focus energy > > ***Level 3:*** Bite, Pursuit, Fury Swipes > > ***Level 6:*** Hyper Fang, Assurance, Screech > > ***Level 9:*** Crunch, Sucker Punch > > ***Level 13:*** Super Fang, Double-Edge, Endeavor > > ***TM Moves:*** 01,06,10,11,12,13,14,17,18,21,24,25,27,30,32, 42,44,45,46,48,57,73,86,87,88,89,90,93,100 ``` ```
  ___ > ## Raticate >#20 | Small Normal Type | Level 6 | CR 4 > ___ > - **Armor Class** 14 > - **Hit Points** 37 (d8) > - **Speed** 35 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|17 (+3)|12 (+1)|6 (-2)|12 (+1)|8 (-1)| >___ > - **Saving Throws** Dexterity > - **Immunities** Ghost > - **Vulnerabilities** Fighting > - **Skills** Perception, Stealth, Acrobatics > ___ > ***Run Away. *** While fleeing from battle Rattata may take the dash action as a bonus action. > > ***Guts. *** If Raticate is affected by a status condition, its attacks do an extra 1d6 damage of their type. > > ### Moves > ***Starting Moves:*** Tackle, Tail Whip, Swords Dance, Quick Attack, Focus Energy > > ***Level 6:*** Scary Face, Bite > > ***Level 9:*** Pursuit, Hyper Fange > > ***Level 13:*** Assurance, Crunch, Fury Swipes > > ***Level 17:*** Sucker Punch, Super Fang > > ***Level 20:*** Double-Edge, Endeavor > > ***TM Moves:*** 01,05,06,10,11,12,13,14,15,17,18,21,24,25,27, 30,2,42,44,45,46,48,57,68,73,75,86,87,88,89, 90,93,100 \page ___ > ## Alolan Rattata >#19 | Tiny Normal Dark Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 12 > - **Hit Points** 6 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|14 (+2)|10 (+0)|6 (-2)|8 (-1)|10 (+0)| >___ > - **Saving Throws** Dexterity > - **Immunities** Ghost, Psychic > - **Resistances** Dark > - **Vulnerabilities** Fighting, Bug, Fairy > - **Skills** Perception, Stealth > ___ > ***Hustle. *** If this Pokemon uses a move with range of Melee that causes this Pokemon to use an attack roll to damage a creature, this Pokemon may choose to gain a -5 to hit for a +10 to damage on that move. > > ***Evolution. *** Alolan Rattata Evolves into Alolan Radicate at level 7 > > ### Moves > ***Starting Moves:*** Tackle, Tail Whip > > ***Level 2:*** Quick Attack, Focus energy > > ***Level 3:*** Bite, Pursuit, Fury Swipes > > ***Level 6:*** Hyper Fang, Assurance, Screech > > ***Level 9:*** Crunch, Sucker Punch > > ***Level 13:*** Super Fang, Double-Edge, Endeavor > > ***TM Moves:*** 06,10,11,12,13,14,17,18,21,27,30,32,36,41,42, 44,45,46,48,60,63,65,86,87,88,89,90,95,97,100 ``` ```
  ___ > ## Alolan Raticate >#20 | Small Normal Dark Type | Level 6 | CR 4 > ___ > - **Armor Class** 14 > - **Hit Points** 37 (d8) > - **Speed** 35 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|17 (+3)|12 (+1)|6 (-2)|8 (-1)|12 (+1)| >___ > - **Saving Throws** Dexterity > - **Immunities** Ghost, Psychic > - **Resistances** Dark, Fire, Ice > - **Vulnerabilities** Fighting, Bug, Fairy > - **Skills** Perception, Stealth, Acrobatics > ___ > > ***Hustle. *** If this Pokemon uses a move with range of Melee that causes this Pokemon to use an attack roll to damage a creature, this Pokemon may choose to gain a -5 to hit for a +10 to damage on that move. > > ***Thick Fat. *** Raticate gains an additional resistance to fire and ice types > > ### Moves > ***Starting Moves:*** Tackle, Tail Whip, Swords Dance, Quick Attack, Focus Energy > > ***Level 6:*** Scary Face, Bite > > ***Level 9:*** Pursuit, Hyper Fang > > ***Level 13:*** Assurance, Crunch, Snatch > > ***Level 17:*** Sucker Punch, Super Fang > > ***Level 20:*** Double-Edge, Endeavor > > ***TM Moves:*** 05,06,08,09,10,11,12,13,14,15,17,18,1,27,30, 32,34,36,41,42,44,45,46,48,60,63,65,68,75,86, 87,88,89,90,95,97,100 \page ___ > ## Spearow >#21 | Tiny Normal Flying Type | Level 1 | CR 1/4 > ___ > - **Armor Class** 12 > - **Hit Points** 6 (d6) > - **Speed** 20 ft (25 ft flying) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|13 (+1)|12 (+1)|9 (-1)|7 (-2)|8 (-1)| >___ > - **Saving Throws** Dexterity > - **Immunities** Ground, Ghost > - **Resistances** Bug, Grass > - **Vulnerabilities** Rock, Electric, Ice > - **Skills** Intimidation, Investigation > ___ > ***Keen Eye. *** This Pokemon has advantage on perception checks that rely on sight > > ***Evolution. *** Spearow Evolves into Fearow at level 7 > > ### Moves > ***Starting Moves:*** Peck, Growl > > ***Level 2:*** Leer, Pursuit, Astonish > > ***Level 3:*** Fury Attack, Aerial Ace, Quick Attack > > ***Level 6:*** Mirror Move, Assurance, Razor Wind > > ***Level 9:*** Agility, Focus Energy, Sky Attack > > ***Level 13:*** Roost, Drill Peck > > ***TM Moves:*** 01,06,10,11,17,18,19,21,27,32,40,42,44,45,46, 48,49,51,54,76,87,88,89,90,100 ``` ```
  ___ > ## Fearow >#22 | Small Normal Flying Type | Level 6 | CR 4 > ___ > - **Armor Class** 14 > - **Hit Points** 37 (d8) > - **Speed** 25 ft (40 ft flying) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|16 (+3)|14 (+2)|10 (+0)|8 (-1)|8 (-1)| >___ > - **Saving Throws** Dexterity > - **Immunities** Ground, Ghost > - **Resistances** Bug, Grass > - **Vulnerabilities** Rock, Electric, Ice > - **Skills** Intimidation, Investigation, Survival > ___ > ***Keen Eye. *** This Pokemon has advantage on perception checks that rely on sight > > ***Sniper. *** If this Pokemon lands a critical hit, triple the dice roll instead of doubling it. > > ### Moves > ***Starting Moves:*** Pluck, Peck, Growl, Leer, Pursuit > > ***Level 6:*** Fury Attack, Aerial Ace, Mirror Move, Assurance > > ***Level 9:*** Agility, Focus Energy, Razor Wind > > ***Level 13:*** Roost, Drill Peck > > ***Level 17:*** Whirlwind > > ***Level 20:*** Drill Run > > ***TM Moves:*** 01,06,10,11,15,17,18,19,21,27,32,40,42,44,45, 46,48,49,21,54,68,76,87,88,89,90,100 \page ___ > ## Ekans >#23 | Small Poison Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 11 > - **Hit Points** 6 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|11 (+0)|10 (+0)|10 (+0)|8 (-1)|11 (+0)| >___ > - **Saving Throws** Constitution > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vulnerabilities** Ground, Psychic > - **Skills** Intimidation, Deception > ___ > ***Shed Skin. *** At the end of each of its turns if this Pokemon is suffering from any status effects it may repeat the saving throw that caused it to gain that effect. On a success the effect ends. > > ***Unnerve. *** Enemy Pokemon within 30 ft of this Pokemon cannot activate their held berries > > ***Evolution. *** Ekans evolves in Arbok at level 9 > > ### Moves > ***Starting Moves:*** Wrap, Leer > > ***Level 2:*** Poison Sting, Bite, Glare > > ***Level 3:*** Screech, Acid, Stockpile > > ***Level 6:*** Swallow, Spit Up, Acid Spray > > ***Level 9:*** Mud Bomb, Gastro Acid, Belch > > ***Level 13:*** Haze, Coil, Gunk Shot > > ***TM Moves:*** 06,09,10,11,17,18,21,26,27,32,34,36, 39,41,42,44,45,46,48,59,66,78,80,83,84,87, 88,90,97,100 ``` ```
  ___ > ## Arbok >#24 | Medium Poison Type | Level 8 | CR 6 > ___ > - **Armor Class** 15 > - **Hit Points** 40 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|12 (+1)|10 (+0)|10 (+0)|8 (-1)|16 (+3)| >___ > - **Saving Throws** Constitution, Strength > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vulnerabilities** Ground, Psychic > - **Skills** Intimidation, Deception, Stealth > ___ > ***Shed Skin. *** At the end of each of its turns if this Pokemon is suffering from any status effects it may repeat the saving throw that caused it to gaint that effect. On a success the effect ends. > > ***Unnerve. *** Enemy Pokemon within 30 ft of this Pokemon cannot activate their held berries > > ***Intimidate. *** As an action you can make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened unil the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour. > > ### Moves > ***Starting Moves:*** Crunch, Ice Fang, Thunder Fang, Fire Fang, Wrap, Leer, Poison Sting, Bite, Glare, Screech, Acid, Stockpile > > ***Level 6:*** Swallow, Spit Up > > ***Level 9:*** Acid Spray, Mud Bomb > > ***Level 13:*** Gastro Acid, Belch > > ***Level 17:*** Haze, Coil > > ***Level 20:*** Gunk Shot, Suck Punch > > ***TM Moves:*** 06,09,10,11,15,17,18,21,26,27,32,34,36,39,41, 42,44,45,46,48,59,66,68,78,80,82,83,84,87, 88,90,97,100 \page ___ > ## Pikachu >#25 | Tiny Electric Type | Level 1 | CR 1 > ___ > - **Armor Class** 11 > - **Hit Points** 6 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+1)|16 (+3)|11 (+0)|8 (-1)|9 (-1)|12 (+1)| >___ > - **Saving Throws** Dexterity, Charisma > - **Resistances** Flying, Steel, Electric > - **Vulnerabilities** Ground > - **Skills** Performance, History > ___ > ***Static. *** If this Pokemon is hit by a move that makes contact it may use its reaction to cause the opponent to make a DC 13 CHA saving throw. On a failure the oppoenent is paralyzed. > > ***Evolution. *** Pikachu evovlves into Raichu or Alolan Raichu (your choice) at level 9 with the help of a thunderstone > > ### Moves > ***Starting Moves:*** Tail Whip, Thunder Shock > > ***Level 2:*** Growl, Play Nice, Quick Attack > > ***Level 3:*** Electro Ball, Thunder Wave, Feint > > ***Level 6:*** Double Team, Spark, Nuzzle, Discharge > > ***Level 9:*** Slam, Thunderbolt, Agility, Volt Tackle > > ***Level 13:*** Wild Charge, Light Screen, Thunder > > ***TM Moves:*** 06,10,16,17,18,21,24,25,27,31,32,42, 44,45,48,49,56,57,71,73,86,87,88,90,93,100 ``` ```
  ___ > ## Raichu >#26 | Small Electric Type | Level 7 | CR 6 > ___ > - **Armor Class** 13 > - **Hit Points** 36 (d8) > - **Speed** 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+1)|20 (+5)|11 (+0)|8 (-1)|10 (+0)|16 (+3)| >___ > - **Saving Throws** Dexterity, Charisma > - **Immunities** Electric > - **Resistances** Flying, Steel > - **Vulnerabilities** Ground > - **Skills** Performance, History, Acrobatics > ___ > ***Static. *** If this Pokemon is hit by a move that makes contact it may use its reaction to cause the opponent to make a DC 13 CHA saving throw. On a failure the oppoenent is paralyzed. > > ***Lightning Rod. *** This Pokemon gains immunity to the electric type. Whenever an enemy uses a single target electric attack within 30 feet of this Pokemon, this Pokemon becomes the target of that attack. > > ### Moves > ***Starting Moves:*** Tail Whip, Thunder Shock, Growl, Play Nice, Quick Attack, Electro Ball, Thunder Wave, Feint, Thunder Punch > > ***Level 6:*** Double Team, Spark, Nuzzle > > ***Level 9:*** Discharge, Slam, Volt Tackle > > ***Level 13:*** Thunderbolt, Encore > > ***Level 17:*** Agility, Wild Charge > > ***Level 20:*** Light Screen, Thunder > > ***TM Moves:*** 06,10,15,16,17,18,21,24,25,27,31,32,42,44,45, 46,48,49,52,56,57,68,72,73,86,87,88,90,93,100 \page ___ > ## Alolan Raichu >#26 | Small Electric Psychic Type | Level 7 | CR 6 > ___ > - **Armor Class** 13 > - **Hit Points** 36 (d8) > - **Speed** 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+1)|18 (+4)|11 (+0)|8 (-1)|10 (+0)|18 (+4)| >___ > - **Saving Throws** Dexterity, Charisma > - **Immunities** Electric > - **Resistances** Flying, Steel > - **Vulnerabilities** Ground > - **Skills** Performance, History, Acrobatics > ___ > ***Static. *** If this Pokemon is hit by a move that makes contact it may use its reaction to cause the opponent to make a DC 13 CHA saving throw. On a failure the oppoenent is paralyzed. > > ***Surge Surfer. *** If this Pokemon is hit by an electric type move or is under the effects of the move Electric Terrain its movement speed is doubled. > > ### Moves > ***Starting Moves:*** Tail Whip, Thunder Shock, Growl, Play Nice, Quick Attack, Electro Ball, Thunder Wave, Feint, Speed Swap > > ***Level 6:*** Double Team, Spark, Nuzzle > > ***Level 9:*** Discharge, Slam, Volt Tackle > > ***Level 13:*** Psychic, Fake Out > > ***Level 17:*** Agility, Wild Charge > > ***Level 20:*** Light Screen, Thunder > > ***TM Moves:*** 06,10,15,16,17,18,21,24,25,27,31,32,42,44,45, 46,48,49,52,56,57,68,72,73,86,87,88,90,93,100 \page ___ > ## Sandshrew >#27 | Small Ground Type | Level 1 | CR 1 > ___ > - **Armor Class** 15 > - **Hit Points** 7 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|10 (+0)|13 (+1)|7 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** Strength > - **Immunities** Electric > - **Resistances** Poison, Rock > - **Vulnerabilities** Water, Grass, Ice > - **Skills** Survival, Insight > ___ > ***Sand Veil. *** While in a sandstorm attacks against this Pokemon have disadvantage > > ***Evolution. *** Sandshrew evolves into Sandslash at level 7 > > ### Moves > ***Starting Moves:*** Scratch, Defense Curl > > ***Level 2:*** Sand Attack, Poison Sting, Rollout > > ***Level 3:*** Rapid Spin, Fury Cutter, Magnitude > > ***Level 6:*** Swift, Fury Swipes, Sand Tomb > > ***Level 9:*** Slash, Dig, Gyro Ball > > ***Level 13:*** Swords Dance, Sandstorm, Earthquake > > ***TM Moves:*** 06,10,11,17,20,21,26,27,31,32,37,39,40,42,44, 45,46,48,56,65,74,75,78,80,81,84,87,88,90,100 ``` ```
  ___ > ## Sandslash >#28 | Small Ground Type | Level 6 | CR 8 > ___ > - **Armor Class** 21 > - **Hit Points** 37 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|20 (+5)|10 (+0)|13 (+1)|8 (-1)|10 (+0)|8 (-1)| >___ > - **Saving Throws** Strength, Constitution > - **Immunities** Electric > - **Resistances** Poison, Rock > - **Vulnerabilities** Water, Grass, Ice > - **Skills** Survival, Insight, Sleight of Hand > ___ > ***Sand Veil. *** While in a sandstorm attacks against this Pokemon have disadvantage > > ***Sand Rush. *** If this Pokemon is the active Pokemon and a sandstorm is brewing, this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion > > ### Moves > ***Starting Moves:*** Crush Claw, Scratch, Defense Curl, Sand Attack, Poison Sting, Rollout, Rapid Spin, Fury Cutter, Magnitude > > ***Level 6:*** Swift, Fury Swipes > > ***Level 9:*** Sand Tomb, Slash > > ***Level 13:*** Dig, Gyro Ball > > ***Level 17:*** Swords Dance, Sandstorm > > ***Level 20:*** Earthquake > > ***TM Moves:*** 06,10,11,15,17,20,21,26,27,31,32,37,39,40, 42,44,45,46,48,53,56,65,68,71,74,75,78, 80,81,84,87,88,90,100 \page ___ > ## Alolan Sandshrew >#27 | Small Ice Steel Type | Level 1 | CR 1 > ___ > - **Armor Class** 15 > - **Hit Points** 6 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|12 (+1)|11 (+0)|7 (-2)|8 (-1)|8 (-1)| >___ > - **Saving Throws** Strength > - **Immunities** Poison > - **Resistances** Normal, Flying, Bug, Grass, Psychic, Ice, Dragon, Fairy > - **Vulnerabilities** Fighting, Ground, Fire > - **Skills** Survival, Insight > ___ > ***Snow Cloak. *** If it is hailing or snowing this Pokemon gets +2 AC > > ***Evolution. *** Sandshrew evolves into Sandslash at level 7 > > ### Moves > ***Starting Moves:*** Scratch, Defense Curl > > ***Level 2:*** Bide, Powder Snow, Ice Ball > > ***Level 3:*** Rapid Spin, Fury Cutter, Metal Claw > > ***Level 6:*** Swift, Fury Swipes, Iron Defense > > ***Level 9:*** Slash, Iron Head, Gyro Ball > > ***Level 13:*** Swords Dance, Hail, Blizzard > > ***TM Moves:*** 06,10,11,17,20,21,26,27,31,32,37,39,40,42,44, 45,46,48,56,65,74,75,78,80,81,84,87,88,90,100 ``` ```
  ___ > ## Alolan Sandslash >#28 | Small Normal Type | Level 6 | CR 7 > ___ > - **Armor Class** 21 > - **Hit Points** 32 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|20 (+5)|12 (+1)|11 (+0)|7 (-2)|11 (+0)|8 (-1)| >___ > - **Saving Throws** Strength, Constitution > - **Immunities** Poison > - **Resistances** Normal, Flying, Bug, Grass, Psychic, Ice, Dragon, Fairy > - **Vulnerabilities** Fighting, Ground, Fire > - **Skills** Survival, Insight, Sleight of Hand > ___ > ***Snow Cloak. *** If it is hailing or snowing this Pokemon gets +2 AC > > ***Slush Rush. *** If this Pokemon is the active Pokemon and it is hailing, this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion > > ### Moves > ***Starting Moves:*** Icicle Spear, Ice Ball, Defense Curl, Scratch, Bide, Powder Snow, Fury Cutter, Metal Claw > > ***Level 6:*** Slash, Rapid Spin, Swift > > ***Level 9:*** Iron Defense, Fury Swipes > > ***Level 13:*** Metal Burst, Iron Head, Gyro Ball > > ***Level 17:*** Swords Dance, Hail > > ***Level 20:*** Blizzard > > ***TM Moves:*** 01,06,07,10,11,14,15,17,20,21,26,27,28,31,32, 40,42,44,45,46,48,52,56,65,68,70,74,75,78,79, 80,81,84,87,88,90,100 \page ___ > ## Nidoran ♀ >#29 | Small Poison Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 12 > - **Hit Points** 6 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|12 (+1)|11 (+0)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** Constitution > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vulnerabilities** Ground, Psychic > - **Skills** Nature, Religion > ___ > ***Rivalry. *** This Pokemon adds an additional 1d6 to damage when attacking a Pokemon of the same type > > ***Evolution. *** Nidoran ♀ evolves into Nidorina at Level 7 > > ### Moves > ***Starting Moves:*** Growl, Scratch > > ***Level 2:*** Tail Whip, Double Kick > > ***Level 3:*** Poison Sting, Take Down > > ***Level 6:*** Fury Swipes, Bite > > ***Level 9:*** Helping Hand, Toxic Spikes, Flatter > > ***Level 13:*** Crunch, Captivate, Poison Fang > > ***TM Moves:*** 06,09,10,11,13,14,17,18,21,24,25,27, 32,36,40,42,44,45,46,48,49,65,84,84,88,90,100 ``` ```
  ___ > ## Nidorina >#30 | Small Poison Type | Level 6 | CR 4 > ___ > - **Armor Class** 13 > - **Hit Points** 43 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|14 (+2)|15 (+2)|7 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** Constitution > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vulnerabilities** Ground, Psychic > - **Skills** Nature, Religion, Perception > ___ > ***Rivalry. *** This Pokemon adds an additional 1d6 to damage when attacking a Pokemon of the same type > > ***Poison Point. *** When a creature hits this Pokemon with a melee attack while within 5 feet of it the attacker takes 1d4 poison damge > > ***Evolution. *** Nidorina evolves into Nidoqueen at Level 13 with the help of a moon stone > > ### Moves > ***Starting Moves:*** Growl, Scratch, Tail Whip, Double Kick, Posion Sting > > ***Level 6:*** Fury Swipes, Bite > > ***Level 9:*** Helping Hand, Toxic Spikes, Flatter > > ***Level 13:*** Crunch, Captivate, Take Down > > ***Level 17:*** Poison Fang. Pursuit > > ***TM Moves:*** 06,09,10,11,13,14,17,18,21,24,25,27, 32,36,40,44,45,46,48,49,65,84,87,88,90,100 \page ___ > ## Nidoqueen >#31 | Medium Poison Ground Type | Level 12 | CR 10 > ___ > - **Armor Class** 17 > - **Hit Points** 107 (d10) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|14 (+2)|17 (+3)|6 (-2)|14 (+2)|8 (-1)| >___ > - **Saving Throws** Constitution, Strength > - **Immunities** Electric > - **Resistances** Fairy, Fire, Fighting, Bug, Poison > - **Vulnerabilities** Ground, Psychic, Water, Ice > - **Skills** Nature, Religion, Perception > ___ > ***Rivalry. *** This Pokemon adds an additional 1d6 to damage when attacking a Pokemon of the same type > > ***Poison Point. *** When a creature hits this Pokemon with a melee attack while within 5 feet of it the attacker takes 1d4 poison damge > > ***Sheer Force. *** If This Pokemon attacks with a damaging move that has some secondary effect it may choose to forgo the secondary effect to roll an addtional die of damage for the move. > > ### Moves > ***Starting Moves:*** Scratch, Tail Whip, Double Kick, Poison Sting, Fury Swipes, Bite > > ***Level 9:*** Chip Away, Toxic Spikes > > ***Level 13:*** Crunch, Body Slam > > ***Level 17:*** Earth Power, Take Down > > ***Level 20:*** Superpower > > ***TM Moves:*** 05,06,09,10,11,12,13,14,15,17,18,21, 23,24,25,26,27,30,31,32,34,35,36,37,38,39,40, 41,42,44,45,46,48,49,52,56,60,65,68,71,78,80, 82,84,87,88,90,94,100 ``` ```
  ___ > ## Nidoran ♂ >#32 | Small Poison Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 12 > - **Hit Points** 6 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|12 (+1)|11 (+0)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** Constitution > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vunerabilities** Ground, Psychic > - **Skills** Nature, Religion > ___ > ***Rivalry. *** This Pokemon adds an additional 1d6 to damage when attacking a Pokemon of the same type > > ***Evolution. *** Nidoran ♂ evolves into Nidorino at Level 7 > > ### Moves > ***Starting Moves:*** Leer, Peck > > ***Level 2:*** Focus Energy, Double Kick > > ***Level 3:*** Poison Sting, Take Down > > ***Level 6:*** Fury Attack, Horn Attack > > ***Level 9:*** Helping Hand, Toxic Spikes, Flatter > > ***Level 13:*** Poison Jab, Captivate, Horn Drill > > ***TM Moves:*** 06,09,10,11,13,14,17,18,21,24,25,27, 32,36,40,44,45,46,48,49,65,67,84,87,88,90,100 \page ___ > ## Nidorino >#33 | Small Poison Type | Level 6 | CR 4 > ___ > - **Armor Class** 13 > - **Hit Points** 43 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|12 (+1)|13 (+1)|7 (-2)|12 (+1)|8 (-1)| >___ > - **Saving Throws** Constitution > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vulnerabilities** Ground, Psychic > - **Skills** Nature, Religion, Perception > ___ > ***Rivalry. *** This Pokemon adds an additional 1d6 to damage when attacking a Pokemon of the same type > > ***Poison Point. *** When a creature hits this Pokemon with a melee attack while within 5 feet of it the attacker takes 1d4 poison damge > > ***Evolution. *** Nidorino evolves into Nidoking at Level 13 with the help of a moon stone > > ### Moves > ***Starting Moves:*** Leer, Peck, Focus Energy, Double Kick, Posion Sting > > ***Level 6:*** Fury Attack, Horn Attack, Take Down > > ***Level 9:*** Helping Hand, Toxic Spikes, Flatter > > ***Level 13:*** Poison Jab, Captivate > > ***Level 17:*** Horn Drill > > ***TM Moves:*** 06,09,10,11,13,14,17,18,21,24,25,27, 32,36,45,44,45,46,48,49,65,67,84,87,88,90,100 ``` ```
  ___ > ## Nidoking >#34 | Medium Poison Ground Type | Level 12 | CR 10 > ___ > - **Armor Class** 17 > - **Hit Points** 95 (d10) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|14 (+2)|15 (+2)|6 (-2)|12 (+1)|10 (+0)| >___ > - **Saving Throws** Constitution, Strength > - **Immunities** Electric > - **Resistances** Fairy, Fire, Fighting, Bug, Poison > - **Vulnerabilities** Ground, Psychic, Water, Ice > - **Skills** Nature, Religion, Perception > ___ > ***Rivalry. *** This Pokemon adds an additional 1d6 to damage when attacking a Pokemon of the same type > > ***Poison Point. *** When a creature hits this Pokemon with a melee attack while within 5 feet of it the attacker takes 1d4 poison damge > > ***Sheer Force. *** If This Pokemon attacks with a damaging move that has some secondary effect it may choose to forgo the secondary effect to roll an addtional die of damage for the move. > > ### Moves > ***Starting Moves:*** Peck, Focus Energy, Double Kick, Poison Sting > > ***Level 9:*** Chip Away, Toxic Spikes > > ***Level 13:*** Thrash, Poison Jab > > ***Level 17:*** Earth Power, Take Down > > ***Level 20:*** Megahorn > > ***TM Moves:*** 05,06,09,10,11,12,13,14,15,17,18,21,23,24,25, 26,27,30,32,34,35,36,37,38,39,41,42,44,45,46, 48,49,52,56,60,65,67,68,71,78,80,82,84,87, 88,90,94,100 \page ___ > ## Clefairy >#35 | Small Fairy Type | Level 1 | CR 4 > ___ > - **Armor Class** 12 > - **Hit Points** 10 (d8) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|7 (-2)|15 (+2)|10 (+0)|12 (+1)|15 (+2)| >___ > - **Saving Throws** Wisdom, Charisma > - **Immunities** Dragon > - **Resistances** Fighting, Bug, Dark > - **Vulnerabilities** Poison, Steel > - **Skills** Medicine, Performance > ___ > ***Cute Charm. *** When a creature hits this Pokemon with a move with a range of melee the atacker must make a Charisma saving throw (MOVE DC CHA) or become charmed for one round. > > ***Magic Guard. *** This Pokemon does not take damage from status effects. > > ***Evolution. *** Clefairy evolves into Clefable at level 9 with the help of a moonstone > > ### Moves > ***Starting Moves:*** Pound, Growl > > ***Level 2:*** Sing, Double Slap, Defense Curl, Encore > > ***Level 3:*** Disarming Voice, Follow Me, Bestow, Wake Up Slap > > ***Level 6:*** Minimize, Stored Power, Metronome, Spotlight > > ***Level 9:*** Cosmic Power, Lucky Chant, Body Slam > > ***Level 13:*** Moonlight, Moonblast, Gravity > > ***Level 17:*** Meteor Mash, Healing Wish, After You > > ***TM Moves:*** 01,03,04,06,10,11,13,14,16,17,18,20, 21,22,24,25,27,29,30,31,32,33,35,38,42,44,45, 48,49,56,57,73,77,85,86,87,88,90,99,100 ``` ```
  ___ > ## Clefable >#36 | Medium Fairy Type | Level 8 | CR 10 > ___ > - **Armor Class** 16 > - **Hit Points** 81 (d10) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|7 (-2)|19 (+4)|10 (+0)|14 (+2)|18 (+4)| >___ > - **Saving Throws** Wisdom, Charisma > - **Immunities** Dragon > - **Resistances** Fighting, Bug, Dark > - **Vulnerabilities** Poison, Steel > - **Skills** Medicine, Performance > ___ > ***Cute Charm. *** When a creature hits this Pokemon with a move with a range of melee the atacker must make a Charisma saving throw (MOVE DC CHA) or become charmed for one round. > > ***Magic Guard. *** This Pokemon does not take damage from status effects. > > ***Unaware. *** Other creatures cannot have advantage when attacking this Pokemon > > ### Moves > ***Starting Moves:*** Spotlight, Disarming Voice, Pound, Growl, Encore, Sing, Double Slap, Defense Curl, Follow Me, Bestow, Wake Up Slap > > ***Level 6:*** Minimize, Stored Power, Metronome > > ***Level 9:*** Cosmic Power, Lucky Chant > > ***Level 13:*** Body Slam, Moonlight, Moonblast > > ***Level 17:*** Gravity, Meteor Mash > > ***Level 20:*** Healing Wish, After You > > ***TM Moves:*** 01,03,04,06,10,11,13,14,15,16, 17,18,20,21,22,24,25,27,29,30,31,32,33, 35,38,42,44,45,48,49,52,56,57,68,73,77, 85,86,87,88,90,99,100 \page ___ > ## Vulpix >#37 | Small Fire Type | Level 1 | CR 1 > ___ > - **Armor Class** 12 > - **Hit Points** 7 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|11 (+0)|12 (+1)|10 (+0)|12 (+1)|14 (+2)| >___ > - **Saving Throws** Dexterity, Charisma > - **Immunities** Fire > - **Resistances** Bug, Steel, Grass, Ice, Fairy > - **Vulnerabilities** Ground, Rock, Water > - **Skills** Persuasion, Arcana > ___ > ***Flash Fire. *** This Pokemon gains immunity to the fire type. After this Pokemon successfully immunes a fire type move its next damaging fire type attack does an additional 1d8 fire type damage. > > ***Evolution. *** Vulpix evolves into Ninetales at level 9 with the help of a fire stone > > ### Moves > ***Starting Moves:*** Ember, Tail Whip > > ***Level 2:*** Roar, Baby Doll Eyes, Quick Attack, Confuse Ray > > ***Level 3:*** Fire Spin, Payback, Will-O-Wisp, Feint Attack > > ***Level 6:*** Hex, Flame Burst, Extrasensory, Safeguard > > ***Level 9:*** Flamethrower, Imprison, Fire Blast > > ***Level 13:*** Grudge, Captivate, Inferno > > ***TM Moves:*** 05,06,10,11,17,20,21,27,32,35,38,42, 43,44,45,48,50,53,61,66,77,87,88,90,97,100 ``` ```
  ___ > ## Ninetales >#38 | Medium Fire Type | Level 7 | CR 7 > ___ > - **Armor Class** 15 > - **Hit Points** 43 (d8) > - **Speed** 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|12 (+1)|12 (+1)|10 (+0)|14 (+2)|20 (+5)| >___ > - **Saving Throws** Dexterity, Charisma > - **Immunities** Fire > - **Resistances** Bug, Steel, Grass, Ice, Fairy > - **Vulnerabilities** Ground, Rock, Water > - **Skills** Persuasion, Arcana, Insight > ___ > ***Flash Fire. *** This Pokemon gains immunity to the fire type. After this Pokemon successfully immunes a fire type move its next damaging fire type attack does an additional 1d8 fire type damage. > > ***Drought. *** This Pokemon can choose to use Sunny Day when rolling for initiative without using PP or an action even if this Pokemon does not know Sunny Day > > ### Moves > ***Starting Moves:*** Ember, Tail Whip, Roar, Baby Doll Eyes, Quick Attack, Confuse Ray, Fire Spin, Payback, Will-O-Wisp, Feint Attack, Hex, Flame Burst, Extrasensory, Safegaurd > > ***Level 9:*** Flamethrower, Imprison > > ***Level 13:*** Fire Blast, Grudge > > ***Level 17:*** Nasty Plot, Captivate > > ***Level 20:*** Inferno > > ***TM Moves:*** 03,04,05,06,10,11,15,17,20,21,22,27, 32,35,38,42,43,44,45,48,50,53,61,66,68,77,85, 87,88,90,97,100 \page ___ > ## Alolan Vulpix >#37 | Small Ice Type | Level 1 | CR 1 > ___ > - **Armor Class** 12 > - **Hit Points** 7 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|12 (+1)|12 (+1)|10 (+0)|12 (+1)|13 (+1)| >___ > - **Saving Throws** Dexterity, Charisma > - **Resistances** Ice > - **Vulnerabilities** Fighting, Rock, Steel, Fire > - **Skills** Persuasion, Arcana > ___ > ***Snow Cloak. *** If it is hailing or snowing this Pokemon gets +2 AC > > ***Evolution. *** Alolan Vulpix evolves into Alolan Ninetales at level 9 with the help of an ice stone > > ### Moves > ***Starting Moves:*** Powder Snow, Tail Whip > > ***Level 2:*** Roar, Baby Doll Eyes, Ice Shard, Confuse Ray > > ***Level 3:*** Icy Wind, Payback, Mist, Feint Attack > > ***Level 6:*** Hex, Aurora Beam, Extrasensory, Safeguard > > ***Level 9:*** Ice Beam, Imprison, Blizzard > > ***Level 13:*** Grudge, Captivate, Sheer Cold > > ***TM Moves:*** 05,06,07,10,13,14,17,18,20,21,27, 32,42,44,45,48,66,70,77,79,87,88,90,97,100 ``` ```
  ___ > ## Alolan Ninetales >#38 | Medium Ice Fairy Type | Level 7 | CR 7 > ___ > - **Armor Class** 15 > - **Hit Points** 43 (d8) > - **Speed** 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|14 (+2)|12 (+1)|10 (+0)|14 (+2)|18 (+4)| >___ > - **Saving Throws** Dexterity, Charisma > - **Resistances** Bug, Ice, Dark > - **Vulnerabilities** Poison, Rock, Steel, Fire > - **Skills** Persuasion, Arcana, Insight > ___ > ***Snow Cloak. *** If it is hailing or snowing this Pokemon gets +2 AC > > ***Snow Warning. *** This Pokemon can choose to use Hail when rolling for initiative without using PP or an action even if this Pokemon does not know Hail > > ### Moves > ***Starting Moves:*** Powder Snow, Tail Whip, Roar, Baby Doll Eyes, Ice Shard, Confuse Ray, Icy Wind, Payback, Mist, Feint Attack, Hex, Aurora Beam, Extrasensory, Safeguard, Dazzling Gleam > > ***Level 9:*** Ice Beam, Imprison > > ***Level 13:*** Blizzard, Grudge > > ***Level 17:*** Nasty Plot, Captivate > > ***Level 20:*** Moonblast > > ***TM Moves:*** 03,04,05,06,07,10,13,14,15,17,18,20, 21,27,32,42,44,45,48,66,68,70,77,79,85,87, 88,90,97,99,100 \page ___ > ## Jigglypuff >#39 | Small Normal Fairy Type | Level 1 | CR 4 > ___ > - **Armor Class** 10 > - **Hit Points** 13 (d10) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|8 (-1)|16 (+3)|6 (-2)|9 (-1)|13 (+1)| >___ > - **Saving Throws** Charisma > - **Immunities** Ghost, Dragon > - **Resistances** Bug, Dark > - **Vulnerabilities** Poison, Steel > - **Skills** Performance, Persuasion > ___ > ***Cute Charm. *** When a creature hits this Pokemon with a move with a range of melee the atacker must make a Charisma saving throw (MOVE DC CHA) or become charmed for one round. > > ***Competitive. *** While this Pokemon has disadvantage on attack rolls it gains a +2 to the DC of the effects of its moves and abilities. > > ***Evolution. *** Jigglypuff evolves into Wigglytuff at level 10 with the help of a moon stone > > ### Moves > ***Starting Moves:*** Sing, Defense Curl > > ***Level 2:*** Pound, Play Nice, Disarming Voice > > ***Level 3:*** Disable, Double Slap, Rollout, Round > > ***Level 6:*** Stockpile, Swallow, Spit Up, Wake Up Slap > > ***Level 9:*** Rest, Body Slam, Gyro Ball > > ***Level 13:*** Mimic, Hyper Voice, Double Edge > > ***TM Moves:*** 01,06,10,1,13,14,16,17,18,20,21,22, 24,25,27,29,30,31,32,33,35,38,42,44,45,48,49, 56,57,73,74,77,85,86,87,88,90,93,99,100 ``` ```
  ___ > ## Wigglytuff >#40 | Small Normal Fairy Type | Level 8 | CR 9 > ___ > - **Armor Class** 14 > - **Hit Points** 98 (d12) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|8 (-1)|20 (+5)|6 (-2)|10 (+0)|14 (+2)| >___ > - **Saving Throws** Constitution, Charisma > - **Immunities** Ghost, Dragon > - **Resistances** Bug, Dark > - **Vulnerabilities** Poison, Steel > - **Skills** Performance, Persuasion > ___ > ***Cute Charm. *** When a creature hits this Pokemon with a move with a range of melee the atacker must make a Charisma saving throw (MOVE DC CHA) or become charmed for one round. > > ***Competitive. *** While this Pokemon has disadvantage on attack rolls it gains a +2 to the DC of the effects of its moves and abilities. > > ***Frisk. *** This Pokemon automatically knows if an enemy is holding a hold item and that held item's name > > ### Moves > ***Starting Moves:*** Sing, Defense Curl, Pound, Play Nice, Disarming Voice, Disable, Double Slap, Rollout, Round, Stokpile, Swallow, Spit Up, Wake Up Slap > > ***Level 9:*** Rest, Body Slam, Gyro Ball > > ***Level 13:*** Double Edge, Mimic > > ***Level 17:*** Play Rough > > ***Level 20:*** Hyper Voice > > ***TM Moves:*** 01,06,10,11,13,14,15,19,17,18, 20,21,22,24,25,27,29,30,31,32,33,35,38,42, 44,45,48,49,52,56,57,68,73,74,77,85, 86,87,88,90,93,99,100 \page ___ > ## Zubat >#41 | Small Poison Flying Type | Level 1 | CR 1/4 > ___ > - **Armor Class** 11 > - **Hit Points** 6 (d6) > - **Speed** 10 ft (30 ft fly) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|7 (-2)|15 (+2)|10 (+0)|8 (-1)|10 (+0)|10 (+0)| >___ > - **Saving Throws** Dexterity > - **Immunities** Ground > - **Resistances** Fighting, Poison, Bug, Grasss, Fairy > - **Vulnerabilities** Rock, Electric, Psychic, Ice > - **Skills** Stealth > ___ > ***Inner Focus. *** This Pokemon cannot be flinched > > ***Evolution. *** Zubat elovles into Golbat at level 7 > > ### Moves > ***Starting Moves:*** Astonish, Supersonic > > ***Level 2:*** Absorb, Bite > > ***Level 3:*** Wing Attack, Confuse Ray, Air Cutter > > ***Level 6:*** Swift, Poison Fang, Mean Look > > ***Level 9:*** Leech Life, Haze > > ***Level 13:*** Venoshock, Air Slash, Quick Guard > > ***TM Moves:*** 06,09,10,11,12,17,18,19,21,27,28,30, 32,36,40,41,42,44,45,46,48,51,62,66, 76,87,88,89,90,100 ``` ```
  ___ > ## Golbat >#42 | Medium Poison Flying Type | Level 6 | CR 5 > ___ > - **Armor Class** 14 > - **Hit Points** 43 (d8) > - **Speed** 20 ft (30 ft fly) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|7 (-2)|18 (+4)|14 (+2)|8 (-1)|10 (+0)|10 (+0)| >___ > - **Saving Throws** Dexterity, Intelligence > - **Immunities** Ground > - **Resistances** Fighting, Poison, Bug, Grasss, Fairy > - **Vulnerabilities** Rock, Electric, Psychic, Ice > - **Skills** Insight, Stealth > ___ > ***Inner Focus. *** This Pokemon cannot be flinched > > ***Infiltrator. *** This Pokemon ignores the effects of opponent's Reflect, Light Screen, Safegaurd, Mist, Substitute, and Aurora Veil > > ***Evolution. *** Golbat elovles into Crobat at level 11 if its bond level is 3 or 4 > > ### Moves > ***Starting Moves:*** Screech, Absorb, Supersonic, Astonish, Bite, Wing Attack, Confuse Ray, Air Cutter > > ***Level 6:*** Swift, Poison Fang, Mean Look > > ***Level 9:*** Mean Look, Leech Life > > ***Level 13:*** Haze, Venoshock > > ***Level 17:*** Air Slash, Quick Guard > > ***TM Moves:*** 06,09,10,11,12,15,17,18,19,21,27,28,30, 32,36,40,41,42,44,45,46,48,51,62,66,68, 76,87,88,89,90,100 \page ___ > ## Oddish >#43 | Tiny Grass Poison Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 13 > - **Hit Points** 7 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|7 (-2)|8 (-1)|12 (+1)|8 (-1)|12 (+1)|11 (+0)| >___ > - **Saving Throws** Wisdom > - **Resistances** Fighting, Water, Grass, Electric, Fairy > - **Vulnerabilities** Flying, Fire, Psychic, Ice > - **Skills** Nature, Stealth > ___ > ***Chlorophyll. *** If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed > > ***Evolution. *** Oddish evolves into Gloom at level 7 > > ### Moves > ***Starting Moves:*** Absorb, Growth > > ***Level 2:*** Sweet Scent, Acid > > ***Level 3:*** Poison Powder, Stun Spore > > ***Level 6:*** Mega Drain, Lucky Chant, Moonlight > > ***Level 9:*** Giga Drain, Toxic, Razor Leaf, Secret Power > > ***Level 13:*** Natural Gift, Moonblast, Grassy Terrain, Petal Dance > > ***TM Moves:*** 06,09,10,11,17,21,22,27,32,36, 42,44,45,48,53,75,83,86,87,88,90,98,99,100 ``` ```
  ___ > ## Gloom >#44 | Small Grass Poison Type | Level 6 | CR 6 > ___ > - **Armor Class** 15 > - **Hit Points** 43 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|7 (-2)|8 (-1)|15 (+2)|8 (-1)|16 (+3)|11 (+0)| >___ > - **Saving Throws** Wisdom > - **Resistances** Fighting, Water, Grass, Electric, Fairy > - **Vulnerabilities** Flying, Fire, Psychic, Ice > - **Skills** Nature, Stealth, Arcana > ___ > ***Chlorophyll. *** If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed > > ***Stench. *** When this Pokemon takes damge from an attacker within 10 feet of it, this Pokemon can use its reaction to cause the attacker to make a Constituion saving throw being flinched on a failure > > ***Evolution. *** Gloom evolves into Vileplume at level 13 with the help of a leaf stone or Bellossom with the help of a Sun Stone > > ### Moves > ***Starting Moves:*** Abosrb, Growth, Sweet Scent, Acid, Poison Powder, Stun Spore, Sleep Powder > > ***Level 6:*** Mega Drain, Lucky Chant, Moonlight > > ***Level 9:*** Giga Drain, Toxic, Razor Leaf, Secret Power > > ***Level 13:*** Natural Gift, Petal Blizzard > > ***Level 17:*** Grassy Terrain, Petal Dance > > ***TM Moves:*** 06,09,10,11,17,21,22,27,32,36,42,44, 45,48,53,56,75,83,86,87,88,90,96,99,100 \page ___ > ## Vileplume >#45 | Medium Grass Poison Type | Level 12 | CR 10 > ___ > - **Armor Class** 17 > - **Hit Points** 119 (d10) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|8 (-1)|18 (+4)|8 (-1)|19 (+4)|11 (+0)| >___ > - **Saving Throws** Constitution, Wisdom > - **Resistances** Fighting, Water, Grass, Electric, Fairy > - **Vulnerabilities** Flying, Fire, Psychic, Ice > - **Skills** Nature, Stealth, Arcana > ___ > ***Chlorophyll. *** If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed > > ***Stench. *** When this Pokemon takes damge from an attacker within 10 feet of it, this Pokemon can use its reaction to cause the attacker to make a Constituion saving throw (MOVE CON DC) being flinched on a failure > > ***Effect Spore. *** When this Pokemon is hit by a move that has a range off Melee it may use its reaction to cause its attacker to make a Constituion saving throw (MOVE WIS DC) becoming poisoned, paralyzed, or asleep on a failure (determined randomly) > > ### Moves > ***Starting Moves:*** Mega Drain, Aromatherapy, Poison Powder, Stun Spore, Razor Leaf, Secret Power, Sythesis > > ***Level 13:*** Petal Blizzard, Petal Dance > > ***Level 17:*** Solar Beam > > ***TM Moves:*** 06,09,10,11,15,17,20,21,22,27,32,36,42, 44,45,48,53,56,68,75,83,86,87,88,90,96,99,100 ``` ```
  \page ___ > ## Paras >#46 | Tiny Bug Grass Type | Level 1 | CR 1 > ___ > - **Armor Class** 13 > - **Hit Points** 6 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|7 (-2)|10 (+0)|8 (-1)|12 (+1)|10 (+0)| >___ > - **Saving Throws** Strength > - **Resistances** Fighting, Ground, Water, Grass, Electric > - **Vulnerabilities** Flying, Poison, Rock, Bug, Fire, Ice > - **Skills** Medicine, Arcana > ___ > ***Dry Skin. *** When this Pokemon is hit by a fire type move or if it is in harsh sunlight at the beginning of its turn, it takes 1d8 non-typed damage. When this Pokemon is hit by a water type move or if it is in rain at the beginning of its turn, it heals 1d8 non-typed damage. > > ***Damp *** While this Pokemon is in battle Self-Destruct and Exposion fail > > ***Evolution. *** Paras evolves into Parasect at level 7 > > ### Moves > ***Starting Moves:*** Scratch, Stun Spore > > ***Level 2:*** Poison Powder, Absorb > > ***Level 3:*** Fury Cutter, Spore > > ***Level 6:*** Slash, Growth > > ***Level 9:*** Giga Drain, Aromatherapy > > ***Level 13:*** Rage Powder, X-Scissor > > ***TM Moves:*** 06,09,10,11,16,17,21,22,27,28,31,32, 36,40,42,44,,45,46,48,53,54,75,81,86,87, 88,90,96,100 ``` ```
  ___ > ## Parasect >#47 | Small Bug Grass Type | Level 6 | CR 6 > ___ > - **Armor Class** 15 > - **Hit Points** 37 (d8) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|7 (-2)|13 (+1)|8 (-1)|14 (+2)|10 (+0)| >___ > - **Saving Throws** Strength, Intelligence > - **Resistances** Fighting, Ground, Water, Grass, Electric > - **Vulnerabilities** Flying, Poison, Rock, Bug, Fire, Ice > - **Skills** Medicine, Arcana, Insight > ___ > ***Dry Skin. *** When this Pokemon is hit by a fire type move or if it is in harsh sunlight at the beginning of its turn, it takes 1d8 non-typed damage. When this Pokemon is hit by a water type move or if it is in rain at the beginning of its turn, it heals 1d8 non-typed damage. > > ***Damp *** While this Pokemon is in battle Self-Destruct and Exposion fail > > ***Effect Spore. *** When this Pokemon is hit by a move that has a range off Melee it may use its reaction to cause its attacker to make a Constituion saving throw (MOVE WIS DC) becoming poisoned, paralyzed, or asleep on a failure (determined randomly) > > ### Moves > ***Starting Moves:*** Cross Poison, Scratch, Stun Spore, Poison Powder, Absorb, Fury Cutter, Spore > > ***Level 6:*** Slash, Growth > > ***Level 9:*** Giga Drain, Bug BIte > > ***Level 13:*** Aromatherapy, Leech Seed > > ***Level 17:*** X-Scissor, Sweet Scent > > ***Level 20:*** Rage Powder > > ***TM Moves:*** 06,09,10,11,15,16,,17,21,22,27,28, 31,32,36,40,42,44,45,46,48,53,54,68,75,81, 86,87,88,90,96,100 \page ___ > ## Venonat >#48 | Small Bug Poison Type | Level 1 | CR 3 > ___ > - **Armor Class** 13 > - **Hit Points** 9 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|10 (+0)|14 (+2)|8 (-1)|13 (+1)|11 (+0)| >___ > - **Saving Throws** Intelligence, Wisdom > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vulnerabilities** Flying, Rock, Fire, Psychic > - **Skills** Perception, Arcana > ___ > ***Compound Eyes. *** This Pokemon cannot receive disadvantage as part of an effect that relies on its sight > > ***Tinted Lens. *** This Pokemon doubles the damage of any of its moves against targets that resist those moves > > ***Evolution. *** Venonat evolves into Venomoth at level 9 > > ### Moves > ***Starting Moves:*** Tackle, Disable > > ***Level 2:*** Foresight, Supersonic, Confusion > > ***Level 3:*** Poison Powder, Psybeam, Stun Spore > > ***Level 6:*** Signal Beam, Sleep Powder > > ***Level 9:*** Leech Life, Zen Headbutt > > ***Level 13:*** Poison Fang, Psychic > > ***TM Moves:*** 06,09,10,11,17,21,22,27,28,29,32,36, 42,44,45,46,48,83,87,88,90,100 ``` ```
  ___ > ## Venomoth >#49 | Medium Bug Poison Type | Level 7 | CR 7 > ___ > - **Armor Class** 15 > - **Hit Points** 58 (d10) > - **Speed** 10 ft (30 ft fly) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|16 (+3)|14 (+2)|8 (-1)|16 (+3)|11 (+0)| >___ > - **Saving Throws** Intelligence, Wisdom > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vulnerabilities** Flying, Rock, Fire, Psychic > - **Skills** Perception, Arcana, Stealth > ___ > ***Compound Eyes. *** This Pokemon cannot receive disadvantage as part of an effect that relies on its sight > > ***Tinted Lens. *** This Pokemon doubles the damage of any of its moves against targets that resist those moves > > ***Wonder Skin. *** This Pokemon has +2 to saving throws against status effects > > ### Moves > ***Starting Moves:*** Tackle, Disable, Foresight, Supersonic, Gust, Confusion, Poison Powder, Psybeam, Stun Spore, Signal Beam, Sleep Powder > > ***Level 9:*** Leech Life, Zen Headbutt > > ***Level 13:*** Poison Fang, Psychic > > ***Level 17:*** Bug Buzz, Bug Bite > > ***Level 20:*** Quiver Dance > > ***TM Moves:*** 06,09,10,11,15,17,19,21,22, 27,28,29,32,36,40,42,44,45,46,48, 53,62,68,8,87,88,89,90,100 \page ___ > ## Diglett >#50 | Tiny Ground Type | Level 1 | CR 1/4 > ___ > - **Armor Class** 10 > - **Hit Points** 4 (d6) > - **Speed** 40 ft (40 ft burrow) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13 (+1)|16 (+3)|7 (-2)|9 (-1)|10 (+0)|8 (-1)| >___ > - **Saving Throws** Dexterity > - **Immunities** Electric > - **Resistances** Poison, Rock > - **Vulnerabilities** Water, Grass, Ice > - **Skills** Stealth, Survival > ___ > ***Sand Veil. *** While in a sandstorm attacks against this Pokemon have disadvantage > > ***Sand Force. *** While in a sandstorm this Pokemon's Rock, Ground, and Steel attacks have advantage to hit and deal 1d10 extra damage > > ***Evolution. *** Diglett evolves into Dugtrio at level 7 > > ### Moves > ***Starting Moves:*** Sand Attack, Scratch > > ***Level 2:*** Growl, Astonish, Mud Slap > > ***Level 3:*** Magnitude, Bulldoze, Sucker Punch > > ***Level 6:*** Mud Bomb, Earth Power > > ***Level 9:*** Dig, Slash > > ***Level 13:*** Earthquake, Fissure > > ***TM Moves:*** 06,10,11,17,21,26,27,32,36,37,39,40, 42,44,45,46,48,49,65,78,80,87,88,90,100 ``` ```
  ___ > ## Dugtrio >#51 | Small Ground Type | Level 6 | CR 5 > ___ > - **Armor Class** 14 > - **Hit Points** 19 (d8) > - **Speed** 45 ft (45 ft burrow) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|20 (+5)|7 (-2)|9 (-1)|12 (+1)|8 (-1)| >___ > - **Saving Throws** Dexterity, Strength > - **Immunities** Electric > - **Resistances** Poison, Rock > - **Vulnerabilities** Water, Grass, Ice > - **Skills** Stealth, Survival, Acrobatics > ___ > ***Sand Veil. *** While in a sandstorm attacks against this Pokemon have disadvantage > > ***Sand Force. *** While in a sandstorm this Pokemon's Rock, Ground, and Steel attacks have advantage to hit and deal 1d10 extra damage > > ***Arena Trap. *** While this Pokemon is on the field opponent Pokemon touching the ground cannot switch out or flee completely from the battle. Ghost Pokemon are immune to this effect > > ### Moves > ***Starting Moves:*** Sand Tomb, Sand Attack, Scratch, Growl, Astonish, Mud Slap, Magnitude, Bulldoze, Sucker Punch > > ***Level 6:*** Mud Bomb, Earth Power, Tri Attack > > ***Level 9:*** Dig, Slash, Rototiller > > ***Level 13:*** Night Slash, Feint Attack > > ***Level 17:*** Earthquake > > ***Level 20:*** Fissure > > ***TM Moves:*** 06,10,11,15,17,21,26,27,32,34,36,37, 39,40,42,44,45,46,48,49,65,68,71,78,80,87, 88,90,100 \page ___ > ## Alolan Diglett >#50 | Tiny Ground Steel Type | Level 1 | CR 1/4 > ___ > - **Armor Class** 10 > - **Hit Points** 4 (d6) > - **Speed** 40 ft (40 ft burrow) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|14 (+2)|7 (-2)|9 (-1)|13 (+1)|8 (-1)| >___ > - **Saving Throws** Dexterity > - **Immunities** Poison, Electric > - **Resistances** Normal, Flying, Rock, Bug, Steel, Psychic, Dragon, Fairy > - **Vulnerabilities** Fighting, Ground, Fire, Water > - **Skills** Stealth, Survival > ___ > ***Sand Veil. *** While in a sandstorm attacks against this Pokemon have disadvantage > > ***Sand Force. *** While in a sandstorm this Pokemon's Rock, Ground, and Steel attacks have advantage to hit and deal 1d10 extra damage > > ***Evolution. *** Alolan Diglett evolves into Alolan Dugtrio at level 7 > > ### Moves > ***Starting Moves:*** Sand Attack, Metal Claw > > ***Level 2:*** Growl, Astonish, Mud Slap > > ***Level 3:*** Magnitude, Bulldoze, Sucker Punch > > ***Level 6:*** Mud Bomb, Earth Power > > ***Level 9:*** Dig, Iron Head > > ***Level 13:*** Earthquake, Fissure > > ***TM Moves:*** 01,06,10,11,17,21,26,27,32,36,37,39, 40,42,44,45,46,48,49,65,78,80,87,88,90,91,100 ``` ```
  ___ > ## Alolan Dugtrio >#51 | Small Ground Steel Type | Level 6 | CR 5 > ___ > - **Armor Class** 14 > - **Hit Points** 19 (d8) > - **Speed** 45 ft (45 ft burrow) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|20 (+5)|7 (-2)|9 (-1)|14 (+2)|8 (-1)| >___ > - **Saving Throws** Dexterity, Strength > - **Immunities** Poison, Electric > - **Resistances** Normal, Flying, Rock, Bug, Steel, Psychic, Dragon, Fairy > - **Vulnerabilities** Fighting, Ground, Fire, Water > - **Skills** Stealth, Survival, Acrobatics > ___ > ***Sand Veil. *** While in a sandstorm attacks against this Pokemon have disadvantage > > ***Sand Force. *** While in a sandstorm this Pokemon's Rock, Ground, and Steel attacks have advantage to hit and deal 1d10 extra damage > > ***Tangling Hair. *** If this Pokemon is hit by a move with range melee it may use its reaction to cause the opponent to make a DEX saving throw (MOVE DC DEX). On a failure that opponent's speed drops to 0 until the end of the opponent's next turn > > ### Moves > ***Starting Moves:*** Sand Tomb, Sand Attack, Metal Claw, Growl, Astonish, Mud Slap, Magnitude, Bulldoze, Sucker Punch > > ***Level 6:*** Mud Bomb, Earth Power, Tri Attack > > ***Level 9:*** Dig, Iron Head, Rototiller > > ***Level 13:*** Night Slash, Feint Attack > > ***Level 17:*** Earthquake > > ***Level 20:*** Fissure > > ***TM Moves:*** 01,06,10,11,15,17,21,26,27,32,34,36, 37,39,40,42,44,45,46,48,49,65,68,71,78, 80,87,88,90,91,100 \page ___ > ## Meowth >#52 | Small Normal Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 11 > - **Hit Points** 6 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|14 (+2)|10 (+0)|8 (-1)|8 (-1)|11 (+0)| >___ > - **Saving Throws** Dexterity, Charisma > - **Immunities** Ghost > - **Vulnerabilities** Fighting > - **Skills** Stealth, Persuasion > ___ > ***Unnerve. *** Enemy Pokemon within 30 ft of this Pokemon cannot activate their held berries > > ***Technician. *** If any of this Pokemon's moves use a d4 for damage, they may instead use a d6 > > ***Evolution. *** Meowth evolves into Persian at level 8 > > ### Moves > ***Starting Moves:*** Scratch, Growl > > ***Level 2:*** Bite, Fake Out, Fury Swipes > > ***Level 3:*** Screech, Feint Attack, Taunt > > ***Level 6:*** Pay Day, Slash, Nasty Plot > > ***Level 9:*** Assurance, Captivate > > ***Level 13:*** Night Slash, Feint > > ***TM Moves:*** 01,06,10,11,12,17,18,21,24,25, 27,30,32,40,41,42,44,45,46,48,49,65,66, 77,85,87,88,90,97,100 ``` ```
  ___ > ## Persian >#53 | Medium Normal Type | Level 7 | CR 6 > ___ > - **Armor Class** 16 > - **Hit Points** 36 (d8) > - **Speed** 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|18 (+4)|10 (+0)|8 (-1)|8 (-1)|14 (+2)| >___ > - **Saving Throws** Dexterity, Charisma > - **Immunities** Ghost > - **Vulnerabilities** Fighting > - **Skills** Stealth, Persuasion, Deception > ___ > ***Unnerve. *** Enemy Pokemon within 30 ft of this Pokemon cannot activate their held berries > > ***Technician. *** If any of this Pokemon's moves use a d4 for damage, they may instead use a d6 > > ***Limber. *** This Pokemon cannot be paralyzed > > ### Moves > ***Starting Moves:*** Swift, Scratch, Growl, Bite, Fake Out, Fury Swipes, Screech, Feint Attack, Taunt, Pay Day, Power Gem, Slash > > ***Level 9:*** Nasty Plot, Assurance > > ***Level 13:*** Captivate, Night Slash > > ***Level 17:*** Switcheroo, Feint > > ***Level 20:*** Play Rough > > ***TM Moves:*** 01,05,06,10,11,12,15,17,18,21,24,25, 27,30,32,40,41,42,44,45,46,48,49,63,65,66,68, 77,85,87,88,89,90,97,100 \page ___ > ## Alolan Meowth >#52 | Small Dark Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 11 > - **Hit Points** 6 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|9 (-1)|14 (+2)|10 (+0)|8 (-1)|8 (-1)|12 (+1)| >___ > - **Saving Throws** Dexterity, Charisma > - **Immunities** Psychic > - **Resistances** Ghost, Dark > - **Vulnerabilities** Fighting, Bug, Fairy > - **Skills** Stealth, Persuasion > ___ > ***Rattled. *** If this Pokemon is hit by a Bug, Dark, or Ghost damaging move it gets movement speed bonus of 5 ft (up to +20 movement speed) > > ***Technician. *** If any of this Pokemon's moves use a d4 for damage, they may instead use a d6 > > ***Evolution. *** Meowth evolves into Persian at level 8 if its bond level is at +2 or above > > ### Moves > ***Starting Moves:*** Scratch, Growl > > ***Level 2:*** Bite, Fake Out, Fury Swipes > > ***Level 3:*** Screech, Feint Attack, Taunt > > ***Level 6:*** Pay Day, Slash, Nasty Plot > > ***Level 9:*** Assurance, Captivate, Night Slash > > ***Level 13:*** Feint, Dark Pulse > > ***TM Moves:*** 01,06,10,11,12,17,18,21,24,25, 27,30,32,40,41,42,44,45,46,48,49,60,63,65,66, 77,85,87,88,90,97,100 ``` ```
  ___ > ## Alolan Persian >#53 | Medium Dark Type | Level 7 | CR 6 > ___ > - **Armor Class** 16 > - **Hit Points** 36 (d8) > - **Speed** 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|9 (-1)|18 (+4)|10 (+0)|8 (-1)|8 (-1)|15 (+2)| >___ > - **Saving Throws** Dexterity, Charisma > - **Immunities** Psychic > - **Resistances** Ghost, Dark > - **Vulnerabilities** Fighting, Bug, Fairy > - **Skills** Stealth, Persuasion, Deception > ___ > ***Rattled. *** If this Pokemon is hit by a Bug, Dark, or Ghost damaging move it gets movement speed bonus of 5 ft (up to +20 movement speed) > > ***Technician. *** If any of this Pokemon's moves use a d4 for damage, they may instead use a d6 > > ***Fur Coat. *** This Pokemon gains +2 AC from AC Ups on level up instead of +1 AC > > ### Moves > ***Starting Moves:*** Swift, Scratch, Growl, Bite, Fake Out, Fury Swipes, Screech, Feint Attack, Taunt, Pay Day, Power Gem, Slash > > ***Level 9:*** Nasty Plot, Assurance, Quash > > ***Level 13:*** Captivate, Night Slash, Dark Pulse > > ***Level 17:*** Switcheroo, Feint > > ***Level 20:*** Play Rough > > ***TM Moves:*** 01,05,06,10,11,12,15,17,18,21,24,25, 27,30,32,40,41,42,44,45,46,48,49,63,65,66,68, 77,85,87,88,89,90,95,97,100 \page ___ > ## Psyduck >#54 | Small Water Type | Level 1 | CR 1 > ___ > - **Armor Class** 12 > - **Hit Points** 7 (d6) > - **Speed** 25 ft (25 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|12 (+1)|13 (+1)|15 (+2)|7 (-2)|12 (+1)| >___ > - **Saving Throws** Intelligence > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Insight, Arcana > ___ > ***Damp. *** While this Pokemon is in battle Self-Destruct and Exposion fail > > ***Cloud Nine. *** At the beginning of each of this Pokemons turns any unnatural weather effects end > > ***Evolution. *** Psyduck evolves into Golduck at level 9 > > ### Moves > ***Starting Moves:*** Water Sport, Scratch > > ***Level 2:*** Tail Whip, Water Gun, Confusion > > ***Level 3:*** Fury Swipes, Water Pulse, Disable > > ***Level 6:*** Screech, Zen Headbutt, Aqua tail > > ***Level 9:*** Soak, Psych Up, Amnesia > > ***Level 13:*** Hydrop Pump, Wonder Room > > ***TM Moves:*** 03,04,06,07,10,13,14,16,17,18,21,27, 29,31,32,40,42,44,45,48,55,56,65,77,87, 88,90,94,98,100 ``` ```
  ___ > ## Golduck >#55 | Medium Water Type | Level 7 | CR 8 > ___ > - **Armor Class** 16 > - **Hit Points** 50 (d8) > - **Speed** 30 ft (30 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13 (+1)|15 (+2)|14 (+2)|16 (+3)|7 (-2)|14 (+2)| >___ > - **Saving Throws** Constitution, Intelligence > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Insight, Arcana, Religion > ___ > ***Damp. *** While this Pokemon is in battle Self-Destruct and Exposion fail > > ***Cloud Nine. *** At the beginning of each of this Pokemons turns any unnatural weather effects end > > ***Swift Swim. *** If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion > > ### Moves > ***Starting Moves:*** Aqua Jet, Water Sport, Scratch, Tail Whip, Water Gun, Confusion, Fury Swipes, Water Pulse, Disable, > > ***Level 6:*** Sreech, Zen Headbutt, Secret Power > > ***Level 9:*** Aqua Tail, Soak > > ***Level 13:*** Psych Up, Amnesia > > ***Level 17:*** Hydro Pump, Me First > > ***Level 20:*** Wonder Room > > ***TM Moves:*** 03,04,06,07,10,13,14,15,16,17,18,21, 27,29,31,32,40,42,44,45,47,48,52,55,56,65, 68,77,87,88,90,94,98,100 \page ___ > ## Mankey >#56 | Small Fighting Type | Level 1 | CR 3 > ___ > - **Armor Class** 13 > - **Hit Points** 9 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|14 (+2)|12 (+1)|8 (-1)|5 (-3)|10 (+0)| >___ > - **Saving Throws** Strength > - **Resistances** Rock, Bug, Dark > - **Vulnerabilities** Flying, Psychic, Fairy > - **Skills** Athletics, Intimidation > ___ > ***Anger Point. *** If this Pokemon is hit by a critical hit it gains advantage on its attacks for the next 30 seconds > > ***Vital Spirit. *** This Pokemon cannot be put to sleep > > ***Evolution. *** Mankey evolves into Primeape at level 7 > > ### Moves > ***Starting Moves:*** Covet, Scratch, Low Kick, Leer, Focus Energy > > ***Level 2:*** Fury Swipes, Karate Chop, Pursuit > > ***Level 3:*** Seismic Toss, Swagger, Cross Chop > > ***Level 6:*** Assurance, Punishment > > ***Level 9:*** Thrash, Close Combat, Screech > > ***Level 13:*** Stomping Tamtrum, Outrage, Final Gambit > > ***TM Moves:*** 01,06,08,10,11,12,17,18,21,23,24,25,26,27,31. 32,39,40,42,44,45,46,47,48,50,52,56,62,66, 78,80,84,87,88,89,90,100 ``` ```
  ___ > ## Primeape >#57 | Medium Fighting Type | Level 6 | CR 7 > ___ > - **Armor Class** 15 > - **Hit Points** 50 (d10) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|19 (+4)|16 (+3)|14 (+2)|8 (-1)|5 (-3)|10 (+0)| >___ > - **Saving Throws** Strength, Dexterity > - **Resistances** Rock, Bug, Dark > - **Vulnerabilities** Flying, Psychic, Fairy > - **Skills** Athletics, Intimidation > ___ > ***Anger Point. *** If this Pokemon is hit by a critical hit it gains advantage on its attacks for the next 30 seconds > > ***Vital Spirit. *** This Pokemon cannot be put to sleep > > ***Defiant. *** When this Pokemon has disadvantage on an attack, it gains damage on that attack equal to its level. > > ### Moves > ***Starting Moves:*** Rage, Fling, Scratch, Low Kick, Leer, Focus Energy, Fury Swipes, Karate Chop, Pursuit, Seismic Toss, Swagger, Cross Chop > > ***Level 6:*** Assurance > > ***Level 9:*** Punishment, Thrash > > ***Level 13:*** Close Combat, Screech > > ***Level 17:*** Stomping Tantrum, Outrage > > ***Level 20:*** Final Gambit > > ***TM Moves:*** 01,06,08,10,11,12,15,17,18,21,23,24, 25,26,27,31,32,39,40,42,44,45,46,47,48,50,52, 56,62,66,68,71,78,80,84,87,88,89,90,100 \page ___ > ## Growlithe >#58 | Small Fire Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 12 > - **Hit Points** 6 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|14 (+2)|11 (+0)|7 (-2)|9 (-1)|12 (+1)| >___ > - **Saving Throws** Dexterity > - **Immunities** Fire > - **Resistances** Bug, Grass, Ice > - **Vulnerabilities** Ground, Rock, Water > - **Skills** Perception, Investigation > ___ > ***Flash Fire. *** This Pokemon gains immunity to the fire type. After this Pokemon successfully immunes a fire type move its next damaging fire type attack does an additional 1d8 fire type damage. > > ***Evolution. *** Growlithe evovles into Arcanine at level 10 with the help of a fire stone > > ### Moves > ***Starting Moves:*** Bite, Roar > > ***Level 2:*** Ember, Leer, Odor Sleuth > > ***Level 3:*** Helping Hand, Flame Wheel, Reversal > > ***Level 6:*** Fire Fang, Take Down, Flame Burst > > ***Level 9:*** Agility, Retaliate > > ***Level 13:*** Flamethrower, Crunch, Double Edge > > ***Level 17:*** Heat Wave, Outrage, Flare Blitz > > ***TM Moves:*** 05,06,10,11,17,20,21,27,32,35,38, 40,42,43,44,45,46,48,50,31,84,88,90,93,95,100 ``` ```
  ___ > ## Arcanine >#59 | Medium Fire Type | Level 8 | CR 8 > ___ > - **Armor Class** 16 > - **Hit Points** 65 (d10) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|14 (+2)|15 (+2)|7 (-2)|9 (-1)|14 (+2)| >___ > - **Saving Throws** Dexterity, Charisma > - **Immunities** Fire > - **Resistances** Bug, Grass, Ice > - **Vulnerabilities** Ground, Rock, Water > - **Skills** Perception, Investigation, Intimidation > ___ > ***Flash Fire. *** This Pokemon gains immunity to the fire type. After this Pokemon successfully immunes a fire type move its next damaging fire type attack does an additional 1d8 fire type damage. > > ***Intimidate. *** As an action you can make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened unil the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour. > > ***Justified. *** If this Pokemon takes dark type damage it gains advantage on its next attack before the end of its next turn. > > ### Moves > ***Starting Moves:*** Bite, Roar, Odor Sleuth, Ember, Leer, Odor Sleuth, Helping Hand, Flame Wheel, Reversal, Take Down, Flame Burst > > ***Level 9:*** Fire Fang, Double Edge > > ***Level 13:*** Thunder Fang, Close Combat > > ***Level 17:*** Extreme Speed, Crunch, Thrash > > ***Level 20:*** Flare Blitz > > ***TM Moves:*** 05,06,10,11,15,17,20,21,22,27,32,35, 38,40,42,43,44,45,46,48,50,61,68,78,87,88,90, 93,95,100 \page ___ > ## Poliwag >#60 | Small Water Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 12 > - **Hit Points** 6 (d6) > - **Speed** 20 ft (30 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|14 (+2)|10 (+0)|8 (-1)|12 (+1)|9 (-1)| >___ > - **Saving Throws** Dexterity > - **Immunities** Water > - **Resistances** Steel, Fire, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Survival > ___ > ***Water Absorb *** This Pokemon gain immunity to the water type. If this Pokemon is hit with a water type move it heals HP equal to its level. > > ***Evolution. *** Poliwag evolves into Poliwhirl at level 7 > > ### Moves > ***Starting Moves:*** Water Sport, Water Gun > > ***Level 2:*** Hypnosis, Bubble, Double Slap > > ***Level 3:*** Rain Dance, Body Slam > > ***Level 6:*** Bubble Beam, Mud Shot > > ***Level 9:*** Belly Drum, Wake Up Slap > > ***Level 13:*** Hydro Pump, Mud Bomb > > ***TM Moves:*** 06,07,10,13,14,17,18,21,27,29,32,42, 44,45,46,48,55,87,88,90,94,98,100 ``` ```
  ___ > ## Poliwhirl >#61 | Small Water Type | Level 6 | CR 6 > ___ > - **Armor Class** 15 > - **Hit Points** 37 (d8) > - **Speed** 30 ft (30 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|14 (+2)|12 (+1)|8 (-1)|12 (+1)|9 (-1)| >___ > - **Saving Throws** Strength, Dexterity > - **Immunities** Water > - **Resistances** Steel, Fire, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Survival, Religion > ___ > ***Water Absorb *** This Pokemon gain immunity to the water type. If this Pokemon is hit with a water type move it heals HP equal to its level. > > ***Damp. *** While this Pokemon is in battle Self-Destruct and Exposion fail > > ***Evolution. *** Poliwhirl evolves into Poliwrath or with the help of a water stone Politoad at level 13 > > ### Moves > ***Starting Moves:*** Water Sport, Water Gun, Hypnosis, Bubble, Double Slap, Rain Dance, Body Slam > > ***Level 6:*** Bubble Beam, Mud Shot > > ***Level 9:*** Belly Drum, Wake Up Slap > > ***Level 13:*** Hydro Pump, Water Pulse > > ***Level 17:*** Mud Bomb > > ***TM Moves:*** 06,07,10,13,14,17,18,21,26,27,29,31, 32,42,44,45,46,48,55,56,78,87,88,90,94,98,100 \page ___ > ## Poliwrath >#62 | Medium Water Fighting Type | Level 12 | CR 11 > ___ > - **Armor Class** 19 > - **Hit Points** 96 (d12) > - **Speed** 30 ft (30 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|19 (+4)|14 (+2)|14 (+2)|8 (-1)|14 (+2)|11 (+0)| >___ > - **Saving Throws** Strength, Dexterity > - **Immunities** Water > - **Resistances** Rock, Bug, Steel, Fire, Water, Ice, Dark > - **Vulnerabilities** Flying, Grass, Electric, Psychic, Fairy > - **Skills** Survival, Religion, Athletics > ___ > ***Water Absorb *** This Pokemon gain immunity to the water type. If this Pokemon is hit with a water type move it heals HP equal to its level. > > ***Damp. *** While this Pokemon is in battle Self-Destruct and Exposion fail > > ***Swift Swim. *** If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion > > ### Moves > ***Starting Moves:*** Water Sport, Water Gun, Hypnosis, Bubble, Double Slap, Rain Dance, Body Slam, Bubble Beam, Mud Shot, Belly Drum, Wake Up Slap, Submission > > ***Level 13:*** Circle Throw, Water Pulse > > ***Level 17:*** Mind Reader, Mud Bomb > > ***Level 20:*** Dynamic Punch, Hydro Pump > > ***TM Moves:*** 01,06,07,08,10,13,14,15,17,18,21,26, 27,29,31,32,39,42,44,45,46,47,48,52,55,56,66, 68,78,80,84,87,88,90,94,98,100 ``` ```
  ___ > ## Abra >#63 | Small Psychic Type | Level 1 | CR 1/4 > ___ > - **Armor Class** 9 > - **Hit Points** 5 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|12 (+1)|9 (-1)|17 (+3)|12 (+1)|10 (+0)| >___ > - **Saving Throws** Intelligence, Wisdom > - **Resistances** Fighting, Psychic > - **Vulnerabilities** Bug, Ghost, Dark > - **Skills** Arcana > ___ > ***Inner Focus. *** This Pokemon cannot be flinched > > ***Evolution. *** Abra evolves into Kadabra at level 5 > > ### Moves > ***Starting Moves:*** Teleport, Kinesis > > ***Level 2:*** Scratch > > ***Level 3:*** Psycho Shift > > ***TM Moves:*** 03,04,06,10,11,12,16,17,18,20,21,27, 29,30,32,33,41,42,44,45,46,48,53,56,57,63,73, 77,85,86,87,88,90,92,99,100 \page ___ > ## Kadabra >#64 | Medium Psychic Type | Level 4 | CR 5 > ___ > - **Armor Class** 12 > - **Hit Points** 22 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|12 (+1)|11 (+0)|18 (+4)|14 (+2)|12 (+1)| >___ > - **Saving Throws** Intelligence, Wisdom > - **Resistances** Fighting, Psychic > - **Vulnerabilities** Bug, Ghost, Dark > - **Skills** Arcana, Insight > ___ > ***Inner Focus. *** This Pokemon cannot be flinched > > ***Synchronize. *** If this Pokemon becomes affected by a status condition it can use its reaction to cause one creature within 30 ft to undergo the same effect that caused the status condition > > ***Evolution. *** Kadabra evovles into Alakazam at level 12 > > ### Moves > ***Starting Moves:*** Kinesis, Teleport, Confusion, Disable > > ***Level 6:*** Reflect, Miracle Eye, Psybeam > > ***Level 9:*** Telekinesis, Recover, Psycho Cut > > ***Level 13:*** Role Play, Ally Switch > > ***Level 17:*** Trick, Future Sight > > ***TM Moves:*** 03,04,06,10,11,12,16,17,18,20,21,27, 29,30,32,33,41,42,44,45,46,48,53,56,57,63,73, 77,85,86,87,88,90,92,99,100 ``` ```
  ___ > ## Alakazam >#65 | Medium Psychic Type | Level 12 | CR 11 > ___ > - **Armor Class** 15 > - **Hit Points** 68 (d8) > - **Speed** 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|16 (+3)|11 (+0)|20 (+5)|18 (+4)|12 (+1)| >___ > - **Saving Throws** Dexterity, Intelligence, Wisdom, Charisma > - **Resistances** Fighting, Psychic > - **Vulnerabilities** Bug, Ghost, Dark > - **Skills** Arcana, Insight, History > ___ > ***Inner Focus. *** This Pokemon cannot be flinched > > ***Synchronize. *** If this Pokemon becomes affected by a status condition it can use its reaction to cause one creature within 30 ft to undergo the same effect that caused the status condition > > ***Magic Guard. *** This Pokemon does not take damage from status effects. > > ### Moves > ***Starting Moves:*** Kinesis, Teleport, Confusion, Disable, Psybeam, MIracle Eye, Reflect, Psycho Cut, Recover, Telekinesis, Role Play > > ***Level 13:*** Ally Switch, Psychic > > ***Level 17:*** Clam Mind, Future Sight > > ***Level 20:*** Trick > > ***TM Moves:*** 03,04,06,10,11,12,15,16,17,18,20, 21,27,29,30,32,33,41,42,44,45,46,48,52,53,56, 57,63,68,73,77,85,86,87,88,90,92,99,100 \page ___ > ## Machop >#66 | Small Fighting Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 12 > - **Hit Points** 8 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15 (+2)|8 (-1)|14 (+2)|8 (-1)|9 (-1)|10 (+0)| >___ > - **Saving Throws** Strength > - **Resistances** Rock, Bug, Dark > - **Vulnerabilities** Flying, Psychic, Fiary > - **Skills** Athletics > ___ > ***Guts. *** If this Pokemon is affected by a status condition, its attacks do an extra 1d6 damage of their type > > ***Evolution. *** Machop evolves into Machoke at level 8 > > ### Moves > ***Starting Moves:*** Low Kick, Leer > > ***Level 2:*** Focus Energy, Karate Chop, Foresight > > ***Level 3:*** Seismic Toss, Revenge, Knock Off > > ***Level 6:*** Vital Throw, Wake Up Slap, Dual Chop > > ***Level 9:*** Submission, Bulk Up, Cross Chop > > ***Level 13:*** Scary Face, Dynamic Punch > > ***TM Moves:*** 01,06,08,10,11,16,17,18,21,23,26, 27,31,32,35,38,39,42,44,45,46,47,48,52,56, 66,78,80,84,87,88,90,100 ``` ```
  ___ > ## Machoke >#67 | Medium Fighting Type | Level 7 | CR 7 > ___ > - **Armor Class** 16 > - **Hit Points** 50 (d8) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|10 (+0)|15 (+2)|8 (-1)|10 (+0)|10 (+0)| >___ > - **Saving Throws** Strength, Constitution > - **Resistances** Rock, Bug, Dark > - **Vulnerabilities** Flying, Psychic, Fiary > - **Skills** Athletics, Acrobatics > ___ > ***Guts. *** If this Pokemon is affected by a status condition, its attacks do an extra 1d6 damage of their type > > ***No Guard. *** This Pokemon cannot have disadvantage on attacks or advantage on saving throws > > ***Evolution. *** Machoke evolves into Machamp at level 13 > > ### Moves > ***Starting Moves:*** Low Kick, Leer, Focus Energy, Karate Chop, Foresight, Seismic Toss, Revenge, Knock Off > > ***Level 6:*** Vital Throw, Wake Up Slap > > ***Level 9:*** Dual Chop, Submission > > ***Level 13:*** Bulk Up, Cross Chop > > ***Level 17:*** Scary Face, Dynamic Punch > > ***TM Moves:*** 01,06,08,10,11,16,17,18,21,23,26, 27,31,32,35,38,39,42,44,45,46,47,48,52,56,66, 78,80,84,87,88,90,100 \page ___ > ## Machamp >#68 | Medium Fighting Type | Level 12 | CR 11 > ___ > - **Armor Class** 17 > - **Hit Points** 107 (d10) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|20 (+5)|12 (+1)|16 (+3)|8 (-1)|12 (+1)|10 (+0)| >___ > - **Saving Throws** Strength, Constitution > - **Resistances** Rock, Bug, Dark > - **Vulnerabilities** Flying, Psychic, Fiary > - **Skills** Athletics, Acrobatics, Sleight of Hand > ___ > ***Guts. *** If this Pokemon is affected by a status condition, its attacks do an extra 1d6 damage of their type > > ***No Guard. *** This Pokemon cannot have disadvantage on attacks or advantage on saving throws > > ***Steadfast. *** When this Pokemon is flinched it can immediately use its reaction to take the Dash action > > ### Moves > ***Starting Moves:*** Strength, Low Kick, Leer, Focus Energy, Karate Chop, Foresight, Seismic Toss, Revenge, Knock Off, Vital Throw, Wake Up Slap, Dual Chop, Submission > > ***Level 13:*** Bulk Up, Cross Chop > > ***Level 17:*** Wide Guard, Scary Face > > ***Level 20:*** Dynamic Punch, Close Combat > > ***TM Moves:*** 01,06,08,10,11,15,16,17,18,21,23, 26,27,31,32,35,38,39,42,44,45,46,47,48,52, 56,66,68,71,78,80,84,87,88,90,100 ``` ```
  \page ___ > ## Bellsprout >#69 | Small Grass Poison Type | Level 1 | CR 1/4 > ___ > - **Armor Class** 11 > - **Hit Points** 6 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13 (+1)|8 (-1)|10 (+0)|6 (-2)|13 (+1)|9 (-1)| >___ > - **Saving Throws** Constitution > - **Resistances** Fighting, Water, Grass, Electric, Fairy > - **Vulnerabilities** Flying, Fire, Psychic, Ice > - **Skills** Medicine > ___ > ***Chlorophyll. *** If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed > > ***Evolution. *** Bellsprout evolves into Weepinbell at level 7 > > ### Moves > ***Starting Moves:*** Vine Whip, Growth > > ***Level 2:*** Wrap, Sleep Powder, Poison Powder > > ***Level 3:*** Stun Spore, Acid > > ***Level 6:*** Knock Off, Sweet Scent, Gastro Acid > > ***Level 9:*** Razor Leaf, Poison Jab > > ***Level 13:*** Slam, Wring Out > > ***TM Moves:*** 06,09,10,11,17,21,22,27,32,33,36,42, 44,45,46,48,53,75,86,87,86,87,88,90,96,100 ``` ```
  ___ > ## Weepinbell >#70 | Small Grass Poison Type | Level 6 | CR 5 > ___ > - **Armor Class** 14 > - **Hit Points** 31 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|8 (-1)|10 (+0)|6 (-2)|16 (+3)|10 (+0)| >___ > - **Saving Throws** Constitution, Charisma > - **Resistances** Fighting, Water, Grass, Electric, Fairy > - **Vulnerabilities** Flying, Fire, Psychic, Ice > - **Skills** Medicine, Deception > ___ > ***Chlorophyll. *** If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed > > ***Gluttony. *** This Pokemon may choose when to eat a berry > > ***Evolution. *** Weepinbell evolves into Victreebel at level 11 with the help of a leaf stone > > ### Moves > ***Starting Moves:*** Vine Whip, Growth, Wrap, Sleep Powder, Poison Powder, Stun Spore, Acid > > ***Level 6:*** Knock Off, Sweet Scent > > ***Level 9:*** Gastro Acid, Razor Leaf > > ***Level 13:*** Poison Jab, Slam > > ***Level 17:*** Wring Out, Synthesis > > ***TM Moves:*** 06,09,10,11,17,1,22,27,32,33,36,42, 44,45,46,48,53,75,83,84,86,87,88,90,96,100 \page ___ > ## Victreebel >#71 | Medium Grass Poison Type | Level 10 | CR 8 > ___ > - **Armor Class** 16 > - **Hit Points** 66 (d10) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|19 (+4)|8 (-1)|12 (+1)|6 (-2)|18 (+4)|10 (+0)| >___ > - **Saving Throws** Constitution, Charisma > - **Resistances** Fighting, Water, Grass, Electric, Fairy > - **Vulnerabilities** Flying, Fire, Psychic, Ice > - **Skills** Medicine, Deception, Nature > ___ > ***Chlorophyll. *** If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed > > ***Gluttony. *** This Pokemon may choose when to eat a berry > > ***Stench. *** When this Pokemon takes damge from an attacker within 10 feet of it, this Pokemon can use its reaction to cause the attacker to make a Constituion saving throw (MOVE CON DC) being flinched on a failure > > ### Moves > ***Starting Moves:*** Vine Whipe, Growth, Wrap, Sleep Powder, Poison Powder, Stun Spore, Acid, Knock Off, Sweet Scent, Gastro Acid, Razor Leaf, Stockpile, Swallow, Spit Up, Leaf Tornado > > ***Level 13:*** Poison jab, Slam > > ***Level 17:*** Wring Out, Synthesis > > ***Level 20:*** Leaf Storm, Leaf Blade > > ***TM Moves:*** 06,09,10,11,15,17,21,22,27,32, 33,36,42,44,45,46,48,53,68,75,83, 84,86,87,88,90,96,100 ``` ```
  \page ___ > ## Tentacool >#72 | Small Water Poison Type | Level 1 | CR 2 > ___ > - **Armor Class** 13 > - **Hit Points** 7 (d6) > - **Speed** 10 ft (30 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|9 (-1)|12 (+1)|10 (+0)|14 (+2)|11 (+0)| >___ > - **Saving Throws** Wisdom, Constituion > - **Resistances** Fighting, Poison, Bug, Steel, Fire, Water, Ice, Fairy > - **Vulnerabilities** Ground, Electric, Psychic > - **Skills** Religion, Survival > ___ > ***Clear Body. *** This Pokemon cannot have disadvantage on skill checks > > ***Liquid Ooze. *** If this Pokemon takes damage from an attack that heals an opponent, that healing does damage the opponent instead. > > ***Evolution. *** Tentacool evovles into Tentacruel at level 9 > > ### Moves > ***Starting Moves:*** Poison Sting, Supersonic > > ***Level 2:*** Constrict, Acid > > ***Level 3:*** Toxic Spikes, Water Pulse, Wrap > > ***Level 6:*** Acid Spray, Bubble Beam, Barrier > > ***Level 9:*** Poison Jab, Brine, Screech, Hex > > ***Level 13:*** Sludge Wave, Hydro Pump, Wring Out > > ***TM Moves:*** 06,07,09,10,13,14,17,18,20,21,27,32, 34,36,42,44,45,46,48,55,66,75,83,84,87,88, 90,94,98,99,100 ``` ```
  ___ > ## Tentacruel >#73 | Medium Water Poison Type | Level 8 | CR 10 > ___ > - **Armor Class** 17 > - **Hit Points** 73 (d10) > - **Speed** 10 ft (40 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|10 (+0)|18 (+4)|12 (+1)|16 (+3)|11 (+0)| >___ > - **Saving Throws** Wisdom, Constituion, Intelligence > - **Resistances** Fighting, Poison, Bug, Steel, Fire, Water, Ice, Fairy > - **Vulnerabilities** Ground, Electric, Psychic > - **Skills** Religion, Survival, Arcana > ___ > ***Clear Body. *** This Pokemon cannot have disadvantage on skill checks > > ***Liquid Ooze. *** If this Pokemon takes damage from an attack that heals an opponent, that healing does damage the opponent instead. > > ***Rain Dish. *** If it is raining this Pokemon heals 1d6 + 1/2 its level (rounded down) at the end of each of its turns > > ### Moves > ***Starting Moves:*** Reflect Type, Poison Sting, Supersonic, Constrict, Acid, Toxic Spikes, Water Pulse, Wrap, Acid Spray, Bubble Beam > > ***Level 9:*** Barrier, Poison Jab > > ***Level 13:*** Brine, Screech > > ***Level 17:*** Hex, Sludge Wave > > ***Level 20:*** Hydro Pump, Wring Out > > ***TM Moves:*** 06,07,09,10,13,14,15,17,18,20,21,27,32,34, 36,42,44,45,46,48,55,66,68,75,83,84,87,88, 90,94,98,99,100 \page ___ > ## Geodude >#74 | Small Rock Ground Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 14 > - **Hit Points** 7 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15 (+2)|9 (-1)|12 (+1)|5 (-3)|11 (+0)|8 (-1)| >___ > - **Saving Throws** Constitution > - **Immunities** Electric > - **Resistances** Normal, Flying, Poison, Fire, Rock > - **Vulnerabilities** Fighting, Ground, Steel, Water, Grass, Ice > - **Skills** Athletics > ___ > ***Sturdy. *** This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead. > > ***Evolution. *** Geodude evolves into Graveler at level 7 > > ### Moves > ***Starting Moves:*** Tackle, Defense Curl > > ***Level 2:*** Mud Sport, Rock Polish, Rollout > > ***Level 3:*** Magnitude, Rock Throw, Smack Down > > ***Level 6:*** Bulldoze, Self Destruct, Stealth Rock > > ***Level 9:*** Rock Blast, Earthquake, Explosion > > ***Level 13:*** Double Edge, Stone Edge > > ***TM Moves:*** 06,10,11,17,21,23,26,27,31,32, 35,37,38,39,42,44,45,48,56,64,69,71,74, 78,80,87,88,90,96,100 ``` ```
  ___ > ## Graveler >#75 | Medium Rock Ground Type | Level 6 | CR 6 > ___ > - **Armor Class** 17 > - **Hit Points** 43 (d8) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|9 (-1)|15 (+2)|5 (-3)|12 (+1)|8 (-1)| > ___ > - **Saving Throws** Strength, Constitution > - **Immunities** Electric > - **Resistances** Normal, Flying, Poison, Fire, Rock > - **Vulnerabilities** Fighting, Ground, Steel, Water, Grass, Ice > - **Skills** Athletics, Nature > ___ > ***Sturdy. *** This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead. > > ***Rock Head. *** After this Pokemon takes damage from a melee attack it can use its reaction take half damage from all other melee attacks until the end of its next turn. > > ***Evolution. *** Graveler evolves into Golem at level 13 > > ### Moves > ***Starting Moves:*** Tackle, Defense Curl, Mud Sport, Rock Polish, Rollout, Magnitude, Rock Throw, Smack Down > > ***Level 6:*** Bulldoze, Self Destruct > > ***Level 9:*** Stealth Rock, Rock Blast > > ***Level 13:*** Earthquake, Explosion > > ***Level 17:*** Double Edge, Stone Edge > > ***TM Moves:*** 06,10,11,17,21,23,26,27,31,32,35,37, 38,39,42,44,45,48,56,64,69,71,74,78, 80,87,88,90,96,100 \page ___ > ## Golem >#76 | Medium Rock Ground Type | Level 12 | CR 12 > ___ > - **Armor Class** 20 > - **Hit Points** 119 (d10) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|8 (-1)|18 (+4)|6 (-2)|14 (+2)|8 (-1)| >___ > - **Saving Throws** Strength, Constitution > - **Immunities** Electric > - **Resistances** Normal, Flying, Poison, Fire, Rock > - **Vulnerabilities** Fighting, Ground, Steel, Water, Grass, Ice > - **Skills** Athletics, Nature, Religion > ___ > ***Sturdy. *** This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead. > > ***Rock Head. *** After this Pokemon takes damage from a melee attack it can use its reaction take half damage from all other melee attacks until the end of its next turn. > > ***Sand Veil. *** While in a sandstorm attacks against this Pokemon have disadvantage > > ### Moves > ***Starting Moves:*** Tackle, Defense Curl, Mud Sport, Rock Polish, Mud Sport, Steamroller, Magnitude, Rock Throw, Smack Down Bulldoze, Self Destruct, Rock Blast > > ***Level 13:*** Earthquake, Explosion > > ***Level 17:*** Double Edge, Stone Edge > > ***Level 20:*** Heavy Slam > > ***TM Moves:*** 05,06,10,11,15,17,21,23,26,27,31, 32,35,37,38,39,42,44,45,48,52,56,64,68,69, 71,74,78,80,87,88,90,96,100 ``` ```
  ___ > ## Alolan Geodude >#74 | Small Rock Electric Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 14 > - **Hit Points** 7 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15 (+2)|9 (-1)|12 (+1)|11 (+0)|5 (-3)|8 (-1)| >___ > - **Saving Throws** Constitution > - **Resistances** Normal, Flying, Poison, Fire, Electric > - **Vulnerabilities** Fighting, Ground, Water, Grass > - **Skills** Athletics > ___ > ***Sturdy. *** This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead. > > ***Evolution. *** Geodude evolves into Graveler at level 7 > > ### Moves > ***Starting Moves:*** Tackle, Defense Curl > > ***Level 2:*** Charge, Rock Polish, Rollout > > ***Level 3:*** Spark, Rock Throw, Smack Down > > ***Level 6:*** Thunderpunch, Self Destruct, Stealth Rock > > ***Level 9:*** Rock Blast, Discharge, Explosion > > ***Level 13:*** Double Edge, Stone Edge > > ***TM Moves:*** 06,10,11,17,21,23,26,27,31,32,35,37, 38,39,42,44,45,48,56,64,69,71,74,78, 80,87,88,90,96,100 \page ___ > ## Alolan Graveler >#75 | Medium Rock Electric Type | Level 6 | CR 6 > ___ > - **Armor Class** 17 > - **Hit Points** 43 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|9 (-1)|15 (+2)|12 (+1)|5 (-3)|8 (-1)| > ___ > - **Saving Throws** Strength, Constitution > - **Resistances** Normal, Flying, Poison, Fire, Electric > - **Vulnerabilities** Fighting, Ground, Water, Grass > - **Skills** Athletics, Nature > ___ > ***Sturdy. *** This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead. > > ***Magnet Pull. *** If a steel type Pokemon tries to escape or switch out while within 30 ft of this Pokemon, that Pokemon must first succeed on a DC 15 STR saves or forfeit that escaping action > > ***Evolution. *** Graveler evolves into Golem at level 13 > > ### Moves > ***Starting Moves:*** Tackle, Defense Curl, Charge, Rock Polish, Rollout, Spark, Rock Throw, Smack Down > > ***Level 6:*** Thunder Punch, Self Destruct > > ***Level 9:*** Stealth Rock, Rock Blast > > ***Level 13:*** Discharge, Explosion > > ***Level 17:*** Double Edge, Stone Edge > > ***TM Moves:*** 06,10,11,17,21,23,24,25,26,27,31,32, 35,37,38,39,42,44,45,48,56,57,59,64,69,71,72, 74,78,80,87,88,90,96,100 ``` ```
  ___ > ## Alolan Golem >#76 | Medium Rock Electric Type | Level 12 | CR 12 > ___ > - **Armor Class** 20 > - **Hit Points** 119 (d10) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|8 (-1)|18 (+4)|14 (+2)|6 (-2)|8 (-1)| >___ > - **Saving Throws** Strength, Constitution > - **Resistances** Normal, Flying, Poison, Fire, Electric > - **Vulnerabilities** Fighting, Ground, Water, Grass > - **Skills** Athletics, Nature, Arcana > ___ > ***Sturdy. *** This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead. > > ***Magnet Pull. *** If a steel type Pokemon tries to escape or switch out while within 30 ft of this Pokemon, that Pokemon must first succeed on a DC 15 STR saves or forfeit that escaping action > > ***Galvanize. *** Normal type moves used by this Pokemon become Electric type > > ### Moves > ***Starting Moves:*** Tackle, Defense Curl, Charge, Rock Polish, Spark, Steamroller, Thunder Punch, Rock Throw, Smack Down, Self Destruct, Stealth Rock > > ***Level 13:*** Discharge, Explosion > > ***Level 17:*** Double Edge, Stone Edge > > ***Level 20:*** Heavy Slam > > ***TM Moves:*** 05,06,10,11,15,17,21,23,24,25,26,27, 31,32,35,37,38,39,42,44,45,48,52,56,64,68,69, 71,72,74,78,80,87,88,90,93,96,100 \page ___ > ## Ponyta >#77 | Small Fire Type | Level 1 | CR 1 > ___ > - **Armor Class** 12 > - **Hit Points** 6 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|15 (+2)|11 (+0)|8 (-1)|11 (+0)|13 (+1)| >___ > - **Saving Throws** Strength, Dexterity > - **Resistances** Bug, Steel, Fire, Grass, Ice, Fairy > - **Vulnerabilities** Ground, Rock, Water > - **Skills** Nature, Acrobatics > ___ > ***Run Away. *** While fleeing from battle this Pokemon may take the dash action as a bonus action. > > ***Flame Body. *** If this Pokemon is hit by a move with a range of melee it may use its reaction to cause the opponent to make a CON saving throw (MOVE DC CHA). On a failure that opponent becomes burned. > > ***Evolution. *** Ponyta evolves into Rapidash at level 11 > > ### Moves > ***Starting Moves:*** Growl, Tackle > > ***Level 2:*** Tail Whip, Ember, Flame Wheel > > ***Level 3:*** Stomp, Flame Charge, Fire Spin > > ***Level 6:*** Take Down, Inferno, Double Kick > > ***Level 9:*** Agility, Fire Blast > > ***Level 13:*** Bounce, Flare Blitz > > ***TM Moves:*** 06,10,11,17,21,22,27,32,35,38,42,43, 44,45,48,49,50,61,87,88,90,93,100 ``` ```
  ___ > ## Rapidash >#78 | Medium Fire Type | Level 9 | CR 8 > ___ > - **Armor Class** 16 > - **Hit Points** 54 (d8) > - **Speed** 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15 (+2)|20 (+5)|12 (+1)|8 (-1)|12 (+1)|14 (+2)| >___ > - **Saving Throws** Strength, Dexterity > - **Immunities** Fire > - **Resistances** Bug, Steel, Grass, Ice, Fairy > - **Vulnerabilities** Ground, Rock, Water > - **Skills** Nature, Acrobatics, Religion > ___ > ***Run Away. *** While fleeing from battle this Pokemon may take the dash action as a bonus action. > > ***Flame Body. *** If this Pokemon is hit by a move with a range of melee it may use its reaction to cause the opponent to make a CON saving throw (MOVE DC CHA). On a failure that opponent becomes burned. > > ***Flash Fire. *** This Pokemon gains immunity to the fire type. After this Pokemon successfully immunes a fire type move its next damaging fire type attack does an additional 1d8 fire type damage. > > ### Moves > ***Starting Moves:*** Growl, Tackle, Fury Attack, Quick Attack, Tail Whip, Ember, Flame Wheel, Stomp, Flame Charge, Fire Spin, Take Down, Inferno > > ***Level 9:*** Double Kick, Agility > > ***Level 13:*** Poison Jab, Fire Blast > > ***Level 17:*** Megahorn, Bounce > > ***Level 20:*** Flare Blitz > > ***TM Moves:*** 06,10,11,15,17,21,22,27,32,35,38,42, 43,44,45,48,49,50,61,67,68,84,87,88,90,93,100 \page ___ > ## Slowpoke >#79 | Small Water Psychic Type | Level 1 | CR 4 > ___ > - **Armor Class** 14 > - **Hit Points** 11 (d8) > - **Speed** 20 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|6 (-2)|16 (+3)|14 (+2)|6 (-2)|9 (-1)| >___ > - **Saving Throws** Constitution, Intelligence > - **Resistances** Fighting, Steel, Fire, Water, Psychic, Ice > - **Vulnerabilities** Bug, Ghost, Grass, Electric, Dark > - **Skills** Religion > ___ > ***Oblivious. *** This pokemon cannot be charmed or frightened > > ***Own Tempo. *** This Pokemon cannot have the confused status > > ***Evolution. *** Slowpoke evolves into either Slowbro at level 12 or Slowking with the help of a King's Rock > > ### Moves > ***Starting Moves:*** Yawn, Tackle > > ***Level 2:*** Curse, Growl, Water Gun > > ***Level 3:*** Confusion, Disable, Headbutt > > ***Level 6:*** Water Pulse, Zen Headbutt, Slack Off > > ***Level 9:*** Amnesia, Psychic, Rain Dance > > ***Level 13:*** Psych Up, Heal Pulse > > ***TM Moves:*** 03,04,06,07,10,11,13,14,16,17,18, 20,21,26,27,29,30,32,35,38,42,44,45,48,49, 55,73,77,78,85,86,87,88,90,92,94,100 ``` ```
  ___ > ## Slowbro >#80 | Medium Water Psychic Type | Level 11 | CR 11 > ___ > - **Armor Class** 20 > - **Hit Points** 111 (d12) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|6 (-2)|18 (+4)|18 (+4)|6 (-2)|12 (+1)| >___ > - **Saving Throws** Constitution, Intelligence > - **Resistances** Fighting, Steel, Fire, Water, Psychic, Ice > - **Vulnerabilities** Bug, Ghost, Grass, Electric, Dark > - **Skills** Religion, Animal Handling > ___ > ***Oblivious. *** This pokemon cannot be charmed or frightened > > ***Own Tempo. *** This Pokemon cannot have the confused status > > ***Regenerator. *** When this Pokemon is switched out of battle it heals 3d6 + its level. Additonally, if this Pokemon is hidden from all enemies while in battle, it may use its action to heal 3d6 + its level. > > ### Moves > ***Starting Moves:*** Withdraw, Yawn, Tackle, Growl, Curse, Water Gun, Confusion, Disable, Headbutt, Water Pulse, Zen Headbutt, Slack Off > > ***Level 9:*** Future Sight, Amnesia > > ***Level 13:*** Psychic, Rain Dance > > ***Level 17:*** Psych Up > > ***Level 20:*** Heal Pulse > > ***TM Moves:*** 03,04,06,07,10,11,13,14,15,16,17, 18,20,21,26,27,29,30,31,32,35,38,40,42,44,45,48, 49,52,55,56,67,73,77,78,85,86,87,88,90,92,94,100 \page ___ > ## Magnemite >#81 | Tiny Electric Steel Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 14 > - **Hit Points** 5 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|11 (+0)|9 (-1)|15 (+2)|12 (+1)|10 (+0)| >___ > - **Saving Throws** Constitution > - **Immunities** Poison > - **Resistances** Normal, Flying, Rock, Bug, Steel, Grass, Electric, Psychic, Ice, Dragon, Fairy > - **Vulnerabilities** Fighting, Ground, Fire > - **Skills** Arcana > ___ > ***Sturdy. *** This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead. > > ***Evolution. *** Magnemite evolves into Magneton at level 8 > > ### Moves > ***Starting Moves:*** Supersonic, Tackle > > ***Level 2:*** Thunder Shock, Thunder Wave, Magnet Bomb > > ***Level 3:*** Light Screen, Sonic Boom, Spark > > ***Level 6:*** Mirror Shot, Metal Sound, Electro Ball, Flash Cannon > > ***Level 9:*** Screech, Discharge, Lock On > > ***Level 13:*** Magnet Rise, Gyro Ball, Zap Cannon > > ***TM Moves:*** 06,10,11,16,17,18,21,24,25,27,32, 33,42,44,48,57,64,72,73,74,77,87,88,90,91,93,100 ``` ```
  ___ > ## Magneton >#82 | Small Electric Steel Type | Level 7 | CR 6 > ___ > - **Armor Class** 17 > - **Hit Points** 35 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|12 (+1)|11 (+0)|18 (+4)|13 (+1)|10 (+0)| >___ > - **Saving Throws** Constitution, Intelligence > - **Immunities** Poison > - **Resistances** Normal, Flying, Rock, Bug, Steel, Grass, Electric, Psychic, Ice, Dragon, Fairy > - **Vulnerabilities** Fighting, Ground, Fire > - **Skills** Arcana, Investigation > ___ > ***Sturdy. *** This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead. > > ***Magnet Pull. *** If a steel type Pokemon tries to escape or switch out while within 30 ft of this Pokemon, that Pokemon must first succeed on a DC 15 STR saves or forfeit that escaping action > > ***Evolution. *** Magneton evolves into Magnezone at level 13 if it can come in contact with a large source of electric energy within 72 hours of leveling up > > ### Moves > ***Starting Moves:*** Tri Attack, Supersonic, Tackle, Thunder Shock, Thunder Wave, Magnet Bomb, Light Screen, Sonic Boom, Spark > > ***Level 6:*** Electric Terrain, Mirror Shot, Metal Sound > > ***Level 9:*** Electro Ball, Flash Cannon, Screech > > ***Level 13:*** Discharge, Lock On, Magnet Rise > > ***Level 17:*** Gyro Ball, Zap Cannon > > ***TM Moves:*** 06,10,11,15,16,17,18,21,24, 25,27,32,33,42,44,48,57,65,68,72,73,74,77, 87,88,90,91,93,100 \page ___ > ## Farfetch'd >#83 | Small Normal Flying Type | Level 1 | CR 4 > ___ > - **Armor Class** 13 > - **Hit Points** 7 (d6) > - **Speed** 30 ft (30 ft fly) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|12 (+1)|13 (+1)|8 (-1)|10 (+0)|14 (+2)| >___ > - **Saving Throws** Strength, Charisma > - **Immunities** Ghost, Ground > - **Resistances** Bug, Grass > - **Vulnerabilities** Rock, Electric, Ice > - **Skills** Athletics, Sleight of Hand, Survival > ___ > ***Keen Eye. *** This Pokemon has advantage on perception checks that rely on sight > > ***Inner Focus. *** This Pokemon cannot be flinched > > ***Defiant. *** When this Pokemon has disadvantage on an attack, it gains damage on that attack equal to its level. > > ### Moves > ***Starting Moves:*** Peck, Sand Attack > > ***Level 2:*** Cut, Leer, Fury Cutter > > ***Level 3:*** Fury Attack, Aerial Ace, Knock Off > > ***Level 6:*** Slash, Air Cutter, Swords Dance > > ***Level 9:*** Agility, Night Slash, Acrobatics > > ***Level 13:*** Poison Jab, Feint > > ***Level 17:*** False Swipe, Air Slash > > ***Level 20:*** Brave Bird > > ***TM Moves:*** 01,06,10,11,17,19,21,27,32,40,42, 44,45,46,48,51,54,59,62,75,76,77,84,87,88,89, 90,100 ``` ```
  \page ___ > ## Doduo >#84 | Medium Normal Flying Type | Level 1 | CR 1 > ___ > - **Armor Class** 12 > - **Hit Points** 6 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13 (+1)|16 (+3)|10 (+0)|7 (-2)|12 (+1)|11 (+0)| >___ > - **Saving Throws** Strength > - **Immunities** Ground, Ghost > - **Resistances** Bug, Grass > - **Vulnerabilities** Rock, Electric, Ice > - **Skills** Perception > ___ > ***Run Away. *** While fleeing from battle this Pokemon may take the dash action as a bonus action. > > ***Early Bird. *** This Pokemon has advantage on saves against effects that would put it to sleep and saves to wake up from sleep > > ***Evolution. *** Doduo evolves into Dodrio at level 11 > > ### Moves > ***Starting Moves:*** Peck, Growl > > ***Level 2:*** Quick Attack, Rage, Fury Attack > > ***Level 3:*** Pursuit, Pluck, Double Hit > > ***Level 6:*** Agility, Uproar, Acupressure > > ***Level 9:*** Sowrds Dance, Jump Kick, Drill Peck > > ***Level 13:*** Endeavor, Thrash > > ***TM Moves:*** 01,06,10,11,17,19,21,27,32,40,42, 44,45,46,48,49,51,75,76,87,88,90,100 ``` ```
  ___ > ## Dodrio >#85 | Medium Normal Flying Type | Level 8 | CR 8 > ___ > - **Armor Class** 16 > - **Hit Points** 40 (d8) > - **Speed** 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|20 (+5)|10 (+0)|8 (-1)|12 (+1)|12 (+1)| >___ > - **Saving Throws** Strength, Dexterity > - **Immunities** Ground, Ghost > - **Resistances** Bug, Grass > - **Vulnerabilities** Rock, Electric, Ice > - **Skills** Perception, Athletics > ___ > ***Run Away. *** While fleeing from battle this Pokemon may take the dash action as a bonus action. > > ***Early Bird. *** This Pokemon has advantage on saves against effects that would put it to sleep and saves to wake up from sleep > > ***Tangled Feet. *** If this Pokemon is confused, attack against it have disadvantage. > > ### Moves > ***Starting Moves:*** Tri Attack, Peck, Growl, Quick Attack, Rage, Fury Attack, Pursuit, Pluck, Double Hit > > ***Level 6:*** Agility, Uproar > > ***Level 9:*** Acupresure, Swords Dance > > ***Level 13:*** Jump Kick, Drill Peck > > ***Level 17:*** Endeavor, Brave Bird > > ***Level 20:*** Thrash > > ***TM Moves:*** 01,06,10,11,12,15,17,19,21,27,32, 40,41,42,44,45,46,48,49,49,51,66,68,75, 76,87,88,90,100 \page ___ > ## Seel >#86 | Small Water Type | Level 1 | CR 2 > ___ > - **Armor Class** 12 > - **Hit Points** 9 (d8) > - **Speed** 20 ft (25 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|9 (-1)|13 (+1)|6 (-2)|12 (+1)|14 (+2)| >___ > - **Saving Throws** Charisma > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Performance, Insight > ___ > ***Thick Fat. *** This Pokemon gains an additional resistance to fire and ice types > > ***Hydration. *** While its raining this Pokemon is cured of status ailments at the start of its turn. > > ***Evolution. *** Seel evolves into Dewgong at level 10 > > ### Moves > ***Starting Moves:*** Headbutt, Growl > > ***Level 2:*** Icy Wind, Water Sport, Encore > > ***Level 3:*** Ice Shard, Rest, Aqua Ring > > ***Level 6:*** Aurora Beam, Aqua Jet, Brine > > ***Level 9:*** Take Down, Dive, Aqua Tail > > ***Level 13:*** Ice Beam, Safeguard, Hail > > ***TM Moves:*** 06,07,10,13,14,17,18,20,21,27, 32,42,44,45,46,48,49,56,67,87,88,90,94,98,100 ``` ```
  ___ > ## Dewgong >#87 | Medium Water Ice Type | Level 8 | CR 8 > ___ > - **Armor Class** 16 > - **Hit Points** 73 (d10) > - **Speed** 25 ft (30 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|9 (-1)|16 (+3)|6 (-2)|14 (+2)|18 (+4)| >___ > - **Saving Throws** Charisma, Wisdom > - **Resistances** Water, Ice > - **Vulnerabilities** Fighting, Rock, Grass, Electric > - **Skills** Performance, Insight, Acrobatics > ___ > ***Thick Fat. *** This Pokemon gains an additional resistance to fire and ice types > > ***Hydration. *** While its raining this Pokemon is cured of status ailments at the start of its turn. > > ***Ice Body. *** If it is hailing or snowing this Pokemon recovers 1d8 hit points at the end of each of its turns > > ### Moves > ***Starting Moves:*** Signal Beam, Headbutt, Growl, Icy Wind, Water Sport, Encore, Ice Shard, Rest, Aqua Ring > > ***Level 6:*** Aurora Beam, Aqua Jet > > ***Level 9:*** Brine, Take Down > > ***Level 13:*** Dive, Aqua Tail, Sheer Cold > > ***Level 17:*** Ice Beam, Safeguard > > ***Level 20:*** Hail > > ***TM Moves:*** 06,07,10,13,14,15,17,18,20,21,27, 32,42,44,45,46,48,49,56,67,68,79,87,88,90,94,98,100 \page ___ > ## Grimer >#88 | Small Poison Type | Level 1 | CR 2 > ___ > - **Armor Class** 12 > - **Hit Points** 12 (d10) > - **Speed** 20 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|6 (-2)|14 (+2)|9 (-1)|9 (-1)|4 (-3)| >___ > - **Saving Throws** Constitution > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vulnerabilities** Ground, Psychic > - **Skills** Arcana, Nature > ___ > ***Stench. *** When this Pokemon takes damge from an attacker within 10 feet of it, this Pokemon can use its reaction to cause the attacker to make a Constituion saving throw (MOVE CON DC) being flinched on a failure > > ***Sticky Hold. *** This Pokemon's held items cannot be taken from it unwillingly > > ***Evolution. *** Grimer evolves in Muk at level 8 > > ### Moves > ***Starting Moves:*** Pound, Poison Gas > > ***Level 2:*** Harden, Mud-Slap > > ***Level 3:*** Disable, Sludge, Curse > > ***Level 6:*** Mud Bomb, Minimize, Fling, Sludge Bomb > > ***Level 9:*** Sludge Wave, Screech, Shadow Sneak > > ***Level 13:*** Gunk Shot, Acid Armor, Belch, Memento > > ***TM Moves:*** 06,09,10,11,12,17,18,21,24,25,27,30,32,34,35, 36,38,39,41,42,44,45,46,48,56,64,66,80,83,84, 87,88,90,100 ``` ```
  ___ > ## Muk >#89 | Medium Poison Type | Level 7 | CR 9 > ___ > - **Armor Class** 16 > - **Hit Points** 80 (d12) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|6 (-2)|18 (+4)|8 (-1)|12 (+1)|4 (-3)| >___ > - **Saving Throws** Constitution, Charisma > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vulnerabilities** Ground, Psychic > - **Skills** Arcana, Nature, Intimidation > ___ > ***Stench. *** When this Pokemon takes damge from an attacker within 10 feet of it, this Pokemon can use its reaction to cause the attacker to make a Constituion saving throw (MOVE CON DC) being flinched on a failure > > ***Poison Touch. *** When this Pokemon attacks with a move with the range of melee it may choose to cause the target to make a Constituion saving throw (MOVE WIS DC) becoming poisoned on a failure > > ***Sticky Hold. *** This Pokemon's held items cannot be taken from it unwillingly > > ### Moves > ***Starting Moves:*** Venom Drench, Pound, Poison Gas, harden, Mud Slap > > ***Level 6:*** Disable, Sludge, Mud Bomb, Minimize > > ***Level 9:*** Fling, Sludge Bomb, Sludge Wave > > ***Level 13:*** Screech, Shadow Sneak > > ***Level 17:*** Gunk Shot, Acid Armor > > ***Level 20:*** Belch, Memento > > ***TM Moves:*** 06,09,10,11,12,15,17,18,21,24,25,27,30,31,32,34, 35,36,38,39,41,42,44,45,46,48,52,56,64,66,68, 80,83,84,87,88,90,97,100 \page ___ > ## Alolan Grimer >#88 | Small Poison Dark Type | Level 1 | CR 2 > ___ > - **Armor Class** 12 > - **Hit Points** 12 (d10) > - **Speed** 20 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|6 (-2)|14 (+2)|9 (-1)|9 (-1)|4 (-3)| >___ > - **Saving Throws** Constitution > - **Immunities** Psychic > - **Resistances** Poison, Ghost, Grass, Dark > - **Vulnerabilities** Ground > - **Skills** Arcana, Nature > ___ > ***Gluttony. *** This Pokemon may choose when to eat a berry > > ***Evolution. *** Grimer evolves in Muk at level 8 > > ### Moves > ***Starting Moves:*** Pound, Poison Gas > > ***Level 2:*** Harden, Bite, curse > > ***Level 3:*** Disable, Acid Spray > > ***Level 6:*** Poison Fang, Minimize, Fling, Knock Off > > ***Level 9:*** Crunch, Screech, Shadow Sneak > > ***Level 13:*** Gunk Shot, Acid Armor, Belch, Memento > > ***TM Moves:*** 06,09,10,11,12,17,18,21,27,30,32,34,35, 36,38,39,41,42,44,45,46,48,56,59,64,66,69,71, 80,83,84,87,88,90,95,100 ``` ```
  ___ > ## Alolan Muk >#89 | Medium Poison Type | Level 7 | CR 9 > ___ > - **Armor Class** 16 > - **Hit Points** 80 (d12) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|6 (-2)|18 (+4)|10 (+0)|10 (+0)|4 (-3)| >___ > - **Saving Throws** Constitution, Charisma > - **Immunities** Psychic > - **Resistances** Poison, Ghost, Grass, Dark > - **Vulnerabilities** Ground > - **Skills** Arcana, Nature, Intimidation > ___ > ***Gluttony. *** This Pokemon may choose when to eat a berry > > ***Poison Touch. *** When this Pokemon attacks with a move with the range of melee it may choose to cause the target to make a Constituion saving throw (MOVE wisdom DC) becoming poisoned on a failure > > ### Moves > ***Starting Moves:*** Venom Drench, Pound, Poison Gas, Harden, Bite > > ***Level 6:*** Disable, Acid Spray, Poison Fang, Minimize > > ***Level 9:*** Fling, Knock Off, Crunch > > ***Level 13:*** Screech, Shadow Sneak > > ***Level 17:*** Gunk Shot, Acid Armor > > ***Level 20:*** Belch, Memento > > ***TM Moves:*** 06,09,10,11,12,15,17,18,21,24,25,27,30,31,32,34, 35,36,38,39,41,42,44,45,46,48,52,56,59,60,63, 64,66,68,69,71,80,83,84,87,88,90,95,97,100 \page ___ > ## Shellder >#90 | Tiny Water Type | Level 1 | CR 2 > ___ > - **Armor Class** 15 > - **Hit Points** 6 (d6) > - **Speed** 25 ft (25 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|10 (+0)|10 (+0)|8 (-1)|12 (+1)|7 (-2)| >___ > - **Saving Throws** Constitution > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Survival, Arcana > ___ > ***Shell Armor. *** This Pokemon cannot be critically hit. > > ***Overcoat. *** This Pokemon takes no damage from environmental effects such as intense heat, snowstorms, sandstorms, or intense cold. Additionally this Pokemon is immune to the effects of any move with "spore" or "powder" in the name. > > ***Evolution. *** Shellder evolves into Cloyster at level 9 with the help of a water stone > > ### Moves > ***Starting Moves:*** Tackle, Water Gun > > ***Level 2:*** Withdraw, Supersonic, Icicle Spear > > ***Level 3:*** Protect, Leer, Clamp > > ***Level 6:*** Ice Shard, Razor Shell, Aurora Beam > > ***Level 9:*** Whirlpool, Brine, Iron Defense > > ***Level 13:*** Ice Beam, Shell Smash, Hydro Pump > > ***TM Moves:*** 06,07,10,13,14,17,18,21,27,32, 42,44,45,48,64,66,87,88,90,94,100 ``` ```
  ___ > ## Cloyster >#91 | Medium Water Ice Type | Level 8 | CR 8 > ___ > - **Armor Class** 23 > - **Hit Points** 40 (d8) > - **Speed** 25 ft (30 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|12 (+1)|10 (+0)|8 (-1)|12 (+1)|8 (-1)| >___ > - **Saving Throws** Constitution, Strength > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Survival, Arcana, Athletics > ___ > ***Shell Armor. *** This Pokemon cannot be critically hit. > > ***Overcoat. *** This Pokemon takes no damage from environmental effects such as intense heat, snowstorms, sandstorms, or intense cold. Additionally this Pokemon is immune to the effects of any move with "spore" or "powder" in the name. > > ***Skill Link. *** The Pokemon may choose to have any move that hits based off a d4 roll to hit exactly 4 times rather then rolling those d4 > > ### Moves > ***Starting Moves:*** Shell Smash, Tackle, Water Gun, Withdraw, Supersonic, Icicle Spear, Protect, Leer, Clamp, Spikes, Ice Shard, Razor Shell > > ***Level 9:*** Aurora Beam, Spike Cannon, Whirlpool > > ***Level 13:*** Brine, Toxic Spikes, Iron Defense > > ***Level 17:*** Ice Beam, Icicle Crash > > ***Level 20:*** Hydro Pump > > ***TM Moves:*** 06,07,10,13,14,15,17,18,21,27,32, 41,42,4,45,48,64,66,67,68,79,84,87,88,90,94,100 \page ___ > ## Gastly >#92 | Small Ghost Poison Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 10 > - **Hit Points** 6 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|12 (+1)|10 (+0)|11 (+0)|8 (-1)|16 (+3)| >___ > - **Saving Throws** Charisma > - **Immunities** Normal, Fighting, Ground > - **Resistances** Poison, Bug, Grass, Fairy > - **Vulnerabilities** Ghost, Psychic, Dark > - **Skills** Arcana > ___ > ***Levitate. *** This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type. > > ***Evolution. *** Gastly evolves in Haunter at level 7 > > ### Moves > ***Starting Moves:*** Hypnosis, Lick > > ***Level 2:*** Spite, Mean Look, Curse > > ***Level 3:*** Night Shade, Confuse Ray, Sucker Punch > > ***Level 6:*** Payback, Shadow Ball, Dream Eater > > ***Level 9:*** Dark Pulse, Destiny Bond > > ***Level 13:*** Hex, Nightmare > > ***TM Moves:*** 06,09,10,11,12,17,18,21,24,27,29,30, 32,36,41,42,44,45,46,48,53,61,63,64,66,77,83, 85,87,88,909,2,97,99,100 ``` ```
  ___ > ## Haunter >#93 | Medium Ghost Poison Type | Level 6 | CR 5 > ___ > - **Armor Class** 13 > - **Hit Points** 30 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|12 (+1)|10 (+0)|14 (+2)|8 (-1)|20 (+5)| >___ > - **Saving Throws** Constitution, Charisma > - **Immunities** Normal, Fighting, Ground > - **Resistances** Poison, Bug, Grass, Fairy > - **Vulnerabilities** Ghost, Psychic, Dark > - **Skills** Arcana, Intimidation > ___ > ***Levitate. *** This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type. > > ***Cursed Body. *** When this Pokemon is damaged by a move it may use its reaction to cause its attacker to make a wisdom saving throw against this Pokemon's WIS/CHA MOVE DC. On a failure the attacker cannot use that move again for 3 rounds. > > ***Evolution. *** Haunter evolves in Gengar at level 14 > > ### Moves > ***Starting Moves:*** Shadow Punch, Hypnosis, Lick, Spite, Mean Look, Curse, Night Shade, Confuse Ray, Sucker Punch, Payback, Shadow Ball > > ***Level 9:*** Dream Eater, Dark Pulse > > ***Level 13:*** Destiny Bond, Hex > > ***Level 17:*** Nightmare > > ***TM Moves:*** 06,09,10,11,12,17,18,21,24,27,29,30, 32,36,41,42,44,45,46,48,53,56,61,63,64,65,66, 77,83,84,85,,87,88,90,92,97,99,100 \page ___ > ## Gengar >#94 | Medium Ghost Poison Type | Level 13 | CR 12 > ___ > - **Armor Class** 16 > - **Hit Points** 82 (d8) > - **Speed** 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|16 (+3)|12 (+1)|18 (+4)|8 (-1)|20 (+5)| >___ > - **Saving Throws** Dexterity, Constitution, Charisma > - **Immunities** Normal, Fighting, Ground > - **Resistances** Poison, Bug, Grass, Fairy > - **Vulnerabilities** Ghost, Psychic, Dark > - **Skills** Arcana, Insight, Intimidation > ___ > ***Levitate. *** This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type. > > ***Cursed Body. *** When this Pokemon is damaged by a move it may use its reaction to cause its attacker to make a wisdom saving throw against this Pokemon's WIS/CHA MOVE DC. On a failure the attacker cannot use that move again for 3 rounds. > > ***Shadow Tag. *** While this Pokemon is on the field opponent Pokemon cannot switch out or flee completely from the battle. Ghost Pokemon are immune to this effect > > ### Moves > ***Starting Moves:*** Shadow Punch, Hypnosis, Lick, Spite, Mean Look, Curse, Night Shade, Confuse Ray, Sucker Punch, Payback, Shadow Ball, Dream Eater, Dark Pulse > > ***Level 13:*** Destiny Bond > > ***Level 17:*** Hex > > ***Level 20:*** Nightmare > > ***TM Moves:*** 06,09,10,11,12,15,17,18,21,24, 25,27,29,30,31,32,36,41,42,44,45,46,48, 52,53,56,61,63,64,65,66,68,77,83,84, 85,87,88,90,92,97,99,100 ``` ```
  ___ > ## Onix >#95 | Huge Rock Ground Type | Level 1 | CR 7 > ___ > - **Armor Class** 19 > - **Hit Points** 9 (d8) > - **Speed** 30 ft (15 ft burrow) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|14 (+2)|12 (+1)|7 (-2)|11 (+0)|9 (-1)| >___ > - **Saving Throws** Constitution, Strength > - **Immunities** Electric > - **Resistances** Normal, Flying, Poison, Rock, Fire > - **Vulnerabilities** Fighting, Ground, Steel, Water, Grass, Ice > - **Skills** History, Intimidation > ___ > ***Rock Head. *** After this Pokemon takes damage from a melee attack it can use its reaction take half damage from all other melee attacks until the end of its next turn. > > ***Sturdy. *** This Pokemon cannot be KOed from full health. If a move would take it from full health to 0, this Pokemon goes to 1 HP instead. > > ***Evolution. *** Onix evolves into Steelix at level 12 with the help of a Metal Coat > > ### Moves > ***Starting Moves:*** Mud Sport, Tackle > > ***Level 2:*** Harden, Bind, Curse, Rock Throw > > ***Level 3:*** Rock Tomb, Rage, Stealth Rock, Rock Polish > > ***Level 6:*** Gryo Ball, Smack Down, Dragon Breath, Slam > > ***Level 9:*** Screech, Rock Slide, Sand Tomb > > ***Level 13:*** Iron Tail, Dig, Stone Edge > > ***Level 17:*** Double Edge, Sandstorm > > ***TM Moves:*** 05,06,10,11,12,17,21,23,26,27,32, 37,39,41,42,44,45,48,59,64,66,69,71,74,77,78, 80,82,87,88,90,91,96,100 \page ___ > ## Drowzee >#96 | Small Psychic Type | Level 1 | CR 2 > ___ > - **Armor Class** 11 > - **Hit Points** 9 (d8) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|8 (-1)|13 (+1)|15 (+2)|8 (-1)|14 (+2)| >___ > - **Saving Throws** Wisdom, Charisma > - **Resistances** Fighting, Psychic > - **Vulnerabilities** Bug, Ghost, Dark > - **Skills** Persuasion, Deception > ___ > ***Insomnia. *** This Pokemon cannot be put to sleep > > ***Inner Focus. *** This Pokemon cannot be flinched > > ***Evolution. *** Drowzee evolves into Hypno at level 8 > > ### Moves > ***Starting Moves:*** Hypnosis, Pound > > ***Level 2:*** Disable, Confusion, Headbutt, Poison Gas > > ***Level 3:*** Meditate, Psybeam, Wake Up Slap, Headbutt > > ***Level 6:*** Psych Up, Synchronoise, Zen Headbutt > > ***Level 9:*** Swagger, Psychic, Nasty Plot > > ***Level 13:*** Psyshock, Future Sight > > ***TM Moves:*** 03,04,06,10,11,12,16,17,18,20,21, 27,29,30,31,32,33,41,42,44,45,46,47,48,56,73, 77,85,86,87,88,90,92,99,100 ``` ```
  ___ > ## Hypno >#97 | Medium Psychic Type | Level 7 | CR 10 > ___ > - **Armor Class** 17 > - **Hit Points** 58 (d10) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|8 (-1)|15 (+2)|16 (+3)|10 (+0)|18 (+4)| >___ > - **Saving Throws** Wisdom, Charisma > - **Resistances** Fighting, Psychic > - **Vulnerabilities** Bug, Ghost, Dark > - **Skills** Persuasion, Deception, Insight > ___ > ***Insomnia. *** This Pokemon cannot be put to sleep > > ***Inner Focus. *** This Pokemon cannot be flinched > > ***Forewarn. *** This Pokemon may use its bonus action to study an opponent Pokemon and learn the name of the highest potential damage move of that opponent. > > ### Moves > ***Starting Moves:*** Hypnosis, Pound, Confusion, Disable, Disable, Confusion, Headbutt, Poison Gas, Meditate, Psybeam, Wake Up Slap, Psych Up, Synchronoise, Zen Headbutt > > ***Level 9:*** Swagger, Psychic > > ***Level 13:*** Switcheroo, Nasty Plot > > ***Level 17:*** Nightmare, Psyshock > > ***Level 20:*** Future Sight > > ***TM Moves:*** 03,04,06,10,11,12,15,16,17,18,20, 21,27,29,30,31,32,33,41,42,44,45,46,47,48,53,56, 68,73,77,85,86,87,88,90,92,99,100 \page ___ > ## Krabby >#98 | Tiny Water Type | Level 1 | CR 1 > ___ > - **Armor Class** 14 > - **Hit Points** 6 (d6) > - **Speed** 25 ft (25 ft swimming) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|10 (+0)|11 (+0)|8 (-1)|10 (+0)|8 (-1)| >___ > - **Saving Throws** Constitution > - **Resistances** Fire, Ice, Water, Steel > - **Vulnerabilities** Electric, Grass > - **Skills** Survival, Sleight of Hand > ___ > ***Shell Armor. *** This Pokemon cannot be critically hit. > > ***Evolution. *** Krabby Evolves into Kingler at level 8 > > ### Moves > ***Starting Moves:*** Mud Sport, Bubble > > ***Level 2:*** Vice Grip, Leer > > ***Level 3:*** Harden, Bubble Beam, Mud Shot > > ***Level 6:*** Metal Claw, Stomp, Ancient Power > > ***Level 9:*** Slam, Guillotine, Protect, Knock Off > > ***Level 13:*** Flail, Crabhammer, Brine > > ***TM Moves:*** 06,07,10,13,14,17,18,21,27,31,32,3942,44,45, 46,48,54,55,56,75,80,81,87,88,90,94,100 ``` ```
  ___ > ## Kingler >#99 | Medium Water Type | Level 7 | CR 8 > ___ > - **Armor Class** 18 > - **Hit Points** 50 (d8) > - **Speed** 30 ft (30 ft swimming) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|20 (+5)|11 (+0)|14 (+2)|8 (-1)|10 (+0)|9 (-1)| >___ > - **Saving Throws** Strength, Constitution > - **Resistances** Fire, Ice, Water, Steel > - **Vulnerabilities** Electric, Grass > - **Skills** Survival, Sleight of Hand, Performance > ___ > ***Shell Armor. *** This Pokemon cannot be critically hit. > > ***Hyper Cutter. *** This Pokemon cannot have disadvantage on melee attack rolls. > > ### Moves > ***Starting Moves:*** Wide Guard, Mud Sport, Bubble, Vice Grip, Leer, Vice Grip, Leer, Harden, Ancient Power > > ***Level 9:*** Bubble Beam, Mud Shot, Protect > > ***Level 13:*** Metal Claw, Stomp, Crabhammer > > ***Level 17:*** Guillotine, Slam, Knock Off > > ***Level 20:*** Brine, Flail > > ***TM Moves:*** 06,07,10,13,14,15,,17,18,21,27,31,32,39, 42,44,45,46,48,54,55,56,60,68,75,80, 81,87,88,90,94,100 \page ___ > ## Voltorb >#100 | Tiny Electric Type | Level 1 | CR 1 > ___ > - **Armor Class** 12 > - **Hit Points** 6 (d6) > - **Speed** 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|7 (-2)|17 (+3)|10 (+0)|13 (+1)|11 (+0)|12 (+1)| >___ > - **Saving Throws** Dexterity > - **Resistances** Flying, Steel, Electric > - **Vulnerabilities** Ground > - **Skills** Performance, Stealth > ___ > ***Static. *** If this Pokemon is hit by a move that makes contact it may use its reaction to cause the opponent to make a DC 13 CHA saving throw. On a failure the oppoenent is paralyzed. > > ***False Appearance. *** This Pokemon gets a +10 to any roll that involves trying to disguise itself as a Pokeball > > ***Evolution. *** Voltorb evolves into Electrode at level 9 > > ### Moves > ***Starting Moves:*** Charge, Tackle > > ***Level 2:*** Sonic Boom, Eerie Impulse, Spark > > ***Level 3:*** Rollout, Screech, Charge Beam > > ***Level 6:*** Swift, Electro Ball, Self Destruct > > ***Level 9:*** Light Screen, Magnet Rise, Discharge > > ***Level 13:*** Explosion, Gryo Ball, Mirror Coat > > ***TM Moves:*** 06,10,12,16,17,18,21,24,25,27,32, 41,42,44,46,48,57,64,72,73,74,87,88,90,93,100 ``` ```
  ___ > ## Electrode >#101 | Small Electric Type | Level 7 | CR 7 > ___ > - **Armor Class** 16 > - **Hit Points** 36 (d8) > - **Speed** 45 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|7 (-2)|20 (+5)|10 (+0)|16 (+3)|12 (+1)|12 (+1)| >___ > - **Saving Throws** Dexterity, Intelligence > - **Resistances** Flying, Steel, Electric > - **Vulnerabilities** Ground > - **Skills** Performance, Stealth, Intimidation > ___ > ***Static. *** If this Pokemon is hit by a move that makes contact it may use its reaction to cause the opponent to make a DC 13 CHA saving throw. On a failure the oppoenent is paralyzed. > > ***False Appearance. *** This Pokemon gets a +10 to any roll that involves trying to disguise itself as a Pokeball > > ***Soundproof. *** This Pokemon is immune to all sound-based moves > > ### Moves > ***Starting Moves:*** Charge, Tackle, Sonic Boom, Eerie Impulse, Spark, Rollout, Screech, Charge Beam, Swift, Electro Ball, Self Destruct > > ***Level 9:*** Light Screen, Magnet Rise > > ***Level 13:*** Magnetic Flux, Discharge > > ***Level 17:*** Explosion, Gyro Ball > > ***Level 20:*** Mirror Coat > > ***TM Moves:*** 06,10,12,15,16,17,18,21,24,25,27, 32,41,42,44,46,48,57,64,68,72,73,74,87,88,90,93,100 \page ___ > ## Exeggcute >#102 | Small Grass Psychic Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 13 > - **Hit Points** 7 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|9 (-1)|13 (+1)|14 (+2)|8 (-1)|10 (+0)| >___ > - **Saving Throws** Charisma > - **Resistances** Fighting, Ground, Water, Grass, Electric, Psychic > - **Vulnerabilities** Flying, Poison, Bug, Ghost, Fire, Ice, Dark > - **Skills** Persuasion, Investigation > ___ > ***Chlorophyll. *** If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed > > ***Evolution. *** With the help of a leaf stone Exeggcute evolves into Exeggutor or Alolan Exeggutor at level 9 > > ### Moves > ***Starting Moves:*** Barrage, Hypnosis > > ***Level 2:*** Uproar, Reflect, Leech Seed > > ***Level 3:*** Bullet Seed, Stun Spore, Poison Powder > > ***Level 6:*** Sleep Powder, Confusion, Worry Seed > > ***Level 9:*** Natural Gift, Solar Beam > > ***Level 13:*** Extrasensory, Bestow > > ***TM Moves:*** 06,10,11,16,17,21,22,27,29,32,33, 36,42,44,45,46,48,53,64,75,77,83,85,86, 87,88,90,92,96,100 ``` ```
  ___ > ## Exeggutor >#103 | Medium Grass Psychic Type | Level 7 | CR 8 > ___ > - **Armor Class** 17 > - **Hit Points** 59 (d12) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|9 (-1)|16 (+3)|18 (+4)|8 (-1)|10 (+0)| >___ > - **Saving Throws** Charisma, Intelligence > - **Resistances** Fighting, Ground, Water, Grass, Electric, Psychic > - **Vulnerabilities** Flying, Poison, Bug, Ghost, Fire, Ice, Dark > - **Skills** Persuasion, Investigation, Nature > ___ > ***Chlorophyll. *** If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed > > ***Harvest. *** When this Pokemon eats a berry, roll a d20. On a roll of 10 or higher this Pokemon creates a copy of the berry which it begins holding if possible > > ### Moves > ***Starting Moves:*** Barrage, Hypnosis, Uproar, Reflect, Leech Seed, Bullet Seed, Stun Spore, Poison Powder, Sleep Powder, Confusion, Worry Seed > > ***Level 9:*** Stomp, Seed Bomb > > ***Level 13:*** Natural Gift, Pyshock > > ***Level 17:*** Egg Bomb, Wood Hammer > > ***Level 20:*** Leaf Storm, Power Whip > > ***TM Moves:*** 03,06,10,11,15,16,17,21,22,27,29, 32,33,36,42,44,45,46,48,53,64,68,75,77,83,85,86, 87,88,90,92,96,10 \page ___ > ## Alolan Exeggutor >#103 | Huge Grass Dragon Type | Level 7 | CR 8 > ___ > - **Armor Class** 17 > - **Hit Points** 59 (d12) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|9 (-1)|16 (+3)|14 (+2)|8 (-1)|14 (+2)| >___ > - **Saving Throws** Charisma, Intelligence > - **Resistances** Ground, Water, Grass, Electric > - **Vulnerabilities** Flying, Poison, Bug, Ice, Dragon, Fairy > - **Skills** Persuasion, Investigation, Nature > ___ > ***Chlorophyll. *** If the sun is very bright, this Pokemon gains a +5 to initiative rolls and gains 10 feet of movement speed > > ***Frisk. *** This Pokemon automatically knows if an enemy is holding a hold item and that held item's name > > ### Moves > ***Starting Moves:*** Barrage, Hypnosis, Uproar, Reflect, Leech Seed, Bullet Seed, Stun Spore, Poison Powder, Sleep Powder, Confusion, Worry Seed > > ***Level 9:*** Dragon Hammer, Seed Bomb > > ***Level 13:*** Natural Gift, Pyshock > > ***Level 17:*** Egg Bomb, Wood Hammer > > ***Level 20:*** Leaf Storm, Draco Meteor > > ***TM Moves:*** 03,06,10,11,15,16,17,21,22,27,29, 32,33,36,42,44,45,46,48,53,64,68,75,77,83,85,86, 87,88,90,92,96,10 ``` ```
  ___ > ## Cubone >#104 | Small Ground Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 14 > - **Hit Points** 6 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13 (+1)|9 (-1)|11 (+0)|10 (+0)|11 (+0)|9 (-1)| >___ > - **Saving Throws** Strength > - **Immunities** Electric > - **Resistances** Poison, Rock > - **Vulnerabilities** Water, Grass, Ice > - **Skills** Survival, Deception > ___ > ***Rock Head. *** After this Pokemon takes damage from a melee attack it can use its reaction take half damage from all other melee attacks until the end of its next turn. > > ***Battle Armor. *** This Pokemon cannot be critically hit. > > ***Evolution. *** Cubone evolves into Marowak or Alolan Marowak at level 9 > > ### Moves > ***Starting Moves:*** Growl, Tail Whip > > ***Level 2:*** Bone Club, Headbutt, Leer > > ***Level 3:*** Focus Energy, Bonemerang, Rage > > ***Level 6:*** False Swipe, Thrash, Fling > > ***Level 9:*** Stomping Tantrum, Endeavor, Double Edge > > ***Level 13:*** Retaliate, Bone Rush > > ***TM Moves:*** 06,10,11,13,14,17,21,23,31,32, 35,37,38,39,40,42,44,45,46,48,49,54,56,59, 75,78,80,87,88,90,100 \page ___ > ## Marowak >#105 | Medium Ground Type | Level 7 | CR 6 > ___ > - **Armor Class** 18 > - **Hit Points** 50 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|9 (-1)|14 (+2)|10 (+0)|12 (+1)|9 (-1)| >___ > - **Saving Throws** Strength, Wisdom > - **Immunities** Electric > - **Resistances** Poison, Rock > - **Vulnerabilities** Water, Grass, Ice > - **Skills** Survival, Deception, Athletics > ___ > ***Rock Head. *** After this Pokemon takes damage from a melee attack it can use its reaction take half damage from all other melee attacks until the end of its next turn. > > ***Battle Armor. *** This Pokemon cannot be critically hit. > > ***Lightning Rod. *** This Pokemon gains immunity to the electric type. Whenever an enemy uses a single target electric attack within 30 feet of this Pokemon, this Pokemon becomes the target of that attack. > > ### Moves > ***Starting Moves:*** Growl, Tail Whip, Bone Club, Headbutt, Leer, Focus Energy, Bonemerang, Rage, False Swipe, Thrash, Fling > > ***Level 9:*** Stomping Tantrum, Endeavor > > ***Level 13:*** Double Edge, Bone Rush > > ***Level 17:*** Retaliate, Chip Away > > ***Level 20:*** Skull Bash > > ***TM Moves:*** 06,10,11,13,14,15,17,21,23,26,27, 31,32,35,37,38,39,40,42,44,45,46,48,49,52,54,56, 59,68,71,75,78,80,87,88,90,100 ``` ```
  ___ > ## Alolan Marowak >#105 | Medium Fire Ghost Type | Level 7 | CR 6 > ___ > - **Armor Class** 18 > - **Hit Points** 50 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|9 (-1)|14 (+2)|10 (+0)|12 (+1)|9 (-1)| >___ > - **Saving Throws** Strength, Wisdom > - **Immunities** Normal, Fighting, Electric > - **Resistances** Poison, Bug, Steel, Fire, Grass, Ice, Fairy > - **Vulnerabilities** Ground, Rock, Ghost, Water, Dark > - **Skills** Survival, Deception, Acrobatics > ___ > ***Rock Head. *** After this Pokemon takes damage from a melee attack it can use its reaction take half damage from all other melee attacks until the end of its next turn. > > ***Cursed Body. *** When this Pokemon is damaged by a move it may use its reaction to cause its attacker to make a wisdom saving throw against this Pokemon's WIS/CHA MOVE DC. On a failure the attacker cannot use that move again for 3 rounds. > > ***Lighting Rod. *** This Pokemon gains immunity to electric moves. Whenever a single target electric attack is used within 30 feet of this Pokemon, this Pokemon becomes the targe of this attack. > > ### Moves > ***Starting Moves:*** Growl, Tail Whip, Bone Club, Flame Wheel, Leer, Hex, Bonemerang, Will-O-Wisp, Shadow Bone, Thrash, Fling > > ***Level 9:*** Stomping Tantrum, Endeavor > > ***Level 13:*** Flare Blitz, Bone Rush > > ***Level 17:*** Retaliate, Chip Away > > ***Level 20:*** Skull Bash > > ***TM Moves:*** 06,10,11,13,14,15,17,21,23,26,27, 31,32,35,37,38,39,40,42,44,45,46,48,49,52,54,56, 59,68,71,75,78,80,87,88,90,100 \page ___ > ## Hitmonlee >#106 | Medium Fighting Type | Level 1 | CR 7 > ___ > - **Armor Class** 13 > - **Hit Points** 9 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|20 (+5)|13 (+1)|12 (+1)|7 (-2)|14 (+2)|10 (+0)| >___ > - **Saving Throws** Strength, Dexterity, Wisdom > - **Resistances** Rock, Bug, Dark > - **Vulnerabilities** Flying, Psychic, Fairy > - **Skills** Athletics, Acrobatics, Stealth > ___ > ***Limber. *** This Pokemon cannot be paralyzed > > ***Reckless. *** This Pokemon can choose to give itself advantage on melee attack rolls for this turn. If it does so, opponents have advantage on all attack rolls against this Pokemon until this Pokemon's next turn. > > ***Unburden. *** If this Pokemon is not holding an item and is the active Pokemon it gains a +2 to attack rolls and a +5 bonus to initiative rolls > > ### Moves > ***Starting Moves:*** Double Kick, Meditate > > ***Level 2:*** Revenge, Rolling Kick, Jump Kick > > ***Level 3:*** Brick Break, Focus Energy, Feint > > ***Level 6:*** High Jump Kick, Mind Reader > > ***Level 9:*** Foresight, Wide Guard > > ***Level 13:*** Blaze Kick, Endure > > ***Level 17:*** Mega Kick, Close Combat > > ***Level 20:*** Reversal > > ***TM Moves:*** 01,06,08,10,11,17,18,21,26, 27,31,32,39,42,44,45,46,47,48,52,56, 71,78,80,84,87,88,90,100 ``` ```
  ___ > ## Hitmonchan >#107 | Medium Fighting Type | Level 1 | CR 7 > ___ > - **Armor Class** 14 > - **Hit Points** 11 (d10) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13 (+1)|20 (+5)|12 (+1)|7 (-2)|14 (+2)|10 (+0)| >___ > - **Saving Throws** Strength, Dexterity > - **Resistances** Rock, Bug, Dark > - **Vulnerabilities** Flying, Psychic, Fairy > - **Skills** Athletics, Acrobatics, Sleight of Hand > ___ > ***Keen Eye. *** This Pokemon has advantage on perception checks that rely on sight > > ***Inner Focus. *** This Pokemon cannot be flinched > > ***Iron Fist. *** When this Pokemon attacks with either a move that has "Punch" in its name or is called Hammer Arm, Ice Hammer, or Sky Uppercut that moves deals an additional 1d6 damage of its type. > > ### Moves > ***Starting Moves:*** Comet Punch, Agility > > ***Level 2:*** Revenge, Pursuit, Mach Punch > > ***Level 3:*** Bullet Punch, Feint, Vacuum Wave > > ***Level 6:*** Quick Guard, Sky Uppercut > > ***Level 9:*** Thunder Punch, Ice Punch, Fire Punch > > ***Level 13:*** Mega Punch, Detect > > ***Level 17:*** Focus Punch, Counter > > ***Level 20:*** Close Combat > > ***TM Moves:*** 01,06,08,10,11,17,18,21,26,27,31, 32,39,42,44,45,46,47,48,52,56,71,78,80,87,88,90,100 \page ___ > ## Lickitung >#108 | Small Normal Type | Level 1 | CR 4 > ___ > - **Armor Class** 13 > - **Hit Points** 12 (d10) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|8 (-1)|14 (+2)|12 (+1)|13 (+1)|15 (+2)| >___ > - **Saving Throws** Charisma > - **Immunities** Ghost > - **Vulnerabilities** Fighting > - **Skills** Investigation, Arcana > ___ > ***Own Tempo. *** This Pokemon cannot be confused > > ***Oblivious. *** This pokemon cannot be charmed or frightened > > ***Evolution. *** Lickitung evolves into Lickilicky at level 10 if it knows Rollout > > ### Moves > ***Starting Moves:*** Lick, Supersonic > > ***Level 2:*** Defense Curl, Knock Off, Wrap > > ***Level 3:*** Stomp, Disable, Slam > > ***Level 6:*** Rollout, Chip Away > > ***Level 9:*** Me First, Refresh > > ***Level 13:*** Screech, Power Whip > > ***Level 17:*** Wring Out > > ***TM Moves:*** 01,06,10,11,13,14,15,17,18,21,22, 24,25,26,27,30,31,32,35,37,38,39,42,44,45,46,48,56, 59,68,75,77,78,80,82,85,87,88,90,94,100 ``` ```
  \page ___ > ## Koffing >#109 | Small Poison Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 14 > - **Hit Points** 6 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|8 (-1)|10 (+0)|13 (+1)|11 (+0)|10 (+0)| >___ > - **Saving Throws** Constitution > - **Immunities** Ground > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vulnerabilities** Psychic > - **Skills** Nature, Religion > ___ > ***Levitate. *** This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type. > > ***Evolution. *** Koffing evolves into Weezing at level 10 > > ### Moves > ***Starting Moves:*** Poison Gas, Tackle > > ***Level 2:*** Smog, Smokescreen, Assurance > > ***Level 3:*** Clear Smog, Sludge, Self Destruct > > ***Level 6:*** Haze, Gryo Ball, Sludge Bomb > > ***Level 9:*** Explosion, Destiny Bond > > ***Level 13:*** Belch, Memento > > ***TM Moves:*** 06,09,10,11,12,17,18,21,24,25,27, 30,32,35,36,38,41,42,44,45,46,,48,61,64,66,74, 83,87,88,90,,97,100 ``` ```
  ___ > ## Weezing >#110 | Small Poison Type | Level 8 | CR 7 > ___ > - **Armor Class** 19 > - **Hit Points** 56 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|8 (-1)|14 (+2)|15 (+2)|12 (+1)|10 (+0)| >___ > - **Saving Throws** Constitution, Intelligence > - **Immunities** Ground > - **Resistances** Fighting, Poison, Bug, Grass, Fairy > - **Vulnerabilities** Psychic > - **Skills** Nature, Religion, Medicine > ___ > > ***Levitate. *** This Pokemon can fly through the air with its movement speed, however it can't move more then 20 feet vertically per round. This Pokemon gains immunities to the ground type. > > ### Moves > ***Starting Moves:*** Double Hit, Poison Gas, Tackle, Smog, Smokescreen, Assurance, Clear Smog, Sludge, Self Destruct, Haze, Gryo Ball, Sludge Bomb > > ***Level 9:*** Explosion, Pain Split > > ***Level 13:*** Destiny Bond, Curse > > ***Level 17:*** Belch, Spite > > ***Level 20:*** Memento > > ***TM Moves:*** 06,09,10,11,12,15,17,18,21,24,25, 27,30,32,35,36,38,41,42,44,45,46,48,61,64,66,68, 74,83,87,88,90,97,100 \page ___ > ## Rhyhorn >#111 | Medium Ground Rock Type | Level 1 | CR 4 > ___ > - **Armor Class** 14 > - **Hit Points** 10 (d8) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|8 (-1)|15 (+2)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** Strength > - **Immunities** Electric > - **Resistances** Normal, Flying, Poison, Rock, Fire > - **Vulnerabilities** Fighting, Ground, Steel, Water, Grass, Ice > - **Skills** Athletics, Intimidation > ___ > ***Reckless. *** This Pokemon can choose to give itself advantage on melee attack rolls for this turn. If it does so, opponents have advantage on all attack rolls against this Pokemon until this Pokemon's next turn. > > ***Evolution. *** Rhyhorn evolves into Rhydon at level 11 > > ### Moves > ***Starting Moves:*** Horn Attack, Tail Whip > > ***Level 2:*** Fury Attack, Scary Face, Smack Down > > ***Level 3:*** Stomp, Bulldoze, Chip Away > > ***Level 6:*** Rock Blast, Drill Run, Take Down > > ***Level 9:*** Stone Edge, Earthquake > > ***Level 13:*** Megahorn, Horn Drill > > ***TM Moves:*** 05,06,10,11,13,14,17,18,21,23,24, 25,26,27,32,35,37,38,39,42,44,45,46,48,66,67,69, 41,45,48,80,84,87,88,90,100 ``` ```
  ___ > ## Rhydon >#112 | Medium Ground Rock Type | Level 10 | CR 10 > ___ > - **Armor Class** 18 > - **Hit Points** 100 (d10) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|20 (+5)|8 (-1)|18 (+4)|6 (-2)|12 (+1)|9 (-1)| >___ > - **Saving Throws** Strength, Constitution > - **Immunities** Electric > - **Resistances** Normal, Flying, Poison, Rock, Fire > - **Vulnerabilities** Fighting, Ground, Steel, Water, Grass, Ice > - **Skills** Athletics, Intimidation > ___ > ***Reckless. *** This Pokemon can choose to give itself advantage on melee attack rolls for this turn. If it does so, opponents have advantage on all attack rolls against this Pokemon until this Pokemon's next turn. > > ***Lightning Rod. *** This Pokemon gains immunity to the electric type. Whenever an enemy uses a single target electric attack within 30 feet of this Pokemon, this Pokemon becomes the target of that attack. > > ***Evolution. *** Rhydon evolves into Rhyperior at level 16 with the help of a protector > > ### Moves > ***Starting Moves:*** Horn Attack, Tail Whip, Fury Attack, Scary Face, Smack Down, Stomp, Bulldoze, Chip Away, Rock Blast, Drill Run, Take Down > > ***Level 9:*** Stone Edge, Earthquake > > ***Level 13:*** Megahorn, Crunch > > ***Level 17:*** Horn Drill > > ***TM Moves:*** 05,06,10,11,13,14,15,17,18,21,23, 24,25,26,27,31,32,35,37,38,39,42,44,45,46,48,52,56, 59,65,66,67,68,69,71,75,78,80,82,84,87,88,90,94,100 \page ___ > ## Chansey >#113 | Small Normal Type | Level 1 | CR 5 > ___ > - **Armor Class** 8 > - **Hit Points** 17 (d12) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|5 (-3)|7 (-2)|20 (+5)|8 (-1)|12 (+1)|12 (+1)| >___ > - **Saving Throws** Charisma, Constitution > - **Immunities** Ghost > - **Vulnerabilities** Fighting > - **Skills** Medicine, Insight > ___ > ***Natural Cure. *** When this Pokemon exits combat it heals all its status conditions > > ***Healer. *** As an action this Pokemon may make a DC 15 Medicine check to heal one status effect of an ally. Once this Pokemon heals a status effect of a creature, it cannot heal that same creature until this Pokemon takes a long rest. > > ***Evolution. *** Chansey evolves into Blissey at level 11 if its bond level is +2 or higher > > ### Moves > ***Starting Moves:*** Defense Curl, Pound > > ***Level 2:*** Growl, Tail Whip, Refresh > > ***Level 3:*** Double Slap, Soft Boiled, Bestow > > ***Level 6:*** Minimize, Take Down, Sing > > ***Level 9:*** Fling, Heal Pulse > > ***Level 13:*** Egg Bomb, Light Screen > > ***Level 17:*** Healing Wish, Double Edge > > ***TM Moves:*** 01,04,06,07,10,11,13,14,15,16,17, 18,20,21,22,24,25,26,27,29,30,31,32,35,37,38,39,42, 44,45,48,49,56,57,68,73,77,78,80,85,86,87, 88,90,93,99,100 ``` ```
  ___ > ## Tangela >#114 | Small Grass Type | Level 1 | CR 4 > ___ > - **Armor Class** 15 > - **Hit Points** 8 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|10 (+0)|14 (+2)|10 (+0)|17 (+3)|7 (-2)| >___ > - **Saving Throws** Constitution > - **Resistances** Ground, Water, Grass, Electric > - **Vulnerabilities** Flying, Poison, Bug, Fire, Ice > - **Skills** Survival, Deception > ___ > ***Regenerator. *** When this Pokemon is switched out of battle it heals 3d6 + its level. Additonally, if this Pokemon is hidden from all enemies while in battle, it may use its action to heal 3d6 + its level. > > ***Evolution. *** Tangela evolves into Tangrowth at level 10 if it knows the move Ancient Power > > ### Moves > ***Starting Moves:*** Ingrain, Constrict > > ***Level 2:*** Sleep Powder, Vine Whip, Absorb > > ***Level 3:*** Poison Powder, Bind, Growth > > ***Level 6:*** Mega Drain, Knock Off, Stun Spore > > ***Level 9:*** Natural Gift, Giga Drain, Ancient Power > > ***Level 13:*** Slam, Tickle, Wring Out > > ***Level 17:*** Grassy Terrain, Power Whip > > ***TM Moves:*** 06,10,11,15,17,21,22,27,32,33,36, 42,44,45,46,48,53,68,75,77,83,86,87,88,90,96,100 \page ___ > ## Kangaskhan >#115 | Medium Normal Type | Level 1 | CR 9 > ___ > - **Armor Class** 16 > - **Hit Points** 13 (d10) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|15 (+2)|16 (+3)|8 (-1)|13 (+1)|14 (+2)| >___ > - **Saving Throws** Strength, Charisma > - **Immunities** Ghost > - **Vulnerabilities** Fighting > - **Skills** Athletics, Animal Handling, Persuasion > ___ > ***Early Bird. *** This Pokemon has advantage on saves against effects that would put it to sleep and saves to wake up from sleep > > ***Scrappy. *** This Pokemon's normal type moves hit Ghost Pokemon as if those Pokemon did not have the Ghost typing > > ***Inner Focus. *** This Pokemon cannot be flinched > > ### Moves > ***Starting Moves:*** Comet Punch, Leer > > ***Level 2:*** Fake Out, Tail Whip > > ***Level 3:*** Bite, Double Hit > > ***Level 6:*** Rage, Mega Punch > > ***Level 9:*** Chip Away, Dizzy Punch > > ***Level 13:*** Crunch, Endure > > ***Level 17:*** Outrage, Sucker Punch > > ***Level 20:*** Reversal > > ***TM Moves:*** 01,05,06,07,10,11,13,14,15,17,18, 20,21,22,24,25,26,27,30,31,32,35,37,38,39,40,42,44, 45,46,48,52,56,65,68,78,80,87,88,90,94,100 ``` ```
  \page ___ > ## Horsea >#116 | Tiny Water Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 13 > - **Hit Points** 6 (d6) > - **Speed** 15 ft (30 ft swimming) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|7 (-2)|10 (+0)|11 (+0)|12 (+1)|12 (+1)|9 (-1)| >___ > - **Saving Throws** Intelligence > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Nature, Investigation > ___ > ***Swift Swim. *** If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion > > ***Evolution. *** Horsea evolves into Seadra at level 9 > > ### Moves > ***Starting Moves:*** Bubble, Smokescreen > > ***Level 2:*** Leer, Water Gun > > ***Level 3:*** Twister, Bubble Beam > > ***Level 6:*** Focus Energy, Brine > > ***Level 9:*** Agility, Dragon Pulse, Water Pulse > > ***Level 13:*** Dragon Dance, Hydro Pump, Dragon Rage > > ***TM Moves:*** 06,07,10,13,14,17,18,21,27,32,42,44, 45,48,55,87,88,,90,91,94,98,100 ``` ```
  ___ > ## Seadra >#117 | Small Water Type | Level 8 | CR 6 > ___ > - **Armor Class** 17 > - **Hit Points** 48 (d8) > - **Speed** 15 ft (30 ft swimming) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|9 (-1)|14 (+2)|12 (+1)|12 (+1)|14 (+2)|10 (+0)| >___ > - **Saving Throws** Intelligence, Charisma > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Nature, Investigation > ___ > ***Swift Swim. *** If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion > > ***Sniper. *** If this Pokemon lands a critical hit, triple the dice roll instead of doubling it. > > ***Evolution. *** Seadra evolves into Kingdra at level 15 with the help of a Dragon Scale > > ### Moves > ***Starting Moves:*** Bubble, Smokescreen, Leer, Water Gun, Twister, Bubble Beam > > ***Level 6:*** Focus Energy, Brine > > ***Level 9:*** Agility, Dragon Pulse > > ***Level 13:*** Dragon Dance, Hydro Pump, Dragon Rage > > ***TM Moves:*** 06,07,10,13,14,15,17,18,21,27,32,42, 44,45,48,55,68,87,88,90,91,94,98,100 \page ___ > ## Goldeen >#118 | Small Water Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 12 > - **Hit Points** 7 (d6) > - **Speed** 10 ft (30 ft swimming) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|11 (+0)|12 (+1)|8 (-1)|6 (-2)|13 (+1)| >___ > - **Saving Throws** Charisma > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Performance, Intimidation > ___ > ***Water Veil. *** This Pokemon cannot be burned > > ***Evolution. *** Goldeen evolves into Seaking at level 9 > > ### Moves > ***Starting Moves:*** Peck, Tail Whip > > ***Level 2:*** Water Sport, Supersonic, Horn Attack > > ***Level 3:*** Flail, Water Pulse, Aqua Ring > > ***Level 6:*** Fury Attack, Agility > > ***Level 9:*** Waterfall, Horn Drill > > ***Level 13:*** Soak, Megahorn, Aqua Tail > > ***TM Moves:*** 06,07,10,13,14,17,18,21,27,32, 42,44,45,8,55,67,84,87,88,94,98,100 ``` ```
  ___ > ## Seaking >#119 | Medium Water Type | Level 8 | CR 6 > ___ > - **Armor Class** 15 > - **Hit Points** 57 (d10) > - **Speed** 10 ft (30 ft swimming) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|13 (+1)|14 (+2)|9 (-1)|6 (-2)|14 (+2)| >___ > - **Saving Throws** Strength, Charisma > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Performance, Intimidation > ___ > ***Water Veil. *** This Pokemon cannot be burned > > ***Lightning Rod. *** This Pokemon gains immunity to the electric type. Whenever an enemy uses a single target electric attack within 30 feet of this Pokemon, this Pokemon becomes the target of that attack. > > ### Moves > ***Starting Moves:*** Poison Jab, Peck, Tail Whip, Water Sport, Supersonic, Horn Attack, Flail, Water Pulse, Aqua Ring > > ***Level 6:*** Fury Attack, Agility > > ***Level 9:*** Waterfall, Horn Drill > > ***Level 13:*** Soak, Aqua Tail > > ***Level 17:*** Megahorn > > ***Level 20:*** Hydro Pump > > ***TM Moves:*** 06,07,10,13,14,15,17,18,21,27,32, 42,44,45,48,55,67,68,84,87,88,90,94,98,100 \page ___ > ## Staryu >#120 | Small Water Type | Level 1 | CR 1 > ___ > - **Armor Class** 12 > - **Hit Points** 6 (d6) > - **Speed** 30 ft (30 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|9 (-1)|14 (+2)|10 (+0)|14 (+2)|8 (-1)|12 (+1)| >___ > - **Saving Throws** Constitution > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Medicine, Nature > ___ > ***Illuminate. *** This Pokemon can cast the Light and Dancing Lights cantrips at will > > ***Natural Cure. *** When this Pokemon exits combat it heals all its status conditions > > ***Evolution. *** Staryu evolves into Starmine at level 9 with the help of a water stone > > ### Moves > ***Starting Moves:*** Tackle, Harden > > ***Level 2:*** Water Gun, Rapid Spin, Recover > > ***Level 3:*** Psywave, Swift, Bubble Beam > > ***Level 6:*** Camouflage, Gyro Ball, Brine, Minimize > > ***Level 9:*** Reflect Type, Power Gem, Confuse Ray, Psychic > > ***Level 13:*** Light Screen, Cosmic Power, Hydro Pump > > ***TM Moves:*** 06,07,10,13,14,16,17,18,21, 24,25,27,29,32,33,42,44,48,55,73,74,77, 87,88,90,91,94,98,99,100 ``` ```
  ___ > ## Starmie >#121 | Small Water Psychic Type | Level 8 | CR 7 > ___ > - **Armor Class** 16 > - **Hit Points** 40 (d8) > - **Speed** 40 ft (40 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|18 (+4)|10 (+0)|18 (+4)|8 (-1)|12 (+1)| >___ > - **Saving Throws** Constitution, Dexterity > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Medicine, Nature, Arcana > ___ > ***Illuminate. *** This Pokemon can cast the Light and Dancing Lights cantrips at will > > ***Natural Cure. *** When this Pokemon exits combat it heals all its status conditions > > ***Analytic. *** If this Pokemon acts on a initiative of count 10 or lower its moves deal an extra 1d6 damage of that moves type. > > ### Moves > ***Starting Moves:*** Tackle, Harden, Water Gun, Rapid Spin, Recover, Psywave, Swift, Bubble Beam > > ***Level 6:*** Camouflage, Gyro Ball, Brine > > ***Level 9:*** Minimize, Reflect Type, Power Gem > > ***Level 13:*** Confuse Ray, Psychic, Spotlight > > ***Level 17:*** Light Screen, Cosmic Power > > ***Level 20:*** Hydro Pump > > ***TM Moves:*** 03,04,07,10,13,14,15,16,17,18,21, 24,25,27,29,32,33,4,44,48,55,68,73,74,77,85,86,87, 88,90,91,92,94,98,99,100 \page ___ > ## Mr. Mime >#122 | Medium Psychic Fairy Type | Level 1 | CR 6 > ___ > - **Armor Class** 14 > - **Hit Points** 7 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|11 (+0)|12 (+1)|18 (+4)|12 (+1)|14 (+2)| >___ > - **Saving Throws** Charisma, Wisdom, Intelligence > - **Immunities** Dragon > - **Resistances** Fighting, Psychic > - **Vulnerabilities** Poison, Ghost, Steel > - **Skills** Performance, Arcana, Insight > ___ > ***Soundproof. *** This Pokemon is immune to all sound-based moves > > ***Technician*** If any of this Pokemon's moves use a d4 for damage, they may instead use a d6 > > ### Moves > ***Starting Moves:*** Barrier, Confusion > > ***Level 2:*** Pound, Copycat, Meditate > > ***Level 3:*** Double Slap, Mimic, Psywave, Encore > > ***Level 6:*** Light Screen, Reflect, Psybeam, Quick Guard, Wide Guard > > ***Level 9:*** Substitute, Recycle, Misty Terrain > > ***Level 13:*** Magical Leaf, Trick, Psychic, Power Swap, Guard Swap > > ***Level 17:*** Role Play, Baton Pass > > ***Level 20:*** Safeguard > > ***TM Moves:*** 03,04,06,10,11,12,15,16,17,18,20, 21,22,24,25,27,29,30,31,32,33,40,41,42,44,45,46,48, 52,53,56,57,66,68,73,77,83,85,86,87,88,90,92,99,100 ``` ```
  \page ___ > ## Scyther >#123 | Medium Bug Flying Type | Level 1 | CR 5 > ___ > - **Armor Class** 14 > - **Hit Points** 8 (d8) > - **Speed** 30 ft (40 ft fly) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|17 (+3)|12 (+1)|11 (+0)|8 (-1)|9 (-1)| >___ > - **Saving Throws** Dexterity > - **Resistances** Fighting, Bug, Grass > - **Vulnerabilities** Flying, Rock, Fire, Electric, Ice > - **Skills** Acrobatics, Stealth > ___ > ***Swarm*** When this Pokemon attacks with a damaging bug type move it may choose for one of those die to deal maximum damage > > ***Technician*** If any of this Pokemon's moves use a d4 for damage, they may instead use a d6 > > ***Evolution. *** Scyther can evolve into Scizor at level 11 with the help of a metal coat > > ### Moves > ***Starting Moves:*** Quick Attack, Leer > > ***Level 2:*** Focus Energy, Pursuit > > ***Level 3:*** False Swipe, Agility, Defog > > ***Level 6:*** Vacuum Wave, Wing Attack, Fury Cutter > > ***Level 9:*** Slash, Razor Wind, Double Team, Bug Buzz > > ***Level 13:*** X-Scissor, Night Slash, Double Hit > > ***Level 17:*** Air Slash, Swords Dance, Feint > > ***TM Moves:*** 06,10,11,15,16,17,18,19,20,21,27, 31,32,40,42,44,45,46,48,51,54,59,68,75,81, 87,88,89,90,100 ``` ```
  ___ > ## Jynx >#124 | Medium Ice Psychic Type | Level 1 | CR 5 > ___ > - **Armor Class** 12 > - **Hit Points** 9 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|14 (+2)|12 (+1)|18 (+4)|12 (+1)|14 (+2)| >___ > - **Saving Throws** Charisma, Intelligence > - **Resistances** Psychic, Ice > - **Vulnerabilities** Rock, Bug, Ghost, Steel, Fire, Dark > - **Skills** Persuasion, Deception > ___ > ***Oblivious. *** This pokemon cannot be charmed or frightened > > ***Forewarn. *** This Pokemon may use its bonus action to study an opponent Pokemon and learn the name of the highest potential damage move of that opponent. > > ***Dry Skin. *** When this Pokemon is hit by a fire type move or if it is in harsh sunlight at the beginning of its turn, it takes 1d8 non-typed damage. When this Pokemon is hit by a water type move or if it is in rain at the beginning of its turn, it heals 1d8 non-typed damage. > > ### Moves > ***Starting Moves:*** Pound, Lick > > ***Level 2:*** Lovely Kiss, Powder Snow, Draining Kiss > > ***Level 3:*** Double Slap, Ice Punch, Heart Stamp > > ***Level 6:*** Mean Look, Fake Tears > > ***Level 9:*** Wake Up Slap, Avalanche > > ***Level 13:*** Body Slam, Wring Out > > ***Level 17:*** Perish Song > > ***Level 20:*** Blizzard > > ***TM Moves:*** 03,04,06,07,10,12,13,14,15,16,17, 18,21,27,29,30,31,32,33,41,42,44,45,46,48,49,52,53, 56,66,68,70,77,79,85,86,87,88,90,92,100 \page ___ > ## Electabuzz >#125 | Small Electric Type | Level 1 | CR 5 > ___ > - **Armor Class** 13 > - **Hit Points** 9 (d8) > - **Speed** 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|16 (+3)|12 (+1)|11 (+0)|11 (+0)|14 (+2)| >___ > - **Saving Throws** Strength, Charisma > - **Resistances** Flying, Steel, Electric > - **Vulnerabilities** Ground > - **Skills** Sleight of Hand, Athletics > ___ > ***Vital Spirit. *** This Pokemon cannot be put to sleep > > ***Static. *** If this Pokemon is hit by a move that makes contact it may use its reaction to cause the opponent to make a DC 13 CHA saving throw. On a failure the oppoenent is paralyzed. > > ***Evolution. *** Electabuzz evolves into Electavire at level 11 with the help of a Electirizer > > ### Moves > ***Starting Moves:*** Quick Attack, Leer > > ***Level 2:*** Thunder Shock, Low Kick, Swift > > ***Level 3:*** Shock Wave, Thunder Wave > > ***Level 6:*** Electro Ball, Light Screen > > ***Level 9:*** Thunder Punch, Discharge > > ***Level 13:*** Screech, Thunderbolt > > ***TM Moves:*** 06,10,15,16,17,18,21,24,25, 27,29,31,32,42,44,45,46,47,48,52,56,57,68, 72,73,87,88,90,93,100 ``` ```
  ___ > ## Magmar >#126 | Small Fire Type | Level 1 | CR 5 > ___ > - **Armor Class** 13 > - **Hit Points** 9 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|14 (+2)|12 (+1)|8 (-1)|11 (+0)|14 (+2)| >___ > - **Saving Throws** Strength, Wisdom > - **Resistances** Bug, Steel, Fire, Grass, Ice, Fairy > - **Vulnerabilities** Ground, Rock, Water > - **Skills** Performance, History > ___ > ***Vital Spirit. *** This Pokemon cannot be put to sleep > > ***Flame Body. *** If this Pokemon is hit by a move with a range of melee it may use its reaction to cause the opponent to make a CON saving throw (MOVE DC CHA). On a failure that opponent becomes burned. > > ***Evolution. *** Magmar evolves into Magmortar at level 11 with the help of a Magmarizer > > ### Moves > ***Starting Moves:*** Smog, Leer > > ***Level 2:*** Ember, Smokescreen, Feint Attack > > ***Level 3:*** Fire Spin, Clear Smog, Flame Burst > > ***Level 6:*** Flame Burst, Confuse Ray > > ***Level 9:*** Fire Punch, Lava Plume > > ***Level 13:*** Sunny Day, Flamethrower > > ***TM Moves:*** 06,10,11,15,17,21,27,29,31,32,35, 38,42,43,44,45,46,47,48,50,52,56,61,68,87,88,90,100 \page ___ > ## Pinsir >#127 | Medium Bug Type | Level 1 | CR 7 > ___ > - **Armor Class** 16 > - **Hit Points** 8 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|14 (+2)|12 (+1)|8 (-1)|13 (+1)|10 (+0)| >___ > - **Saving Throws** Strength, Dexterity > - **Resistances** Fighting, Ground, Grass > - **Vulnerabilities** Flying, Rock, Fire > - **Skills** Intimidation, Athletics > ___ > ***Hyper Cutter. *** This Pokemon cannot have disadvantage on melee attack rolls. > > ***Mold Breaker. *** When an opponent Pokemon within 20 ft of this Pokemon activates an ability this Pokemon can use its reaction to try to cancel that ability. The opponent must make a CHA saving throw (MOVE DC STR) or have the effect of its ability cancelled. > > ***Moxie. *** If this Pokemon causes another creature to faint or kills another creature it gains advantage on attacks for the next 30 seconds. > > ### Moves > ***Starting Moves:*** Vice Grip, Focus Energy > > ***Level 2:*** Bind, Seismic Toss, Harden > > ***Level 3:*** Revenge, Vital Throw > > ***Level 6:*** Double Hit, Brick Break > > ***Level 9:*** X-Scisor, Submission > > ***Level 13:*** Storm Throw, Swords Dance > > ***Level 17:*** Thrash, Superpower > > ***Level 20:*** Guillotine > > ***TM Moves:*** 06,08,10,11,15,17,18,21,23,26,27, 31,32,39,42,44,45,46,48,52,54,56,59,68,71,75,78, 80,81,87,88,90,100 ``` ```
  \page ___ > ## Tauros >#128 | Medium Normal Type | Level 1 | CR 8 > ___ > - **Armor Class** 15 > - **Hit Points** 10 (d8) > - **Speed** 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|16 (+3)|14 (+2)|6 (-2)|12 (+1)|11 (+0)| >___ > - **Saving Throws** Strength, Dexterity > - **Immunities** Ghost > - **Vulnerabilities** Fighting > - **Skills** Intimidation, Athletics > ___ > ***Intimidate. *** As an action you can make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frigtened unil the end of your next turn. If your check fails, the target can't be frigthened by you in this way for 1 hour. > > ***Anger Point. *** If this Pokemon is hit by a critical hit it gains advantage on its attacks for the next 30 seconds > > ***Sheer Force. *** If This Pokemon attacks with a damaging move that has some secondary effect it may choose to forgo the secondary effect to roll an addtional die of damage for the move. > > ### Moves > ***Starting Moves:*** Tackle, Tail Whip > > ***Level 2:*** Rage, Horn Attack > > ***Level 3:*** Scary Face, Pursuit > > ***Level 6:*** Rest, Payback > > ***Level 9:*** Work Up, Take Down > > ***Level 13:*** Zen Headbutt, Swagger > > ***Level 17:*** Thrash, Double Edge > > ***Level 20:*** Giga Impact > > ***TM Moves:*** 01,06,10,11,13,14,15,17,18,21,22, 24,25,26,27,32,35,37,38,39,42,44,45,48,66,67,68,71, 78,80,87,88,90,93,94,100 \page ___ > ## Magikarp >#129 | Small Water Type | Level 1 | CR 1/8 > ___ > - **Armor Class** 10 > - **Hit Points** 7 (d6) > - **Speed** 10 ft (25 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|12 (+1)|12 (+1)|6 (-2)|7 (-2)|8 (-1)| >___ > - **Saving Throws** Consitution > - **Resistances** Steel, Fire, Water, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Acrobatics > ___ > ***Swift Swim. *** If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion > > ***Evolution. *** Magikarp evolves into Gyarados at level 7 and gets an additional 5 points in its strength ability score > > ### Moves > ***Starting Moves:*** Splash > > ***Level 2:*** Tackle > > ***Level 3:*** Flail > > ***TM Moves:*** None ``` ```
  ___ > ## Gyarados >#130 | Huge Water Flying Type | Level 6 | CR 8 > ___ > - **Armor Class** 17 > - **Hit Points** 44 (d10) > - **Speed** 20 ft (30 ft swimming) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|15 (+2)|14 (+2)|6 (-2)|8 (-1)|9 (-1)| >___ > - **Saving Throws** Strength, Constitution > - **Immunities** Ground > - **Resistances** Fighting, Bug, Steel, Fire, Water > - **Vulnerabilities** Rock, Electric > - **Skills** Acrobatics, Athletics, Intimidation > ___ > ***Intimidate. *** As an action you can make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened unil the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour. > > ***Moxie. *** If this Pokemon causes another creature to faint or kills another creature it gains advantage on attacks for the next 30 seconds. > > ***Mold Breaker. *** When an opponent Pokemon within 20 ft of this Pokemon activates an ability this Pokemon can use its reaction to try to cancel that ability. The opponent must make a CHA saving throw (MOVE DC STR) or have the effect of its ability cancelled. > > ### Moves > ***Starting Moves:*** Bite, Thrash > > ***Level 6:*** Leer, Twister > > ***Level 9:*** Ice Fange, Aqua Tail, Scary Face > > ***Level 13:*** Dragon Rage, Crunch, Hydro Pump > > ***Level 17:*** Dragon Dance, Hurricane, Rain Dance > > ***Level 20:*** Hyper Beam > > ***TM Moves:*** 05,06,07,10,12,13,14,15,17,18,21,24, 25,26,27,32,35,37,38,41,42,44,45,48,55,59,66, 68,71,73,78,82,87,88,90,94,97,98,100 \page ___ > ## Lapras >#131 | Large Water Ice Type | Level 1 | CR 10 > ___ > - **Armor Class** 14 > - **Hit Points** 15 (d12) > - **Speed** 25 ft (30 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|11 (+0)|17 (+3)|16 (+3)|13 (+1)|14 (+2)| >___ > - **Saving Throws** Constitution, Intelligence > - **Immunities** Water > - **Resistances** Ice > - **Vulnerabilities** Fighting, Rock, Grass, Electric > - **Skills** Performance, Animal Handling > ___ > ***Water Absorb *** This Pokemon gain immunity to the water type. If this Pokemon is hit with a water type move it heals HP equal to its level. > > ***Shell Armor. *** This Pokemon cannot be critically hit > > ***Hydration. *** While its raining this Pokemon is cured of status ailments at the start of its turn. > > ### Moves > ***Starting Moves:*** Sing, Growl > > ***Level 2:*** Water Gun, Mist > > ***Level 3:*** Confuse Ray, Ice Shard > > ***Level 6:*** Water Pulse, Body Slam > > ***Level 9:*** Rain Dance, Perish Song > > ***Level 13:*** Ice Beam, Brine > > ***Level 17:*** Safeguard, Hydro Pump > > ***Level 20:*** Sheer Cold > > ***TM Moves:*** 05,06,07,10,13,14,15,17,18,20,21, 24,25,27,29,32,42,44,45,48,49,67,68,78,79,85, 87,88,90,94,98,100 ``` ```
  ___ > ## Ditto >#132 | Tiny Normal Type | Level 1 | CR 1 > ___ > - **Armor Class** 10 > - **Hit Points** 10 (d10) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|10 (+0)|10 (+0)|10 (+0)|10 (+0)|10 (+0)| >___ > - **Saving Throws** Dexterity > - **Immunities** Ghost > - **Vulnerabilities** Fighting > - **Skills** Deception, Performance > ___ > ***Limber. *** This Pokemon cannot be paralyzed > > ***Imposter. *** This Pokemon may use Transform at the beginning of a battle for no PP cost if it is the active Pokemon > > ### Moves > ***Starting Moves:*** Transform > > ***TM Moves:*** None \page ___ > ## Eevee >#133 | Small Normal Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 12 > - **Hit Points** 6 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|9 (-1)|12 (+1)|10 (+0)|8 (-1)|10 (+0)|14 (+2)| >___ > - **Saving Throws** Charisma > - **Immunities** Ghost > - **Vulnerabilities** Fighting > - **Skills** Animal Handling, Persuasion > ___ > ***Run Away. *** While fleeing from battle Eevee may take the dash action as a bonus action. > > ***Evolution. *** At 5th level Eevee can evolve into Vaporeon with the help of a water stone, Jolteon with the help of a thunder stone, Flareon with the help of a fire stone, Espeon when leveled during the day time with a bond level of +2 or more, Umbreon when leveled during the night time with a bond level of +2 or more, Leafeon with the help of a leaf stone, Glaceon with the help of a ice stone, and Sylveon when leveled when knowing a fairy type move and having a bond level of +2 or more > > ### Moves > ***Starting Moves:*** Growl, Tackle > > ***Level 2:*** Helping Hand, Sand Attack, Tail Whip > > ***Level 3:*** Baby-Doll Eyes, Quick Attack, Bite, Swift > > ***Level 6:*** Refresh, Take Down, Charm > > ***Level 9:*** Charm, Baton Pass, Endure > > ***Level 13:*** Double-Edge, Last Resort > > ***Level 17:*** Trump Card > > ***TM Moves:*** 01,06,10,11,17,18,21,27,30,32,45,44, 45,48,49,87,88,90,100 ``` ```
  ___ > ## Vaporeon >#134 | Small Water Type | Level 5 | CR 6 > ___ > - **Armor Class** 16 > - **Hit Points** 43 (d12) > - **Speed** 30 ft (30 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|12 (+1)|16 (+3)|8 (-1)|16 (+3)|10 (+0)| >___ > - **Saving Throws** Constitution, Charisma > - **Immunities** Water > - **Resistances** Steel, Fire, Ice > - **Vulnerabilities** Grass, Electric > - **Skills** Animal Handling, Persuasion > ___ > ***Hydration. *** While its raining this Pokemon is cured of status ailments at the start of its turn. > > ***Water Absorb *** This Pokemon gain immunity to the water type. If this Pokemon is hit with a water type move it heals HP equal to its level. > > ### Moves > ***Starting Moves:*** Water Gun, Helping Hand, Tackle, Tail Whip > > ***Level 6:*** Sand Attack, Baby-Doll Eyes > > ***Level 9:*** Quick Attack, Water Pulse > > ***Level 13:*** Aurora Beam, Aqua Ring > > ***Level 17:*** Acid Armor, Haze, Muddy Water > > ***Level 20:*** Last Resort, Hydro Pump > > ***TM Moves:*** 01,05,06,07,10,11,13,141,5,17,18,21,27,30,32, 42,44,45,48,49,55,68,87,88,90,94,98,100 \page ___ > ## Jolteon >#135 | Small Electric Type | Level 5 | CR 6 > ___ > - **Armor Class** 15 > - **Hit Points** 26 (d8) > - **Speed** 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|16 (+3)|10 (+0)|14 (+2)|10 (+0)|12 (+1)| >___ > - **Saving Throws** Dexterity, Charisma > - **Immunities** Electric > - **Resistances** Flying, Steel, Electric > - **Vulnerabilities** Ground > - **Skills** Animal Handling, Persuasion > ___ > ***Quick Feet. *** If This Pokemon is affected with a status condition they gain an addtional 10 feet of movement speed > > ***Volt Absorb *** This Pokemon gain immunity to the electric type. If this Pokemon is hit with an electric type move it heals HP equal to its level. > > ### Moves > ***Starting Moves:*** Thunder Shock, Helping Hand, Tackle, Tail Whip > > ***Level 6:*** Sand Attack, Baby-Doll Eyes > > ***Level 9:*** Quick Attack, Double Kick > > ***Level 13:*** Thunder Fang, Pin Missile > > ***Level 17:*** Agility, Thunder Wave, Discharge > > ***Level 20:*** Last Resort, Thunder > > ***TM Moves:*** 01,05,06,10,11,16,17,18,21,24,25,27, 30,32,42,44,45,48,49,57,68,72,73,87, 88,90,93,100 ``` ```
  ___ > ## Flareon >#136 | Small Fire Type | Level 5 | CR 6 > ___ > - **Armor Class** 15 > - **Hit Points** 31 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|12 (+1)|12 (+1)|8 (-1)|10 (+0)|12 (+1)| >___ > - **Saving Throws** Strength, Charisma > - **Immunities** Fire > - **Resistances** Bug, Steel, Fire, Grass, Ice, Fairy > - **Vulnerabilities** Ground, Rock, Water > - **Skills** Animal Handling, Persuasion > ___ > ***Guts. *** If this Pokemon is affected by a status condition, its attacks do an extra 1d6 damage of their type > > ***Flash Fire. *** This Pokemon gains immunity to the fire type. After this Pokemon successfully immunes a fire type move its next damaging fire type attack does an additional 1d8 fire type damage. > > ### Moves > ***Starting Moves:*** Ember, Helping Hand, Tackle, Tail Whip > > ***Level 6:*** Sand Attack, Baby-Doll Eyes > > ***Level 9:*** Quick Attack, Bite > > ***Level 13:*** Fire Fang, Fire Spin > > ***Level 17:*** Scary Face, Smog, Lava Plume > > ***Level 20:*** Last Resort, Flare Blitz > > ***TM Moves:*** 01,05,06,10,11,15,17,18,21,27,30,32,35,38,42, 43,44,45,48,49,50,61,68,87,88,90,100 \page ___ > ## Porygon >#137 | Small Water Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 12 > - **Hit Points** 7 (d6) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|8 (-1)|13 (+1)|15 (+2)|11 (+0)|10 (+0)| >___ > - **Saving Throws** Intelligence > - **Immunities** Ghost > - **Vulnerabilities** Fighting > - **Skills** Arcana > ___ > ***Download. *** When this Pokemon enters a battle it can analyze one of its opponents within 60 feet. If that Pokemon's highest ability score is STR, DEX, or CON you get +2 to melee attack rolls. If that Pokemon's highest ability score is INT, WIS, or CHA you get +2 to ranged attack rolls > > ***Evolution. *** Porygon evolves into Porygon2 at level 7 > > ### Moves > ***Starting Moves:*** Conversion, Tackle > > ***Level 2:*** Sharpen, Psybeam, Agility > > ***Level 3:*** Recover, Magnet Rise, Conversion 2 > > ***Level 6:*** Signal Beam, Recycle, Discharge > > ***Level 9:*** Lock-On, Tri Attack > > ***Level 13:*** Magic Coat, Zap Cannon > > ***TM Moves:*** 03,06,10,11,13,14,15,17,18,21,22, 24,25,27,29,30,32,40,42,44,46,48,57,68,73, 77,85,87,88,90,92,100 ``` ```
  \page ___ > ## Omanyte >#138 | Tiny Rock Water Type | Level 1 | CR 1 > ___ > - **Armor Class** 15 > - **Hit Points** 6 (d6) > - **Speed** 25 ft (25 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|9 (-1)|8 (-1)|10 (+0)|12 (+1)|15 (+2)|11 (+0)| >___ > - **Saving Throws** Wisdom > - **Resistances** Normal, Flying, Poison, Fire, Ice > - **Vulnerabilities** Fighting, Ground, Grass, Electric > - **Skills** History > ___ > ***Shell Armor. *** This Pokemon cannot be critically hit > > ***Swift Swim. *** If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion > > ***Evolution. *** Omanyte evolves into Omastar at level 9 > > ### Moves > ***Starting Moves:*** Constrict, Withdraw > > ***Level 2:*** Bite, Water Gun, Rollout > > ***Level 3:*** Leer, Mud Shot, Brine > > ***Level 6:*** Protect, Ancient Power > > ***Level 9:*** Tickle, Rock Blast > > ***Level 13:*** Shell Smash, Hydro Pump > > ***TM Moves:*** 06,07,10,13,14,17,18,21,23,27,32, 37,39,42,44,45,46,48,55,69,74,80,87,88,90,94,98,100 ``` ```
  ___ > ## Omastar >#139 | Small Rock Water Type | Level 7 | CR 5 > ___ > - **Armor Class** 18 > - **Hit Points** 43 (d8) > - **Speed** 30 ft (30 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|9 (-1)|8 (-1)|13 (+1)|14 (+2)|17 (+3)|11 (+0)| >___ > - **Saving Throws** Wisdom, Charisma > - **Resistances** Normal, Flying, Poison, Fire, Ice > - **Vulnerabilities** Fighting, Ground, Grass, Electric > - **Skills** History, Intimidation > ___ > ***Shell Armor. *** This Pokemon cannot be critically hit > > ***Swift Swim. *** If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion > > ***Weak Armor. *** If this Pokemon takes damage from an attack it can choose to give up 2 AC for 10 feet of movement speed in any one form of its locomotion > > ### Moves > ***Starting Moves:*** Constrict, Withdraw, Bite, Water Gun, Rollout, Leer, Mud Shot, Brine > > ***Level 6:*** Protect, Ancient Power > > ***Level 9:*** Spike Canon, Tickle > > ***Level 13:*** Rock Blast, Bubble Beam > > ***Level 17:*** Shell Smash, water Pulse > > ***Level 20:*** Hydro Pump > > ***TM Moves:*** 06,07,10,13,14,15,17,18,21, 23,27,32,37,39,42,44,45,46,48,55,68,69,71,74, 80,87,88,90,94,98,100 \page ___ > ## Kabuto >#140 | Tiny Rock Water Type | Level 1 | CR 1 > ___ > - **Armor Class** 14 > - **Hit Points** 5 (d6) > - **Speed** 30 ft (30 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15 (+2)|11 (+0)|10 (+0)|10 (+0)|9 (-1)|10 (+0)| >___ > - **Saving Throws** Dexterity > - **Resistances** Normal, Flying, Poison, Fire, Ice > - **Vulnerabilities** Fighting, Ground, Grass, Electric > - **Skills** History > ___ > > ***Battle Armor. *** This Pokemon cannot be critically hit. > > ***Swift Swim. *** If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion > > ***Evolution. *** Kabuto evolves into Kabutops at level 9 > > ### Moves > ***Starting Moves:*** Scratch, Harden > > ***Level 2:*** Absorb, Leer, Mud Shot > > ***Level 3:*** Sand Attack, Endure > > ***Level 6:*** Aqua Jet, Mega Drain > > ***Level 9:*** Metal Sound, Ancient Power > > ***Level 13:*** Wring Out > > ***TM Moves:*** 06,07,10,13,14,17,18,21,23,27,32, 37,39,40,42,44,45,46,48,55,69,80,87,88,90,94,98,100 ``` ```
  ___ > ## Kabutops >#141 | Medium Normal Type | Level 7 | CR 6 > ___ > - **Armor Class** 18 > - **Hit Points** 36 (d8) > - **Speed** 30 ft (30 ft swim) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|14 (+2)|10 (+0)|10 (+0)|10 (+0)|10 (+0)| >___ > - **Saving Throws** Dexterity, Strength > - **Resistances** Normal, Flying, Poison, Fire, Ice > - **Vulnerabilities** Fighting, Ground, Grass, Electric > - **Skills** History, Stealth > ___ > > ***Battle Armor. *** This Pokemon cannot be critically hit. > > ***Swift Swim. *** If this Pokemon is the active Pokemon and it's raining this Pokemon gives a +5 bonus to initiative rolls and 10 movement speed in its primary form of locomotion > > ***Weak Armor. *** If this Pokemon takes damage from an attack it can choose to give up 2 AC for 10 feet of movement speed in any one form of its locomotion > > ### Moves > ***Starting Moves:*** Scratch, Harden, Absorb, Leer, Mud Shot, Sand Attack, Endure > > ***Level 6:*** Slash, Aqua Jet > > ***Level 9:*** Mega Drain, Metal Sound > > ***Level 13:*** Ancient Power, Bubble Beam > > ***Level 17:*** Wring Out > > ***Level 20:*** Night Slash > > ***TM Moves:*** 06,07,10,13,14,15,17,18,21,23,27, 31,32,37,39,40,42,44,45,46,48,55,68,69,71,75,80,81, 87,88,90,94,96,98,100 \page ___ > ## Aerodactyl >#142 | Large Rock Flying Type | Level 1 | CR 7 > ___ > - **Armor Class** 13 > - **Hit Points** 11 (d10) > - **Speed** 30 ft (40 ft fly) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|18 (+4)|12 (+1)|8 (-1)|11 (+0)|12 (+1)| >___ > - **Saving Throws** Strength, Dexterity > - **Immunities** Ground > - **Resistances** Normal, Flying, Poison, Bug, Fire > - **Vulnerabilities** Rock, Steel, Water, Electric, Ice > - **Skills** History, Intimidation > ___ > ***Rock Head. *** After this Pokemon takes damage from a melee attack it can use its reaction take half damage from all other melee attacks until the end of its next turn. > > ***Unnerve. *** Enemy Pokemon within 30 ft of this Pokemon cannot activate their held berries > > ***Tough Claws. *** Any moves that this Pokemon uses that cause it to make direct physical contact with an enemy and deal damage deal an extra 1d6 damage of that move's type. > > ### Moves > ***Starting Moves:*** Wing Attack, Supersonic > > ***Level 2:*** Bite, Scary Face, Roar > > ***Level 3:*** Ice Fange, Fire Fange, Thunder Fang > > ***Level 6:*** Agility, Ancient Power, Crunch > > ***Level 9:*** Take Down, Sky Drop > > ***Level 13:*** Iron Head, Hyper Beam > > ***Level 17:*** Rock Slide > > ***Level 20:*** Giga Impact > > ***TM Moves:*** 02,05,06,10,11,12,15,17,18,19,21, 23,26,27,32,35,37,38,39,40,41,42,44,45,46,48,51,58, 59,66,68,69,71,76,78,80,87,88,90,100 ``` ```
  ___ > ## Snorlax >#143 | Large Normal Type | Level 1 | CR 9 > ___ > - **Armor Class** 12 > - **Hit Points** 16 (d12) > - **Speed** 25 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|8 (-1)|19 (+4)|9 (-1)|12 (+1)|15 (+2)| >___ > - **Saving Throws** Constitution, Wisdom > - **Immunities** Ghost > - **Vulnerabilities** Fighting > - **Skills** Insight, Religion, Athletics > ___ > ***Immunity. *** This Pokemon cannot be poisoned > > ***Thick Fat. *** This Pokemon gains an addtional resistance to fire and ice types > > ***Gluttony. *** This Pokemon may choose when to eat a berry > > ### Moves > ***Starting Moves:*** Tackle, Defense Curl > > ***Level 2:*** Amnesia, Lick, Chip Away > > ***Level 3:*** Yawn, Body Slam, Rest > > ***Level 6:*** Snore, Sleep Tak > > ***Level 9:*** Giga Impact, Rollout > > ***Level 13:*** Block, Belly Drum > > ***Level 17:*** Crunch, Heavy Slam > > ***Level 20:*** High Horsepower > > ***TM Moves:*** 01,06,10,11,13,14,15,17,18,21,22, 23,24,25,26,27,29,30,31,32,35,37,38,39,42,44,45,48, 52,56,68,78,80,87,88,90,93,94,100 \page ___ > ## Dratini >#147 | Small Dragon Type | Level 1 | CR 1/2 > ___ > - **Armor Class** 11 > - **Hit Points** 6 (d6) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|10 (+0)|11 (+0)|10 (+0)|10 (+0)|12 (+1)| >___ > - **Saving Throws** Charisma > - **Resistances** Fire, Water, Grass, Electric > - **Vulnerabilities** Ice, Dragon, Fairy > - **Skills** Stealth > ___ > ***Shed Skin. *** At the end of each of its turn if this Pokemon is suffering from any status effects it may repeat the saving throw that caused it to gain that effect. On a success the effect ends. > > ***Evolution. *** Dratini evolves into Dragonair at level 8 > > ### Moves > ***Starting Moves:*** Wrap, Leer > > ***Level 2:*** Thunder Wave, Twister, Dragon Rage > > ***Level 3:*** Slam, Agility, Dragon Tail > > ***Level 6:*** Aqua Tail, Dragon Rush > > ***Level 9:*** Safeguard, Dragon Dance > > ***Level 13:*** Outrage, Hyper Beam > > ***TM Moves:*** 06,07,10,11,13,14,15,16,17, 18,20,21,24,25,27,32,35,38,42,44,45,48,59,73, 82,87,88,90,94,98,100 ``` ```
  ___ > ## Dragonair >#148 | Medium Dragon Type | Level 7 | CR 6 > ___ > - **Armor Class** 15 > - **Hit Points** 36 (d8) > - **Speed** 30 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15 (+2)|12 (+1)|11 (+0)|11 (+0)|12 (+1)|13 (+1)| >___ > - **Saving Throws** Charisma, Wisdom > - **Resistances** Fire, Water, Grass, Electric > - **Vulnerabilities** Ice, Dragon, Fairy > - **Skills** Stealth, Persuasion > ___ > ***Shed Skin. *** At the end of each of its turn if this Pokemon is suffering from any status effects it may repeat the saving throw that caused it to gain that effect. On a success the effect ends. > > ***Marvel Scale. *** When this Pokemon is burned, poisoned, frozen, confused, asleep, or paralyzed it has +3 AC > > ***Evolution. *** Dragonair evolves into Dragonite at level 14 > > ### Moves > ***Starting Moves:*** Wrap, Leer, Thunder Wave, Twister, Dragon Rage, Slam, Agility, Dragon Tail > > ***Level 6:*** Aqua Tail, Dragon Rush > > ***Level 9:*** Safeguard, Dragon Dance > > ***Level 13:*** Outrage, Water Pulse > > ***Level 17:*** Hyper Beam > > ***TM Moves:*** 06,07,10,11,13,14,15,16,17, 18,20,21,24,25,27,32,35,38,42,44,45,48,59,73, 82,87,88,90,94,98,100 \page ___ > ## Dragonite >#149 | Medium Dragon Flying Type | Level 13 | CR 12 > ___ > - **Armor Class** 19 > - **Hit Points** 108 (d12) > - **Speed** 30 ft (30 ft fly) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|12 (+1)|15 (+2)|11 (+0)|12 (+1)|14 (+2)| >___ > - **Saving Throws** Strength, Wisdom, Charisma > - **Resistances** Fire, Water, Grass, Electric > - **Vulnerabilities** Ice, Dragon, Fairy > - **Skills** Stealth, Persuasion, Insight > ___ > ***Shed Skin. *** At the end of each of its turn if this Pokemon is suffering from any status effects it may repeat the saving throw that caused it to gain that effect. On a success the effect ends. > > ***Marvel Scale. *** When this Pokemon is burned, poisoned, frozen, confused, asleep, or paralyzed it has +3 AC > > ***Multiscale. *** This Pokemon takes half damage from any attack that brings it from full HP to lower HP > > ### Moves > ***Starting Moves:*** Roost, Wing Attack, Wrap, Leer, Thunder Wave, Twister, Dragon Rage, Slam, Agility, Dragon Tail, Aqua Tail, Dragon Rush, Safeguard, Dragon Dance > > ***Level 13:*** Fire Punch, Thunder Punch > > ***Level 17:*** Outrage, Hyper Beam > > ***Level 20:*** Hurricane, Draco Meteor > > ***TM Moves:*** 02,05,06,07,10,11,13,14,15,16, 17,18,19,20,21,24,25,26,27,31,32,35,37,38,39,40, 42,44,45,48,51,52,56,58,59,68,71,73,76,78,80, 82,87,88,90,94,98,100 ``` ```