___
> ## The Butcher
>*"Fresh Meat!" Large Creature, Chaotic Evil*
> ___
> - **Armor Class** 13
> - **Hit Points** 90
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>| 18 (+4) |10 (+0)| 12 (+1) | 8 (-1) | 14 (+2)| 8 (-1) |
>___
> - **Condition Immunities** frightened, charmed,
> - **Senses** passive Perception 12
> - **Languages** Abyssal, English
> - **Challenge** 2 ( XP)
> ___
> ### Actions
> ***Butcher's Cleaver*** *Melee Weapon Attack:* +6to hit, reach 5ft., one target. *Hit* 11 (2d6 + 4)
>
> ***Butcher's Hook*** *Melee Weapon Attack:* +6 to hit, reach 5ft., one target. *Hit* 7 (d6 + 4). Once per turn, the Butcher can fling the Hook in a line. The first target to make contact with the hook must make a DC12 Dexterity saving throw, or take 4 (d6) damage, and be pulled to the Butcher.
>
> ***Bloodlust*** *3 uses:* When the Butcher takes damage, or deals damage to a target, it can use its reaction to activate Bloodlust. Under the effects of Bloodlust, the Butcher is resistant to all Bludgeoning, Piercing, and Slashing damage, and gains +2 to hit on all melee weapon attacks. This effect ends after 2 rounds of being activated.
>
> ### Legendary Actions
>***Charge*** Once per round, the Butcher can charge in a chosen direction, to the edge of the room. If the Butcher comes into contact with anyone (including in the initial square), they must make a DC12 Dexterity saving throw, or take 6 damage, and be knocked prone. This action does not provoke opportunity attacks.