```metadata title: Dullahan Showcase description: '' tags: [] systems: [] renderer: V3 theme: 5ePHB ``` {{monster,frame,wide,position:relative,top:400px,left:-35px,z-index:1,width:755px ## Dullahan *Large fey (darkspawn), chaotic evil* ___ **Armor Class** :: 17 (natural armor) **Hit Points** :: 168 (16d10 + 80) **Speed** :: 50 ft., fly 80 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |18 (+4)|18 (+4)|20 (+5)|12 (+1)|14 (+2)|18 (+4)| ___ **Saving Throws** :: Str +9, Dex +9, Cha +9 **Damage Immunities** :: necrotic, fire; bludgeoning, piercing, and slashing damage from non-magical attacks **Condition Immunities** :: frightened, charmed **Senses** :: darkvision 120 ft., passive Perception 12 **Languages** :: dark sylvan, undercommon, common **Challenge** :: 16 (15,000 XP) ___ ***Edict of Names: Union.*** The Dullahan is a creature of the Edict, a rider bound to its mount by name, now forever one. It cannot be unmounted in any way. When it reaches 0 hit points, the Dullahan can choose to either sacrifice the rider or the horse, becoming another creature entirely and gaining new abilities. : ***Unstoppable Charger.*** The Dullahan is semi-ethereal and cannot be restrained, grappled, paralyzed, or otherwise have its movement reduced. In addition, if the Dullahan moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 14 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 ft. away and knocked prone. : ***Trampler.*** The Dullahan can move through Medium or smaller creatures. If it does, a creature in its path is pushed 5 feet to either side and must make a DC 17 Dexterity saving throw or take 13 (2d8 + 4) bludgeoning damage. : ***Headless.*** The Dullahan is immune to critical hits. : ***Path of Fire.*** The Dullahan leaves behind a trail of green flames when it charges. If the Dullahan moves 50 feet in a straight line, it creates a 5-foot wide wall of fire on its path. Whenever a creature comes within 5 ft. of the Dullahan or one of these fires, it takes 7 (2d6) fire damage. A creature can only be damaged by this feature once per round. : ***Dreadlord.*** The Dullahan gains +1 to its Strength, Dexterity, and Charisma scores (up to a maximum of 24) for each creature that is frightened within 60 feet of it. ### Actions ***Multiattack.*** The Dullahan uses its Wail. It then makes three attacks: one with its lantern, one with its hooves, and one with its gore. : ***Lantern of Endless Torment.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit* 6 (1d4 + 4) bludgeoning damage plus 18 (5d6) fire damage. A creature that is hit by this attack must succeed on a DC 17 Charisma saving throw or be cursed by green flames. A cursed target takes 1d4 fire damage at the start of each of its turns until either the Dullahan is killed or it is further than 1000 feet or in a different plane of existnace. This fire is magical and cannot be put out . A Remove Curse spell lifts the effect. A creature that succeeds the save or the effect ends for it is immune to the curse for the next 24 hrs. : ***Hooves.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit* 11 (2d8 + 4) bludgeoning damage plus 4 (1d6) fire damage. A Large or smaller creature that is hit by this attack must succeed on a DC 17 Strength saving throw or be knocked prone. : ***Gore.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit* 11 (2d8 + 4) piercing damage plus 4 (1d6) fire damage. : ***Headless Horseman's Wail (Recharge 5-6).*** The Dullahan lets out a powerful screech from its headless torso. All creatures within 500 feet that can hear it must succeed on a DC 17 Wisdom saving throw or be *frightened* for a minute. Creatures within 120 feet that are already *frightened* and fail this save are also *paralyzed*. A creature can repeat the save on each of its turns, ending the effect on itself on a success. }} {{imageMaskEdge2,--offset:0%,--rotation:180 ![](https://imgur.com/ZQF1TPJ.png){height:70%,top:-100px,left:-30px} }} {{imageMaskEdge5,--offset:25%,--rotation:0 ![](https://img.freepik.com/free-vector/hand-painted-black-watercolour-background_1048-16360.jpg?size=626&ext=jpg&ga=GA1.1.735520172.1710806400&semt=ais){height:100%,bottom:-10px} }} {{watercolor5,top:0px,left:-500px,width:3000px,background-color:#95eb1d,opacity:100%}} {{watercolor5,top:0px,left:-500px,width:3000px,background-color:#95eb1d,opacity:100%}} \page {{watercolor5,top:-700px,left:-500px,width:3000px,background-color:#95eb1d,opacity:100%}} {{watercolor5,top:-300px,left:-500px,width:3000px,background-color:#95eb1d,opacity:100%}} {{imageMaskEdge1,--offset:-5%,--rotation:270 ![](https://media.discordapp.net/attachments/1105488303710543923/1220988321946275850/tomfarlane_a_headless_knight_in_a_black_armor_made_of_dark_vine_b1565a57-99ea-45fb-9fa1-d50c3c3d7519.png?ex=6610f0fc&is=65fe7bfc&hm=0201214cf0a97a320c57cebe95f8a15e05659eef468e1a71b3e88e042642352c&=&format=webp&quality=lossless&width=3291&height=4037){height:70%,top:-20px,right:0px,} }} {{imageMaskEdge5,--offset:5%,--rotation:10 ![](https://img.freepik.com/free-vector/hand-painted-black-watercolour-background_1048-16360.jpg?size=626&ext=jpg&ga=GA1.1.735520172.1710806400&semt=ais){height:100%,bottom:-10px} }} {{monster,frame,left:-15px ## Dullahan (Rider) *Medium fey (darkspawn), chaotic evil* ___ **Armor Class** :: 16 (natural) **Hit Points** :: 91 (14d8 + 28) **Speed** :: 30 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |12 (+1)|19 (+4)|14 (+2)|12 (+1)|14 (+2)|18 (+4)| ___ **Damage Resistances** :: bludgeoning, piercing, and slashing damage from nonmagical attacks **Damage Immunities** :: necrotic, fire **Condition Immunities** :: frightened, charmed **Senses** :: darkvision 120 ft., passive Perception 11 **Languages** :: dark sylvan, common **Challenge** :: - ___ ***Dark Fae.*** The Dullahan is immune to the frightened and charmed conditions. Additionally, its fae blood allows it to tap into the power of names. The Dullahan has advantage on attack rolls, as well as persuasion and deception checks, against creatures whose name it knows. : ***Edict of Names.*** As a subject of the Edict, names have great influence over the Dullahan, both beneficial and detrimental. : *Edict’s Power:* The Dullahan has a special power it can use against creature’s whose name it knows. Roll it at random from the options at page 67, or choose it at your discretion. : *Edict’s Bane:* The Dullahan has a secret weakness that can be used against it by those who know its true name. Roll it at random from the options at page 67, or choose it at your discretion. : ***Paledark Heart.*** The Dullahan’s body and soul writhe with negative energy. It is immune to necrotic damage, and its attacks deal an additional 5 (1d10) necrotic damage (already included in the attack). : ***Headless.*** The Dullahan is immune to critical hits. : ***Dreadlord.*** The Dullahan gains +1 to its Strength, Dexterity, and Charisma scores (up to a maximum of 24) for each creature that is frightened within 60 feet of it. : ***Menacing Strikes.*** The Dullahan's assault is vicious and fightening. It has become enraged since it lost its mount. A creature that is hit by one of Dullahan's melee attacks must succeed on a DC 17 Wisdom saving throw or be frightened. A creature can repeat its saving throw at the start of each of its turns, with disadvantage if the Dullahan has hit it with a melee attack in the last round, ending the effect on itself on a success. : The Dullahan has advantage on attacks against *frigthened* creatures and deals an additional 7 (2d6) psychic damage when hitting a creature that is *frigthened*. : ***Always Together.*** The Dullahan returns to its complete mounted form after it finishes a short rest. }} {{monster,frame,position:relative,top:500px,left:20px ### Actions ***Multiattack.*** The Dullahan makes two attacks with its Scimitar and one with its Lantern. : ***Paledark Scimitar.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit* 9 (1d8 + 4) slashing damage plus 9 (2d8) necrotic damage. : ***Lantern of Endless Torment.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit* 6 (1d4 + 4) bludgeoning damage plus 18 (5d6) fire damage. A creature that is hit by this attack must succeed on a DC 17 Charisma saving throw or be cursed by green flames. A cursed target takes 1d4 fire damage at the start of each of its turns until either the Dullahan is killed or it is further than 1000 feet or in a different plane of existnace. This fire is magical and cannot be put out . A Remove Curse spell lifts the effect. A creature that succeeds the save or the effect ends for it is immune to the curse for the next 24 hrs. : ***Headless Horseman's Wail (Recharge 5-6).*** The Dullahan lets out a powerful screech from its headless torso. All creatures within 500 feet that can hear it must succeed on a DC 17 Wisdom saving throw or be *frightened* for a minute. Creatures within 120 feet that are already *frightened* and fail this save are also *paralyzed*. A creature can repeat the save on each of its turns, ending the effect on itself on a success. ### Reactions ***Parry.*** The Dullahan adds 6 to its AC against one melee attack that would hit it. To do so, the Dullahan must see the attacker and be wielding a melee weapon. }} \page {{watercolor5,top:-700px,left:-500px,width:3000px,background-color:#95eb1d,opacity:100%}} {{watercolor5,top:-300px,left:-500px,width:3000px,background-color:#95eb1d,opacity:100%}} {{imageMaskEdge1,--offset:-5%,--rotation:90 ![](https://media.discordapp.net/attachments/1105488303710543923/1220992261236719656/tomfarlane_a_skeletal_horse_made_of_dark_vines_horned_like_a_st_26be7029-2420-449c-afe1-b67e9fd760d2.png?ex=6610f4a8&is=65fe7fa8&hm=29daee0b419a2c607e49253d392bc304ced554d17ed4fb0d1d1e40796f7bb9e9&=&format=webp&quality=lossless&width=3291&height=4037){height:83%,top:-0px,left:-30px,} }} {{imageMaskEdge5,--offset:5%,--rotation:-10 ![](https://img.freepik.com/free-vector/hand-painted-black-watercolour-background_1048-16360.jpg?size=626&ext=jpg&ga=GA1.1.735520172.1710806400&semt=ais){height:100%,bottom:-10px} }} {{monster,frame,position:relative,top:600px,left:5px,z-index:1 ### Actions ***Multiattack.*** The Dullahan makes attacks: one with its hooves, and one with its gore. : ***Hooves.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit* 11 (2d8 + 4) bludgeoning damage plus 4 (1d6) fire damage. A Large or smaller creature that is hit by this attack must succeed on a DC 17 Strength saving throw or be knocked prone. : ***Gore.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit* 11 (2d8 + 4) piercing damage plus 4 (1d6) fire damage. : ***Dreadmare's Charge (Recharge 5-6).*** The Dullahan makes an ethereal charge in a direction it chooses. It must use its full flying movement in that direction. All creatures in its path must succeed on a DC 17 Dexterity saving throw or suffer 35 (10d6) necrotic damage. Creatures that fail this saving throw are considered to have failed a single death saving throw for the next 24 hours. Creatures that fail three death saving throws in this way instantly die, regardless of their current hit points. : The Dullahan will always try to kill in this manner, and will focus on the creature that failed the most amount of times. }} \column {{monster,frame,position:relative,top:00px,left:35px,z-index:1 ## Dullahan (Mount) *Large fey (darkspawn), chaotic evil* ___ **Armor Class** :: 17 (natural armor) **Hit Points** :: 105 (10d10 + 50) **Speed** :: 50 ft., fly 100 ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |19 (+4)|12 (+1)|20 (+5)|5 (-3)|14 (+2)|18 (+4)| ___ **Saving Throws** :: Str +9, Dex +9, Cha +9 **Damage Resistances** :: bludgeoning, piercing, and slashing damage from non-magical attacks **Damage Immunities** :: necrotic, fire **Condition Immunities** :: frightened, charmed **Senses** :: darkvision 120 ft., passive Perception 12 **Languages** :: dark sylvan, undercommon, common **Challenge** :: - ___ ***Dark Fae.*** The Dullahan is immune to the frightened and charmed conditions. Additionally, its fae blood allows it to tap into the power of names. The Dullahan has advantage on attack rolls, as well as persuasion and deception checks, against creatures whose name it knows. : ***Edict of Names.*** As a subject of the Edict, names have great influence over the Dullahan, both beneficial and detrimental. : *Edict’s Power:* The Dullahan has a special power it can use against creature’s whose name it knows. Roll it at random from the options at page 67, or choose it at your discretion. : *Edict’s Bane:* The Dullahan has a secret weakness that can be used against it by those who know its true name. Roll it at random from the options at page 67, or choose it at your discretion. : ***Unstoppable Charger.*** The Dullahan is semi-ethereal and cannot be restrained, grappled, paralyzed, or otherwise have its movement reduced. In addition, if the Dullahan moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 14 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 ft. away and knocked prone. : ***Trampler.*** The Dullahan can move through Medium or smaller creatures. If it does, a creature in its path is pushed 5 feet to either side and must make a DC 17 Dexterity saving throw or take 13 (2d8 + 4) bludgeoning damage. : ***Path of Fire.*** The Dullahan leaves behind a trail of green flames when it charges. If the Dullahan moves 50 feet in a straight line, it creates a 5-foot wide wall of fire on its path. Whenever a creature comes within 5 ft. of the Dullahan or one of these fires, it takes 7 (2d6) fire damage. A creature can only be damaged by this feature once per round. : ***Beating a Dead Horse.*** The Dullahan gains resistance to bludgeoning, piercing, and slashing damage when below 50 hit points. : ***Always Together.*** The Dullahan returns to its complete mounted form after it finishes a short rest. }} {{pageNumber,auto,purple}}