```metadata title: The Witch Revamped description: A proposed set of changes for the Witch class in Pathfinder Second Edition. tags: [] systems: - Pathfinder renderer: V3 theme: Blank ``` ```css /* Fonts */ @import url('https://fonts.cdnfonts.com/css/kirsty-2'); @font-face { font-family : 'oswald'; font-style : italic; font-weight : normal; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-RegularItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 200; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Extra-LightItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 200; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-ExtraLight.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 300; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Light.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 300; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-LightItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 500; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Medium.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 500; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-MediumItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 600; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Demi-BoldItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 600; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-DemiBold.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : bold; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Bold.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : bold; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-BoldItalic.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : normal; font-weight : 800; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Heavy.woff') format('woff'); } @font-face { font-family : 'oswald'; font-style : italic; font-weight : 800; src : local('Oswald'), url('https://fonts.cdnfonts.com/s/16359/Oswald-HeavyItalic.woff') format('woff'); } @font-face { font-family : 'oswald regular'; font-style : normal; font-weight : normal; src : local('Oswald Regular'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Regular.woff') format('woff'); } @font-face { font-family : 'oswald stencil'; font-style : normal; font-weight : bold; src : local('Oswald Stencil'), url('https://fonts.cdnfonts.com/s/16359/Oswald-Stencil.woff') format('woff'); } :root { --Header_Color_Main : #5E0000; --Header_Color_Accent : #D9C484; --Header_Color_Chapter : #002564; --Author_Color : #002564; --Note_Block_Separator : #666259; --Note_Block_Red_Separator : #9B0019; } /* Basic styles */ .page { gap : 1.3cm; font-family : 'Garamond'; font-size : 11pt; background-color : #ECD9BA; background-image : none; background-blend-mode : lighten; columns : 2; h1 { font-family : 'BrassPounderSC'; font-size : 22pt; column-span : all -moz-column-span : all; -webkit-column-span : all; text-align : center; font-weight : 100; color : var(--Header_Color_Chapter); } h2 { margin-top : 5px; font-family : 'Kirsty'; font-size : 16pt; font-weight : 200; color : var(--Header_Color_Chapter); } h3 { margin-top : 5px; font-family : 'Kirsty'; font-size : 14pt; font-weight : 200; color : var(--Header_Color_Main); border-bottom : 0px; } h4 { margin-top : 5px; font-family : 'Kirsty'; font-size : 13pt; font-weight : 200; font-variant : small-caps; color : #7A2713; } h5 { margin-top : 10px; margin-bottom : 3px; font-family : 'Oswald Regular'; font-size : 12pt; text-transform : uppercase; } h6 { display : flex; justify-items : flex-start; padding-top : 5px; padding-bottom : 3px; padding-left : 8px; margin-top : 10px; font-family : 'Oswald Regular', sans-serif; font-size : 1.25em; color : #EDE3C8; text-transform : uppercase; background-color : #002664; border-bottom : 1px solid #002664; border-radius : 12px 12px 0px 0px; } p { font-size : inherit; + p { margin-top : 10px; } } } /* Automatic Page Numbering */ .page:before { content : counter(page-numbers); position : absolute; right : unset !important; bottom : 1.5cm; left : 50% !important; font-family : "Kirsty"; color : black; opacity : 0.4; translate : -50%; -webkit-text-stroke : 3px #CAB77B; paint-order : stroke; } .page:has(.cover):before { display: none; } /* Subtitles */ .page .subtitle { display : block; column-span : all; -moz-column-span : all; -webkit-column-span : all; font-family : 'Garamond'; font-size : 16pt; font-style : oblique; color : var(--Header_Color_Main); text-align : center; column-span : all; } /* Horizontal Lines */ .page hr { display : block; height : 1px; margin : 0; visibility : visible; background : black; border : 0; } .page .subtitle + hr { height : 2px; margin : 5px; background : var(--Header_Color_Main); column-span : all; -moz-column-span : all; -webkit-column-span : all; } @font-face { font-family : 'Pathfinder2eActions'; font-style : normal; font-weight : normal; src : url('data:font/woff2;charset=utf-8;base64,d09GMgABAAAAAAPUAA0AAAAADXQAAAOCAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGhYGYACBBAgEEQgKkTiMcAsmAAE2AiQDSAQgBYMhB0YbHgoRVZsPyX4c5OaiK4gkW0ukgENeIzk6D3I+/99p971BAU1KepBdp1nA7unfAubh3fXqf6DmEQXaQg8DTOzMbzvCo6jdzvdAHCBEmd3E5fzpsx7fWr/IIg/k18bmpngvn0jhUxuzBAPtAinBsVBSQM+CSuH5Ig8GAjAEAABFEGYINszJTHBADz0CYKqGIx9CCs1RXEBzJpYqvhntGIkQ2iP8j1Y7i+FaDdNGHdyCPU0pA7DEIBTE6nML2DLF0BUhRbpMpcq1aCfR0BYgBJ6vXhc619kOdbCtbW5Ty1uGoI+tqoMAkD8UAJgDAHdAJdAOMBsAALCAQBQAMPQZYJCQpvsMQjFpH094kWX6+YiEfRk8l6mvapvKGnBGbKWD16+rKK+UyxMVsjSA7xucGV0eyUOoMVT1qinJlIGqyvKS4tK6dlFuK2+p3OB1IMoWt3B4hyUryCj7xbDvZs/1lv36k8P3gt4bzY4LbKQttRYdiFjnsS/mUMAmu0W2cy0XQtHdbVjYz5xB99bAl6Wurmqx3uLnwoXqC4Hq3oqiqBW1u9f06QsXLVw4fbqXt5cXlhsMGzJ+3Pixw4ayJGylVD2mI8dBHpKex+2t3buZf6i97eZ1//8938V83us3Hj5ITp4xc+q0yIz3b7uOOnn7urt5+aD4f19qnRiSZ2r2NCl7xikT1fP7T6ycrmt2fitNOTFt4qYvVoJrxXrHgqd9LIeclqWJ41s6naSMkFPnN9ONkpMzk5o0/fe8tr/37mITfdfleN/d8BtTRgBgF0HQ2K3D4m3oLp7rjEwMJYsABuDIEi9P/sQKQfsQAIF/17qeNZnEf9V1YV4AwKPttpIP+mpx/7v2Kl1MgC4KWQL0KrDavSaiYg4Iw7h56QEVAGQCdIHEWpC8BhLTtpAX0jRuSTGD2s1lMAhRIO3JAgEyNF8BDFlAjFA6LBBGEPt+thrhmMoJ8CwaQST1Qp5qKIQyNgJhNJrWz1IIR/Ba5hH9djR9wpNyRE2o+KdF7ieM9OvfpH0ijSwKoYHBQqzQiALx0LCAmLN0Leb2jBgci4H00YIFFGuhpZCo9dJOpBFKlKKNllpvvXQoJZL100MLjUxK0foXhIZMJAgVKJgg1nBcs8JQYQLECAihYCFKZVOto4kkAJqnB6ZNm4CCS//HCAXd/Kvv7SxZsWbDljsvPiJESZclR4UqAAA=') format('woff2'); font-display : swap; } .page .pf { font-family : 'Pathfinder2eActions'; font-size : 1.5em; line-height : 0.5em; &.one::before,&.action::before { content : '1'; } &.two::before,&.double::before { content : '2'; } &.three::before,&.triple::before { content : '3'; } &.zero::before,&.free::before { content : '4'; } &.reaction::before { content : '5'; } } /* Tags */ .page { .taglist p { display : inline-block; } .tag { box-sizing : border-box; padding : 2px 7px; font-family : 'Oswald', sans-serif; font-size : 9pt; line-height : 1.25em; color : white; text-transform : uppercase; background-color : #58180D; border : 2px solid #DAC68A; float : left; /* Item Rarity Tags */ &.uncommon { background-color : #98513D; } &.rare { background-color : #002664; } &.unique { background-color : #54166E; } /* Creature Tags */ &.align { background-color : #576293; } &.size { background-color : #3B7B59; } } } /* Label */ .page h4 > .label { float : right; font-size : 0.9em; } /* Templates */ .page .template { display : flex; flex-direction : column; width : auto; margin-top : 5px; margin-bottom : 5px; font-family : 'Oswald', sans-serif; font-size : 10pt; font-weight : 300; line-height : 1.5; text-align : justify; letter-spacing : 0.1ch; break-inside : auto; hr { margin : 3px 0; } h4 { display : flex; gap : 5px; align-items : baseline; justify-content : flex-start; font-family : 'Oswald Regular'; font-size : 12pt; border-bottom: 1px solid black; color : black; text-align : left; text-transform : uppercase; > .label { order : 999; margin-left : auto; text-align : right; } } strong { font-weight : normal; } } .page .note { padding : 10px 2px 7px 5px; font-family : 'oswald'; font-size : 10pt; font-weight : 200; line-height : 1.4em; background : #D9C484; margin-top : 5px; h5 { margin-top : 0px; font-weight : normal; color : black; } } /* Tables */ .page table thead th { font-size: 16px; padding: 3px; color: white; background: #620009; } .page table tbody tr td { font-size: 15px; padding: 2px; } .page table tbody tr:nth-child(odd) { background-color: #FEDFAE; } .page table tbody tr:nth-child(even) { background-color: #FFEBC3; } /* Cover */ .page:has(.cover) { --coverh1 : #560C06; columns : 1; .logo { position : absolute; bottom : 3.75cm; left : 50%; translate : -50%; img { width : 10cm; height : auto; } } h1, h2 { margin : 0; font-family : 'BrassPounder'; font-variant : small-caps; color : var(--coverh1); text-align : center; text-transform : unset; -webkit-text-stroke : 0.1cm var(--Header_Color_Accent); paint-order : stroke; } h1 { font-size : 32pt; } h2 { font-size : 24pt; } .author { font-family : 'Kirsty'; font-size : 16pt; color : var(--Author_Color); text-align : center; } hr { position : relative; overflow : visible; color : var(--Header_Color_Main); background : currentColor; &::after { position : absolute; top : 3px; display : block; width : 100%; height : 3px; content : ''; color : inherit; background : currentColor; } &:has(+h1) { &::after { top : -5px; } } } } .page .read-aloud { display : inline; width : fit-content; margin-block : 10px; font-family : 'Oswald'; font-weight : 300; line-height : 1.5em; /* color : #002464; */ color : var(--Header_Color_Main); p { width : fit-content; } hr { background : var(--Header_Color_Main); } } .page .side { width : 200px; height : 700px; font-family : 'Oswald'; font-weight : 300; line-height : 1.5em; color : var(--Header_Color_Main); &.right { float : right; padding : 15px 0 10px 15px; margin-left : 45px; border-left : 1px solid; } h3 { font-family : 'Oswald'; font-weight : bold; } p { margin-top : 0px; } } @font-face { font-family : 'BrassPounder'; font-style : normal; font-weight : normal; src : 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') format('woff2'); } ``` # The Witch Revamped {{subtitle The witch is a class that promises a unique theme of unorthodox, hex- and familiar-based spellcasting, yet falls short in implementation. The following brew proposes a set of changes to the core class, aiming to increase its potential for customization and render its spellcasting more distinctive. }} ___ {{wide Before discussing changes to the witch, it is important to establish what is wrong with the witch in the first place. Let's set the tone and begin with a fairy tale: }} ## A Tale of Two Siblings Our tale begins with two identical twins, whom we shall call Whitaker and Wizabeth. These twins are identical in every way, save for one difference: cunning Whitaker comes into contact with a mysterious magical patron, and becomes a witch. Studious Wizabeth, on the other hand, learns the arcane arts through formal teaching, becoming a wizard. In spite of these divergent adventuring careers, Whitaker and Wizabeth strive to remain as close to each other as they can: Whitaker learns to cast arcane spells through his patron of the Rune, while Wizabeth becomes a transmuter to further her understanding of magic weapons. Emulating her twin's potent familiar, she completes her thesis on Improved Familiar Attunement to gain one of her own. As the twins advance in their careers, they advance in the same way, choosing common feats of the highest level overlapping with both their classes. At levels where no such feats exist, they instead also become Spell Tricksters, choosing feats from that archetype. Thus, our protagonists are as similar to one another as two characters of different classes can be, with matching ancestries and ancestry feats, backgrounds, ability scores and boosts, skill increases and feats, and even class feats. \column ## Witch Vs. Wizard At the height of their careers, our twins decide to compare notes and see what advantages their choice of career had over the other's. Here's what the witch has over the wizard: * Trained proficiency in one extra skill. * Expert proficiency in more simple weapons. * *Discern Secrets*, a focus cantrip. * *Phase Familiar*, a focus spell. * The witch's familiar comes back the morning after it dies, rather than after a week of downtime, preventing the witch from losing long-term access to their learned spells. Outside of this direct comparison, our witch also had the choice to pick a different spell tradition, as well as a different skill related to it. Meanwhile, here's what the wizard has over the witch: * An extra spell slot per spell level, dedicated to a single school of magic. * *Physical Boost*, a focus spell more generally useful than *Phase Familiar*. * Drain Bonded Familiar, allowing the recasting of a prepared spell once per day. Additionally, our wizard had the option to choose a different arcane school to gain a different focus spell (or become a universalist for a different set of features), as well as choose a different arcane thesis for an alternative to their familiar. \page ## What's Wrong With the Witch? While somewhat contrived, the above comparison should hopefully evidence a few key flaws with the witch class in *Pathfinder Second Edition*: ### Undertuning Even on spell slots alone, an arcane witch is distinctly weaker than a wizard, despite both doing essentially the same things. The witch does have a choice of spell tradition, including the unique option to prepare occult spells, but the wizard has plenty of choices of their own, and does not sacrifice as much power for them. When two different characters can overlap so much in function, one should not be strictly better than the other. ### Lack of Distinction The Witch's core features give the class two distinguishing features: hexes, and an unusually strong familiar. As shown with the comparison to the wizard, the latter class can access a similarly powerful familiar, leaving hexes as the class's only truly standout feature. The most direct comparison would be to the bard's compositions, yet unlike those, hexes are generally more difficult to access (the witch can't get more than one hex cantrip), and most are so weak or situational as to have little influence over a witch's usual playstyle. That the class's core hex spell exclusively affects their familiar further limits its baseline thematic expression. ### False Choices The most oft-cited source of a witch's uniqueness is its exclusive class feats, which is why it is all the more unfortunate that the witch's most flavorsome options tend to also be its weakest: iconic feats such as Cauldron, Eldritch Nails, Living Hair, or Witch's Hut are infamous trap choices, failing to enhance the witch's class fantasy in a manner that is truly mechanically effective. In summary, the witch feels underdeveloped: its core features don't stand out very well relative to other classes, many of its distinctive feats aren't well-implemented enough to fulfil their intended function properly, and its tuning is directly weaker than that of other casters. Typically, it is impossible to compare two classes without running into major differences in features, statistics, and other aspects that give each option significant benefits the other does not possess: that it is possible to not only directly compare the witch to the wizard with near-total overlap, but end up with such one-sided results, shows that the witch as a class has a problem with its balance and identity. \column ## A Way Forward While the aforementioned problems are not intractable, they likely require large-scale changes to comprehensively address, as they relate to the witch's core class structure and identity. Any rework aiming to address the class's issues in depth should likely aim for the following: ### Rebalancing The issue is simple: the witch is undertuned, and could use buffs. There are many ways such buffs could be implemented, but they should affect the class regardless of feat choice, instead of being reserved to certain powerful class feats such as witch lessons. ### Fixes The issue is also simple: some specific components to the witch fail to do what they're supposed to. The solution, however, is more complex, as some of these components, such as the Eldritch Nails or Living Hair feats, tread the boundary of what a caster is meant to contribute in combat. Some components could benefit from targeted changes, but others may require a reevaluation of their design goals. ### Expansion The witch's identity draws from a rich array of cultures, folk tales, and historical periods. In *Pathfinder*, the class is also perceived as an unorthodox caster capable of transcending limitations commonly attributed to other classes. There is ample room to develop on this notion by giving the witch more customization options. ## Key Changes The following are the broad lines of the proposed changes, detailed further below: * The class's familiar is no longer baseline. Instead, the witch gains a class feat every level, instead of every even level, reserved to witch class feats. * Hexes are reworked: Hex cantrips are now focus spells that produce continuous metamagic. * Feats are adjusted to alter existing options and introduce new ones. \page # The Witch {{subtitle The greatest truths of the world are kept hidden; this is the first of many lessons you have learned. Eschewing the dogma of study and faith, you have forged your own path, commanding eldritch magic received from a mysterious patron. You might have sought out this entity to form a covenant, or they might have found you first, bestowing strange gifts upon you, but one thing is certain—your patron is powerful beyond measure. Though you may not understand your patron or their motives, your brush with them has changed you forever, granting you versatile spells, a potent hex, and deep reserves of power to use as you see fit. }} ___ {{wide {{side,right ### Initial Proficiencies At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way. ### Perception Trained in Perception ### Saving Throws Trained in Fortitude Trained in Reflex Expert in Will ### Skills Trained in one skill determined by your patron Trained in a number of additional skills equal to 2 plus your Intelligence modifier ### Attacks Trained in simple weapons Trained in unarmed attacks ### Defenses Untrained in all armor Trained in unarmored defense ### Spells Trained in spell attack rolls Trained in spell DC }} {{note,width:60%,columns:2 #### Key Ability ##### Intelligence At 1st level, your class gives you an ability boost to Intelligence. : #### Hit Points ##### 6 plus your Constitution Modifier You increase your maximum number of HP by this number at 1st level and every level thereafter. }} ### During Combat Encounters... You cast and twist your spells to turn the tide of battle. Depending on your gifts, you may supplement your magic with potions, a familiar, or your own living hair. ### During Social Encounters... You provide knowledge of magic unknown to most, and look beyond appearances to seek the truth, no matter how disturbing. When needed, you call upon your patron's magic to deceive and ensorcel the weak-minded. ### While Exploring... You remain watchful of magical traps and unnatural phenomena, using your spells and preternatural gifts to overcome obstacles. ### In Downtime... You brew potions, make pacts with other creatures, and search for new spells to learn. You might try to uncover hidden truths about the world around you, your patron, or yourself, and might form covens with other witches to share secrets and work together. ### You Might... * Seek out knowledge that many would want to keep out of your hands. * Know secrets that would drive others mad. * Try to subvert your patron, or aid them in their plans. ### Others Probably... * Fear your power and question your motivations, for they know little of either. * Secretly ask you to heal their loved ones or curse people they hate. * Blame you whenever disease or misfortune fall upon them. }} \page ##### Witch Advancement | Your Level | Class Features | |:----------:|:---------------| | 1 | Ancestry and background, initial proficiencies, patron, witch feat, witch spellcasting| | 2 | Skill feat, witch feat | | 3 | 2nd-level spells, general feat, patron's boon, skill increase | | 4 | Skill feat, witch feat | | 5 | 3rd-level spells, ability boosts, ancestry feat, magical fortitude, patron's boon, skill increase | | 6 | Skill feat, witch feat | | 7 | 4th-level spells, expert spellcaster, general feat, patron's boon, skill increase | | 8 | Skill feat, witch feat | | 9 | 5th-level spells, ancestry feat, lightning reflexes, patron's boon, skill increase | | 10 | Ability boosts, skill feat, witch feat | | 11 | 6th-level spells, alertness, general feat, patron's boon, skill increase, weapon expertise | | 12 | Skill feat, witch feat | | 13 | 7th-level spells, ancestry feat, defensive robes, patron's boon, skill increase, weapon specialization | | 14 | Skill feat, witch feat | | 15 | 8th-level spells, ability boosts, general feat, master spellcaster, patron's boon, skill increase | | 16 | Skill feat, witch feat | | 17 | 9th-level spells, ancestry feat, resolve, patron's boon, skill increase | | 18 | Skill feat, witch feat | | 19 | General feat, legendary spellcaster, patron's boon, patron's gift, skill increase | | 20 | Ability boosts, skill feat, witch feat | ## Class Features You gain these abilities as a witch. Abilities gained at higher levels list the level at which you gain them next to the features' names. ##### Key Changes The following witch class features have been added, changed, or removed. **Familiar**:: Removed. A witch can still obtain a familiar by choosing a 1st-level witch feat. **Patron**:: No longer grants a hex cantrip or an additional learned spell. Instead, each patron theme provides a hex that uses a Focus Point. \column **Patron's Boons**:: Provides additional witch feats at 3rd level and subsequent odd levels. These class feats can only be used for witch feats, and so can't be used to select archetype feats. **Witch Feats**:: Now also gained at 1st level. **Witch Spellcasting**:: No longer requires preparing spells from a familiar. Instead, a witch prepares spells from spells they know, and learns new spells directly. ### Ancestry and Background In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background. ### Initial Proficiencies At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class. ### Patron You weren't born with the power to cast spells, nor have you spent years in devotion to tomes, deities, or mystical secrets. Your power comes through a potent being that has chosen you as their vessel to carry forth some agenda in the world. A patron might be a deity or demigod, a coven of powerful hags, a fey lord, an archdevil, or a similarly powerful entity, or perhaps multiple such figures working in tandem. As you gain more of your patron's power, you might learn more about who or what they are, but patrons empower witches for their own secretive reasons, which they rarely reveal in full. At 1st level, choose your patron theme, which determines your spellcasting tradition, a skill, and a special spell you gain called a hex. #### Hexes Your patron teaches you a special spell called a hex. A hex is a short-term effect drawn directly from your patron's magic. As such, you can cast only one hex each turn; attempts to cast a second hex on that turn fail and the spellcasting actions are lost. Hexes are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to commune with your patron. Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, and you can't cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. \page You learn a hex at 1st level, which is determined by your patron theme. ### Witch Feats At 1st level and every even-numbered level thereafter, you gain a witch class feat. ### Witch Spellcasting Your patron provides you the power to cast spells. You can cast spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells you know. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots. You start off knowing 10 cantrips and five 1st-level spells. You choose these spells from the common spells of the tradition determined by your patron or from other spells of that tradition to which you gain access. Each time you gain a level, your patron teaches you two new spells of any level you can cast, chosen from common spells of your tradition or others you gain access to. You can also use the skill determined by your patron theme to add other spells that you find in your adventures. As you increase in level as a witch, your number of spell slots and the highest level of spells you can cast from spell slots increase, as shown in Table 1–2: Witch Spells per Day. Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier. #### Heightening Spells When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels. #### Cantrips Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is automatically heightened to half your level rounded up—this is usually equal to the highest level of witch spell slot you have. For example, as a 1st-level witch, your cantrips are 1st-level spells, and as a 5th-level witch, your cantrips are 3rd-level spells. \column ### Skill Feats {{float:right 2ND}} At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats are listed in Chapter 5 of the Core Rulebook and have the skill trait. You must be trained or better in the corresponding skill to select a skill feat. ### General Feats {{float:right 3RD}} At 3rd level and every 4 levels thereafter, you gain a general feat. General feats are listed in Chapter 5 of the *Core Rulebook*. ### Patron's Boons {{float:right 3RD}} Your patron grants you even more power in addition to the spells you can cast. At 3rd level and every odd-numbered level thereafter, you gain a witch class feat. Unlike other class feats, you cannot use these class feats to select archetype feats. ### Skill Increases {{float:right 3RD}} At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you’re untrained in, or become an expert in one skill in which you’re already trained. At 7th level, you can use skill increases to become a master in a skill in which you’re already an expert, and at 15th level, you can use them to become legendary in a skill in which you’re already a master. ### Ability Boosts {{float:right 5TH}} At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it’s already 18 or above, or by 2 if it starts out below 18. ### Ancestry Feats {{float:right 5TH}} In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter. ### Magical Fortitude {{float:right 5TH}} Your patron's power boosts your physical resiliency. Your proficiency rank for Fortitude saves increases to expert. ### Expert Spellcaster {{float:right 7TH}} You've learned to better control the power your patron has granted you. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to expert. ### Lightning Reflexes {{float:right 9TH}} Your reflexes are lightning fast, helping you avoid danger. Your proficiency rank for Reflex saves increases to expert. ### Alertness {{float:right 11TH}} You remain alert to threats around you. Your proficiency rank for Perception increases to expert. \page {{wide ##### Witch Spells per day | Your Level | Cantrip | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | |:----------:|:-------:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:| | 1 | 5 | 2 | — | — | — | — | — | — | — | — | — | | 2 | 5 | 3 | — | — | — | — | — | — | — | — | — | | 3 | 5 | 3 | 2 | — | — | — | — | — | — | — | — | | 4 | 5 | 3 | 3 | — | — | — | — | — | — | — | — | | 5 | 5 | 3 | 3 | 2 | — | — | — | — | — | — | — | | 6 | 5 | 3 | 3 | 3 | — | — | — | — | — | — | — | | 7 | 5 | 3 | 3 | 3 | 2 | — | — | — | — | — | — | | 8 | 5 | 3 | 3 | 3 | 3 | — | — | — | — | — | — | | 9 | 5 | 3 | 3 | 3 | 3 | 2 | — | — | — | — | — | | 10 | 5 | 3 | 3 | 3 | 3 | 3 | — | — | — | — | — | | 11 | 5 | 3 | 3 | 3 | 3 | 3 | 2 | — | — | — | — | | 12 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | — | — | — | — | | 13 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | — | — | — | | 14 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | — | — | — | | 15 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | — | — | | 16 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | — | — | | 17 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | — | | 18 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | — | | 19 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 1* | | 20 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 1* | The patron's gift class feature gives you a 10th level spell slot that works a bit differently from other spell slots.|||||||||||| }} ### Weapon Expertise {{float:right 11TH}} Through sheer experience, you've improved your technique with your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert. ### Defensive Robes {{float:right 13TH}} The flow of magic through your spellcasting and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert. ### Weapon Specialization {{float:right 13TH}} You can inflict greater injuries with the weapons you know. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master and 4 if you're legendary. ### Master Spellcaster {{float:right 15TH}} You've achieved mastery over your patron's magic. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to master. ### Resolve {{float:right 17TH}} You’ve steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. \column ### Legendary Spellcaster {{float:right 19TH}} You've perfected your command of the magic your patron provides. Your proficiency ranks for spell attacks and spell DCs for your witch spellcasting increase to legendary. ### Patron's Gift {{float:right 19TH}} Your patron grants you the power to command incredible works of magic. You gain a single 10th-level spell slot and can prepare a spell in that slot using witch spellcasting. Unlike with other spell slots, these spell slots can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the Patron's Truth feat to gain a second slot. ## Patron Themes Each patron has a theme, regardless of their nature or identity. This theme describes the forces over which the patron grants a witch influence. Some patrons are multifaceted, presenting different themes to different witches. Your patron theme determines the following. **Spell List**:: You use this magical tradition and spell list. **Patron Skill**:: You become trained in the listed skill. **Hex**:: You gain this special hex spell. \page #### Key Changes The following patron theme features have been changed or removed. **Granted Spell**:: Removed. **Hex Cantrips**:: Removed. Instead, a patron theme provides a hex that uses a Focus Point. **Baba Yaga**:: Inanimate familiar removed. A witch can still obtain an object familiar by choosing a witch feat. ### Arithmancy Numbers, geometry, and repeating patterns hold some of your patron's power. **Spell List**:: arcane **Patron Skill**:: Arcana **Hex**:: *magic number* ### Baba Yaga {{taglist {{tag,rare rare}} }} Baba Yaga teaches you how to transfer spirits into objects. **Spell List**:: occult **Patron Skill**:: Occultism **Hex**:: *spirit object* ### Chaos {{taglist {{tag,rare rare}} }} Your patron is impossible to predict, and through their teachings you learn to spread their chaos to others. **Spell List**:: divine **Patron Skill**:: Religion **Hex**:: *stumbling curse* ### Crystal Your patron embodies the cold, fractal beauty of crystals. **Spell List**:: primal **Patron Skill**:: Nature **Hex**:: *crystal barrier* ### Curse Foiling foes and undermining those who stand in your way are the tools of the curse patrons. **Spell List**:: occult **Patron Skill**:: Occultism **Hex**:: *evil eye* ### Death The inevitability of death is an aspect of your patron, and through them you learn how to usher others to the next stage of their mortal coil. **Spell List**:: divine **Patron Skill**:: Religion **Hex**:: *curse of death* \column ### Dreams Your patron holds influence over dreams, granting you the power to pull creatures out of the waking world. **Spell List**:: occult **Patron Skill**:: Occultism **Hex**:: *veil of dreams* ### Elements Your patron embodies the primal forces of air, earth, fire, and water. **Spell List**:: primal **Patron Skill**:: Nature **Hex**:: *elemental betrayal* ### Entropy The inevitable decay and destruction of all things are aspects of your patron. **Spell List**:: arcane **Patron Skill**:: Arcana **Hex**:: *entropic cascade* ### Fate Through your patron, you gain glimpses of the future and insight into the ever-woven tapestry of time. **Spell List**:: occult **Patron Skill**:: Occultism **Hex**:: *nudge fate* ### Favors Your patron teaches you the strength of cooperation and reciprocity. **Spell List**:: occult **Patron Skill**:: Occultism **Hex**:: *return the favor* ### Fervor Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause. **Spell List**:: divine **Patron Skill**:: Religion **Hex**:: *stoke the heart* ### Flesh Your patron holds dominion over the meat, gristle, and bone that make up most creatures. **Spell List**:: primal **Patron Skill**:: Nature **Hex**:: *eldritch nails* ### Law {{taglist {{tag,rare rare}} }} Order and principles are central to your patron, who grants you the power to enforce obedience upon the unruly. **Spell List**:: divine **Patron Skill**:: Religion **Hex**:: *over the coals* \page ### Life Your patron nurtures life, teaching you how to unlock the vitality hidden in every living thing. **Spell List**:: divine **Patron Skill**:: Religion **Hex**:: *life boost* ### Metal Your patron holds mastery over metallic substances, and teaches you how to exploit their properties. **Spell List**:: arcane **Patron Skill**:: Arcana **Hex**:: *iron form* ### Mirth Your patron's power echoes in every bit of laughter, infusing magic into humor and mockery. **Spell List**:: occult **Patron Skill**:: Occultism **Hex**:: *cackle* ### Mischief Your patron is a trickster, and nothing about them is as it seems. **Spell List**:: arcane **Patron Skill**:: Arcana **Hex**:: *deceiver's cloak* ### Mosquito Witch {{taglist {{tag,rare rare}} }} Few in Shimmerford or elsewhere would be foolish enough to attempt to draw the Mosquito Witch's attention, but whether you're one of those foolish few or simply someone who attracted the Mosquito Witch's attention unwittingly or unwillingly, she grants you powers over insects and other arthropods. **Spell List**:: primal **Patron Skill**:: Nature **Hex**:: *buzzing bites* ### Night Your patron operates from the cover of darkness, granting you the power to conceal and obscure. **Spell List**:: occult **Patron Skill**:: Occultism **Hex**:: *shroud of night* ### Pacts {{taglist {{tag,rare rare}} }} Your patron deals only in promises and bargains, and no lesson is ever given for free. **Spell List**:: occult **Patron Skill**:: Occultism **Hex**:: *pact broker* \column ### Protection Your patron's magic enables you to forestall destruction and save others from harm. **Spell List**:: divine **Patron Skill**:: Religion **Hex**:: *blood ward* ### Renewal Your patron holds sway over the countless, ever-repeating cycles of life and souls. **Spell List**:: divine **Patron Skill**:: Religion **Hex**:: *restorative moments* ### Rune Your patron is one of sigils and symbols, tomes and texts, words and wisdom. **Spell List**:: arcane **Patron Skill**:: Arcana **Hex**:: *discern secrets* ### Shadow Your patron is connected to the Shadow Plane, imbuing you with its sinister power. **Spell List**:: divine **Patron Skill**:: Religion **Hex**:: *malicious shadow* ### Space Your patron's influence extends across the infinite vastness of space. **Spell List**:: arcane **Patron Skill**:: Arcana **Hex**:: *spatial anchor* ### Vengeance Your patron never forgets a slight, and seeks out those looking for revenge of their own. **Spell List**:: occult **Patron Skill**:: Occultism **Hex**:: *needle of vengeance* ### Wild The wild places of the world feel the touch of your patron. **Spell List**:: primal **Patron Skill**:: Nature **Hex**:: *wilding word* ### Winter Your patron reflects the frozen reaches of the world, bitterly cruel to those who underestimate that power. **Spell List**:: primal **Patron Skill**:: Nature **Hex**:: *clinging ice* ## Witch Feats At every level that you gain a witch feat, you can select one of the following. You must satisfy any prerequisites before taking the feat. \page ##### Key Changes Many witch feats have been added, changed, or removed. Here are a few highlights: **Borrowed Magic**:: A witch can cast spells from outside their spellcasting tradition through the new Borrowed Cantrip and Borrowed Spell feats. **Cauldron**:: Significantly reworked, allowing a witch to craft temporary items in exchange for providing fewer starting formulas and no longer increasing the size of crafted batches. The new Double Trouble feat increases the number of temporary items made. **Eldritch Nails**:: Removed, and replaced with a hex that adds additional slashing damage to spells delivered within a witch's reach. **Familiars**:: A witch can choose an animal, leshy, or object familiar through 1st-level feats, and give it additional abilities. Subsequent feats allow a witch's familiar to have even more abilities than other classes' familiars, as well as the current class's faster familiar recovery on death. **Hex Master**:: No longer enhances the effects of *cackle*, as the hex works differently. Instead, quickens the witch to cast an extra hex every turn, in addition to removing the restriction on hexes per turn as normal. **Lessons**:: Condensed into a single feat, and no longer grants specific hexes or spells. Instead, allows a witch to pick a hex from a different patron theme, with all hexes being tied to a patron theme. **Living Hair**:: No longer grants an unarmed attack, instead allowing a witch to use their Intelligence modifier instead of their Strength modifier to perform certain Athletics actions. Subsequent feats increase the reach of these actions, and allow a witch to facilitate the delivery of harmful hexes after making a hair attack. **Murksight**:: Moved to a 2nd-level feat and combined with Wortwitch's sight bonuses to provide more general benefits to Perception and attacks through foliage and precipitation. **New Feats**:: Several existing feats, such as Bespell Weapon, Magic Sense, and Metamagic Mastery, are now available to the Witch. Others, like Cursed Name or Witch's Call, are entirely new. **Rites**:: Current rites removed and replaced with Rite of Substitution, an 8th-level feat allowing the changing of prepared spells on the fly. **Split Hex**:: Now benefits all hexes, and can be used to even more targets at a time by spending additional actions. **Witch's Bottle**:: No longer requires the Cauldron feat, is a three-action activity, and imposes an item penalty on the drinker when drinking a potion containing a harmful hex. A 16th-level feat, Bottled Spell, allows the bottling of spells using the same action. **Witch's Charge**:: Now allows the casting of spells with the charge as the origin point, as with the Familiar Master's Familiar Conduit feat. \column **Witch's Hut**:: Completely reworked. Now uses an object familiar, creates an extradimensional demiplane within the familiar similar to a *magnificent mansion*, and grants both the familiar and demiplane significantly more abilities useful in and out of combat. ###### 1st Level {{template #### Borrowed Cantrip {{label Feat 1}} {{taglist {{tag,keyword witch}} }} You've drawn a small additional portion of your patron's power. You can prepare an additional cantrip each day. This cantrip can be a common cantrip from any spellcasting tradition, and to you this cantrip counts as a cantrip of the spellcasting tradition determined by your patron theme. You do not learn the cantrip, and so cannot use this effect to prepare more than one cantrip to which you would not otherwise have access. }} {{template #### Cauldron {{label Feat 1}} {{taglist {{tag,keyword witch}} }} You can use the Craft activity to create oils and potions. You immediately gain the formula for one common 1st-level oil or potion. At 2nd level and every level thereafter, you gain the formula for a common oil or potion of half that level rounded up or lower. Through your connection to your patron, you can learn these formulas without having to store them in a formula book. During your daily preparations, you can create a batch of up to two of the same temporary oil or potion using a formula you know. You need to attempt a Crafting check to make the items as normal, but can make both items using the same check, do not need to supply any raw materials, and the items' level must be half your level rounded up or lower. Any items you create this way become inert bottles of liquid the next time you make your daily preparations, and any remaining effects of the temporary items end. A temporary oil or potion has no value. }} {{template #### Counterspell {{pf,reaction}} {{label Feat 1}} {{taglist {{tag,keyword abjuration}} {{tag,keyword witch}} }} **Trigger**:: A creature Casts a Spell that you have prepared. ___ When a foe Casts a Spell and you can see its manifestations, you can use your own magic to counter it. }} \page {{wide {{side,right ### Witch Feats {{text-align:left If you need to look up a witch feat by name instead of by level, use this table. }} | Feat | Level | |:-----|:-----:| | Animal Familiar's Language | 4 | | Bespell Weapon | 4 | | Borrowed Cantrip | 1 | | Borrowed Spell | 4 | | Bottled Spell | 16 | | Cantrip Expansion | 2 | | Cauldron | 1 | | Conceal Spell | 2 | | Counterspell | 1 | | Cursed Name | 14 | | Detonating Spell | 6 | | Divine Emissary | 6 | | Double Trouble | 4 | | Effortless Concentration | 16 | | Eldritch Conduit | 20 | | Enduring Familiar | 4 | | Enhanced Familiar | 2 | | Familiar | 1 | | Hex Focus | 12 | | Hex Master | 20 | | Hex Wellspring | 18 | | Improved Familiar | 6 | | Incredible Familiar | 8 | | Legendary Familiar | 16 | | Leshy Familiar | 1 | | Leshy Familiar's Language | 6 | | Lesson | 6 | | Living Hair | 2 | }} {{template You expend a prepared spell to counter the triggering creature’s casting of that same spell. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell. **Special**:: This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal). }} {{template #### Familiar {{label Feat 1}} {{taglist {{tag,keyword witch}} }} You make a pact with a creature that serves you and assists your spellcasting. You gain a familiar. }} {{template #### Leshy Familiar {{label Feat 1}} {{taglist {{tag,keyword witch}} }} You gain a leshy familiar, a Tiny plant (or fungus for a fungus leshy) that embodies one of the many spirits of nature. Other than taking the form of a plant instead of an animal, this familiar uses all the same rules as other familiars. }} {{template #### Object Familiar {{label Feat 1}} {{taglist {{tag,keyword witch}} }} You infuse a portion of your magic into an inanimate object, which becomes your familiar. You still can gain master abilities and some familiar abilities that don’t require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day. }} {{template #### Reach Spell {{pf,one}} {{label Feat 1}} {{taglist {{tag,keyword concentrate}} {{tag,keyword metamagic}} {{tag,keyword witch}} }} You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet. }} {{template #### Widen Spell {{pf,one}} {{label Feat 1}} {{taglist {{tag,keyword manipulate}} {{tag,keyword metamagic}} {{tag,keyword witch}} }} You manipulate the energy of your spell, causing it to spread out and affect a wider area. If the next action you use is to Cast a Spell that has an area of a burst, cone, or line and does not have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line. }} }} \page {{wide {{side,right ### Witch Feats (Continued) {{text-align:left If you need to look up a witch feat by name instead of by level, use this table. }} | Feat | Level | |:-----|:-----:| | Magic Sense | 12 | | Metamagic Mastery | 20 | | Murksight | 2 | | Object Familiar | 1 | | Overwhelming Energy | 10 | | Patron's Truth | 20 | | Quickened Casting | 10 | | Reach Spell | 1 | | Reflect Spell | 14 | | Rite of Substitution | 8 | | Siphon Power | 16 | | Split Hex | 18 | | Steady Spellcasting | 6 | | Superb Familiar | 12 | | Syu Tak-Nwa's Skillful Tresses | 4 | | Transfigure Familiar | 10 | | Widen Spell | 1 | | Witch's Bottle | 8 | | Witch's Call | 20 | | Witch's Charge | 6 | | Witch's Communion | 10 | | Witch's Hut | 20 | }} ###### 2nd Level {{template #### Cantrip Expansion {{label Feat 2}} {{taglist {{tag,keyword witch}} }} A greater understanding of your magic broadens your range of simple spells. You can prepare two additional cantrips each day. }} {{template #### Conceal Spell {{pf,one}} {{label Feat 2}} {{taglist {{tag,keyword concentrate}} {{tag,keyword manipulate}} {{tag,keyword metamagic}} {{tag,keyword witch}} }} Hiding your gestures and incantations within other speech and movement, you attempt to conceal the fact that you are Casting a Spell. If the next action you use is to Cast a Spell, attempt a Stealth check against one or more observers’ Perception DCs; if the spell has verbal components, you must also attempt a Deception check against the observers’ Perception DC. If you succeed at your check (or checks) against an observer’s DC, that observer doesn’t notice you’re casting a spell, even though material, somatic, and verbal components are usually noticeable and spells normally have sensory manifestations that would make spellcasting obvious to those nearby. This ability hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air. }} {{template #### Enhanced Familiar {{label Feat 2}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: a familiar ___ You infuse your familiar with additional magical energy. You can select four familiar or master abilities each day, instead of two. }} {{template #### Living Hair {{label Feat 2}} {{taglist {{tag,keyword witch}} }} You can instantly grow or shrink your hair, eyebrows, beard, or mustache by up to several feet and manipulate your hair to aid you in combat, though your control isn't fine enough for more dexterous tasks. You can use your hair to Grapple, Shove, or Trip with the Athletics skill even if you don't have a free hand. If you're trained or better in Athletics, you can also use your hair to Disarm with the Athletics skill even if you don't have a free hand. Your patron's magic courses through your hair. When you use your hair to Disarm, Grapple, Shove, or Trip, you can add your Intelligence modifier to the skill check instead of your Strength modifier. }} }} \page {{template #### Murksight {{label Feat 2}} {{taglist {{tag,keyword witch}} }} Your vision pierces through weather and foliage common to the murky regions of the world. You don't take circumstance penalties to ranged spell attacks or Perception checks caused by foliage or precipitation, and your targeted attacks don't require a flat check to succeed against a target concealed only by such effects (such as fog, leaves, mist, rain, snow, or vines). }} ###### 4th Level {{template #### Animal Familiar's Language {{label Feat 4}} {{taglist {{tag,keyword divination}} {{tag,keyword witch}} }} **Prerequisites**:: an animal familiar ___ You've learned to speak with your animal familiar and other creatures like it. You can ask questions of, receive answers from, and use the Diplomacy skill with animals. **Special**:: This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal). }} {{template #### Bespell Weapon {{pf,free}} {{taglist {{tag,keyword witch}} }} **Frequency**:: once per turn **Requirements**:: Your most recent action was to cast a non-cantrip spell. ___ You siphon the residual energy from the last spell you cast into one weapon you're wielding. Until the end of your turn, the weapon deals an extra 1d6 damage of a type depending on the school of the spell you just cast. * **Abjuration** force damage * **Conjuration or Transmutation** the same type as the weapon * **Divination, Enchantment, or Illusion** mental damage * **Evocation** a type the spell dealt, or force damage if the spell didn't deal damage * **Necromancy** negative damage }} {{template #### Borrowed Spell {{label Feat 4}} {{taglist {{tag,keyword witch}} }} You've drawn a larger additional portion of your patron's power. }} \column {{template Choose a spell level that is at least 1 lower than the highest-level witch spell you can cast. When you make your daily preparations, you can choose a common spell of any spellcasting tradition whose level is equal to or less than the chosen level. You can cast this spell heightened to the chosen level once before your next daily preparations, and to you the spell counts as a spell of the spellcasting tradition determined by your patron theme. You do not learn the spell, and so cannot use this effect to prepare it into your spell slots. **Special**:: You can select this feat multiple times. Each time, choose a different spell level, and gain the benefits for that level. }} {{template #### Double Trouble {{label Feat 4}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: Cauldron ___ You can create more temporary oils or potions at a time. You can create a number of batches of temporary oils and potions up to half your level rounded up, instead of just one. These batches can be of different oils and potions, though each batch must still be up to two of the same oil or potion as normal. }} {{template #### Enduring Familiar {{label Feat 4}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: a familiar ___ The magic inside your familiar draws it away from death. Your familiar's maximum Hit Points increase by your level, and if it dies, you can replace it during your next daily preparations at no cost. }} {{template #### Focus Tattoo {{pf,one}} {{label Feat 4}} {{taglist {{tag,keyword concentrate}} {{tag,keyword witch}} }} **Frequency**:: until you Refocus ___ You call upon magic that you've stored in a magical tattoo on your face or body. You recover 1 Focus Point. }} {{template #### Skillful Tresses {{label Feat 4}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: Living Hair ___ You can expertly control your living hair and use it to perform various tasks. }} \page {{template Your reach is 5 feet greater than normal when using your hair to perform an action, and you can perform simple Interact actions with your hair such as opening an unlocked door or picking up objects. Your hair can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish. Your hair can hold items of up to 1 Bulk, but can't Activate or attack with any items it's holding. }} ###### 6th Level {{template #### Detonating Spell {{label Feat 6}} {{taglist {{tag,keyword concentrate}} {{tag,keyword metamagic}} {{tag,keyword witch}} }} Your spell becomes volatile and explosive. If the next action you use is to Cast a Spell that deals damage to a single target and the spell successfully damages that target, the spell explodes, dealing splash damage equal to the level of the spell cast to adjacent creatures. Unlike normally, this splash damage doesn't apply to the target. The splash damage dealt is of the same type the spell deals. }} {{template #### Divine Emissary {{label Feat 6}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: a familiar ___ Your familiar is a divine emissary, sent to you by your patron and infused with celestial powers. You can select one additional familiar ability each day, which must be one of the following divine emissary familiar abilities. You can't select more than one divine emissary familiar ability at a time. **Erudite**:: Your familiar has incredible religious knowledge. Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to Aid you on a Religion check (it still has to prepare to help you as normal for the Aid reaction). It automatically succeeds its check to Aid you with Religion checks or automatically critically succeeds if you're a master in Religion. **Luminous**:: Your familiar glows with a comforting light. It sheds bright light in a 30-foot radius and dim light for the next 30 feet. It can suppress or resume this light by using an action, which has the concentrate trait. }} \column {{template **Medic**:: Your familiar can draw upon the power of your patron to Cast a Spell once per day. The familiar can cast the 1-action version of *heal* at a level 2 levels lower than your highest-level spell slot, which it can cast only on you. You must be able to cast 3rd-level spells from spell slots to select this ability. **Radiant**:: Your familiar is filled with a divine radiance that makes it resistant to the forces of evil. Your familiar gains resistance to evil and negative damage equal to half your level. }} {{template #### Improved Familiar {{label Feat 6}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: a familiar ___ You find it easy to attract a powerful and unusual familiar to your side. The number of abilities required to make your familiar a specific familiar is two lower than normal. }} {{template #### Leshy Familiar's Language {{label Feat 6}} {{taglist {{tag,keyword divination}} {{tag,keyword plant}} {{tag,keyword witch}} }} **Prerequisites**:: a leshy familiar ___ You've learned to speak with your leshy familiar and other creatures like it. You can ask questions of and receive answers from plants and fungi. **Special**:: This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal). }} {{template #### Lesson {{label Feat 6}} {{taglist {{tag,keyword witch}} }} Your patron grants you a special lesson, revealing a hidden facet of its nature. Choose a patron theme other than one you already chose. You learn its associated hex. Increase the number of Focus Points in your pool by 1. **Special**:: You can select this feat multiple times. Each time, choose a different patron theme, learn its associated hex, and increase the number of Focus Points in your pool by 1. }} {{template #### Steady Spellcasting {{label Feat 6}} {{taglist {{tag,keyword witch}} }} Confident in your technique, you don’t easily lose your concentration when you Cast a Spell. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. If you succeed, your action isn’t disrupted. }} \page {{template #### Witch's Charge {{label Feat 6}} {{taglist {{tag,keyword detection}} {{tag,keyword divination}} {{tag,keyword witch}} }} You forge a magical link with another creature, granting you awareness of that creature's condition and creating a conduit for spellcasting. During your daily preparations, you can designate one willing creature as your charge. You are always aware of your charge's direction from you, its distance from you, and any conditions affecting it. In addition, if you have line of effect to your charge, you gain the following action. **Witch's Charge**:: {{pf,one}} **Effect** If the next action you use is to Cast a Spell that has a range, the spell uses your charge as its origin point. This action has the conjuration, concentrate, and metamagic traits. : These effects persist until your next daily preparations. **Special**:: This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal). }} : ###### 8th Level {{template #### Incredible Familiar {{label Feat 8}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: Enhanced Familiar ___ Your familiar is imbued with even more magic than other familiars. You can select a base of six familiar or master abilities each day, instead of four. }} {{template #### Rite of Substitution {{pf,one}} {{label Feat 8}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: a focus pool of at least 1 Focus Point ___ Your patron has taught you how to change your spells on the fly. You spend 1 Focus Point to replace one of your prepared witch spells with a different witch spell you know. The spell must be at least 1 level lower than the highest-level witch spell you can cast. }} {{template #### Witch's Bottle {{pf,three}} {{label Feat 8}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: a focus pool of at least 1 Focus Point ___ You spend 1 Focus Point brewing a special potion containing the power of one of your hexes that targets a creature. }} \column {{template A creature that consumes this potion is targeted by the hex, and has a -4 item penalty to its AC and saving throws against it. Any potion you create this way loses its power the next time you make your daily preparations. While the potion is in your possession, you can render it inert using a single action that has the concentrate trait. You can't regain the Focus Point you spent to create the potion until the potion is consumed or loses its magic. }} ###### 10th Level {{template #### Overwhelming Energy {{pf,one}} {{label Feat 10}} {{taglist {{tag,keyword manipulate}} {{tag,keyword metamagic}} {{tag,keyword witch}} }} You alter your spells to overcome resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target’s resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the wall created by *wall of fire*. A creature’s immunities are unaffected. }} {{template #### Quickened Casting {{pf,free}} {{label Feat 10}} {{taglist {{tag,keyword concentrate}} {{tag,keyword metamagic}} {{tag,keyword witch}} }} **Frequency**:: once per day ___ If your next action is to cast a witch cantrip or a witch spell that is at least 2 levels lower than the highest-level witch spell you can cast, reduce the number of actions to cast it by 1 (minimum 1 action). }} {{template #### Transfigure Familiar {{pf,two}} {{label Feat 10}} {{taglist {{tag,keyword concentrate}} {{tag,keyword polymorph}} {{tag,keyword transmutation}} {{tag,keyword witch}} }} **Prerequisites**:: a familiar, a focus pool of at least 1 Focus Point ___ You spend 1 Focus Point transforming your familiar, changing your selected familiar and master abilities to new ones. You can choose to keep any number of familiar and master abilities, and must keep abilities usable once per day if you've used them, while selecting abilities your familiar innately has as normal. }} \page {{template Through this transformation, you can permanently change your familiar into another creature of the same size. Your familiar remains a creature of the same type (for example, an animal familiar remains an animal) unless it is a specific familiar, in which case you can choose to change it into a different specific familiar available to you. }} {{template #### Witch's Communion {{label Feat 10}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: Witch's Charge ___ You can keep watch over multiple charges. Each day during your preparations, you can designate a number of charges equal to your Intelligence modifier instead of just one. }} ###### 12th Level {{template #### Familiar's Eyes {{pf,one}} {{label Feat 12}} {{taglist {{tag,keyword concentrate}} {{tag,keyword divination}} {{tag,keyword witch}} }} **Prerequisites**:: a familiar ___ You use your familiar's senses as easily as your own. You project your senses into your familiar. When you do, you lose all sensory information from your own body, but you can sense through your familiar's body until you Dismiss the effect. While projecting your senses in this way, you can converse telepathically with your familiar if it understands a language. **Special**:: This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal). }} {{template #### Hex Focus {{label Feat 12}} {{taglist {{tag,keyword witch}} }} Your patron's teachings have allowed you to achieve a deeper focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1. }} {{template #### Magic Sense {{label Feat 12}} {{taglist {{tag,keyword detection}} {{tag,keyword divination}} {{tag,keyword witch}} }} You have a literal sixth sense for ambient magic in your vicinity. You can sense the presence of magic auras as though you were always using a 1st-level *detect magic* spell. This detects magic in your field of vision only. }} \column {{template When you Seek, you gain the benefits of a 3rd-level *detect magic* spell on things you see (in addition to the normal benefits of Seeking). You can turn this sense off and on with a free action at the start or the end of your turn. **Special**:: This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal). }} {{template #### Superb Familiar {{label Feat 12}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: Incredible Familiar ___ Your familiar holds exceptional amounts of magic. You can select a base of eight familiar or master abilities each day, instead of six. }} ###### 14th Level {{template #### Cursed Name {{label Feat 14}} {{taglist {{tag,rare rare}} {{tag,keyword curse}} {{tag,keyword misfortune}} {{tag,keyword witch}} }} Your patron has shrouded your name in a curse of bad luck. A creature who speaks your name aloud must roll twice and use the worse result when it attempts a skill check, depending on its Will save. You can designate creatures to be immune to the effect, which can be specific creatures (such as a family's youngest daughter) or a broad designation (for example, the denizens of a certain village, or anyone who isn't from your home region), and you can Dismiss the effect on a creature whose location you know. Allies are always immune to the effect. **Critical Success**:: The target is unaffected, and is temporarily immune to the effect for 1 day. **Success**:: The effect lasts for 1 minute. **Failure**:: The effect lasts for 1 hour. **Critical Failure**:: The effect lasts for 1 day. }} {{template #### Reflect Spell {{label Feat 14}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: Counterspell ___ When you successfully use Counterspell to counteract a spell that affects targeted creatures or an area, you can turn that spell’s effect back on its caster. When reflected, the spell affects only the original caster, even if it’s an area spell or it would normally affect more than one creature. The original caster can attempt a save and use other defenses against the reflected spell as normal. }} \page ###### 16th Level {{template #### Bottled Spell {{label Feat 16}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: Witch's Bottle ___ You can bottle a spell for later use. The special potion you brew can contain the power of a witch spell you've prepared instead of a hex. The spell must target 1 creature, take 2 or fewer actions to cast, and be at least 1 level lower than the highest-level witch spell you can cast. You expend the spell slot when you brew the potion, as if you had cast it. }} {{template #### Effortless Concentration {{pf,free}} {{label Feat 16}} {{taglist {{tag,keyword witch}} }} **Trigger**:: Your turn begins. ___ You maintain a spell with hardly a thought. You immediately gain the effects of the Sustain a Spell action, allowing you to extend the duration of one of your active witch spells. }} {{template #### Legendary Familiar {{label Feat 16}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: Amazing Familiar ___ You have imbued your familiar with so much magic that it has become a powerful entity in its own right. You can select a base of ten familiar or master abilities each day, instead of eight. }} {{template #### Siphon Power {{pf,free}} {{label Feat 16}} {{taglist {{tag,keyword witch}} }} **Frequency**:: once per day **Requirements**:: You haven't acted yet on your turn. ___ You draw directly upon the reservoir of your patron's magic. During your turn, you can cast one spell you know from the spellcasting tradition determined by your patron theme without spending a spell slot to do so (or even having it prepared). The spell must be at least 1 level lower than the highest-level witch spell you can cast. **Special**:: This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal). }} \column ###### 18th Level {{template #### Hex Wellspring {{label Feat 18}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: Hex Focus ___ Focus flows from your patron each time you commune with them. You can recover 3 Focus Points when you Refocus instead of 1 if you have spent at least 3 Focus Points since the last time you Refocused. }} {{template #### Split Hex {{pf,one}} {{label Feat 18}} {{taglist {{tag,keyword concentrate}} {{tag,keyword metamagic}} {{tag,keyword witch}} }} You split a hex you cast to direct it at multiple targets. If the next action you use is to Cast a Spell to cast a hex with a single target, you can select a second target for that hex to affect. You can spend additional actions when you perform this action. For each additional action you spend, you can select an additional target for your hex to affect. }} ###### 20th Level {{template #### Demon's Hair {{label Feat 20}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword metamagic}} {{tag,keyword witch}} }} **Prerequisites**:: Living Hair ___ Your hair constantly wriggles and writhes. You are permanently quickened, and you can use the extra action only to perform an action using your hair. Your hair aids the delivery of your offensive hexes. If you use your hair to attempt to Disarm, Grapple, Shove, or Trip a creature, succeed on the Athletics check, and your next action is to Cast a Spell to cast a hex targeting the creature, the creature gains a -2 circumstance penalty to its saving throw against the hex. If you critically succeed, the circumstance penalty increases to -4. }} {{template #### Eldritch Conduit {{pf,one}} {{label Feat 20}} {{taglist {{tag,keyword concentrate}} {{tag,keyword manipulate}} {{tag,keyword metamagic}} {{tag,keyword witch}} }} **Frequency**:: Once per minute ___ You draw seemingly boundless reserves of magic from your patron. If your next action is to Cast a Spell of 5th level or lower that has no duration, you don’t expend the prepared spell as you cast it. }} \page {{template #### Hex Master {{label Feat 20}} {{taglist {{tag,keyword witch}} }} You embody the link to your patron so completely that you can cast your hexes in rapid succession. You are no longer limited to casting only a single hex each turn. In addition, you are permanently quickened, and you can use the extra action only to Cast a Spell to cast a hex. }} {{template #### Metamagic Mastery {{label Feat 20}} {{taglist {{tag,keyword witch}} }} Altering your spells doesn’t take any longer than casting them normally. You can use metamagic single actions as free actions. }} {{template #### Patron's Truth {{label Feat 20}} {{taglist {{tag,keyword witch}} }} **Prerequisites**:: Patron's Gift ___ You have mastered the greatest secrets of your patron's magic and learned a fundamental truth about your patron, even if their identity still remains a mystery. You gain an additional 10th-level spell slot. }} {{template #### Witch's Call {{label Feat 20}} {{taglist {{tag,rare rare}} {{tag,keyword detection}} {{tag,keyword divination}} {{tag,keyword scrying}} {{tag,keyword witch}} }} You have mirrored your patron's ability to bestow magic upon others. A creature can perform a three-action activity to call your attention to it regardless of distance, even across planes. This activity has the concentrate trait and involves speaking your name aloud. When this activity is completed, you learn a private name (but not the true name) and the exact location of the creature at the time they performed it, and can heed its call as a reaction, which has the concentrate trait. Should you heed a creature's call, you are always aware of its exact location, and can always see it and the area around it as if using a *clairvoyance* spell just in front of the creature. Your spells that target 1 creature have an unlimited range when targeting the creature, and can target it regardless of line of effect or line of sight, even across planes. This effect lasts until you Dismiss it, and while it lasts, you are made unaware of any other creature calling your attention, and thus unable to heed its call. }} \column {{template #### Witch's Hut {{label Feat 20}} {{taglist {{tag,keyword witch}} }} **Prerequisites** an object familiar ___ You have made your home in an extradimensional demiplane within your familiar, and are able to transform your familiar into an animated structure. By spending three actions issuing a mental command, which has the concentrate trait, you can transform your object familiar, changing its size to Huge or back to Tiny. When you change your familiar's size to Huge, you can also change its appearance to that of a hut, a small house, a covered wagon, a tent, or any similar construction. Your familiar reverts to its normal appearance when its size changes back to Tiny. The demiplane inside your familiar can be accessed via any of its entrances, and its size can be as large as a 100-foot cube, or as small as a 10-foot cube. The demiplane can have any configuration, so long as it can be entered safely, and exited safely by creatures within. The demiplane can also have any contents you like, including enough food to feed 150 people for a day, though the objects within are nonmagical, have no value, and disappear when taken out of the space. You can change the configuration and contents of the demiplane when you make your daily preparations, which allows you to restock on objects and food. Any creature within the demiplane is harmlessly moved around to a location of your choice as it reconfigures itself. Your familiar can harmlessly animate any part of the demiplane, including flames, objects, or shadows, and can even form a face or a facsimile of an animal, plant, or other Tiny creature, all of which it uses to communicate with creatures within. If your familiar has the speech ability, it can also speak inside the demiplane, whether through the parts of the demiplane it animates or as a disembodied voice. You can command your familiar to animate the demiplane to clean objects and surfaces, cook, decorate objects and surfaces, or perform similar basic tasks, and if your familiar has the speech ability, you can command it to speak in your voice. Your familiar can also use its senses across the entire demiplane, and can Seek inside it at your command. }} \page {{template While inside the demiplane, when you cast a *plane shift* or *teleport* spell, or use any similar effect that would move you across large distances, you can target your familiar instead, causing it to move in your place. While the entrances to the demiplane are closed, effects from outside the demiplane fail to penetrate it, and vice versa, except for *plane shift*, which can be used to enter the demiplane. You can, however, use scrying magic and similar effects to observe the outside without needing them to be capable of crossing planes. While your familiar's size is Huge, it gains a Speed of 60 feet as it grows up to four legs, which can perform actions requiring hands or limbs with similar manual dexterity, though it can't use its other Speeds. Your familiar also gains the following actions, which it can be commanded to use: **Fling**:: {{pf,one}} **Effect** The familiar flings a creature or object grabbed by it into its demiplane through one of its entrances, causing the creature to no longer be grabbed. If the target is too big to fit through the entrance, this action fails, though the creature is still no longer grabbed. **Hide**:: {{pf,one}} **Effect** The familiar appears to be a normal, mundane object of its type. This is a 10th-level illusion effect. **Lock**:: {{pf,one}} **Effect** Each entrance to the familiar's demiplane is sealed with a *lock* spell. **Stomp**:: {{pf,one}} **Effect** The familiar makes a Strike against a target within its reach using one of its legs, using your spell attack moodifier. On a success, the target takes bludgeoning, piercing, or slashing damage (as appropriate for the object's leg) equal to 4d8 plus your spellcasting ability modifier, and on a critical success, it takes double damage. }} ## Multiclass Witch Characters The witch archetype grants versatile prepared spells, perfect for characters looking to add some extra utility. ##### Key Changes The following witch archetype feats have been added or changed. **Witch Dedication**:: No longer grants a familiar, instead grants four cantrips of your patron's spellcasting tradition from the previous two, and the ability to prepare two cantrips from the previous one. **Basic Witchcraft**:: No longer changes your familiar's number of abilities. \column **Patron Hex**:: A new 4th-level feat, allows you to gain your patron's hex. {{template #### Witch Dedication {{label Feat 2}} {{taglist {{tag,keyword archetype}} {{tag,keyword dedication}} {{tag,keyword multiclass}} }} **Prerequisites** Intelligence +2 ___ You cast spells like a witch. Choose a patron theme; you gain four common cantrips of your choice from your chosen patron theme's tradition, but aside from the tradition, you don't gain any other effects the patron theme would usually grant. You gain the Cast a Spell activity. You can prepare two cantrips each day from your patron theme's tradition. You're trained in spell attack rolls and spell DCs from your patron theme's tradition. Your key spellcasting ability for witch archetype spells is Intelligence, and they are witch spells of your patron theme's tradition. You become trained in the skill associated with the patron theme's tradition; if you were already trained in it, you instead become trained in a skill of your choice. }} {{taglist #### Basic Witch Spellcasting {{label Feat 4}} {{taglist {{tag,keyword archetype}} }} **Prerequisites**:: Witch Dedication ___ You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the witch archetype, you gain two common spells of that level. }} {{template #### Basic Witchcraft {{label Feat 4}} {{taglist {{tag,keyword archetype}} }} **Prerequisites**:: Witch Dedication ___ You gain a 1st- or 2nd-level witch feat of your choice. }} {{template #### Advanced Witchcraft {{label Feat 6}} {{taglist {{tag,keyword archetype}} }} **Prerequisites**:: Basic Witchcraft ___ You gain one witch feat. For the purpose of meeting its prerequisites, your witch level is equal to half your character level. **Special**:: You can select this feat more than once. Each time you select it, you gain another witch feat. }} {{template #### Patron's Breadth {{label Feat 8}} {{taglist {{tag,keyword archetype}} }} **Prerequisites**:: Basic Witch Spellcasting ___ You can cast more spells each day. Increase the spell slots you gain from witch archetype feats by 1 for each spell level other than your two highest witch spell slots. }} \page {{template #### Expert Witch Spellcasting {{label Feat 12}} {{taglist {{tag,keyword archetype}} }} **Prerequisites**:: Basic Witch Spellcasting; master in the skill associated with your patron's tradition ___ You gain the expert spellcasting benefits. }} {{template #### Patron Hex {{label Feat 12}} {{taglist {{tag,keyword archetype}} }} **Prerequisites**:: Witch Dedication ___ You gain your patron theme's hex. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by communing with your patron. }} {{template #### Master Witch Spellcasting {{label Feat 18}} {{taglist {{tag,keyword archetype}} }} **Prerequisites**:: Expert Witch Spellcasting; legendary in the skill associated with your patron's tradition ___ You gain the master spellcasting benefits. }} ## Hexes Witches can gain the following hexes. ##### Key Changes All hexes have been drastically changed along the following structure: **Curse**:: A harmful hex has the curse trait, and can last between a round and an unlimited duration depending on the target's saving throw. **Focus Spell**:: A hex is a focus spell that requires a Focus Point to cast, and there are no hex cantrips. **Persistent Metamagic**:: A hex adds to or changes the effects of a witch's spells aimed at the target, and does not create effects on its own. **Saving Throw**:: A harmful hex has its target make a saving throw to resist its effects. **Single Action**:: A hex requires one action to cast. **Single Target**:: A hex targets a single creature. {{template #### Blood Ward {{label Focus 1}} {{taglist {{tag,keyword uncommon}} {{tag,keyword abjuration}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Duration**:: 1 minute ___ You consolidate warding energies around the target. When you Cast a beneficial Spell that affects the target, the target gains a +3 status bonus to its AC and saving throws for 1 round. }} \column {{template #### Buzzing Bites {{label Focus 1}} {{taglist {{tag,rare rare}} {{tag,keyword conjuration}} {{tag,keyword curse}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Saving Throw**:: Fortitude; **Duration** varies ___ You conjure buzzing and crawling insects to climb onto your foe and nauseate it. Each time you successfully damage the target with a spell, the target is sickened 1. **Critical Success**:: The target is unaffected. **Success**:: The spell lasts for 1 round. **Failure**:: The spell lasts for 1 minute. **Critical Failure**:: The spell has an unlimited duration. }} {{template #### Cackle {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword enchantment}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} verbal; **Range** 30 feet; **Targets** 1 creature **Duration**:: 1 minute ___ With a burst of laughter, you cause your magical effects on the target to reverberate. When you Cast a Spell that targets only the target, you can Sustain the Spell as a free action once on each of your subsequent turns. }} {{template #### Clinging Ice {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword conjuration}} {{tag,keyword curse}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Saving Throw**:: Reflex; **Duration** varies ___ Freezing sleet and heavy snowfall collect around the target. Each time you successfully deal cold damage to the target with a spell, the target is stunned 1. **Critical Success**:: The target is unaffected. **Success**:: The spell lasts for 1 round. **Failure**:: The spell lasts for 1 minute. **Critical Failure**:: The spell has an unlimited duration. }} {{template #### Crystal Barrier {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword conjuration}} {{tag,keyword curse}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Saving Throw**:: Fortitude; **Duration** varies ___ Crystalline structures erupt from the target to impede its harmful actions. When you Cast a Spell that deals damage and the spell successfully damages the target, designate a creature you wish to protect, which can be yourself. If the creature isn't you, you must have line of sight to the creature to designate it. }} \page {{template Crystal springs from the target to give the protected creature greater cover against the target until the start of your next turn. The crystal has AC 10, Hardness 2, and 4 Hit Points, is always within the target's reach, and crumbles at the start of your next turn or when destroyed, ending the cover it provides. **Critical Success**:: The target is unaffected. **Success**:: The spell lasts for 1 round. **Failure**:: The spell lasts for 1 minute. **Critical Failure**:: The spell has an unlimited duration. ___ **Heightened (+1)**:: Increase the crystal's Hardness by 2 and its Hit Points by 4. }} {{template #### Curse of Death {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword curse}} {{tag,keyword death}} {{tag,keyword hex}} {{tag,keyword necromancy}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} verbal; **Range** 30 feet; **Targets** 1 creature **Saving Throw**:: Fortitude; **Duration** varies ___ Your malevolent curse spells death for your foe. When you Cast a Spell that deals damage, the spell gains the death trait against the target, and if it successfully damages the target, the target is drained 1. If the target is already drained, increase the condition's value by 1 instead. **Critical Success**:: The target is unaffected. **Success**:: The spell lasts for 1 round. **Failure**:: The spell lasts for 1 minute. **Critical Failure**:: The spell has an unlimited duration. }} {{template #### Deceiver's Cloak {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword hex}} {{tag,keyword illusion}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Duration**:: 1 minute ___ You wrap the target in a cloak of illusion. When you Cast a beneficial Spell that affects the target, the target gains a +3 status bonus to its Deception, Intimidation, and Stealth checks for 1 round, during which time its ability to register on the senses of a creature trying to Seek it are dulled: against the target, a precise sense becomes imprecise, and an imprecise sense becomes vague. A vague sense is unaffected. }} \column {{template #### Discern Secrets {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword divination}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Duration**:: 1 minute ___ You temporarily enhance the target's ability to uncover secrets. When you Cast a beneficial Spell that affects the target, the target gains a +3 status bonus to its Perception checks and checks to Recall Knowledge for 1 round, during which time its senses are sharpened: a vague sense becomes imprecise, and an imprecise sense becomes precise. A precise sense is unaffected. }} {{template #### Eldritch Nails {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword curse}} {{tag,keyword hex}} {{tag,keyword morph}} {{tag,keyword transmutation}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Saving Throws**:: Fortitude; **Duration** varies ___ The target's flesh becomes supple and tender as your nails become supernaturally long and sharp in its vicinity. When you Cast a Spell with a somatic component that damages the target and the target is within your reach, the spell deals an additional 1d6 slashing damage to the target. **Critical Success**:: The target is unaffected. **Success**:: The spell lasts for 1 round. **Failure**:: The spell lasts for 1 minute. **Critical Failure**:: The spell has an unlimited duration. ___ **Heightened (+1)**:: Increase the additional damage by 1d6. }} {{template #### Elemental Betrayal {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword curse}} {{tag,keyword evocation}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} verbal; **Range** 30 feet; **Targets** 1 creature **Saving Throw**:: Fortitude; **Duration** varies ___ You call upon the elements to undermine your foe. Each time you successfully damage the target with a spell that has the air, earth, fire, or water trait, the target takes an additional 2 damage of one damage type dealt by the spell. **Critical Success**:: The target is unaffected. **Success**:: The spell lasts for 1 round. **Failure**:: The spell lasts for 1 minute. **Critical Failure**:: The spell has an unlimited duration. ___ **Heightened (+1)**:: Increase the additional damage by 2. }} \page {{template #### Entropic Cascade {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword curse}} {{tag,keyword evocation}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Saving Throw**:: Fortitude; **Duration** varies ___ The target is wrapped in entropic energies, unravelling from even the most minor harm. When you Cast a Spell that damages the target, it takes 1 persistent damage of one damage type dealt by the spell. This has no effect if the spell already deals persistent damage of that type. **Critical Success**:: The target is unaffected. **Success**:: The spell lasts for 1 round. **Failure**:: The spell lasts for 1 minute. **Critical Failure**:: The spell has an unlimited duration. ___ **Heightened (+1)**:: Increase the persistent damage by 1. }} {{template #### Evil Eye {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword curse}} {{tag,keyword emotion}} {{tag,keyword enchantment}} {{tag,keyword fear}} {{tag,keyword hex}} {{tag,keyword mental}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Saving Throw**:: Will; **Duration** varies ___ Your fix your eye on the target, imposing a malevolent hex. Each time you successfully deal mental damage to the target with a spell, the target is frightened 2. **Critical Success**:: The target is unaffected. **Success**:: The spell lasts for 1 round. **Failure**:: The spell lasts for 1 minute. **Critical Failure**:: The spell has an unlimited duration. }} {{template #### Iron Form {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword abjuration}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 willing creature **Duration**:: 1 minute ___ The target is infused with the resilience of metal. When you Cast a beneficial Spell that affects the target, the target gains resistance 1 to to all damage until the start of your next turn. ___ **Heighthened (+1)**:: Increase the resistance by 1. }} \column {{template #### Life Boost {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword healing}} {{tag,keyword hex}} {{tag,keyword necromancy}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Duration**:: 1 minute ___ You temporarily bolster the target's vitality and your own. When you Cast a beneficial Spell that affects you or the target, you both regain Hit Points equal to double the spell's level. }} {{template #### Magic Number {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword divination}} {{tag,keyword fortune}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} verbal; **Range** 30 feet; **Targets** 1 creature **Duration**:: 1 minute ___ You bind the target's luck to a number. When you Cast a beneficial Spell that affects the target, the target can alter one of its attack rolls, skill checks, or saving throws before the start of your next turn, subtracting its d20 roll from 21 and using the new result. }} {{template #### Malicious Shadow {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword evocation}} {{tag,keyword hex}} {{tag,keyword scrying}} {{tag,keyword shadow}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Duration**:: 1 minute ___ You twist the target's shadow to resemble your own. When you Cast a Spell, you can choose the spell to originate from the target's space through its shadow. If you do so, the spell gains the shadow trait, and a target in dim light takes a -2 circumstance penalty to its AC and saving throws against the spell. Additionally, if you choose to have your spell originate from the target's shadow, you can see, hear, and smell through the shadow until the start of your next turn, as if using your normal senses. }} {{template #### Needle of Vengeance {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword curse}} {{tag,keyword enchantment}} {{tag,keyword hex}} {{tag,keyword mental}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Saving Throw**:: Will; **Duration** varies ___ A long, jagged needle jabs into your foe's psyche whenever it tries to attack a specifically forbidden creature. When you Cast a Spell that deals damage and the spell successfully damages the target, name yourself or one of your allies. }} \page {{template The target takes 1d6 mental damage any time it uses a hostile action against the named creature until the start of your next turn. **Critical Success**:: The target is unaffected. **Success**:: The spell lasts for 1 round. **Failure**:: The spell lasts for 1 minute. **Critical Failure**:: The spell has an unlimited duration. ___ **Heightened (+1):**:: Increase the damage by 1d6. }} {{template #### Nudge Fate {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword divination}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} verbal; **Range** 30 feet; **Targets** 1 creature **Duration**:: 1 minute ___ You read into the future and give fate a push to favor the target. When you Cast a beneficial Spell that affects the target, the target gains a +3 status bonus for 1 round, which it can apply to a single attack roll, skill check, or saving throw of its choice. }} {{template #### Over the Coals {{label Focus 1}} {{taglist {{tag,rare rare}} {{tag,keyword auditory}} {{tag,keyword curse}} {{tag,keyword linguistic}} {{tag,keyword mental}} {{tag,keyword necromancy}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} verbal; **Range** 30 feet; **Targets** 1 creature; **Saving Throw** Will; **Duration** varies ___ You compel your foe to obey you or pay with its life. When you Cast a Spell with a verbal component that targets only the target, you can make a demand to the target as you Cast the Spell which would take it no more than one action to fulfil. The demand can't be obviously self-destructive, or this spell fails. If the target is able to comply, but doesn't comply by the end of its next turn, it takes 1d6 negative damage. **Critical Success**:: The target is unaffected. **Success**:: The spell lasts for 1 round. **Failure**:: The spell lasts for 1 minute. **Critical Failure**:: The spell has an unlimited duration. ___ **Heightened (+1)**:: Increase the damage by 1d6. }} {{template #### Pact Broker {{label Focus 1}} {{taglist {{tag,rare rare}} {{tag,keyword enchantment}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} verbal; **Range** 30 feet; **Targets** 1 creature ::**Duration** 1 minute ___ You enhance the target's ability to broker peaceful agreements. }} \column {{template When you Cast a beneficial Spell that affects the target, the target gains a +4 status bonus for 1 round to its Diplomacy checks, AC, and saving throws against creatures it hasn't recently tried to harm. }} {{template #### Restorative Moments {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword hex}} {{tag,keyword transmutation}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} verbal; **Range** 30 feet; **Targets** 1 creature **Duration**:: 1 minute ___ The target rapidly advances through its current life cycle. When you Cast a beneficial Spell that affects the target, the target can have a round of apparent time instantly occur for it. No one, including the target, can act during this time, but effects on the target run their course, including beneficial effects, negative effects, afflictions, conditions, and persistent damage. Roll saving throws, flat checks, damage, and any other rolls for those effects normally as if the time had passed. }} {{template #### Return the Favor {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword hex}} {{tag,keyword necromancy}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} verbal; **Range** 30 feet; **Targets** 1 creature **Duration**:: 1 minute ___ You tie your essence to the target's, promising favors whose benefits you'll also reap. When you Cast a Spell that affects the target, but not yourself, the spell affects you in the same way as the target. For example, if the spell were to restore Hit Points, you would regain the same number of hit points as the target. }} {{template #### Shroud of Night {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword curse}} {{tag,keyword darkness}} {{tag,keyword evocation}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Saving Throw**:: Will; **Duration** varies ___ You blanket your foe's eyes in the darkness of night. Each time you successfully damage the target with a spell that lacks the light trait, other creatures are concealed to the target for 1 round. **Critical Success**:: The target is unaffected. **Success**:: The spell lasts for 1 round. **Failure**:: The spell lasts for 1 minute. **Critical Failure**:: The spell has an unlimited duration. }} \page {{template #### Spatial Anchor {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword conjuration}} {{tag,keyword hex}} {{tag,keyword teleportation}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Duration**:: 1 minute ___ Space warps around the target as the distance between you and it becomes fixed. When you Cast a Spell that targets only the target, you can teleport to a location up to 30 feet away from the target before applying any effects of the spell. The spell gains an unlimited range when you teleport, though you must arrive in a location that would allow you to deliver the spell to the target without this spell's aid. This spell has no effect while you do not know the target's location. }} {{template #### Spirit Object {{label Focus 1}} {{taglist {{tag,rare rare}} {{tag,keyword hex}} {{tag,keyword transmutation}} {{tag,keyword witch}} }} {{indented **Cast** {{pf,one}} verbal; **Range** 30 feet; **Targets** 1 unattended object of 1 Bulk; **Duration** 1 minute }} ___ You briefly bring an object to life. When you Cast a beneficial Spell, you can target the object as if it were a creature, and if the spell affects the object, it becomes animated: its AC equals your spell DC for 1 round if yours is higher, it gains a means of locomotion (such as sprouting chicken legs), and can Stride up to 25 feet to a space you decide at your command. You can also have the object attack a creature adjacent to its space: if you do so, make a spell attack roll against the creature. On a success, the target takes bludgeoning, piercing, or slashing damage (as appropriate for the object) equal to 1d6 plus your spellcasting ability modifier, and on a critical success, it takes double damage. ___ **Heightened (+1)**:: Increase the maximum Bulk of the target by 1 and the damage by 1d6. }} {{template #### Stoke the Heart {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword emotion}} {{tag,keyword enchantment}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} verbal; **Range** 30 feet; **Targets** 1 creature **Duration**:: 1 minute ___ Intense fervor fills the target, empowering its blows. When you Cast a beneficial Spell that affects the target, the target gains a +3 status bonus to its attack rolls for 1 round. }} \column {{template #### Stumbling Curse {{label Focus 1}} {{taglist {{tag,rare rare}} {{tag,keyword curse}} {{tag,keyword hex}} {{tag,keyword transmutation}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Saving Throw**:: Reflex; **Duration** varies ___ You send the target careening on a haphazard trajectory. Each time you successfully damage the target with a spell, you control the first 5 feet of movement each time the target Strides until the start of your next turn (this is forced movement). This has no effect on a creature with only 5 feet of movement. **Critical Success**:: The target is unaffected. **Success**:: The spell lasts for 1 round. **Failure**:: The spell lasts for 1 minute. **Critical Failure**:: The spell has an unlimited duration. }} {{template #### Wilding Word {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword curse}} {{tag,keyword enchantment}} {{tag,keyword hex}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} verbal; **Range** 30 feet; **Targets** 1 creature **Saving Throw**:: Will; **Duration** varies ___ You exhort the target to revert to its base instincts. Each time you successfully damage the target with a spell, the target is confused for 1 round. This confusion ends after after the target Strikes or casts an offensive cantrip. **Critical Success**:: The target is unaffected. **Success**:: The spell lasts for 1 round. **Failure**:: The spell lasts for 1 minute. **Critical Failure**:: The spell has an unlimited duration. }} {{template #### Veil of Dreams {{label Focus 1}} {{taglist {{tag,uncommon uncommon}} {{tag,keyword curse}} {{tag,keyword enchantment}} {{tag,keyword hex}} {{tag,keyword mental}} {{tag,keyword witch}} }} **Cast**:: {{pf,one}} somatic; **Range** 30 feet; **Targets** 1 creature **Saving Throw**:: Will; **Duration** varies ___ You plague the target with distracting daydreams. Each time you successfully damage the target with a spell, the target is stupefied 3 for 1 round. **Critical Success**:: The target is unaffected. **Success**:: The spell lasts for 1 round. **Failure**:: The spell lasts for 1 minute. **Critical Failure**:: The spell has an unlimited duration. }}