```metadata title: Barbarian | Path of the Primeval description: A companion-oriented subclass for Dungeons & Dragons 5th Edition' Barbarian! tags: - barbarian - subclass - companion systems: - 5e renderer: V3 theme: 5ePHB ``` ```css /* FONT IMPORTS ____________________________________________________ */ /* _________________________________________________________________ */ @import url('https://rawcdn.githack.com/Kaiburr-kath-hound/HomebreweryStyles/be88dc909ce74e765dc546aed91b1499fa5d6e7b/FrostmaidenFonts.css'); @import url('https://rawcdn.githack.com/Kaiburr-kath-hound/HomebreweryStyles/6ade797a215521264f7a7aca9355489333d9caba/EberronFonts.css'); @import url('https://rawcdn.githack.com/Kaiburr-kath-hound/HomebreweryStyles/55680bfb99118ed7a9e708ccb20547828bea41ed/3.5PlayersHandbook.css'); .page { font-size: 12.px; } /* GENERAL CODE ____________________________________________________ */ /* _________________________________________________________________ */ /* PAGE TEXTURE */ .page { background-image : url(https://cdn.discordapp.com/attachments/1058496784999133275/1153347304955322409/PrimevalBackground.jpg); 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z-index : -3; background : radial-gradient( closest-side at 60px 340px, var(--color1), transparent), radial-gradient( closest-side at 300px 290px, var(--color2) 40%, var(--background) 100%); --color1 : #000; --color2 : #637750; --background : #303e23; mix-blend-mode : multiply; opacity : 80%; } /* BACK COVER CODE__________________________________________________ */ /* _________________________________________________________________ */ ``` {{chapter,intro # {{font-family:Kaiburr,color:#883746 Path {{font-size:20px of the}} Primeval}} }} The primordial fury of **barbarians** who walk the Path of the Primeval allows them to tap into a deep-rooted connection they have with the wilds from which they hail, their rage beckoning ancient beasts to their side in battle. The cultures in which they were raised teach them to foster their connection with the wilderness, and to draw on it for aid in times of need. They might hail from a tribe with close ties to a druidic circle, have directly descended from one, have received the ability as a gift from a Fey, or somehow came in possession of an artifact that allows you to call these beasts to your aid. ##### Subclass Features | Level | Feature | |:------------------|:-----------------------------------| | 3 | Wildspeech, Primeval Companion | | 6 | Primal Strikes | | 10 | Fury of the Wilds | | 14 | Primeval Physique | #### {{font-family:Pterra,color:#883746 Wildspeech}} *3rd-level Path of the Primeval feature*
When you choose this path at 3rd level, your rage unlocks a subconscious, {{width:20px}} primordial connection with nature. While raging, you {{width:20px}}are under the effects {{width:15px}}of
the **Speak with Animals** {{width:20px}}spell. \column #### {{font-family:Pterra,color:#883746 Primeval Companion}} *3rd-level Path of the Primeval feature*
When you enter your rage, your bloodlust summons a Primeval Beast. It appears in an unoccupied space of your choice within 30 feet of you, or directly underneath you. The beast is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Primeval Beast stat block, which uses your proficiency bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the beast acts during your turn. It can move and use its reaction on its own, but the only action it takes is the **Dodge** action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can also sacrifice one of your attacks when you take the **Attack** action to command the beast to take the **Attack** action. If you are incapacitated, the beast can take any action of its choice, not just **Dodge**. The beast remains until it is reduced to 0 hit points, until you end your rage, or until you die. Anything the beast was wear- {{width:20px}}ing or carrying is left behind when the beast {{width:70px}}vanishes. Damage dealt to or by {{width:20px}}the {{width:80px}}Primeval Beast counts towards {{width:80px}}sustaining your rage, and its attacks
{{width:70px}}benefit from your Rage Damage. {{width:50px}}You may immediately command your
{{width:50px}}Primeval Beast when you enter your rage. {{watercolor10,top:000px,right:-200px,width:1330px,opacity:20%}} {{watercolor11,top:000px,right:-200px,width:1330px,opacity:10%}} ![barbarian](https://cdn.discordapp.com/attachments/1058496784999133275/1153349424290996244/BarbarianNinoIs.png) {position:absolute,bottom:0px,left:0px,width:100%} {{imageMaskEdge1,--offset:20%,--rotation:14 ![](https://cdn.discordapp.com/attachments/1058496784999133275/1153348368723083376/nino-is-krombur-primal-warlord.jpg){width:100%} }} ![banner](https://cdn.discordapp.com/attachments/1058496784999133275/1112011221529538670/TGQBanner.png) {position:absolute,bottom:20px,left:0px,width:380px,z-index:3} \page {{monster,frame ## Primeval Beast *Large beast* ___ **Armor Class** :: 14 + PB (natural armor) **Hit Points** :: 5 + five times your barbarian level (the beast has a number of Hit Dice [d10s] equal to your barbarian level) **Speed** :: 30ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |16 (+3)|12 (+1)|15 (+2)|3 (-4)|14 (+2)|10 (+0)| ___ **Saving Throws** Str +3 plus PB, Con +2 plus PB **Senses** :: darkvision 60 ft., passive Perception 12 **Challenge -- Proficiency Bonus (PB)** :: Equals your bonus ___ ***Stand Together.*** While you are within 15 ft. of the Primeval Beast, it gains a +1 bonus to its Armor Class. : ***Overpower.*** The first time the Primeval Beast hits a creature with an attack on its turn, it may force the target to make a Constitution saving throw. On a fail, it suffers an effect dependant on the attack made:
**Bite:** The target must make a Constitution saving throw or suffer a penalty to its AC equal to your Rage Damage, lasting until the end of your next turn. This effect does not stack.
**Tail:** The target must make a Constitution saving throw or suffer a penalty to its attack- and damage rolls equal to your Rage Damage. This effect lasts until the start of your next turn. : The DC for these saving throws equals 8 + your Proficiency Bonus + your Strength score. ### Actions ***Bite.*** *Melee Weapon Attack:* your STR + PB to hit, reach 5ft., one target. *Hit* 1d10 + Rage Damage + PB piercing damage. : ***Tail.*** *Melee Weapon Attack:* your STR + PB to hit, reach 10ft., one target. *Hit* 1d8 + Rage Damage + PB bludgeoning damage. }} #### {{font-family:Pterra,color:#883746 Primal Bond}} *6th-level Path of the Primeval feature*
At 6th level, the bond with your Primeval Beast grows stronger, bolstering its strikes. As a result, your Primeval Beast gains the following benefits: * **Improved Strikes**. Your Primeval Beast's weapon attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. * **Primeval Recklessness**. The Primeval Beast may now also benefit from Reckless Attack. * **Untamed Retaliation.** When you or the Primeval Beast is hit by an attack, the other may use their reaction to move up to half their total movement speed and make a melee weapon attack in retaliation. Once you have used this feature, you must wait until the end of your next turn to do so again. #### {{font-family:Pterra,color:#883746 Fury of the Wilds}} *10th-level Path of the Primeval feature*
Beginning at 10th level, the brutality of your strikes extend through to your Primeval Beast. Your Primeval Beast gains the following benefits: * **Primal Critical.** A critical hit made by your Primeval Beast also benefits from the effects of Brutal Critical. * **Unrelenting Fury.** when you command your Primeval Beast to take the Attack action, the beast can make two attacks. ___ Additionally, weapon attacks made by you and your Primeval Beast score a critical hit on a roll of 19 or 20. #### {{font-family:Pterra,color:#883746 Primeval Physique}} *14th-level Path of the Primeval feature*
At 14th level, your Primeval Beast becomes your rage manifest to its true capacity. As a result, you and your Primeval Beast gain the following benefits: * **Ancient Beast.** The Primeval Beast grows to Huge size. * **Primal Hunger.** When you or the Primeval Beast scores a critical hit, the Primeval Beast gains temporary hit points equal to your Barbarian level. * **Primal Wrath.** Your Primeval Beast's **Bite** deals an additional 1d10 magical piercing damage, and its **Tail** deals an additional 1d8 magical bludgeoning damage. {{credits # {{font-family:Kaiburr,color:#883746 Credits}} : **Template Designer:** [u/Kaiburr_Kath-Hound](https://www.reddit.com/user/Kaiburr_Kath-Hound/) **Artwork:** [Nino Is.](https://isnino.artstation.com/) **Homebrewing Tool:** [The Homebrewery](https://homebrewery.naturalcrit.com/) ## {{font-family:Kaiburr,color:#883746 Legal}} The contents of this document is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. : Created by The Goosequill. You can find this, and more new 5e content, at [https://www.reddit.com/user/TheGooseQuill](https://www.reddit.com/user/TheGooseQuill) }} ![logo](https://cdn.discordapp.com/attachments/1058496784999133275/1127022498257584128/TGQLogoRound.png) {position:absolute,bottom:30px,right:180px,width:100px} {{watercolor11,top:-130px,left:-10px,width:500px,opacity:30%,transform:scaleY(0.9)}} {{watercolor2,top:-300px,right:-300px,width:1330px,opacity:20%}} {{watercolor7,top:600px,left:400px,width:500px,opacity:30%}}