```metadata title: Gro-Goroth description: '' tags: [] systems: [] renderer: V3 theme: 5ePHB ``` :::::::::::::::::::::::::::::::::::::::::::::::: ![background image](https://fearandhunger.wiki.gg/images/5/5a/Void_background2.png){position:absolute,bottom:0,right:0,height:1000%} ![homebrew mug](https://fearandhunger.wiki.gg/images/1/16/Traces_of_Gro-goroth.png) {position:absolute,top:-10px,right:210px,width:420px} {{monster,frame,wide ## Gro-Goroth, Traces of *Gargantuan Aberration, Neutral* ___ **Armor Class** :: 20 (Natural Armor) **Hit Points** :: 313 (19d20+114) **Speed** :: 80ft., 80 ft. Fly (Hover) ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |30 (+10)|10 (+0)|23 (+6)|27 (+8)|25 (+7)|27 (+8)| ___ **Saves** :: Dex +7, Con +13, Wis +14, Cha +15 **Skills** :: Perception +14 **Damage resistances** :: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Fire, Necrotic, Cold **Condition Immunities** :: Blindness, Charmed, Frightened, Incapacitated, Exhaustion, unconcious **Senses** :: truesight 120 ft., darkvision 120 ft., passive Perception 24 **Languages** :: all, telepathy 120 ft. **Challenge** :: 26 (90,000 XP) ___ ***Legendary Resistance (3/Day).*** If Gro-Goroth fails a saving throw, he can choose to succeed instead. : ***Magic Resistance.*** Gro-Goroth has advantage on saving throws against spells and other magical effects. : ***Magic Weapons.*** Gro-Goroth's weapon attacks are magical. : ***Embodiment of the end.*** Gro-goroth bypasses all damage resistances and immunities, except for those agaisnt bludgeoning, piercing, and slashing damage. additionally Gro-Goroth deals double damage to objects and structures. : ***Overwhelming presence.*** When a creature starts its turn within 120 ft. of Gro-Goroth it must succeed on a DC 23 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Gro-Goroth’s Overwhelming Presence for the next 24 hours. : ***Spellcasting.*** Gro-Goroth's spellcasting ability is Charisma (+ 15, spell save DC 23). Gro-Goroth can innately cast the following spells, requiring no material components: * At will: burning hands (9d6), hurting (13d6) * 3/Day each: Black orb (8d12), Black smog (4d8), * 1/day each: Power word kill, Flame strike, disintegrate, firestorm ### Actions ***Multiattack.*** Gro-Goroth attacks twice with claw of a god, and sprays molten magma twice : ***Claw of a God.*** *Melee Weapon Attack:* +17 to hit, reach 20ft., one target. *Hit* 36 (4d12 + 10) slashing damage, The creature must make a DC 20 Constitution saving throw or suffer an arm injury. If the creature fails the saving throw by 5 or more, the arm is removed. : ***Molten magma.*** *Ranged spell attack* +15 to hit, range 30/120ft., one target. *Hit* 26 (4d12) fire damage. The target is ignited and takes 5 (1d10) fire damage at the start of each of its turns. The creature remains ignited until they or another creature within 5 ft. of them uses their action to exstinguish the flames, or until the creature is doused with water. : ### Legendary Actions (3 Actions) ***Whispers of Gro-Goroth (Concentration).*** Gro-Goroth curses a creature within 120 ft. of himself. The target must make DC 23 wisdom saving throw or be cursed for 1 minute. Once per turn while the target is cursed, if it takes damage, it takes an extra 9 (2d8) necrotic damage. Additionally at the start of each of their turns they must make a death saving throw, dying immediately upon accruing three failures. If a creature reaches zero hit points while cursed, they make their usual death saves as well as those from the curse. successful death saves are only tracked once the target reaches zero Hit points. : ***Cast Spell (2 actions)*** Gro-Goroth casts a spell. : ***Move.*** Gro-Goroth moves up to his speed. : ***Burning gaze (Recharge 5-6).*** Gro-Goroth choses two points within 120 ft. of himself. Each creature between those points must make a DC 23 Dexterity saving throw as Gro-Goroth sweeps a melting death ray through the line. on a failed saving throw a creature takes 45 (10d8) fire damage, and are reduced to a pile of ashes if this damage reduces them to zero hit points. On a succesful save a creature takes half the damage. }} \page {{font-size:90% ### Piety #### EARNING AND LOSING PIETY **Dedication.** In order to gain piety you must first know of a god's existence, and dedicate yourself to them while praying in a ritual circle, or site holy to them. You may only dedicate yourself to two gods. If you wish to dedicate yourself to a third god, you must denounce one you have dedicated yourself to. Upon denouncing your god, you lose all your piety with them, and all features it granted you. : Gaining Piety * Praying to Gro-Goroth in a ritual circle, or a site holy to him (Once per circle or site) * Performing an unprovoked act of violence against those who have done nothing to you. * Engaging in cannibalism (eating the body, living or dead, of a humanoid, max once per month) * Ritual sacrifice of a CR 1 (or higher) non-humanoid * Engraving the symbol of Gro-Goroth upon your face (+3, once) * Participation in the wolfmask ritual (+3) * Ritual sacrifice of a CR 1 (or higher) humanoid (+3) * Eradication of a forest via fire, or equivalent damage to another type of ecosystem (+5) * Plunging a peaceful region into violent chaos (such as by starting a war, or by releasing mass amounts of apex predators upon a city) (+5) : Losing Piety * Preventing the spilling of blood * Restoring order to a town (-3) * Restoring order to a city (-5) * Restoring order to a country (-10) ![homebrew mug](https://fearandhunger.wiki.gg/images/7/74/Symbol_Gro-goroth.png) {position:absolute,top:5px,right:430px,width:70px} }} \column {{font-size:90% #### Gro-Goroth's devotee *Requirements: level 1, Piety +3* : You can cast *burning hands* with this trait, requiring no material components. You can cast this spell in this way a number of times equal to you casting stat modifier. You regain all expended uses when you finish a long rest. Choose one spellcasting modifier: Constitution, Intelligence, Wisdom, Charisma. This is your spellcasting modifier for this spell, and any future spells granted by gaining more piety with Gro-Goroth #### Gro-Goroth's votary *Requirements: level 5, Piety +10* : You can cast *Hurting* and *blood golem* with this trait, requiring no material components. You can cast these spells in this way once each, and can not do so again until you finish a long rest. #### Gro-Goroth's disciple *Requirements: level 11, Piety +25* : You can cast *black orb* and *black smog* with this trait, requiring no material components. You can cast these spells in this way once each, and can not do so again until you finish a long rest. #### Champion of Violence *Requirements: level 15, Piety +50* : Gro-Goroth honors you and improves your ability to do harm. choose one of the following boons. : ***Brute.*** You deal an additional die of damage when you hit with a melee weapon attack, and when you attack an object you deal maximum damage. : ***Destroyer.*** When you cast a spell that deals damage, it deals damage as if you had upcast it by one level. ### Gro-Goroth Spells #### Hurting *2nd-level evocation* **Casting Time:** :: 1 action **Range:** :: 60 feet **Components:** :: M, S, V (an intense desire to cause pain) **Duration:** :: Instantaneous A dark red vortex appears on the body of the target and twists, rending flesh and removing it from existance. the target must make a constitution saving throw, taking 6d6 slashing damage, and suffering an arm or leg injury (players choice) on a failed save. : **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, increase the slashing damage by 1d6 for each slot level above 2nd. {{imageMaskCorner26,--offsetX:-55%,--offsetY:-54%,--rotation:180 ![](https://fearandhunger.wiki.gg/images/3/37/Book_necronomicon.png){height:50%} }} }} \page #### Black orb *3rd-level evocation* **Casting Time:** :: 1 action **Range:** :: 90 feet **Components:** :: M, S, V (pure hatred for the target) **Duration:** :: Instantaneous You create A concentrated orb of negative energy and ill will, then hurl it at a target within range. The target must make 3 dexterity saving throws, taking 1d12 necrotic and 1d12 psychic damage for each failure : **At Higher Levels.** When you cast this spell with a slot of 5th level or higher, the target makes another save for every 2 spell levels above 3rd. #### Black smog *3rd-level conjuration* **Casting Time:** :: 1 action **Range:** :: 90 feet **Components:** :: M, S, V (soot) **Duration:** :: Concentration, up to 1 minute You create a 20-foot-radius sphere of purple, reeking smog centered on a point within range. Each creature within the sphere must succeed on a Constitution saving throw or take 3d8 poison damage and become poisoned until the spell ends. while poisoned in this way the target is also blinded. a creature may re-attempt this save at the end of their turn, ending the effect on a success. On a succesful save the target takes half the damage and is not poisoned. : **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, increase the poison damage by 1d8 for each slot level above 4th. \column #### Blood Golem *2nd-level conjuration* **Casting Time:** :: 1 action **Range:** :: 5 feet **Components:** :: M, S, V (drops of your own blood, which the spell consumes) **Duration:** :: Concentration, up to 10 minutes You spill you own blood, which congeals into a facsimile of a humanoid in an unnocupied space within 5 ft. of you. This corporeal form uses the Construct Spirit stat block but with a different method of determining hit points. When the spell is cast expend and roll a number of hit dice up to the level of the spell (minimum 1), and add your constitution modifier to each roll. The golems HP equals the result of these rolls. The creature resembles skinless man made of the blood and muscle. : The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger : **At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, you may expend another hit die for each slot level above 3rd. {{note, ## Construct spirit, Blood golem *Medium construct, unaligned* ___ **Armor Class** :: 13 + the level of the spell (natural armor) **Hit Points** :: Hit dice = to spell level + spell level multiplied by casters Con mod. **Speed** :: 30ft. ___ | STR | DEX | CON | INT | WIS | CHA | |:-----:|:-----:|:-----:|:-----:|:-----:|:-----:| |18 (+4)| 10 (+0)|18 (+4)|14 (+2)|11 (+0)|5 (−3)| ___ **Damage resistances** :: Poison, Fire, bludgeoning, piercing, and slashing from nonmagical attacks **Condition Immunities** :: charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned **Senses** :: darkvision 60 ft., passive Perception 10 **Languages** :: common **Challenge** :: - ___ ***Borne of the Blood.*** The blood golem has a number of hit dice equal to the number the caster sacrificed to summon it. ### Actions ***Multiattack.*** The construct makes a number of attacks equal to half this spell’s level (rounded down). : ***Slam.*** *Melee Weapon Attack:* your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level bludgeoning damage. }} \column {{imageMaskCorner12,--offsetX:8%,--offsetY:-55%,--rotation:0 ![](https://fearandhunger.wiki.gg/images/9/9a/Book_occult_gro_goroth.png){height:32%} }} \page {{note ##### Links to other funger content ***Fear & Hunger Bestiary*** https://homebrewery.naturalcrit.com/share/U7DIfhkZUy7G : ***Fear & Hunger NPCs*** https://homebrewery.naturalcrit.com/share/zfkGOhTwHBfQ : ***Termina Bestiary*** https://homebrewery.naturalcrit.com/share/EQDpwg8gD6OE : ***The Contestants*** https://homebrewery.naturalcrit.com/share/k-_VSml4SZFk : ***Moonscorched Contestants*** https://homebrewery.naturalcrit.com/share/DP6lfGtnVM-H : ***Pocketcat*** https://homebrewery.naturalcrit.com/share/vch3PWraZsHn : ***The New Gods*** https://homebrewery.naturalcrit.com/share/VgUe1JTN0qOH : ***Sylvian*** https://homebrewery.naturalcrit.com/share/IEDJS273Pwqq : ***Rher*** https://homebrewery.naturalcrit.com/share/6IbZ4Su06OzH : ***Vinushka*** https://homebrewery.naturalcrit.com/share/qnf5I9G8VQZZ : ***The God of the Depths*** https://homebrewery.naturalcrit.com/share/QbAAcVgcjtYt : ***The God of Fear and Hunger*** https://homebrewery.naturalcrit.com/share/zSZrw2WrOioz : ***Alll-Mer*** https://homebrewery.naturalcrit.com/share/LHkV6Uu_SQzP : ***Sulfur*** https://homebrewery.naturalcrit.com/share/HzKaBL3S1YJn : ***Logic*** https://homebrewery.naturalcrit.com/share/5YFixak078bR ***Fear & Hunger OC Creatures*** : https://homebrewery.naturalcrit.com/share/0bgV5iO7enIx }}