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The Guilded, the Guildless, and the Ravnica Rascals
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The tale of 10 guilds, 5 adventures, and 1 journey to keep ravnica from destroying itself
\page # First NPC's ### 1 Nassius Ven - 6'2'' Tall Vedalken Male - Precognative mage - Initial contact for the party - Is very impatient and curt with people - is totally not suspicious, why would you say that? - Wants to further his own goals - Will throw you under the bus if it comes to it. - Poses as a member of the Order of no Border - Secretly trying to further the Azorious senate, and protect his position - Has armord guards with him at all times. (2 veterans) ### 2 Zack Caldrago - Male Human, turned vampire (use bloodrinker vampire stats) - pale skin, yellow eyes, white sleeked back hair. - Crafty lad, seems to know his stuff - Helpful towards the party, and is their main contact - Hates Nassius - Talks like a man from down undah. - Has several different hideouts around the 10th district. - The first hideout the party uses is a warehouse on top of the wayport. ### 3 Jarule - Tall Male elf, shirtless and muscular. - Shows Gruul Tatoos - Has a butchers stant in the Wayport. - tells the party to go in loud and go in swinging - talks like a surfer from California ### 3 Zenbo - Short Male Goblin, long coat that goes over his feet. - Longer than normal arms, hands, and fingers. - Has a trinkets stand in the Wayport. - tells the party to go indirectly and sneakilly. - talks like the narriator from tales from the crypt. ### 4 Iosefka - Short Female elf, exquisite green coat and pants. - Elegant appearence with a selesnya garb. - Has a herbalists stant in the Wayport. - tells the party to go in disguse - talks like someone with elegance. ### 5 Darren - Owner of the Rumbling R-Bar inside of benzer bridge - male human tavern owner - talks like the most basic ass human you can think of. - That's it ``` ``` ### 6 Jaska - Female Minotaur, tall and gruff - rough appearence, has one broken horn - studded leather armor and pants, wielding a 1 handed axe - wears a golden necklace, looking out of place. - distant member of the boros guild, but has high renown - talks like someone ready for a brawl. ### 7 Noggra - Female Goblin, sweet old lady - Owner of Noggra's Remidies - Mainly lodated around Foundary Street - helpful to her fellow goblins - Helps out Falish - Is very skittish of the party, but can do business with them ### 8 Nick - Male Vedalken, short with a hunchback - Is very shjowboaty, but eventually shrinks down (figuratively) - Owner of Nick's Shack of Neat Knick Knacks, a shop in the smelting quarters - tries to oversell the items in his shop. ## Notes These are the NPC's that appear in the first chapter, only the first 5 are used in the first session.
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Beginning NPC's
\page # Chapter 1: Dark Dealings This is a tale of heroism. A tale of Intrigue, polotics, and balance. The city of ravnica is unstable. The 10 guilds that make up the worlds structure are all on edge. A single shift of the power balance could cause one guild to become the supreme power. This is the tale of how 5 heroes became the very thing to control the fate of Ravnica. ## The summons at Medori Park When you are ready to start, paraphrase the following. >Life in the 10th district has been ramping up seemingly. The days are never dull and there never seems to be enough time for every activity. You all have been summoned by Nassius to help the order of no border. As you all arive at the meeting spot, the sun starts to set, and the locals around the neighborhood are scurrying to try and get indoors, for Medori Park is frightning at night. Nassius Ven, a member of The Order of No Border has decided to call upon the party of adventurers in order to help him with an important mission. He sets the meeting in Medori park, a small neighborhood on the west edge of Precinct Six. It is not the place anyone would expect to find a high stakes mission briefing. The Party all arive at the meeting point separatly. Nassisus asks each party member individual some questions, at which point the party can introduce themselves. *Nassius Ven pictured below* ``` ``` Nassius explains that his spies found a very unusual object taken through the wayport. The object is described as a large egg shaped jewel, 1 ft tall, and with a purplish hue. He asks the party to retrieve the object for him. He is willing to pay the group 175 gp each for the job. Nassius is very impatient, and quickly leaves the party alone, warning them not to stay in Medori Park once the sun sets. ### Encounter at Medori Park After the party is done talking to Nassius, they can try to talk to the people quickly going inside for directions. THey tell them that the wayport is just half a mile to the east. The party is prompted with a DC 15 Wisdom(perception) check. If they succeed, they noticed that they are being watched. The person watching them reveals themselves. If they fail the check, the NPC reveals himself in the Benzer Bridge market later in the chapter. Whenever the NPC, Zack, chooses to reveal himself, paraphrase the following. > The party looks upon a human of average height, with slicked back white hair, and yellow eyes. The human has a jovial and carefree demeaner. When he speaks, light glints off of his two large fangs. The fangs of a vampire. Zack is helpful to the party, and can give the party directions to the Wayport if they haven't already gotten them. He warns them again from staying in Medori park any later. At this point the party can explre Medori park further, they can find a crate with some treasure in it, notably some jewels (worth 100 gp), a Dagger, and a small bottle of booze. However, they will also have an encounter with **1-2 Mindrinker Vampires**. The party is able to have a short rest as well. After a short bit of travel, the part arrices at the Wayport in precinct six. The party has limited time from this point on, if the party takes longer than 10 hours, then they can't get the object at benzer bridge. Gathering information in benzer bridge takes 2 hours each time.
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\page ## The Wayport When the players arrive at the
Wayport, paraphrase the following. > A series of bridges cut across the entire structure, like an intricate spider web. The smell of carriage animals travelling throughout and the warehouse waste from above are overpowering. The cacophony of people bustling around drowns out any individual conversation. Oodles of traders have set up shop around the street you are on. The party is told that amog all of the markets set up in the wayport, there are three prominent market stands. The first stand is a small butcher stand, selling meat and crude healing potions. The NPC that owns this stand is Jarule. Jarule is very open to the party, and talks to them of his stand, and can sell common/uncommon potions of healing. If asked about the object, he'll say that it was seen going towards Benzer Bridge. He'll tell them to go to benzer bridge using the most direct route, directly on the street. He explains that there is a secret night market in Benzer Bridge that can be accessed using the staircase next to the red street light on top of benzer bridge. This route takes 1 hour to get to the night market. The second market stall is a trinket stand run by the NPC named Zenbo. Zenbo can sell the party any fancy jewlery or other accesories. On a DC 25 Charisma(persuasion) check, he will sell the party guild signets. Zenbo tells the party that they can get into the night market of Benzer Bridge through a discrete maintenence tunnel. This pathway takes 3 hours to get to the night market. The third market stall is a herbalist stand run by the NPC named Iosefka. Iosefka can sell the party different flowers/plants for their needs. DC 25 Charisma(persuasion) check, she will tell the party of a way to get to the Benzer market stealthfully and directly.She will organize a carriage to hide the party while they are driven to the benzer bridge night market. ### Direct Route
Choose this route if the players take the route based off of information from Jarule.
This route has the party go directly to the entrance of the night market on the Benzer Bridge road. The party arrives at the entrance, a staircase going down next to a red street lamp. As the party arrives, a group of thugs appeares behind the party, talking about the stuff they'll do when they get down into the market. The thugs start alking and realize the party doesn't like like the usual crowd for the market and fights the party. this encounter is some thugs and cultists. ``` ```
### Indirect Route
Choose this route if the players take the route based off of information from Zenbo.
This route uses a small maintenence tunnel as a passage to the night market. The maintenence tunnel is very hot, with steam pipes constantly pouring out and hitting the players. They have to travel through thew maintenence tunnel for 3 hours to get into the night market. The party can also run into a small gathering of rakdos cultists along the maintinence tunnel depending on the path. The cultists are mostly drunk. ### Stealth Route
Choose this route if the players take the route based off of information from Iosefka.
This route has the party go through the main street of benzer bridge, but hidden inside of a carriage. This route only takes 1 hour, and the players completly avoid combat. They can talk to the driver for some extra information about the night market in benzer bridge. ## Benzer Bridge Market When the players arrives inside the night market, paraphrase the following. > The sight you see before you can only be described as bizzare. A huge tunnel, spanning several feet wide, and hundreds long, holds a multitude party guests. The are is riddled with night clubs and bars aplenty. Huge giants stand guard intermittenly. Wth the smell of alcohol pungent and ripe, the party proceeds.
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\page Inside the street, the party finds that it is extremely crowded, and they need to find information on where the object was seen. By this time, if the party can't find the people with the object before sunrise, it will disappear before they can get it. The time they have left depends on which route the party took. If the party takes too long, then the object will be taken to a secondary location. Upon first arriving, the party finds Zack, sitting by himself at a table. Zack explains the party needs to go around and gather information from random party goers to see if they saw any suspicous figure with the object. The number of times the party needs to ask peoiple for information. The party is also able to go into any interesting shops nearby, including many bars and pain clubs.
Among the many party goers in Presinct Six there are 3 main diferent types of people the party can talk to down here. **Civilians/strangers**: The random people who are just here to enjoy the festivities. They know where to find the best stores and shops, but aren't likely to know if something strange is going on. You need to talk to a lot of these people (5-7), before you can use their information effectively. **Actors/Club members/Regulars**: The people who spend a lot of their free time in the benzer bridge market. These are also the people who are more likely to pay attention to anything strange going on in the market. The party needs to talk to a few of these people (3-4) in order to get enough information. **Club/Bar Owners**: THe people who make a living down in the bridge market. They pay attention to anything and everything thewy can thats going on down here, but they aren't just going to tell anyone that asks. They like to keep that info special. The party only needs to talk to a couple (1-2) of these people for the correct information, if they can. ``` ```
After the party investigates, they learn that a figure was seen taking a mysterious object into the Rumbling R Bar. The bar appears as a standard tavern, although inside an underground
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