```metadata title: Circle of the Harvest Fire description: >- The Circle of the Harvest Fire takes its name from the burning of fields after the harvest, returning the life giving bodies of the plants to the ground so a new crop can be grown. The circle is made up of druids who feel that they must clear out the bad to make room for the good and see destruction as a necessary step before creation. tags: '' systems: [] renderer: legacy ``` # Circle of the Harvest Fire ### Circle of the Harvest Fire The Circle of the Harvest Fire takes its name from the burning of fields after the harvest, returning the life giving bodies of the plants to the ground so a new crop can be grown. The circle is made up of druids who feel that they must clear out the bad to make room for the good and see destruction as a necessary step before creation. ### Ashes to Ashes Starting at 2nd level, you learn the cantrip *produce flame*. When you damage a living creature with the cantrip, you can use your reaction to give temporary hit points to a living creature within 5 feet of the target equal to half the damage inflicted. The creature loses any remaining temporary hit points from this effect at the start of your next turn. ### Circle Spells Your mystical connection to the harvest fires infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to fire. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. These spells are druid spells for you. ##### Circle Spells | Druid Level | Circle Spells | |:----:|:-------------| | 3rd | *scorching ray* | | 5th | *fireball* | | 7th | *wall of fire* | | 9th | *immolation* | ### Healing Cycle Starting at 6th level, when you use a spell of 1st level or higher to restore hit points to creatures you can cause the creatures to regain an additional 1d8 hit points. Once you do so, you must finish a long rest before you can use this feature again. Any time before you regain the use of this feature, if you use a spell of 1st level or higher to cause fire damage to a living creature you regain the use of this feature. ### Camp Fire Starting at 10th level, you gain the ability to use the magic of fire to give creatures a more restorative sleep. You can use your power on a fire within 10 feet of you to give it a restorative effect for 10 hours. During that time, any creatures that completes a long rest within the bright light created by the fire or 20 feet of the fire, whichever area is smaller, gain the following benefits: * They regain 1 extra hit dice than normal * Their exhaustion level is reduced by an addition 1. Once you use this feature, you cannot use it again until you complete a long rest. ### Harvest Ritual Starting at 14th level, you may cast any Druid spell with the ritual tag of a level you can cast as a ritual even if you didn't prepare it. ``` Credit: NightsongWS