```metadata title: Blight (Revised) description: From mediocre 4th-level spell to decent 1st-level spell. tags: - spell - rework - 5e - '2024' systems: - 5e renderer: V3 theme: 5ePHB ``` ```css :root { --HB_Color_HeaderText: #aa120e; } .page::after { all: unset; } .page { hyphens: auto; height: 750px; width: 800px; } img { pointer-events: none; user-select: none; -moz-user-select: none; -webkit-user-select: none; -ms-user-select: none; } .page ::selection { background: brown; color: white; } ``` {{note,wide,background:#dfd8c9,position:relative,margin-top:3%,width:55%,left:0% #### Blight (Revised) *Level **1** Necromancy (Druid, Sorcerer, Warlock, Wizard)* **Casting Time:** :: Action **Range:** :: 30 feet **Components:** :: V, S **Duration:** :: Instantaneous A creature that you can see within range makes a Constitution saving throw. A Plant creature automatically fails the save. On a failed save, the target takes **2d8** Necrotic damage, **and subtracts 1d4 from all its damage rolls until the end of your next turn**. On a successful save, the target takes half as much damage only. Alternatively, target a nonmagical plant that isn't a creature, such as a tree or shrub. It doesn't make a save; it simply withers and dies. ***Using a Higher-Level Spell Slot.*** The damage increases by **2d8** for each spell slot level above **1**. : {margin-top:5px} Art Credit: Wither, [Heziod](https://www.deviantart.com/heziod/art/Wither-1019915118){color:inherit,text-decoration:none} {text-align:center,font-size:10px} }} ![background](https://i.ibb.co/BzzhVMm/Wither.jpg) {position:absolute,bottom:-28.5%,left:0%,width:125%,transform:scaleX(-1)} \page {{note,wide,background:#dfd8c9,position:relative,margin-top:3%,width:55%,left:0% #### Blight (Revised) ***1st**-level necromancy* **Casting Time:** :: 1 action **Range:** :: 30 feet **Components:** :: V, S **Duration:** :: Instantaneous **Classes:** :: Druid, Sorcerer, Warlock, Wizard Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. On a failed save, the target takes **2d8** necrotic damage **and any damage it deals before the end of your next turn is reduced by 1d4**. On a successful save, the creature takes half as much damage **and its damage isn't reduced**. This spell has no effect on undead or constructs. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies. ***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, **the damage increases by 2d8 for each slot level above 1st, and the damage it reduces increases by 1d4 for every two slot levels above 1st**. : {margin-top:5px} Art Credit: Wither, [Heziod](https://www.deviantart.com/heziod/art/Wither-1019915118){color:inherit,text-decoration:none} {text-align:center,font-size:10px} }} ![background](https://i.ibb.co/BzzhVMm/Wither.jpg) {position:absolute,bottom:-28.5%,left:0%,width:125%,transform:scaleX(-1)}