```metadata title: 2nd Constellation - World Serpent description: '2' tags: [] systems: [] renderer: V3 theme: 5ePHB ``` ## 2nd Constellation - World Serpent Unique --- Weapon (Spear) --- The spear represented by the world serpent constellation, which serpentines across the southern hemisphere's night sky during the spring, is a sacred weapon bestowed upon Alya Hakuja, the 2nd Stellar Watcher, who led the devout followers of Lirianyx in a campaign to reclaim their homeland in the Platinum mountain. The spear was specifically blessed to deal with the army of fiends led by a fiendish hydra-like creature, Zhulmazarak, who corrupted the hill with its poisonous aura. After a long war, they slay Zhulmazarak and banish her hordes to the abyss. The group later built the first archaic observatory on top of the Platinum mountain, serving as the first proper temple dedicated to the goddess and a monastery for the followers of Lirianyx. Alya was the first champion of Lirianyx that received a blessing from the goddess, which ascended her into a half-celestial and the observatory's first celestial guardian. ### When you’re attuned to this weapon, you have an advantage on attack rolls against a creature who can inflict poison damage by any means other than a spell. This spear has a reach of 20 feet. When you attack a creature beyond 10 feet, the spear deals force damage instead of its usual piercing damage. --- The spear has 3 charges, and it regains 1d4 expended charges at dawn. ### Serpent Horizon. As an action, you can spend 1 charge to conjure a spectral snake in a 5-feet wide and 60-feet long line that can pass through solid objects. Each creature within the area must make a Strength saving throw or become restrained as the spectral snake coils around them. It last for 1 minute or until you use this ability again. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a failed save, the creature takes 2d8 force damage. ### Anti-Toxin. As an action, you can spend 1 charge to cast detect poison and disease. When cast in this way, the range of the spell increases to 100 feet, and barriers cannot block the spell. You can use your bonus action to neutralize one poison you detected, but doing so ends the spell. If you target a poisonous creature, it must make a Constitution saving throw or lose its ability to deal poison damage and inflict the poisoned condition by any means other than a spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. ### 13 Stellar Armament. As long as someone is attuned to the Phantasmagorical Planetaria, they or any creature of their choice that touches this item become attuned to it without taking up their attunement slot. The DC for this item’s ability equals 13 + the number of Stellar Armaments that are being worn or carried. This item's charges are also increased by half the number of Stellar Armaments that are worn or carried, rounded down. Lastly, the damage inflicted by Serpent Horizon ability is increased by 1d8 for each Stellar Armament that is being worn or carried other than the spear. ![World Serpent](https://cdn.discordapp.com/attachments/1008058908943851612/1144974924398723162/Item-202302-Planetaria-02.png) {width:325px,mix-blend-mode:multiply} {{artist,position:relative,top:-230px,left:10px,margin-bottom:-30px ##### World serpent [Sinlaire](https://www.patreon.com/sinlaire/posts?filters[tag]=Stellar%20Armament) }}