# Hive Lord/Lady So much to do, so little time to do it, is it any wonder sometimes people want extra hands to assist them? Hive Lords are Artificers who have decided to follow insectoid hives as a solution to their needs. Modifying themselves into the centre point of a swarm of handmade drones, Hive Lords are always capable of thinking things though while taking action, observing the battlefield from many eyes and seeing just what can be done to bring themselves an advantage. ### Hive Lord Features #### Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency with clockmaker’s tools. If you already have this proficiency, you gain proficiency with one type of artisan’s tools of your choice. #### Hive Lord/Lady Spells Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Hive Lord/Lady Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare | Class Level | Spell | |:----:|:----:| | 3rd | command, hail of thorns | | 5th | detect thoughts, enthrall | | 9th | enemies abound, fly | | 13th | compulsion, faithful hound | | 17th | awaken, conjure volley | #### Drone Controller When you select this specialization at 3rd level you learn how to construct drones, these drones can appear as anything, be it as little helicopter blades attached to a claw, mechanical bees, bats and other small animals, or even floating silver spheres. Regardless of the design they all share the same basic features. The drones have the number of hit points equal to your artificer level and an armour class of 8 + your intelligence modifier + your proficiency bonus. If destroyed a mending spell restores it to full hit points, they are immune to poison damage, psychic damage and all conditions. The Drones can go no more than your artificer level x 10 feet from you, if they move outside this range they shut down, they have a flight speed of 30 feet and are of tiny size. Due to their size and nature they may share the same 5 foot space with another creature. ``` ``` #### Swarm Drones Starting at 3rd level when you pick this specialization you learn how to make a controller that lets you control multiple drones. Each drone acts on your initiative, they follow simple commands issued using a bonus action, you may issue commands to a single drone or to the swarm as a whole, they may carry lift or move objects within their carry weight. They may be used to open objects, pick up and drop items, stabilize people within your control range, use single use objects such as alchemist’s fire, vials of acid etc. They may also be used to drop objects onto people or places, shaping the battlefield with stones and steel plates if you have them prepared, if you drop an object that doesn’t have an effect on an occupied square, those inside the square must make a dexterity save or take damage based on the weight of the object dropped on them.The Base carry weight of the Swarm Drones is 5 lbs each. You may produce and control 2 drones at 3rd level, an additional 2 at 9th level and an additional 2 at 15th level. The drones strength is increased at 9th level and may carry up to 10 lbs of items individually. #### Swarm Defenders At 5th level you may produce up to 2 defensive drones that intercept attacks aimed at you or an ally you assign a drone too. As an action you may assign a drone to an ally within your control range The Drone will move to intercept any ranged attacks made against the one it is defending, reducing the damage dealt by 2D6 + your intelligence modifier. It can only make the number of interceptions equal to your intelligence modifier before you need to finish a long rest to recharge it. #### Hunter Swarm At 9th level you may produce 2 offensive drones that harry and attack any target you choose. As an action you may send a single drone or both drones at a target you can see within 60 feet, and they will continue to attack them as best as possible. Once ordered to attack they move into range and attack at the end of your turn, the drones use your intelligence modifier and proficiency bonus to attack with, and deal 2D6 + your intelligence modifier force damage on a successful attack. They have an attack range of 30 feet. \page #### Queen Form At 15th level you have finished construction of your hive controller and drones, and finalised the ability to become a Queen/King for the hive. You may now see and cast spells though your drones, each of them has darkvision of 15 feet, and now has an additional 10 feet fly speed. As an Action you may activate Queen Form and gain the following benefits: You gain a fly speed of 40 feet. You and your allies within your control range gain temporary hit points equal to your artificer level + your proficiency bonus at the end of each turn while you are in Queen Form. Your drones automatically repair themselves to full health at the end of your turn, destroyed ones are restored to functional state. You and your allies within your control range gain +2 to armour class. You may maintain Queen Form for the number of rounds equal to your intelligence modifier + your proficiency bonus, after which you need to finish a long rest to recharge your hive.