```metadata title: The Hooksword description: for all your special weapon folks and your needs to disarm the enemy tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` ```css /* Square Page Size */ .page { width : 125mm; height : 95mm; padding : 12.5mm; columns : unset; } /*=======--- Example CSS styling ---=======*/ /* Any CSS here will apply to your document! */ .myExampleClass { color: black; } ``` #### The Hooksword *Martial weapon, Melee Weapon, 1d8 slashing* : Cost: 35 gp : **Special** These weapons feature chains, hooks, and other entangling components. When you hit with an ensnaring weapon, you can use your bonus action to attempt to shove the target prone, pull or shove it into a space within 5 feet of you, or disarm it (DMG page 271). If your roll requires you to use your Strength (Athletics) bonus, you can add your weapon's attack bonus instead. --- When you attempt to disarm a creature using a weapon with the ensnaring property, you do not have disadvantage on the roll if the target is larger than you.