```metadata title: Revised Phoenix Sorcery description: >- A revision of the 2017 Unearthed Arcana Phoenix Sorcery subclass, to bring it up to date with current Sorcerous Origin power levels and design principles. tags: '' systems: - 5e renderer: V3 theme: 5ePHB ``` ### Phoenix Sorcery (Revised) Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you. That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire. More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place. Like its control over fire, however, a sorcerer can also use the phoenix’s regenerative power. ##### Phoenix Quirks | d6 | Quirk | |:-----:|:-----| | 1 | You absentmindedly ignite small fires that quickly sputter out.| | 2 | You cackle like a fiend when you unleash your fire spells.| | 3 |You admire fire, even as it burns your friends.| | 4 | You are covered in burns that mark the first time your power manifested. | | 5 | You like your food charred.| | 6 |You are brave to the point of recklessness.| #### Phoenix Magic You learn additional spells when you reach certain levels in this class, as shown on the Phoenix Spells table. Each spell counts as a sorcerer spell for you, but it does not count against the number of sorcerer spells you know. When you gain a level in this class, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an evocation or a transmutation spell from the cleric, sorcerer, or wizard spell list. ##### Phoenix Spells | Sorcerer Level| Spells| |:-------------:|:-----:| | 1st |*healing word*, *hellish rebuke*| | 3rd |*heat metal*, *scorching ray*| | 5th | *fireball*, *revivify*| | 7th |*aura of life*, *death ward* | | 9th | *immolation*, *reincarnate* | \column #### Ignite At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes. #### Mantle of Flame Starting at 1st level when you gain this origin, you can unleash the phoenix fire that blazes within you. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute or until you die, you gain the following benefits: * You shed bright light in a 30-foot radius and dim light for an additional 30 feet. * Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you. * Whenever you roll fire damage, the roll gains a bonus to equal to your Charisma modifier. You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest. #### Nourishing Fire Starting at 6th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier. #### Phoenix Spark Starting at 14th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar. If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature of your choice within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier. If you use this feature while under the effects of your Mantle of Flame, this feature instead deals fire damage equal to your sorcerer level + double your Charisma modifier, and your Mantle of Flame immediately ends. Once you use this feature, you can’t use it again until you finish a long rest. #### Form of the Phoenix At 18th level, you finally master the spark of fire that dances within you. While under the effect of your Mantle of Flame feature, you gain additional benefits: * You have a flying speed of 40 feet and can hover. * You have resistance to all damage. * If you use your Phoenix Spark, that feature deals an extra 20 fire damage to each creature affected. {{artist,bottom:80px,left:95px ##### Thumbnail Image: Fenix 1 [Andrés Montesinos, Public domain, via Wikimedia Commons](https://commons.wikimedia.org/wiki/File:Fenix-1.gif) }} Additionally, if you have no uses of your Mantle of Flame remaining, you can use it again by expending 6 Sorcery Points. {{wide