```metadata
title: 3.5e PHB Style
description: ''
tags:
- meta:Theme
systems:
- 3.5e
renderer: V3
theme: 5ePHB
```
```css
/* FONT IMPORTS __________________________________________________ */
/* _______________________________________________________________ */
@import url('https://rawcdn.githack.com/Kaiburr-kath-hound/HomebreweryStyles/55680bfb99118ed7a9e708ccb20547828bea41ed/3.5PlayersHandbook.css');
/* _____________________ COLORED ORB SELECTOR ____________________ */
/* _______________________________________________________________ */
/* _______________________________________________________________ */
/* Red Orb */
.page .pageNumber.red::before {
background-image : url(https://i.imgur.com/TA6tw6n.png);
}
/* Green Orb */
.page .pageNumber.green::before {
background-image : url(https://i.imgur.com/TFbPnLv.png);
}
/* Purple Orb */
.page .pageNumber.purple::before {
background-image : url(https://i.imgur.com/E3Xsb1A.png);
}
/* Yellow Orb (also changes the page number color) */
.page .pageNumber.yellow::before {
background-image : url(https://i.imgur.com/1ybdvFo.png);}
.page .pageNumber.yellow {
color : black;
text-shadow : none;
}
/* _______________________________________________________________ */
/* _______________________________________________________________ */
/* _______________________________________________________________ */
/* PAGE TEXTURES, FONT SIZE, and PADDING */
/* This just adds the background texture, and the padding keeps the text within the red border, which has to be adjusted for even vs. odd-numbered pages... And adjusts the page column gap. */
.page {
background-image : url(https://i.imgur.com/mOOb5Sn.jpg);
background-size : 100% 100%;
padding : 25mm 13mm 26mm 29mm;
font-size : 12px;
text-align : justify;
column-gap : 8mm;
}
.page:nth-of-type(even) {
background-image : url(https://i.imgur.com/99oI7wy.jpg);
padding : 25mm 29mm 26mm 13mm;
}
/* RED BORDER */
/* This establishes the red border on every page, similar to how the footer image appears on normal documents. */
.page::after,
.page:has(.toc)::after {
content : '';
position : absolute;
height : 100%;
width : 100%;
right : 0;
top : 0;
background-image : url(https://i.imgur.com/pnjw2RJ.png);
display : unset;
z-index : -10;
}
/* HEADERS */
/* This has a lot of specifications on the light blue headers, such as their alingment, inverse indent, or focrcing all caps. */
.page h1,
.page h2,
.page h3,
.page h4 {
font-family : Pterra;
color : #4c7d9a;
margin-left : -12px;
font-weight : 100;
text-align : left;
}
.page h1,
.page h2 {
text-align : right;
}
.page h1 {
column-span : unset;
-webkit-column-span : unset;
-moz-column-span : unset;
margin-bottom : 1mm;
line-height : 0.9em;
}
.page h1+p::first-letter,
.page h1+p::first-line {
all : unset;
}
.page h2 {
font-size : 25px;
border-bottom : 2px solid #4c7d9a;
line-height : 19px;
text-transform: uppercase;
margin : 24px auto 3px -14px;
}
.page h3 {
font-size : 19px;
border-bottom : unset;
margin-bottom : 2px;
text-transform : uppercase;
}
.page h4 {
font-size : 16px;
border-bottom : unset;
margin-top : 16px;
margin-bottom : 0;
color : #406d87;
}
.page h5 {
font-size : 14px;
text-indent : -12px;
text-shadow : #000 0px 0px 0.1px;
}
/* HYPERLINKS */
/* Simply changes hyperlinks to inherit color instead of being bright blue. */
.page a {
color : inherit;
text-decoration : none;
font-weight : inherit;
}
/* This also make it so that the links are underlined when the mouse hovers over them. */
.page a:hover{
text-decoration : underline;
}
/* SMALL CAPS */
/* This is a weird setting that is used when the "Dungeons and Dragons" brand is mentioned */
.page caps {
font-variant : small-caps;
}
/* IMAGES */
/* This defaults images to be placed absolutely, defaults them to the top left of a page, and positions them in FRONT of the background but BEHIND the red border. */
.page img {
position : absolute;
bottom : 0px;
right : 0px;
z-index : -5 !important;
}
/* ARTIST CREDITS */
/* As long as you ONLY use the .artist tag (no left/right or top/bottom positioning), this will format the artist credits. Typically, the 3.x books use the phrase "Illust. by _____" */
.page .artist {
position : absolute;
top : 550px !important;
left : 76px !important;
width : fit-content;
transform : rotate(-90deg);
transform-origin : bottom left;
font-size : 13px;
color : black;
}
.page:nth-of-type(even) .artist {
transform : rotate(90deg);
transform-origin : bottom right;
left : unset !important;
right : 80px !important;
}
.page .artist p {
font-family : BookInsanityRemake !important;
font-size : 13px !important;
font-style : italic;
}
/* SPELL LIST */
.page .spellList ul {
margin-bottom : 0.5em;
}
/* PAGE NUMBERS */
/* This changes the page number font and shifts it to the right position. Fair warning: This font ONLY has numbers in it, so any other character wiol show up blank. */
.page .pageNumber {
font-family : Alchemy Test;
font-size : 32px;
text-align : center;
letter-spacing : -2px;
color : white;
bottom : 19.4mm;
left : 3.8mm;
width : 16mm;
text-shadow : 0 0 3px black,
0 0 4px black;
}
.page:nth-of-type(even) .pageNumber {
left : unset;
right : 4.8mm;
}
/* COLORED ORBS */
/* Formats the different colored "orbs" behind the page numbers. See the first few lines of code to choose which orb appears. */
.page .pageNumber::before {
content : '';
position : absolute;
height : 16.2mm;
width : 16.2mm;
left : 0.4mm;
bottom : -6.0mm;
background-size : 100% 100%;
background-repeat : no-repeat;
z-index : -6;
}
.page:nth-child(even) .pageNumber::before {
left : unset;
right : -0.8mm;
}
/* FOOTNOTES */
/* Less of a footnote, more like sidebar text. */
.page .footnote {
font-family : Pterra;
font-size : 15.5px;
color : black;
text-transform : uppercase;
text-align : center !important;
width : 120px;
height : 60px;
bottom : 751px;
transform : rotate(-90deg);
left : -14px;
}
.page:nth-of-type(even) .footnote {
transform : rotate(90deg);
left : unset;
right : -14px;
}
/* NOTES */
/* The only big difference here (other than appearance) is that wide notes have two columns by default. */
.page .note {
border-image-slice : 22 70;
border-image-width : 3mm 5mm;
border-image-outset : 5.1mm 3mm;
border-image-source : url(https://i.imgur.com/YOTfu3c.png);
border-image-repeat : round stretch;
background-color : unset;
box-shadow : none;
padding : 0;
margin : 8mm 0 4mm;
}
.page .note.wide {
columns : 2;
border-image-slice : 22 150;
border-image-source : url(https://i.imgur.com/YOTfu3c.png);
border-image-repeat : round stretch;
border-image-outset : 5.1mm 0;
}
.page .note h1,
.page .note h2,
.page .note h3,
.page .note h4,
.page .note h5 {
text-indent : 0;
}
/* DESCRIPTIVE NOTE */
/* This is kind of just a boring blue box... not my favorite, but that's how it is in the 3.x books, so here we are. */
.page .descriptive {
background-color : #ccccff;
border-image : none;
border-style : unset;
padding : 16px;
margin : 8px -4px;
width : calc(100% + 8px);
}
.page .descriptive h5,
.page .descriptive h4,
.page .descriptive h3,
.page .descriptive h2,
.page .descriptive h1 {
text-indent : 0;
margin-left : 0;
text-align : left;
margin-top : 2px;
margin-bottom : 4px;
color : black;
}
.page .descriptive h2 {
border-bottom : 2px solid black;
line-height : 0.8em;
}
/* TABLES */
/* Changes the background color, and the distance between table cells. It's a more compact look, but not necessarily bad. */
.page table thead th,
.page table tbody tr td {
padding-left : 2mm;
}
.page thead,
.page tbody {
font-size : 12px;
}
.page table {
margin-bottom : 3mm;
}
.page h5+table,
.page h5+div {
margin-top : 0.5mm;
}
.page table tr:nth-child(odd) td {
background-color : #fff0c8;
}
/* CLASS TABLES */
/* This effectively disables everything that makes a class table into a basic wide table. */
.page .classTable.decoration::before {
all : unset;
}
.page .classTable.frame {
border-style : unset;
background-color : unset;
}
.page .classTable.wide {
width : 660px;
margin : unset;
}
/* MONSTER STATBLOCK */
/* Similarly, this disables much of the statblock features (red triangles, background and frame, all that). The table for the statistics (STR, DEX, etc.) remains. The good news is that the auto-generated Homebrewery statblock has the EXACT same layout as the 3.x one, so no extra fiddling is needed. */
.page .monster table tr:nth-child(odd) td {
background-color : transparent;
}
.page .monster p:first-of-type {
font-weight : bold;
}
.page .monster p:first-of-type em {
font-style : normal;
}
.page .monster h2 + p,
.page .monster hr {
all : unset;
}
.page .monster hr ~ :is(dl,p) {
color : unset;
}
.page .monster hr + table:first-of-type {
color : inherit;
font-family : BookInsanityRemake;
}
.page .monster h3,
.page .monster h2 {
font-family : Pterra;
margin-left : 0;
border-bottom : unset;
text-align : left;
}
.page .monster p {
text-indent : -1em;
margin-left : 1em;
}
.page .monster {
font-family : BookInsanityRemake;
text-align : left;
}
.page .monster hr:last-of-type + * {
margin-top : 0;
}
.page .monster h3:last-of-type ~ :is(dl,p) {
text-indent : 1em;
margin-left : 0;
}
.page .monster.frame {
padding : 0;
width : 100%;
background : unset;
border : unset;
margin-left : unset;
margin-right : unset;
box-shadow : unset;
}
/* FRONT COVER ___________________________________________________ */
/* _______________________________________________________________ */
.page:has(.frontcover) {
counter-increment : none;
}
.page .frontcover {
position : absolute;
left : 0;
top : 0;
height : 100%;
display : block;
padding : 220px 40px;
column-span : all;
}
.page .frontcover::before,
.page .frontcover::after,
.page .title::after {
content : '';
position : absolute;
height : 100%;
width : 100%;
left : 0;
top : 0;
}
/* This places the background texture of the "book". */
.page .frontcover::before {
background-image : url(https://i.imgur.com/isJQzIl.jpg);
background-size : 100% 100%;
z-index : -1;
}
/* This places "D&D HOMEBREW" symbol on top of the upper plate. The plate remains if you delete this, so you can place whatever logo or image there that you'd like. */
.page .frontcover::after {
background-image : url(https://i.imgur.com/SK5PL5t.png);
background-size : 384px 94px;
background-position : 228px 106px;
background-repeat : no-repeat;
z-index : 2;
filter : drop-shadow(0 0 3px rgba(0,0,0,0.8));
}
.page .frontcover .subtitle {
position : absolute;
height : 50px;
bottom : 165px;
left : 308px;
width : 240px;
font-family : Pterra;
font-size : 23px;
text-shadow : 0 0 3px #ffe88a,
0 0 5px #ffe88a;
z-index : 1;
}
.page .frontcover .subtitle p {
position : relative;
text-align : center;
text-indent : 0 !important;
}
.page .frontcover .subtitle h5 {
text-align : center;
font-size : 32px;
font-family : Pterra;
font-weight : 100;
margin-top : 0;
text-shadow : 0 0 3px #ffe88a,
0 0 5px #ffe88a;
}
/* Front/Inside Cover Title ______________________________________ */
/* This creates the cover title. Suffice to say that with the amount of effects that the title has, it was impossible to just use an h1 header. The span works well enough. */
.page .frontcover .title,
.page .insidecover .title {
column-span : all;
display : block;
padding-top : 0px;
margin-top : -8px;
margin-left : 20px;
letter-spacing : -1px;
}
.page .frontcover .title span,
.page .insidecover .title span {
position : relative;
font-family : Kaiburr;
letter-spacing : 1px;
font-size : 95px;
line-height : 1em;
column-span : all;
display : flex;
margin-bottom : -34px;
justify-content : center;
}
.page .frontcover .title span:before,
.page .frontcover .title span:after,
.page .insidecover .title span:before,
.page .insidecover .title span:after {
content : attr(title) " @";
font-size : 50px;
column-span : all;
color : rgba(0,0,0,0);
}
/* This sets the texture used for the title; golden foil. */
.page .frontcover .title span:before,
.page .insidecover .title span:before {
display : block;
position : absolute;
background-image : url(https://i.imgur.com/aGXQ2jH.jpg);
background-size : 5em;
background-clip : text;
-webkit-background-clip : text;
z-index : 1;
}
/* This is the equivalent of the text shadow for the title. */
.page .frontcover .title span:after,
.page .insidecover .title span:after {
text-shadow : 0 0 2px black,
0 0 6px black,
0 0 9px black,
0 0 12px black;
}
/* This is overlay for the cover; it will emulate the shadows of the book, as well as cut off any run-on text. */
.page .frontcover .title::after {
background-image : url(https://i.imgur.com/94PvaNy.png);
background-size : 100% 100%;
z-index : 1;
}
/* INSIDE COVER __________________________________________________ */
/* _______________________________________________________________ */
.page .insidecover {
position : absolute;
left : 0px;
top : 0px;
height : 100%;
display : block;
column-span : all;
padding : 55px 40px;
}
/* Paper texture background */
.page .insidecover::before {
content : '';
position : absolute;
height : 100%;
width : 100%;
left : 0px;
top : 0px;
background-image : url(https://i.imgur.com/BkukBnl.jpg);
background-size : 110%;
z-index : -1;
}
/* "D&D Homebrew logo" w/ golden plate attached. An optional additionn. */
.page .insidecover .logo {
position : relative;
height : 200px;
width : 70%;
left : 15%;
top : 0px;
background-image : url(https://i.imgur.com/j7AbRNF.png);
background-size : contain;
background-repeat : no-repeat;
z-index : -1;
margin-bottom : -50px;
filter : drop-shadow(0px 1px 6px #3c1f07);
margin-bottom : 24px;
}
/* This creates the inside cover title, with as different texture than the front. */
.page .insidecover .title {
margin-top : -10px;
}
.page .insidecover .title span:before {
background-image : url(https://i.imgur.com/UOsvXkd.jpg);
background-size : 5em;
}
.page .insidecover .title span {
line-height : 1.45em;
}
.page .insidecover .title span + span {
margin-top : -54px;
}
.page .insidecover .title span:after,
.page .insidecover .title span:before {
font-size : 70px;
}
.page .insidecover .title span:after {
text-shadow : 0 1px 4px rgba(96, 43, 8, 0.8);
}
.page .insidecover h2 {
color : black;
text-transform : none;
border-bottom : none;
margin-top : 18px;
margin-right : 94px;
font-size : 20px;
}
/* This sets the red Homebrewery cauldron on both the Inside Cover AND the Credits page */
.page .insidecover h2 + .logo,
.page .insidecover .title + .logo,
.page .insidecover .logo + .logo,
.page .credits::after {
content : '';
position : absolute;
height : 200px;
width : 163px;
left : 40%;
top : 760px;
background-image : url(https://i.imgur.com/cYz20b0.png);
background-repeat : no-repeat;
background-size : contain;
filter : brightness(90%);
z-index : -1;
}
/* An optional frame that goes around the title (mostly used for adventure titles) */
.page .insidecover.frame::after {
content : '';
position : absolute;
height : 80%;
width : 74%;
left : 13%;
top : 10%;
background-image : url(https://i.imgur.com/hVMmEcA.png);
background-size : 100% 100%;
z-index : -1;
filter : drop-shadow(0px 1px 2px #3c1f07);
}
.page .insidecover.frame {
padding : 205px 40px;
}
.page .insidecover.frame .footnote {
bottom : 32px;
}
.page .insidecover.frame .title {
margin-top : -90px;
}
.page .insidecover.frame .title span{
font-size : 88px;
}
.page .insidecover.frame .title span:before,
.page .insidecover.frame .title span:after {
font-size : 60px;
}
.page .insidecover.frame h2 {
margin-right : 122px;
}
.page .insidecover.frame .logo {
width : 56%;
left : 22%;
}
.page .insidecover.frame h2 + .logo,
.page .insidecover.frame .title + .logo,
.page .insidecover.frame .logo + .logo {
height : 118px;
width : 123px;
left : 42.2%;
top : 780px;
}
.page .insidecover .footnote,
.page .credits .footnote {
all : unset;
position : absolute;
width : 60%;
left : 20%;
bottom : 70px;
}
.page .insidecover .footnote p{
text-align : justify;
font-size : 13.5px;
}
/* CREDITS PAGE __________________________________________________ */
/* _______________________________________________________________ */
.page .credits::before {
content : '';
position : absolute;
height : 100%;
width : 100%;
left : 0px;
top : 0px;
background-image : url(https://i.imgur.com/BkukBnl.jpg);
background-size : 100% 100%;
z-index : -8;
transform : scaleY(-1);
}
.page .credits {
position : absolute;
left : 0px;
top : 0px;
width : 100%;
height : 100%;
padding : 40px 90px;
}
.page .credits .logo {
content : '';
position : relative;
height : 200px;
width : 80%;
left : 10%;
top : 0px;
background-image : url(https://i.imgur.com/j7AbRNF.png);
background-size : contain;
background-repeat : no-repeat;
z-index : -1;
margin-bottom : -18px;
filter : drop-shadow(0px 1px 10px rgba(60, 31, 7, 0.5))
drop-shadow(0px 1px 5px #3c1f07) ;
}
.page .credits h1,
.page .credits h2,
.page .credits h3,
.page .credits h4,
.page .credits h5 {
font-family : 'Historical Test';
color : #231d15;
text-align : center;
text-transform : uppercase;
}
.page .credits h1 {
text-align : center;
font-size : 32px;
text-transform : uppercase;
font-weight : 100;
letter-spacing : 13px;
margin-bottom : 10px;
}
.page .credits h3 {
border-bottom : 2px solid #201a13;
margin-bottom : 8px;
}
.page .credits p {
font-family : 'Historical Test';
text-align : center;
font-size : 19px;
margin-top : 0px;
color : #3d3224;
}
.page .credits .frame {
columns : 2;
column-gap : 60px;
font-family : Historical Test;
border-image-source : url(https://i.imgur.com/a0rSp6V.png);
border-image-slice : 26 0 fill;
border-image-width : 25px;
border-image-outset : 6px 3px;
border-image-repeat : stretch stretch;
border-width : 16px 6px;
border-image-outset : 5px 0px;
padding-top : 15px;
margin-left : -18px;
padding-left : 18px;
width : calc(100% + 9px);
}
.page .credits .frame h5 {
display : block;
text-align-last : justify;
letter-spacing : -0.2em;
font-size : 15px;
}
.page .credits .footnote p {
text-align : justify;
font-size : 16px;
}
/* TABLE OF CONTENTS _____________________________________________ */
/* _______________________________________________________________ */
.page .toc,
.page .toc.wide {
display : block;
column-span : all;
-webkit-column-span : all;
-moz-column-span : all;
columns : 3 !important;
column-gap : 7.5mm;
}
.page .toc h1 {
text-align : right;
}
.page .toc h3,
.page .toc h2 {
font-family : Celestia Semibold;
font-size : 13.5px;
text-transform : unset;
letter-spacing : 0.15mm;
line-height : 5mm;
border-bottom : unset;
color : black;
}
.page .toc h1,
.page .toc h3,
.page .toc h4 {
text-indent : 0;
}
.page .toc h2 {
text-indent : 0.5mm;
}
.page .toc h4 {
margin-top : 0.5mm;
font-family : BookInsanityRemake;
color : black;
font-size : 13px;
}
.page .toc ul ul h3,
.page .toc ul {
text-indent : -3.5mm;
}
.page .toc ul h3 span:first-child::after {
border-bottom : 0.5mm dotted black;
}
.page .toc h4 + ul {
margin-top : 0.7mm;
}
/* CHAPTER COVER _________________________________________________ */
/* _______________________________________________________________ */
.page .chapter {
column-span : all;
-webkit-column-span : all;
-moz-column-span : all;
display : block;
padding-top : 126mm;
columns : 2;
column-gap : 32px;
height : 900px !important;
margin-left : -10px;
width : 620px;
}
.page:nth-child(odd) .chapter {
margin-left : 50px;
}
.page .chapter::before,
.page .chapter::after {
content : '';
position : absolute;
height : 100%;
width : 100%;
left : 0px;
top : 0px;
}
.page .chapter::before {
background-image : url(https://i.imgur.com/BkukBnl.jpg);
background-size : 100%;
background-position : bottom;
transform : scaleY(-1);
z-index : -10;
}
.page:nth-child(even) .chapter::before {
transform : scale(-1, -1);
}
.page .chapter::after {
background-image : url(https://i.imgur.com/zL64uHU.png),
url(https://i.imgur.com/YPyjBiv.png);
background-size : 100% 100%,
815px 559px;
background-position : bottom,
1px 517px;
background-repeat : no-repeat;
z-index : -7;
}
.page:nth-child(odd) .chapter::after {
transform : ScaleX(-1);
}
.page .chapter img {
z-index : -10 !important;
}
.page .chapter .title {
position : absolute;
width : 810px;
top : 60px;
left : 15px;
transform : rotate(90deg);
transform-origin : bottom left;
text-transform : uppercase;
}
.page:nth-child(even) .chapter .title {
left : 736px;
}
.page .chapter .title span {
position : relative;
font-family : pterra;
font-size : 64px;
line-height : 1em;
filter : brightness(130%)
saturate(70%);
float : left;
margin-right : 45px;
}
.page .chapter .title span:before,
.page .chapter .title span:after {
content : attr(title);
color : rgba(0,0,0,0);
}
.page .chapter .title span:before {
position : absolute;
background-image : url(https://i.imgur.com/aGXQ2jH.jpg);
background-size : 2em;
background-clip : text;
-webkit-background-clip : text;
z-index : 1;
}
.page .chapter .title span:after {
text-shadow : 0 0 2px black,
0 0 4px black,
0 0 6px black,
0 0 8px black;
}
.page .chapter .title h2 {
display : inline-block;
font-size : 32px;
color : white;
border-bottom : none;
position : relative;
text-shadow : 0 0 2px black,
0 0 3px black,
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/* BACK COVER ____________________________________________________ */
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```
{{frontcover
{{title
}}
{{subtitle
CORE RULEBOOK VI
##### v5.3.5
}}
}}
\page
{{insidecover
{{logo}}
{{title
}}
## CORE RULEBOOK VI v.5.3.5
{{logo}}
{{footnote
The contents of this document is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
}}
}}
\page
{{credits
# Credits
{{frame
### O r i g i n a l * D e s i g n e r s
##### P l a y e r ' s * H a n d b o o k * D e s i g n
Jonathan Tweet
##### P l a y e r ' s * H a n d b o o k * D & D * D e s i g n * T e a m
Monte Cook, Jonathan Tweet,
Skip Williams
##### A d d i t i o n a l * D e s i g n
Peter Adkinson
##### V i s u a l * C r e a t i v e * D i r e c t o r
Jon Schindehette
##### A r t * D i r e c t o r
Dawn Murin
##### G r a p h i c s * D e s i g n e r s
Sean Glenn, Sherry Floyd, Dawn Murin
\column
### H o m e b r e w e r y
##### T e m p l a t e * D e s i g n e r
[u/Kaiburr_Kath-Hound](https://www.reddit.com/user/Kaiburr_Kath-Hound/)
##### I n t e r i o r * A r t i s t s
***[Doug Kovacs](https://www.dougkovacs.com/home.html) (page 5)
[Brandon Chang](https://www.artstation.com/bchangart) (page 6)
}}
{{footnote
The contents of this document is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
}}
}}
\page
{{toc
# Contents
- ### [{{ Introduction}}{{ 5}}](#p5)
- #### [{{ Martial Characters}}{{ 5}}](#p5)
- ### [{{ Chapter One}}{{ 6}}](#p6)
- #### [{{ Feats}}{{ 6}}](#p6)
- [{{ Choosing Feats}}{{ 6}}](#p6)
- ### [{{ Chapter Two}}{{ 7}}](#p7)
- #### [{{ Feats}}{{ 7}}](#p7)
- [{{ Choosing Feats}}{{ 7}}](#p7)
- #### [{{ Spells}}{{ 8}}](#p8)
- [{{ Bane}}{{ 8}}](#p8)
- #### [{{ Monsters}}{{ 8}}](#p8)
- #### [{{ Ritalin Leech}}{{ 8}}](#p8)
- [{{ Actions}}{{ 8}}](#p8)
}}
{{pageNumber,auto}}
{{footnote Table of Contents}}
\page
# Introduction
Proin libero nunc consequat interdum varius sit amet. Proin libero nunc consequat interdum varius sit amet. The Complete Warrior book is a rules accessory for the Dungeons & Dragons® Roleplaying Game. It is primarily a player resource focusing on new options and expanded rules for D&D players who want to create or advance martial characters. DMs can use this book as a resource for creating or optimizing their own creations.
Proin libero nunc consequat interdum varius sit amet. Sapien nec sagittis aliquam malesuada bibendum arcu vitae. Risus in hendrerit gravida rutrum. Adipiscing bibendum est ultricies integer quis auctor. Sed velit dignissim sodales ut eu sem. Tempus quam pellentesque nec nam aliquam sem et. Ac auctor augue mauris augue neque gravida in fermentum et. Libero volutpat sed cras ornare arcu dui.
Aenean sed adipiscing diam donec. Integer eget aliquet nibh praesent tristique magna sit. Tristique senectus et netus et malesuada fames. A iaculis at erat pellentesque. Felis bibendum ut tristique et egestas quis ipsum suspendisse.
## Martial Characters
Molestie a iaculis at erat. Rhoncus est pellentesque elit ullamcorper dignissim cras. Neque ornare aenean euismod elementum nisi quis. Viverra vitae congue eu consequat. A diam sollicitudin tempor id eu nisl nunc. Mauris augue neque gravida in fermentum et. Vel quam elementum pulvinar etiam non quam lacus suspendisse faucibus. Nunc sed blandit libero volutpat sed cras ornare arcu.
Habitasse platea dictumst vestibulum rhoncus est pellentesque elit. Augue ut lectus arcu bibendum at. Libero volutpat sed cras ornare. Tortor aliquam nulla facilisi cras fermentum odio eu feugiat. Congue quisque egestas diam in arcu cursus euismod quis. Suspendisse interdum consectetur libero id faucibus nisl tincidunt eget nullam. Nisi scelerisque eu ultrices vitae auctor
#### Class Skills
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Integer enim neque volutpat ac tincidunt. Turpis massa sed elementum tempus. Magna ac placerat vestibulum lectus. At ultrices mi tempus imperdiet nulla. Mi bibendum neque egestas congue quisque egestas diam in arcu.
{{note
##### Time to Drop Knowledge
Laoreet suspendisse interdum consectetur libero id faucibus. Magna fringilla urna porttitor rhoncus dolor purus non enim. Scelerisque fermentum dui faucibus in ornare quam viverra orci sagittis. Magna fermentum iaculis eu non diam. Ut faucibus pulvinar elementum integer. Dui ut ornare lectus sit amet est placerat in.
}}
##### Character Advancement
| Experience Points | Level | Proficiency Bonus |
|:------------------|:-----:|:-----------------:|
| 0 | 1 | +2 |
| 300 | 2 | +2 |
| 900 | 3 | +2 |
| 2,700 | 4 | +2 |
| 6,500 | 5 | +3 |
| 14,000 | 6 | +3 |
{{note,wide
##### Time to Drop WIDE Knowledge
Integer enim neque volutpat ac tincidunt. Turpis massa sed elementum tempus. Magna ac placerat vestibulum lectus. At ultrices mi tempus imperdiet nulla. Mi bibendum neque egestas congue quisque egestas diam in arcu. At ultrices mi tempus imperdiet nulla. At ultrices mi tempus imperdiet nulla. At ultrices mi tempus imperdiet nulla. Mi bibendum neque egestas congue quisque egestas diam in arcu.
Integer enim neque volutpat ac tincidunt. Turpis massa sed elementum tempus. Magna ac placerat vestibulum lectus. At ultrices mi tempus imperdiet nulla. Mi bibendum neque egestas congue quisque egestas diam in arcu.
}}
{{pageNumber,auto}}
{{footnote,font-size:14.5px Introduction}}
\page
{{chapter
{{title
## Chapter One
}}
lasses are the templates from which D&D characters are created, but it’s the player’s choice of feats, skills, domains, spells, and other supplemental rules that define and differentiate each PC. This chapter provides many new such options for the players of martial characters.
## Feats
The following collections of feats supplement those found in the Player’s Handbook and other Dungeons & Dragons game products. When creating or advancing a character, you can choose to use these feats in addition to those presented elsewhere. Most of the feats presented here have prerequisites that must be met before you can choose them. The prerequisites can be met through options available in this book or the
Player’s Handbook.
In keeping with the theme of this book, these feats are oriented toward improving your character’s combat abilities. They are not, however, only options for fighter characters but, rather, expand on the combat options of all the classes. Many of the feats here require class features or abilities not available to a character with levels in the fighter class only. Look for options that make your character’s sneak attack, turning ability, stunning attacks, or other class features and skills more powerful or versatile.
### Choosing Feats
The Dungeons & Dragons game gives you a plethora of options for customizing your character. When designing or advancing a fighter-type character, you depend on feats to distinguish your character from others, and the fighter character class, as well as many fighter-oriented prestige classes.
You can adopt any number of strategies when choosing feats for your fighter-type character, and it would be impossible for the designers to anticipate them all. Still, here are a few suggestions.
#### Plan Ahead
You might not know at character creation, or even later on in your character’s career, what path you want the PC to take. Whether you want your character to stay single-class, or experiment with multiclassing, or even head toward one of the many prestige classes presented here or elsewhere isn’t a decision you have to make right away. However, you should always plan at least a level or two ahead to take advantage of the choices that are out there. Look at easy-entry feats (feats that have only one or two
{{artist
Illust. by [Doug Kovacs](https://www.dougkovacs.com/home.html)
}}
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{{pageNumber,auto}}
}}
\page
{{chapter
{{title
## Chapter Two
}}
ost, fantasy sagas are replete with massive armies stretching across the horizon, clashing in battles that involve tens of thousands of soldiers. The D&D game is focused on small groups of characters, but such grand battles can make an exciting backdrop for advotures. Low-level characters might be foot-soldiers, facing off against a horde of creatures determined to loot and burn the lands around them.
## Feats
The following collections of feats supplement those found in the Player’s Handbook and other Dungeons & Dragons game products. When creating or advancing a character, you can choose to use these feats in addition to those presented elsewhere. Most of the feats presented here have prerequisites that must be met before you can choose them. The prerequisites can be met through options available in this book or the
Player’s Handbook.
In keeping with the theme of this book, these feats are oriented toward improving your character’s combat abilities. They are not, however, only options for fighter characters but, rather, expand on the combat options of all the classes. Many of the feats here require class features or abilities not available to a character with levels in the fighter class only. Look for options that make your character’s sneak attack, turning ability, stunning attacks, or other class features and skills more powerful or versatile.
### Choosing Feats
The Dungeons & Dragons game gives you a plethora of options for customizing your character. When designing or advancing a fighter-type character, you depend on feats to distinguish your character from others, and the fighter character class, as well as many fighter-oriented prestige classes.
You can adopt any number of strategies when choosing feats for your fighter-type character, and it would be impossible for the designers to anticipate them all. Still, here are a few suggestions.
#### Plan Ahead
You might not know at character creation, or even later on in your character’s career, what path you want the PC to take. Whether you want your character to stay single-class, or experiment with multiclassing, or even head toward one of the many prestige classes presented here or elsewhere isn’t a decision you have to make right away. However, you should always plan at least a level or two ahead to take advantage of the choices that are out there. Look at easy-entry feats (feats that have only one or two
 {width:556px,left:180px;top:60px;mix-blend-mode:multiply,filter:saturate(2.2)hue-rotate(30deg)}
{{pageNumber,auto}}
{{artist
Illust. by [Brandon Chang](https://www.artstation.com/bchangart)
}}
}}
\page
## Spells
### Bane
Enchantment (Compulsion) :: [Fear, Mind- Affecting]
**Level:** :: Clr 1
**Components:** :: V, S, DF
**Casting Time:** :: 1 standard action
**Range:** :: 50 ft.
**Area:** :: All enemies within 50 ft.
**Duration:** :: 1 min./level
**Saving Throw:** :: Will negates
**Spell Resistance:** :: Yes
*Bane* fills your enemies with fear and doubt. Each affected creature takes a –1 penalty on attack rolls and a –1 penalty on saving throws against fear effects.
*Bane* counters and dispels *bless*.
#### Overwhelming Enchantment of the Chocolate Fairy
*4th-level necromancy*
**Casting Time:** :: 1 action
**Range:** :: Self
**Components:** :: M (a small doll, discarded gum wrapper)
**Duration:** :: Concentration, up to 10 minutes
A flame, equivalent in brightness to a torch, springs from an object that you touch. The effect look like a regular flame, but it creates no heat and doesn't use oxygen. A *continual flame* can be covered or hidden but not smothered or quenched.
\column
::
## Monsters
{{monster,frame
## Ritalin Leech
*Small beast, lawful coy*
___
**Armor Class** :: 13 (chain mail, shield)
**Hit Points** :: 126(1d4 + 5)
**Speed** :: 42ft.
___
| STR | DEX | CON | INT | WIS | CHA |
|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
|11 (+1)|6 (-2)|3 (-3)|14 (+2)|6 (-2)|15 (+3)|
___
**Condition Immunities** :: None
**Senses** :: darkvision 60 ft., passive Perception 8
**Languages** :: Common
**Challenge** :: 15 (7358 XP)
___
***Enormous Nose.*** This creature gains advantage on any check involving putting things in its nose.
***Pack Tactics.*** These guys work together like peanut butter and jelly.
### Actions
***Team Foot.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 5 (1d6 + 2)
***Super Spin.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 5 (1d6 + 2)
}}
{{descriptive
##### Time to Drop Knowledge
Use descriptive boxes to highlight text that should be read aloud.
**Tables and lists** both work within a descriptive box.
}}
{{wide
##### Weapons
| Name | Cost | Damage | Weight | Properties |
|:------------------------|:-----:|:----------------|--------:|:-----------|
| *Simple Melee Weapons* | | | | |
| Club | 1 sp | 1d4 bludgeoning | 2 lb. | Light |
| Dagger | 2 gp | 1d4 piercing | 1 lb. | Finesse |
| Spear | 1 gp | 1d6 piercing | 3 lb. | Thrown |
| *Simple Ranged Weapons* | | | | |
| Dart | 5 cp | 1d4 piercig | 1/4 lb. | Finesse |
| Shortbow | 25 gp | 1d6 piercing | 2 lb. | Ammunition |
| Sling | 1 sp | 1d4 bludgeoning | — | Ammunition |
}}
{{pageNumber,auto}}
{{footnote Chapter 2 Characters}}
\page
{{backcover
## Endless adventure and untold excitement await
### by Jonathan Tweet, Monte Cook,
and Skip Williams
Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.
}}