```metadata title: 5e Magic Items - Cleric Cantrip Magic Boosters description: A collection of magic items that boost the usefulness of cantrips for Clerics tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` # 5e Magic Items - Holy Symbols of Cleric ### Holy Symbol of Guiding Allies *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to enable pastors to guide their flock of worshippers. A cleric gains the following benefits while holding it: - You know the cantrip *guidance*. For you, it has a range of 30 feet and can target a number of willing creatures up to your Wisdom modifier (minimum 1). ### Holy Symbol of Guiding Strikes *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to enable priests to guide a warrior going into battle. A cleric gains the following benefits while holding it: - You know the cantrip *guidance*. For you, it has a duration of 1 hour and can be added to an attack roll or an ability check. ### Holy Symbol of Guiding Words *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to give greater guidance to the priest and his faithful. A cleric gains the following benefits while holding it: - You know the cantrip *guidance*. When cast by you, the target can roll a d6 instead of a d4 for the spell effect. ### Holy Symbol of Light of Connection *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to allow clerics to use their powers at range. A cleric gains the following benefits while holding it: - You know the cantrip *light*. For you, it has a range of 60 feet. A creature holding or wearing an item with *light* cast by you and within 60 feet of you is treated as being at touch range for other spells you cast upon them. ### Holy Symbol of Light of Healing *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to aid priests in healing. A cleric gains the following benefits while holding it: - You know the cantrip *light*. While you are holding or wearing an item with *light* cast by you, targets within 20 feet of you regain +1 hit points per die from any healing spells you cast upon them. ### Holy Symbol of Light of Health *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to aid priests in healing a champion in battle. A cleric gains the following benefits while holding it: - You know the cantrip *light*. For you, it has a range of 60 feet. A creature holding or wearing an item with *light* cast by you regains +1 hit points per die from any healing spells you cast upon them. ### Holy Symbol of Light of Illumination *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to allow a priest to light up a village. A cleric gains the following benefits while holding it: - You know the cantrip *light*. For you, it sheds bright light in a 60-foot radius and dim light for an additional 60 feet. ### Holy Symbol of Light of Resistance *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to allow priests to protect their flock. A cleric gains the following benefits while holding it: - You know the cantrip *light*. While you are holding or wearing an item with *light* cast by you, allies in the bright light within 20 feet of you get +1 on their saving throws. \page ### Holy Symbol of Resistance, Timely *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to allow priests to protect their followers while doing other things. A cleric gains the following benefits while holding it: - You know the cantrip *resistance*. You can cast it as a bonus action. ### Holy Symbol of Resistance, Allied *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to allow pastors to protect their flock of followers. A cleric gains the following benefits while holding it: - You know the cantrip *resistance*. When cast by you, it has a range of 30 feet and can target a number of willing creatures up to your Wisdom modifier (minimum 1). ### Holy Symbol of Resistance, Enduring *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to allow priests to protect their follower from an ongoing threat. A cleric gains the following benefits while holding it: - You know the cantrip *resistance*. When cast by you, adding the die to a roll does not cause the spell to end. ### Holy Symbol of Resistance Words *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to enable priests to provide greater protection. A cleric gains the following benefits while holding it: - You know the cantrip *resistance*. When cast by you, the target can roll a d6 instead of a d4 for the spell effect. ### Holy Symbol of Sacred Fire *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to aid clerics in fighting undead. A cleric gains the following benefits while holding it: - You know the cantrip *sacred flame*. When you cast it you can choose the damage type to be radiant or fire. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. ### Holy Symbol of Sacred Flare *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created for clerics to wield in battle. A cleric gains the following benefits while holding it: - You know the cantrip *sacred flame*. For you, it has a range of 120 feet and the damage die is d10. ### Holy Symbol of Sacred Flash *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to allow clerics to protect themselves in battle. A cleric gains the following benefits while holding it: - You know the cantrip *sacred flame*. When you cast it, if the target fails their saving throw it also has disadvantage on the next attack roll it makes before the end of its next turn. ### Holy Symbol of Sacred Light *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to aid clerics in fighting powerful foes. A cleric gains the following benefits while holding it: - You know the cantrip *light*. For you, it has a range of 60 feet. - You know the cantrip *sacred flame*. A creature holding or wearing an item with *light* cast by you has disadvantage on its Dexterity saving throw to resist *sacred flame* cast by you. ### Holy Symbol of Spare the Distant Dying *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to allow a cleric to save lives on the battlefield. A cleric gains the following benefits while holding it: - You know the cantrip *resistance*. You can cast it as a bonus action. For you, it has a range of 30 feet. \page ### Holy Symbol of Thaumaturgical Marking *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to let priests make temporary marks for teaching. A cleric gains the following benefits while holding it: - You know the cantrip *thaumaturgy*. When you cast it you can also choose from the effects of *prestidigation*. - When you use *thaumaturgy* to make a color, a small mark, or a symbol appear on an object or a surface you can have up to one hundred of these effects active at a time, the duration of these is 24 hours, and you can dismiss such an effect as an action. ### Holy Symbol of Thaumaturgical Nature *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to enable priests to work with nature. A cleric gains the following benefits while holding it: - You know the cantrip *thaumaturgy*. When you cast it you can also choose from the effects of *druidcraft*. ### Holy Symbol of Tolling Thunder *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created for thunder clerics. A cleric gains the following benefits while holding it: - You know the cantrip *toll the dead*. When you cast it you can choose the saving throw to be Constitution and the damage type to be thunder. ### Holy Symbol of Tolling the Undead *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to aid clerics in destroying the undead. A cleric gains the following benefits while holding it: - You know the cantrip *toll the dead*. When you cast it if the target fails their saving throw it can’t regain hit points until the start of your next turn. \column ### Holy Symbol of Word of Blinding *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to give protection to clerics in battle. A cleric gains the following benefits while holding it: - You know the cantrip *word of radiance*. When you cast it if the target fails their saving throw it also has disadvantage on the next attack roll it makes before the end of its next turn. ### Holy Symbol of Word of Light *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to aid militant clerics facing powerful foes. A cleric gains the following benefits while holding it: - You know the cantrip *light*. - You know the cantrip *word of radiance*. While you are holding or wearing an item with *light* cast by you, targets within 5 feet of you have disadvantage on saving throws to resist *word of radiance* cast by you. ### Holy Symbol of Word of Volume *Wondrous item (holy symbol), Uncommon* A holy symbol. These were created to aid militant clerics facing many foes. A cleric gains the following benefits while holding it: - You know the cantrip *word of radiance*. For you, it has a range of 10 feet.