```metadata title: 'Cleric: Time Domain' description: A domain for clerics of gods with power over time. tags: [] systems: - 5e renderer: V3 theme: 5ePHB ``` ### Time Domain Time is one of the fundamental pillars of the cosmos; gods of time, while few in number, therefore frequently wield immense divine power. Their clerics often are tasked with preserving the stability of the timeline and other temporal responsibilities. ##### Gods of Time | Deity |Pantheon | |:----------------:|:-------:| |Amaunator |Forgotten Realms| | Chronepsis | Draconic| | Cyndor | Greyhawk (Oerdian)| | Katay |Greyhawk (Touv) | Lendor |Greyhawk (Suel)| | Labelas Enoreth | Elven | | Luxon, The | Exandria (Lesser Idols)| | Thoth | Egyptian| | Zivilyn |Dragonlance| :: ##### Time Domain Spells | Cleric Level|Domain Spells| |:-----------:|:--------| | 1st |*expeditious retreat, gift of alacrity*| | 3rd |*borrowed knowledge, gentle repose*| | 5th |*haste, slow* | | 7th |*banishment, freedom of movement*| | 9th |*legend lore, temporal shunt*| | 17th |*time ravage, time stop*| #### Visions of the Future Starting at 1st level when you choose this Domain, your deity lets you peer into the future. When not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier. You can use a shield and still gain this benefit. #### Timekeeper Also at 1st level, your knowledge of the past comes not only through study, but also through divine connection. You gain proficiency in the History skill. Whenever you make an Intelligence (History) check, you add your Wisdom modifier to the ability check’s total. #### Channel Divinity: Temporal Snapback Beginning at 2nd level, you can briefly rewind time. When a creature within 60 feet of you that you can see makes an attack roll, ability check, or saving throw, you can use your channel divinity as a reaction to make them reroll the d20. You can force the reroll after you know whether the roll is a hit, miss, success, or failure, but before the results of the roll take effect. The reroll is made with the same bonuses or penalties, such as advantage or disadvantage, as the original roll. \column #### Tug the Timeline Starting at 6th level, you can stretch the flow of time. You can cast levelled cleric spells with a casting time of 1 action and 1 bonus action on the same turn. Once you use this feature, you can’t use it again until you finish a short or long rest. #### Potent Spellcasting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. #### Convergent Timelines At 17th level, your control over the flow of time allows you to extend a creature’s existence. When you or another creature you can see within 60 feet of you drops to 0 hit points, you can use your reaction to reset their current hit points to twice your cleric level. Once you use this feature, you cannot use it again until you finish a long rest. {{artist,bottom:120px,right:110px ##### Hourglass [Public Domain, via Wikimedia Commons](https://commons.wikimedia.org/wiki/File:Hourglass.svg) }} :::::::::::::::::::::::::::::::::::::::::::::::::::::: {{wide
Time Domain is unofficial Fan Content permitted under the Fan Content Policy. Not approved/ endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.
}}