```metadata title: Gust of Wind (Revised) description: Make blowing suck less. tags: - '2024' - 5e - spell - rework systems: - 5e renderer: V3 theme: 5ePHB ``` ```css .page::after { all : unset; } .page { width : 885px; height : 741px; background-image : url('https://i.ibb.co/RGNK8L88/Wall-of-Air.jpg'); background-position : center; background-size : 900px; hyphens : auto; } ``` {{note,position:absolute,width:35%,top:35px,right:40px,background:white #### Gust of Wind (Revised) {color:green} *Level 2 Evocation (Druid, Ranger, Sorcerer, Wizard)* ___ **Casting Time:** :: Action **Range:** :: Self **Components:** :: V, S, M (a legume seed) **Duration:** :: Concentration, up to 1 minute A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. **When the Line appears, each creature in it must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the Line. A creature also makes this save when the spell's area moves into its space and when it enters the spell's area or ends its turn there. A creature makes this save only once per turn.** Any creature in the Line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. As a Bonus Action on your later turns, you can change the direction in which the Line blasts from you. : {margin-top:5px} Art Credit: Wall of Air, [Kane Ferguson](https://www.rkaneproductions.com.co/){color:inherit,text-decoration:none} {text-align:center,font-size:10px} }} {{descriptive,position:absolute,width:min-content,bottom:20px,left:20px,background:white,white-space:nowrap ##### 妖怪の山 ~ Mysterious Mountain {text-align:center} }}