Sha'Rir

The Sha'Rir were never alive. Wayward spirits lost from the spiritual plane, Feasting on the spirits lost to the Echovale.

Ethereal Composition

In rare occurrences, the Sha'Rir diverge from the spiritual plane and crossover to the physical. Driven by desires and whims from the souls they've fed upon, they become an amalgamation of souls, not definitively one or another, they are often unable to differentiate or able to identify the origin. They believe they are a person, and often have a wide array of unrelated memories, they are often drawn by goals they cant quite place. While initially evil, the infection of these memories can leave Sha'Rir with any alignment. The Sha'Rir possess soulless corpses to live in the physical plane.

Sha'Rir Traits

You have an assortment of amalgamated traits

Ability Score Increase Choose one attribute to increase by 2, and choose 2 separate attributes by 1

Creature Type. You are considered Fiend. You are also considered the creature type of the body you are possessing.

Age. You are immortal.

Darkvision. Though looking through the eyes of another, your nature and senses are superior. You can in dim light within 60ft of you as if it were bright light, and in darkness as if it was dim light. You cannot discern colours, only shades of grey.

Chorus of Souls. You have advantage on saving throws against effects that would, fear, madden, charm or control you.

Menacing. You can proficiency in the Intimidation skill.

Impersonation. You gain proficiency in the deception & Persuasion skill if the following conditions are met;

The person you are speaking to knows the person who's corpse you are inhabiting and is respectively afraid or friendly of who that person was.

Trance. Sha'Rir do not sleep. Instead enter a semiconscious state to allow the body to recover. You can also forgo this trance and use downtime activities.

Tool Proficiencies. You gain proficiencies in 1 tool of your choice.

Languages. You can speak, read and write in, Common, Abyssal + 2 languages of your choice.

Sha'Rir Ability

Possession. You are able to inhabit the corpse of a playable race. You gain the following from that creature

Speed

Size

Racial traits. Excluding; ability score increases and Proficiencies.

Possessing. The creature has to be intact for this to work. Possession of a new body takes 10 minutes.

Disembodying. Leaving your body also takes 10 minutes.

Host Return. Returning to your existing body is instant.

Whilst Sha'Rir do not live, and therefore do not die, a Sha'Rir instead becomes lost, If they are killed whilst in possession, they will be sent back to the Spiritual plane forgetting who they have become.

Through possession, you gain the main language of the corpse you inhabited. However you do not, however, gain all of their memories, only a glimpse of their last thoughts, and a new urge of some unknown goal they held.

Incomplete Being

Being of unknown descent, and unknown composition, the Sha'Rir never have one belief. Often struck with inner turmoil, confusion and anger. The spirits within no longer whole, reduced to abstract emotion and thoughts. No two Sha'Rir are the same, nor would they even recognise another were it not for the sense of those swirling thoughts within.

Sha'Rir Names

Sha'Rir names are often an amalgamation of disjointed names. Sounds that once referred to a person, diced and mashed together. Often combining characteristic sounds from many races naming conventions.

Names: Jon'Lia'Om, Gwen'Faria'Borrow, Liado'Kon'Vas, Tom'Gell'Feng, Alsto'Verd'Nok

Split Individuals

One thing Sha'Rir do share in common with their Kin, is the path to enlightenment. All Sha'Rir feel lost in the world they are in, confused by their wants and needs and seeking an identity. Sha'Rir view the other races with analysing, calculating intrigue. Their beliefs about races is based on the value they appear to have, though each Sha'Rir's makeup may sway their beliefs

  • Dwarves "Dwarves are little and unsophisticated. But strong, hardy and excellent crafters."
  • Humans "An all around race, no standout benefits, but their social structure allows them the ability to shape the world past their short time."
  • Elves "Graceful, if not a little pedant. But blessed with keen senses and a decent lifespan."
  • Genasi "That's a useful host, born with blessings from the elementals themselves, if only they weren't so rare."

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PART 1 of 1 | The Sha'Rir - By u/Hexipo - Made with Homebrewery