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Gwithian Evans | Way Of The Gentleman v2.4

Monastic Order, Bartitsu

Way of the Gentleman

Manners, maketh, man. Do you know what that means? A Gentleman fights for themselves and for the good of their ruler and country. They have a wide arson of weapons at their disposal, which to the naked eye, are no more than regular everyday items. A Gentlemen remains in control, dealing with threats quickly, efficiently and with the utmost respect. While a passerby may assume a Gentlemen is a normal everyday worker, they would be unwise to think that when their face is black and blue with a knife in their neck.

Way of the Gentleman Features
Monk Level Feature
3rd Bonus Proficiencies, Oxford's, not Brogues, Gentleman's Reservation
6th Let me teach you a lesson
11th Man of his word
17th Hail Asmodeus and have a lovely afternoon

Bonus Proficiencies

When you choose this tradition at 3rd level, your smart look and way with words gives you proficiency in Persuasion if you don’t already have it. A gentleman holds himself with the attitude of a noble, whether he be one himself or not. Any persuasion check against a noble may be done with advantage. You also gain proficiency in improvised weapons.

Gentlemen’s Reservation

At 3rd level, you learn to land the blows, but remain defensive for the inevitable rage that will follow. Whenever you use Flurry of Blows, you gain the benefit of the Dodge action against the last opponent you hit.

Oxford's, Not Brogues

A Gentleman has a wide variety of different weapons, specific to the order. At 3rd level a Gentleman will begin with an Umbrella or a Cane. Further apparatus are chosen at 5th, 11th and 17th level.

Let me teach you a lesson

At 6th level, you give your enemy an education in respect and paying attention.

A generous jab. When an enemy misses you with a melee attack roll, allow him to at least hit something by spending a ki point as a reaction to cause the attack to hit another opponent within 5ft of you or the attacker.

Lesson learnt. Whenever an enemy has advantage on an attack roll against you, whether he hits or misses, you can spend a ki point to use your reaction to lay one unarmed strike onto him. Naughty boy.

Outstanding artifice. Before attacking, you can throw your pocket handkerchief in the opponent's face and gain advantage on all attacks against them that round. This can only be done once per fight or until the handkerchief has been returned. Any enemy who saw this move or had it thrown in their face will not fall for it again.

Man of his word

At 11th level, you can cancel any critical hit against you by revealing that your notebook was in your breast pocket the whole time. You can do this a number of times equal to your Wisdom modifier (to a minimum of 1). You regain this feature after a long rest.

Hail Asmodeus and have a lovely afternoon

At 17th level, you've really had enough. When you use Flurry of Blows, it is doubled (a total of 4 unarmed strikes). This does not affect Gentleman's Reservation or any other feature.

Tools of a Gentleman

At each monk level choose either weapon 1 or 2

Monk Level Weapon 1 Weapon 2
3rd Umbrella, 1d6 bludgeoning, Versatile (1d8), open as an action to knock opponent prone, Dex save against your ki DC Cane, 1d6 bludgeoning, Versatile (1d8), advantage on attempts to grapple
5th Briefcase, 1d6 bludgeoning, Magic Missile 2nd level, 1d4 slots / LR Shoe knife, 1d4 piercing, On hit CON save against Ki DC on failure target is poisoned + 2d4 poison damage, 1d4 uses / LR
11th Chakram hat, 1d8 slashing, Thrown (range 20/60), Hit up to 3 different targets, Roll for each, Dex save at the end of your turn to catch it = DC20 - Wis - Dex Signet ring, when activated, do an additional 1d8 lightning damage to all attacks that hit on that round / LR
17th Cigarette lighter, Thrown (20/60), throw at a point, every creature within 20ft radius makes Dex save against your ki DC, 8d6 fire damage or half on a success / LR Pistol, 2d10 Piercing, Range (20/240), no disadvantage on close range, reload 4