Circle of Seeking

Druids of the circle of seeking are known for their mystic methods with weapons, which allow them to deliver spells with a short reach to enemies at a far greater distance.

Circle Spells

Druids of the circle of seeking train with the use of close range spells, and pass on a special technique for targeting creatures at larger distances with such spells. As part of this training, you learn special spellcasting techniques.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of Spirit Guidance Spells
Level Spell
3rd Fungal Infestation*, Mind Shaking Touch*
5th Bestow Curse, Tying Brand*
7th Agonizing Resonance*, Grasping Vine
9th Open the Mind*, Tree Stride

Bonus Proficiencies

You gain proficiency with simple and martial weapons.

Arrow's Touch

When you choose this archetype at 2nd level, you learn special techniques for targeting creatures with your spells. When you hit a creature with a ranged weapon attack, you can cast a spell targeting that creature as a bonus action. The spell must have a range of touch and a casting time of no longer than one action. You can cast the spell as if the creature is within your reach, no matter the distance between you, although the target gains any benefits of cover or obscurement as normal.

Extra Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Once on each of your turns when you hit a creature with a weapon attack you can push it up to 5 feet in any direction. You can push the target closer to you or sideways as part of this movement, rather than away from you, and you can change the direction you push it partway through the push.

Binding Snare

At 10th level you learn to channel spiritual power into your ammunition, sending your targets flying with ranged strikes before binding them together. On a hit, you can push the target up to 30 feet. You can push the target closer to you or sideways as part of this movement, rather than away from you, and you can change the direction you push it partway through the push. At the end of the movement, the target is restrained. While the target is next to another creature, you can expend 5 feet of the shove to force the second target to make a Dexterity saving throw against you spell save DC. On a failed save the first creature stops moving and both creatures are restrained. On a success the first creature stops moving and the second creature is not restrained.

A restrained creature can make a Strength or Dexterity check against your spell save DC as an action. On a success the effect ends on that creature, but it cannot move more than 5 feet away from another creature restrained by this feature until both are free.

You can use this feature to teleport targets a number of times equal to your Wisdom modifier (minimum of once), and regain all uses at the end of a long rest.

Corralling Shot

By 14th level, you have learned to corral your targets with your arrows. When you shove a creature using your circle of seeking features, the distance you shove the creature increases by 10 feet. You can shove the target in different directions, such as around a corners, as part of this movement.

Jumping Shot

At 14th level, your connection to primal forces allows you to teleport your targets together. When you hit two different creatures with a ranged weapon attack on your turn, you can tie their position together and teleport your targets to each other's positions as a bonus action. Each creature must make a Wisdom save against your spell save DC or be stunned until the start of your next turn. If either creature is immune to teleportation or there is not space for one creature in the other creature's location, the teleport fails and they automatically succeed on their saving throw.

Homebrew Spells.

This subclass is listed with the Fungal Infestation, Mind Shaking Touch, Tying Brand, Agonizing Resonance, and Open the Mind spells. THese and a few additional touch spells can be found here: https://homebrewery.naturalcrit.com/share/Vxt4BYl74ayz