Scorched Skeleton

Created when a necromancer raises the bones of someone who died in a fire. These monsters roam the earth setting fire to their surroundings and hunting down any living creature they can find.

Searing Skeleton

A larger variant of scorched skeletons created when the remains of a larger creature like an ogre, troll, or minotaur is used. These skeletons are much tougher and often serve as frontline bruisers.

Tactics

While not overly clever these skeletons have basic knowledge of how to use weapons. They will attempt to rush enemies and hack apart anything that stands between them. They know what is and isn’t flammable and if at all possible will set fire to their surroundings.

Burned out village

The charred remains of a village stands all but abandoned. The occasional sound of groaning wood is the only thing that punctures the silence. Roll once on the village encounter table.

Village Encounter Table
1d4 or 1d6 Monsters
1 1d4 skeletons + 1 scorched skeletons
2 1d4 skeletons + 1d4 scorched skeletons
3 1d6 scorched skeletons
4 1d6 scorched skeletons + 1d4 zombies
5 1d4 scorched skeletons + 1d4 searing skeletons
6 1d6 scorched skeletons + 1d6 searing skeletons

Scorched Skeleton

Medium undead, lawful evil


Armor Class
13 (armor scraps)
Hit Points
13 (2d8 + 4)
Speed
30 ft.

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 15 (+2) 6 (-2) 8 (-1) 5 (-3)

Damage Vulnerabilities
bludgeoning
Damage Resistances
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 9
Challenge
1/4 (50 XP)

Actions

Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage, or 8 (1d10 + 2) slashing damage if using two hands.

Reactions

Burn. The Scorched Skeleton deals 2 fire damage against one creature that has hit it with a melee attack. To do so the Scorched Skeleton must not have been doused with water.

Searing Skeleton

Large undead, lawful evil


Armor Class
13 (chain shirt)
Hit Points
67 (9d10 + 18)
Speed
30 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 14 (+2) 6 (-2) 6 (-2) 4 (-3)

Damage Vulnerabilities
bludgeoning
Damage Resistances
fire
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 8
Challenge
2 (450 XP)

Actions

Burning Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 4) slashing damage and 7 (1d12) fire damage.

Reactions

Fire Shield. The searing skeleton throws up a shield of fire and adds 2 to its AC against one melee attack that would hit it and deals 1d6 fire damage to the attacker. To do so the skeleton must be able to see its attacker.