Feat List with Benefits
Feat List
Feat | Prerequisite | Ability Score | Benefit | Benefit | Benefit |
---|---|---|---|---|---|
Aberrant Dragonmark | Aberrant Dragonmark | CON +1 | Sorcerer Cantrip | Sorcerer Spell | Increased spell power |
Actor | CHA + 1 | Advantage on Deception/Performance checks when passing as a different person | Mimic Speech | ||
Alert | Hidden creatures don't have advantage | Cannot be surprised | +5 to initiative | ||
Athlete | STR or DEX +1 | Standing from prone only uses 5 feet | 5 feet instead of 10 on running jumps | Climbing not extra movement | |
Artificer Initiate | Learn basic spells from Artificer class | ||||
Bountiful Luck | Halfling | Ally can reroll a 1 | |||
Charger | When dashing you can attack or shove 10 feet grants +5 extra damage or shove | ||||
Chef | CON or WIS +1 | Gain proficiency with cook's utensils | Cook special food | ||
Crossbow Expert | Attack twice with one handed crossbow (bonus action) | Ignore engaged range disadvantage | Ignore loading | ||
Crusher | STR or CON +1 | Move creatures you attack | |||
Defensive Duelist | DEX 13 or higher | When wielding a proficient finesse weapon you can add your proficiency bonus to AC against creature who hits you with melee attack (reaction) | |||
Draconic Familiar | Draconic Gift | Cast find familiar and use on turn | |||
Draconic Rebirth | Draconic Gift | You become Dragonborn | |||
Draconic Senses | Draconic Gift | Blindsight 10 | Advantage on Perception checks | ||
Dragon Fear | Dragonborn | STR or CON or CHA +1 | Can trade breath weapon for frightened effect | ||
Dragon Hide | Dragonborn | STR or CON or CHA +1 | AC = 13 + DEX | Unarmed Strike with claw (1d4 + STR) | |
Drow High Magic | Elf (Drow) | Cast detect magic at will | Cast levitate and dispel magic once per long rest | ||
Duel Wielder | +1 AC when wielding separate melee weapons | 2 handed melee w/ non-light weapons | Draw or stow two weapons | ||
Dungeon Delver | Hit point min = 2 x CON modifier (min 2) | Advantages regarding checks and saves for Secret Doors and Traps and resistances against damage dealt by traps | Can search for traps while traveling at normal speed |
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Feat List with Benefits | Rob Twohy
Feat List with Benefits
Feat List
Feat | Prerequisite | Ability Score | Benefit | Benefit | Benefit |
---|---|---|---|---|---|
Elemental Adept | Spell casting | Spells you cast ignore resistance to one of acid, cold, fire, lightning, or thunder (1s are 2s) | Can select feat multiple times,damage type must be different | ||
Eldritch Adept | Spellcasting or Pact Magic feature | Learn an eldritch invocation from the Warlock class | |||
Elven Accuracy | Elf, Half-Elf | DEX or INT or WIS or CHA +1 | Reroll advantage dice | ||
Fade Away | Gnome | DEX or INT +1 Become | Invisible after taking damage | ||
Fey Teleportation | Elf (High) | INT or CHA +1 | Sylvan language | Free misty step once per rest | |
Fey Touched | INT or WIS or CHA +1 | Learn misty step and another 1st level spell | |||
Fighting Initiate | Proficiency with a martial weapon | You learn a Fighting Style | |||
Flames of Phlegethos | Tiefling or Feral Tiefling | INT or CHA +1 | Reroll 1 on fire damage Upon spell fire damage, gain protective wreathe | ||
Frightful Presence | Draconic Gift | Can frighten nearby creatures | |||
Gift of the Chromatic Dragon | Infuse martial weapon with acid, cold, fire, lightning, or poison once per long rest | As a reaction can resist acid, cold, fire, lightning, or poison a number of times equal to your proficiency bonus per long rest | |||
Gift of the Gem Dragon | INT or WIS or CHA +1 | Upon taking damage can deal back damage a number of times equal to your proficiency bonus per long rest | |||
Gift of the Metallic Dragon | Learn the Cure Wounds spell | As a reaction can increase your AC by your proficiency bonus for you or another creature within 5 feet a number of times equal to your proficiency bonus per long rest | |||
Grappler | STR 13 or higher | Advantage on attack rolls on grappled creature | Can try to pin a creature | ||
Great Weapon Master | Added melee attack upon crit or reduce to 0 (bonus action) | -5 attack and +10 damage with proficient heavy melee | |||
Greater Dragonmark (Detection) | 8th level, Character must possess a detection dragonmark | CHA or INT +1 | Intuition die increase | See Invisibility and True Seeing spells | |
Greater Dragonmark (Finding) | 8th level, Character must possess a finding dragonmark | DEX, STR or WIS +1 | Intuition die increase | Find the Path and Locate Creature spells |
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Feat List with Benefits | Rob Twohy
Feat List with Benefits
Feat List
Feat | Prerequisite | Ability Score | Benefit | Benefit | Benefit |
---|---|---|---|---|---|
Greater Dragonmark (Handling) | 8th level, Character must possess a handling dragonmark | DEX or WIS +1 | Intuition die increase | Beast Sense and Dominate Beast spells | |
Greater Dragonmark (Healing) | 8th level, Character must possess a healing dragonmark | DEX or WIS +1 | Intuition die increase | Greater Restoration and Mass Healing Word spells | |
Greater Dragonmark (Hospitality) | 8th level, Character must possess a hospitality dragonmark | DEX or CHA +1 | Intuition die increase | Mordenkainen's Magnificent Mansion and Sanctuary spells | |
Greater Dragonmark (Making) | 8th level, Character must possess a making dragonmark | DEX or INT +1 | Intuition die increase | Creation and Fabricate spells | |
Greater Dragonmark (Passage) | 8th level, Character must possess a passage dragonmark | DEX or CON +1 | Intuition die increase | Blink and Teleportation Circle spells | |
Greater Dragonmark (Scribing) | 8th level, Character must possess a scribing dragonmark | INT or CHA +1 | Intuition die increase | Sending and Tongues spells | |
Greater Dragonmark (Sentinel) | 8th level, Character must possess a sentinel dragonmark | STR or WIS +1 | Intuition die increase | Compelled Duel and Warding Bond spells | |
Greater Dragonmark (Shadow) | 8th level, Character must possess a shadow dragonmark | CHA or DEX +1 | Intuition die increase | Nondetection and Mislead spells | |
Greater Dragonmark (Storm) | 8th level, Character must possess a storm dragonmark | CHA or DEX +1 | Intuition die increase | Control Water and Control Winds spells | |
Greater Dragonmark (Warding) | 8th level, Character must possess a warding dragonmark | DEX or INT +1 | Intuition die increase | Glyph of Warding , Knock , and Leomund's Secret Chest spells | |
Gunner | DEX +1 | Gain proficiency with firearms | You ignore the loading property of firearms | No disadvantage at close-range | |
Healer | Healer's kit stabilize grants 1 HP | Can use Healer's Kit to grant 1d6+4+Hit Dice HP to creature | |||
Heavily Armored | Medium Armor Proficiency | STR + 1 | Gain proficiency with Heavy Armor | ||
Heavy Armor Master | Heavy Armor Proficiency | STR + 1 | While wearing Heavy Armor, reduce any non magical bludgeoning, piercing, and slashing damage by 3 | ||
Infernal Constitution | Tiefling or Feral Tiefling | CON +1 | Resist cold and poison | Advantage saving throws against poison | |
Inspiring Leader | CHA 13 or higher | Spend 10 minutes to give up to six creatures TEMP HP equal to your level + your CHA modifier | |||
Keen Mind | INT +1 | Always know which way is north, and how many hours until sunrise and sunset | Accurate recall | ||
Lightly Armored | STR or DEX +1 | Gain proficiency with Light Armor |
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Feat List with Benefits | Rob Twohy
Feat List with Benefits
Feat List
Feat | Prerequisite | Ability Score | Benefit | Benefit | Benefit |
---|---|---|---|---|---|
Linguist | INT +1 | Learn 3 extra languages | Create written ciphers | ||
Lucky | 3 luck points to spend per long rest to reroll d20 for checks, saves, attacks, or attacks made against you | ||||
Mage Initiate | Gain 2 cantrips from Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard | One 1st level spell per long rest | |||
Mage Slayer | Reaction to melee attack a caster within 5 feet | Target has disadvantage to maintain concentration | Advantage on saves for spells cast on you within 5 feet | ||
Martial Adept | Gain 2 maneuvers from the Battlemaster Fighter archetype | If you already have superiority dice, add one more, otherwise get one d6 | |||
Medium Armor Master | Medium Armor Proficiency | Medium Armor does not impose disadvantage on Dexterity (Stealth) checks If DEX is 16+ | +1 to AC | ||
Metamagic Adept | Spellcasting or Pact Magic feature | Learn two Sorcerer metamagic options | Gain 2 sorcery points | ||
Mobile | Melee attacks negate opportunity attacks | Dashing negates difficult terrain | Increase speed by 10 feet | ||
Moderately Armored | Light Armor Proficiency | STR or DEX +1 | Gain proficiency with Medium Armor and Shields | ||
Mounted Combatant | Advantage on melee attacks against creature smaller than your mount | Mount attack redirect, and reduced damage | |||
Observant | INT or WIS +1 | +5 to Passive Perception and Passive Investigation | Read lips | ||
Orcish Fury | Half-Orc | STR or CON +1 | Additional damage die once per rest | Extra attack upon Relentless Endurance | |
Piercer | STR or DEX +1 | Reroll damage dice for piercing damage | |||
Poisoner | Learn to make and use poisons in combat | ||||
Polearm Master Glaive | Halberd or Quarterstaff grant bonus d4 attack | Entering your reach provokes | |||
Prodigy | Half-elf, Half-orc, or Human | Gain a Skill and Tool Proficiency, Skill Expertise, and Language | |||
Psionic Reach | Draconic Gift | Resistance to psychic damage | Learn Telekinesis spell | ||
Resilient | Increase one ability by 1 | Proficiency in saving throws using chosen ability | |||
Revenant Blade | Elf | DEX or STR +1 | Finesse weapon | +1 AC | Increase bonus action attack |
Ritual Caster | INT or WIS 13 or higher | Ritual book with two 1st level rituals and ability to gain additional rituals from scrolls, all from one class | |||
Savage Attacker | Reroll damage dice on a melee attack once per turn, use either total | ||||
Scaled Toughness | Draconic Gift | Resistance to piercing and slashing |
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Feat List with Benefits | Rob Twohy
Feat List with Benefits
Feat List
Feat | Prerequisite | Ability Score | Benefit | Benefit | Benefit |
---|---|---|---|---|---|
Second Chance | Halfling | DEX or CON or CHA +1 | Reaction to force reroll once per encounter | ||
Sentinel | Special reaction melee attack | Opportunity hit stops creature | Disengaging creatures provoke | ||
Shadow Touched | INT or WIS or CHA +1 | Learn invisibility and another 1st level spell | |||
Sharpshooter | -5 attack and +10 damage w/ proficient ranged | Ranged ignores 1/2 and 3/4 cover | No Long Range Disadvantage | ||
Shield Master | Add Shield's AC to Dexterity saving throw against harm | Half damage save equals no damage | Bonus action shove within 5 ft | ||
Skilled | Gain proficiency in any combination of 3 skills or tools | ||||
Skill Expert | +1 on ANY | +1 proficiency | Expertise | ||
Skulker | DEX 13 or higher | Hide when lightly obscured | Ranged miss doesn't reveal hidden | Special dim light perception | |
Slasher | STR or DEX +1 | Wound and disable targets with bladed weapons | |||
Spell Sniper | Spell casting | Ranged spells ignore 1/2 and 3/4 cover | Attack spell range is doubled | Gain 1 attack cantrip | |
Squat Nimbleness | Dwarf or small race | STR or DEX +1 | Speed +5 | Proficiency in Acrobatics or Athletics | Advantage to escape grapple |
Svirfneblin Magic | Deep Gnome | Cast Nondetection at will, also blindness/deafness, blur, and disguise self once per long rest | |||
Tavern Brawler | STR or CON +1 | Unarmed or Improvised hit, attempt grapple (bonus action) | Proficient w/ Improvised weapon | Unarmed strike uses d4 | |
Telekinetic | INT or WIS or CHA +1 | You learn to move things with your mind | |||
Telepathic | INT or WIS or CHA +1 | Telepathy 60 ft. | |||
Tongue of the Dragon | Draconic Gift | Gain Draconic language | Can make voice audible for 300 feet for 1 minute as a bonus action | Advantage on Persuasion checks | |
Tough | HP max increases by 2 x level when gaining feat, thereafter + 2 per level | ||||
War Caster | Spell casting | Advantage to maintain concentration | Somatic casting without hand use | Can cast when provoked | |
Weapon Master | STR or DEX +1 | Gain proficiency with 4 simple and/or martial weapons | |||
Wood Elf Magic | Elf (Wood) | Druid cantrip | Cast longstrider and pass without trace once per long rest |
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Feat List with Benefits | Rob Twohy
Feat List with Benefits
Author Rob Twohy - rob.twohy@gmail.com
More from Rob Twohy at the DMs Guild - click here
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Feat List with Benefits | Rob Twohy