Feat List with Benefits

Feat List
Feat Prerequisite Ability Score Benefit Benefit Benefit
Aberrant Dragonmark Aberrant Dragonmark CON +1 Sorcerer Cantrip Sorcerer Spell Increased spell power
Actor CHA + 1 Advantage on Deception/Performance checks when passing as a different person Mimic Speech
Alert Hidden creatures don't have advantage Cannot be surprised +5 to initiative
Athlete STR or DEX +1 Standing from prone only uses 5 feet 5 feet instead of 10 on running jumps Climbing not extra movement
Artificer Initiate Learn basic spells from Artificer class
Bountiful Luck Halfling Ally can reroll a 1
Charger When dashing you can attack or shove 10 feet grants +5 extra damage or shove
Chef CON or WIS +1 Gain proficiency with cook's utensils Cook special food
Crossbow Expert Attack twice with one handed crossbow (bonus action) Ignore engaged range disadvantage Ignore loading
Crusher STR or CON +1 Move creatures you attack
Defensive Duelist DEX 13 or higher When wielding a proficient finesse weapon you can add your proficiency bonus to AC against creature who hits you with melee attack (reaction)
Draconic Familiar Draconic Gift Cast find familiar and use on turn
Draconic Rebirth Draconic Gift You become Dragonborn
Draconic Senses Draconic Gift Blindsight 10 Advantage on Perception checks
Dragon Fear Dragonborn STR or CON or CHA +1 Can trade breath weapon for frightened effect
Dragon Hide Dragonborn STR or CON or CHA +1 AC = 13 + DEX Unarmed Strike with claw (1d4 + STR)
Drow High Magic Elf (Drow) Cast detect magic at will Cast levitate and dispel magic once per long rest
Duel Wielder +1 AC when wielding separate melee weapons 2 handed melee w/ non-light weapons Draw or stow two weapons
Dungeon Delver Hit point min = 2 x CON modifier (min 2) Advantages regarding checks and saves for Secret Doors and Traps and resistances against damage dealt by traps Can search for traps while traveling at normal speed

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Feat List with Benefits | Rob Twohy

Feat List with Benefits

Feat List
Feat Prerequisite Ability Score Benefit Benefit Benefit
Elemental Adept Spell casting Spells you cast ignore resistance to one of acid, cold, fire, lightning, or thunder (1s are 2s) Can select feat multiple times,damage type must be different
Eldritch Adept Spellcasting or Pact Magic feature Learn an eldritch invocation from the Warlock class
Elven Accuracy Elf, Half-Elf DEX or INT or WIS or CHA +1 Reroll advantage dice
Fade Away Gnome DEX or INT +1 Become Invisible after taking damage
Fey Teleportation Elf (High) INT or CHA +1 Sylvan language Free misty step once per rest
Fey Touched INT or WIS or CHA +1 Learn misty step and another 1st level spell
Fighting Initiate Proficiency with a martial weapon You learn a Fighting Style
Flames of Phlegethos Tiefling or Feral Tiefling INT or CHA +1 Reroll 1 on fire damage Upon spell fire damage, gain protective wreathe
Frightful Presence Draconic Gift Can frighten nearby creatures
Gift of the Chromatic Dragon Infuse martial weapon with acid, cold, fire, lightning, or poison once per long rest As a reaction can resist acid, cold, fire, lightning, or poison a number of times equal to your proficiency bonus per long rest
Gift of the Gem Dragon INT or WIS or CHA +1 Upon taking damage can deal back damage a number of times equal to your proficiency bonus per long rest
Gift of the Metallic Dragon Learn the Cure Wounds spell As a reaction can increase your AC by your proficiency bonus for you or another creature within 5 feet a number of times equal to your proficiency bonus per long rest
Grappler STR 13 or higher Advantage on attack rolls on grappled creature Can try to pin a creature
Great Weapon Master Added melee attack upon crit or reduce to 0 (bonus action) -5 attack and +10 damage with proficient heavy melee
Greater Dragonmark (Detection) 8th level, Character must possess a detection dragonmark CHA or INT +1 Intuition die increase See Invisibility and True Seeing spells
Greater Dragonmark (Finding) 8th level, Character must possess a finding dragonmark DEX, STR or WIS +1 Intuition die increase Find the Path and Locate Creature spells

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Feat List with Benefits | Rob Twohy

Feat List with Benefits

Feat List
Feat Prerequisite Ability Score Benefit Benefit Benefit
Greater Dragonmark (Handling) 8th level, Character must possess a handling dragonmark DEX or WIS +1 Intuition die increase Beast Sense and Dominate Beast spells
Greater Dragonmark (Healing) 8th level, Character must possess a healing dragonmark DEX or WIS +1 Intuition die increase Greater Restoration and Mass Healing Word spells
Greater Dragonmark (Hospitality) 8th level, Character must possess a hospitality dragonmark DEX or CHA +1 Intuition die increase Mordenkainen's Magnificent Mansion and Sanctuary spells
Greater Dragonmark (Making) 8th level, Character must possess a making dragonmark DEX or INT +1 Intuition die increase Creation and Fabricate spells
Greater Dragonmark (Passage) 8th level, Character must possess a passage dragonmark DEX or CON +1 Intuition die increase Blink and Teleportation Circle spells
Greater Dragonmark (Scribing) 8th level, Character must possess a scribing dragonmark INT or CHA +1 Intuition die increase Sending and Tongues spells
Greater Dragonmark (Sentinel) 8th level, Character must possess a sentinel dragonmark STR or WIS +1 Intuition die increase Compelled Duel and Warding Bond spells
Greater Dragonmark (Shadow) 8th level, Character must possess a shadow dragonmark CHA or DEX +1 Intuition die increase Nondetection and Mislead spells
Greater Dragonmark (Storm) 8th level, Character must possess a storm dragonmark CHA or DEX +1 Intuition die increase Control Water and Control Winds spells
Greater Dragonmark (Warding) 8th level, Character must possess a warding dragonmark DEX or INT +1 Intuition die increase Glyph of Warding , Knock , and Leomund's Secret Chest spells
Gunner DEX +1 Gain proficiency with firearms You ignore the loading property of firearms No disadvantage at close-range
Healer Healer's kit stabilize grants 1 HP Can use Healer's Kit to grant 1d6+4+Hit Dice HP to creature
Heavily Armored Medium Armor Proficiency STR + 1 Gain proficiency with Heavy Armor
Heavy Armor Master Heavy Armor Proficiency STR + 1 While wearing Heavy Armor, reduce any non magical bludgeoning, piercing, and slashing damage by 3
Infernal Constitution Tiefling or Feral Tiefling CON +1 Resist cold and poison Advantage saving throws against poison
Inspiring Leader CHA 13 or higher Spend 10 minutes to give up to six creatures TEMP HP equal to your level + your CHA modifier
Keen Mind INT +1 Always know which way is north, and how many hours until sunrise and sunset Accurate recall
Lightly Armored STR or DEX +1 Gain proficiency with Light Armor

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Feat List with Benefits | Rob Twohy

Feat List with Benefits

Feat List
Feat Prerequisite Ability Score Benefit Benefit Benefit
Linguist INT +1 Learn 3 extra languages Create written ciphers
Lucky 3 luck points to spend per long rest to reroll d20 for checks, saves, attacks, or attacks made against you
Mage Initiate Gain 2 cantrips from Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard One 1st level spell per long rest
Mage Slayer Reaction to melee attack a caster within 5 feet Target has disadvantage to maintain concentration Advantage on saves for spells cast on you within 5 feet
Martial Adept Gain 2 maneuvers from the Battlemaster Fighter archetype If you already have superiority dice, add one more, otherwise get one d6
Medium Armor Master Medium Armor Proficiency Medium Armor does not impose disadvantage on Dexterity (Stealth) checks If DEX is 16+ +1 to AC
Metamagic Adept Spellcasting or Pact Magic feature Learn two Sorcerer metamagic options Gain 2 sorcery points
Mobile Melee attacks negate opportunity attacks Dashing negates difficult terrain Increase speed by 10 feet
Moderately Armored Light Armor Proficiency STR or DEX +1 Gain proficiency with Medium Armor and Shields
Mounted Combatant Advantage on melee attacks against creature smaller than your mount Mount attack redirect, and reduced damage
Observant INT or WIS +1 +5 to Passive Perception and Passive Investigation Read lips
Orcish Fury Half-Orc STR or CON +1 Additional damage die once per rest Extra attack upon Relentless Endurance
Piercer STR or DEX +1 Reroll damage dice for piercing damage
Poisoner Learn to make and use poisons in combat
Polearm Master Glaive Halberd or Quarterstaff grant bonus d4 attack Entering your reach provokes
Prodigy Half-elf, Half-orc, or Human Gain a Skill and Tool Proficiency, Skill Expertise, and Language
Psionic Reach Draconic Gift Resistance to psychic damage Learn Telekinesis spell
Resilient Increase one ability by 1 Proficiency in saving throws using chosen ability
Revenant Blade Elf DEX or STR +1 Finesse weapon +1 AC Increase bonus action attack
Ritual Caster INT or WIS 13 or higher Ritual book with two 1st level rituals and ability to gain additional rituals from scrolls, all from one class
Savage Attacker Reroll damage dice on a melee attack once per turn, use either total
Scaled Toughness Draconic Gift Resistance to piercing and slashing

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Feat List with Benefits | Rob Twohy

Feat List with Benefits

Feat List
Feat Prerequisite Ability Score Benefit Benefit Benefit
Second Chance Halfling DEX or CON or CHA +1 Reaction to force reroll once per encounter
Sentinel Special reaction melee attack Opportunity hit stops creature Disengaging creatures provoke
Shadow Touched INT or WIS or CHA +1 Learn invisibility and another 1st level spell
Sharpshooter -5 attack and +10 damage w/ proficient ranged Ranged ignores 1/2 and 3/4 cover No Long Range Disadvantage
Shield Master Add Shield's AC to Dexterity saving throw against harm Half damage save equals no damage Bonus action shove within 5 ft
Skilled Gain proficiency in any combination of 3 skills or tools
Skill Expert +1 on ANY +1 proficiency Expertise
Skulker DEX 13 or higher Hide when lightly obscured Ranged miss doesn't reveal hidden Special dim light perception
Slasher STR or DEX +1 Wound and disable targets with bladed weapons
Spell Sniper Spell casting Ranged spells ignore 1/2 and 3/4 cover Attack spell range is doubled Gain 1 attack cantrip
Squat Nimbleness Dwarf or small race STR or DEX +1 Speed +5 Proficiency in Acrobatics or Athletics Advantage to escape grapple
Svirfneblin Magic Deep Gnome Cast Nondetection at will, also blindness/deafness, blur, and disguise self once per long rest
Tavern Brawler STR or CON +1 Unarmed or Improvised hit, attempt grapple (bonus action) Proficient w/ Improvised weapon Unarmed strike uses d4
Telekinetic INT or WIS or CHA +1 You learn to move things with your mind
Telepathic INT or WIS or CHA +1 Telepathy 60 ft.
Tongue of the Dragon Draconic Gift Gain Draconic language Can make voice audible for 300 feet for 1 minute as a bonus action Advantage on Persuasion checks
Tough HP max increases by 2 x level when gaining feat, thereafter + 2 per level
War Caster Spell casting Advantage to maintain concentration Somatic casting without hand use Can cast when provoked
Weapon Master STR or DEX +1 Gain proficiency with 4 simple and/or martial weapons
Wood Elf Magic Elf (Wood) Druid cantrip Cast longstrider and pass without trace once per long rest

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Feat List with Benefits | Rob Twohy

Feat List with Benefits

Author Rob Twohy - rob.twohy@gmail.com

More from Rob Twohy at the DMs Guild - click here

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Feat List with Benefits | Rob Twohy