Animate Corpse

Necromancy cantrip


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a severed limb, finger, or toe)
  • Duration: 1 round

Unholy energy streams towards a corpse of a Medium or Small Humanoid or Zombie you can see. The corpse must have flesh and be at 0 hit points. The corpse will rise to its feet and walk up to 15 feet to a location you choose. It has a reach of 5 feet and can carry 50 pounds. It can pick up an unattended object (or be handed one as part of this action) in any space it occupies or can reach. As part of the action of casting the spell, you issue one of the following commands:

Aggress. The corpse will attack a creature or object you choose within its reach using a melee weapon, natural weapon, or an unarmed strike. Make a melee spell attack from the corpse's location. On a hit, it deals damage equal to weapon damage + your spellcasting ability modifier. If the corpse is unarmed, it deals 1 + your spellcasting ability modifer as bludgeoning damage. After the corpse makes an attack, the spell ends.

Aggreive. The corpse will perform the Help action. The corpse is considered your ally and a hostile creature that is not incapacitated until the end of your next turn. The corpse cannot use reactions.

Assist. The corpse will perform a simple task until the end of your next turn, such as lifting an object, opening a door, or using an item. It cannot use magical items.

If the corpse is subjected to an attack, spell, or effect that affects undead, the attempt succeeds and this spell ends. The DM determines if the corpse is able to perform a given task or use a certain weapon. When the spell ends, the corpse becomes lifelessly inert.

The corpse's damage increases by 1d8 Necrotic damage when you reach 5th level (attack damage plus 1d8), 11th level (attack damage plus 2d8), and 17th level (attack damage plus 3d8). Additionally, you can control a Large corpse when you reach 11th level, which can carry 200 pounds.

Saiyin. Elf Necromancer

Alexandra Malygina

Animate Corpse

Necromancy cantrip


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a severed limb, finger, or toe )
  • Duration: 2 rounds

Unholy energy streams towards a corpse or limb of a Medium or Small humanoid you can see. If the target is a corpse, it will rise to its feet and move up to 15 feet to a location you choose. A limb can move up to 5 feet. A corpse has a reach of 5 feet and can carry 50 pounds. A limb has a reach of 0 feet and can carry 5 pounds. If the target has a hand, it can pick up an unattended object (or be handed one) in any space it occupies or can reach. As part of the action of casting the spell, you issue one of the following commands:

Aggress. The target will attack a creature or object you choose within its reach. Make a melee spell attack from the target's location. On a hit, it deals damage equal to weapon damage + your spellcasting ability modifier. If the target is unarmed, it deals 1 + your spellcasting ability modifer as bludgeoning damage. A held limb has a reach of 5 feet when attacking. After the target makes an attack, the spell ends.

Aggreive. The target will perform the Help action. A corpse is considered your ally and a hostile creature that is not incapacitated for the duration of the spell.

Assist. The target will perform a simple task, such as lifting an object, opening a door, or using a non-magical item.

The target cannot use reactions. If the target is subjected to an attack, spell, or effect that affects undead, the attempt succeeds and this spell ends. The DM determines if the target is able to perform a given task. When the spell ends, the target becomes lifelessly inert.

Saiyin. Elf Necromancer

Alexandra Malygina