Bard College - Harper Agent


The Harpers are a semi-secret organisation dedicated to preserving historical lore, balancing nature and civilisation, and defending the innocent against evil. As an organisation not bound by country but rather ideals, they have great need of agents who can travel far and wide. Many of them take up the bardic trade as a way of moving 'undetected' through foreign lands, and these agents receive specialised training and blessings in order to aid with this.

Harper Knowledge

At 3rd level when you make an Intelligence ability check, you can treat the roll as a 10, if you rolled 9 or lower. In addition, you add the Detect Evil and Good spell to your list of spells known, and can cast it without expending a spell slot once per long rest.

Tymora's Smile

At 3rd level whenever your bardic inspiration dice is used on a saving throw or attack roll and the save still fails or the attack misses, they may immediately reroll the d20, using the higher result.

Mielikki's Step

From 6th level your movement speeds increase by 10ft while unarmoured, or wearing light/medium armour. This bonus extends to any creature that you mount.

Lliira's Heart

Also from 6th level, you have advantage on saving throws against the frightened and charmed conditions.

Lurue's Voice

From 14th level the Harper Agent is permanently affected by the Speak with Animals spell, though they can choose to suppress this temporarily as a bonus action if they so wished.

Mystra's Boon

Also from 14th level, the Harper Agent gains an additional spell slot one level lower than their highest level slot. This spell slot can only be used to cast a spell of 4th level or lower. In addition, once per day when you cast a spell with a costly component valued at 500gp or less, you can use this feature to cast the spell without the component.