V1.0 | U/BANANAJONES59

 Danyiart 2012
















Fey Spirit

Your spirit has been marked by the Feywild, transforming you into a vessel for the twin forces of Summer and Winter. Perhaps you were blessed by an Archfey in return for your aid; perhaps you were born at the equinox, when the line between the Material Plane and the Feywild is thinnest; or perhaps an ancestor passed this power down their lineage to you, entrusting you to continue the eternal cycle of darkness and light. This magic flourishes within you, waiting to express itself at any opportunity.

Tide of Seasons

As a personification of Summer and Winter, you can choose the season that you embody when you finish a long rest.

You know additional spells at certain levels based on the season you are currently manifesting, as shown in the Summer Spells and Winter Spells tables.

Summer Spells
Sorcerer Level Spell
1st faerie fire
3rd flame blade
5th summon fey
7th fire shield
9th geas
Winter Spells
Sorcerer Level Spell
1st bane
3rd blindness/deafness
5th summon fey
7th shadow of moil
9th destructive wave

Shroud of the Wild

While you are in your Summer form and aren't wearing armour, your AC equals 13 + your Dexterity modifier as a warding light shields you.

While you are in your Winter form, you have resistance to cold damage, and shadows shift to conceal you; in dim light or darkness, you can attempt to hide as a bonus action, and you can hide even if you are only lightly obscured.













Fae Mind

At 1st level, your mind is protected against enchantment. You have advantage on throws against being charmed, and magic cannot put you to sleep.

Additionally, you understand the tongue of the Fey and can talk as one of them. You can speak, read and write Sylvan, and you have advantage on Charisma and Wisdom checks against Fey creatures of your season.

Enchanting Presence

Starting at 6th level, you can inspire awe and dread in your foes based on the season you are embodying.

As an action, a number of creatures of your choice up to your Charisma modifier (minimum of 1) within 15 feet of you must make a Wisdom saving throw against your spell save DC. On a failed save, a creature is Charmed by you (if you are in your Summer form) or Frightened of you (if you are in your Winter form) for one minute or until it takes damage.

Once you use this feature, you cannot do so again until you finish a short or long rest.

Transcendent Form

Beginning at 14th level, your creature type is Fey.

Additionally, you learn the blink spell, and it doesn't count against your number of spells known. You can cast it once without expending a spell slot, regaining the ability to do so when you finish a short or long rest. When you cast blink, it transports you to the Feywild rather than to the Ethereal Plane, and when you roll to determine whether you are transported or remain, you can spend a sorcery point to roll the d20 twice and take either result.

One with Seasons

At 18th level, you embody both Summer and Winter at once, gaining the benefits of both forms. When you use your Enchanting Presence, you choose whether each creature that you affect is Charmed or Frightened.

Parliament of Spirits

Also at 18th level, you can use an action to call a meeting of Fey creatures and spirits in a 30-foot radius sphere centred on a point you can see. That area becomes overgrown with foliage, making it difficult terrain for creatures other than Fey, and whenever Fey creautures are summoned within it, twice as many appear.

Once you use this feature, you cannot do so again until you finish a long rest unless you spend 7 sorcery points to do so.

If you use this feature in the same location every full moon for a year, it becomes a permanent portal to the Feywild.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards.
Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.