Crown of Madness (Variant)

2nd-level enchantment


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, Up to 1 minutes

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The charmed target must use its action on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The charmed creature's movement is reduced by half and it also moves in the direction of that same choosen creature by the most direct and non-dangerous path. (For example, the charmed creatue will not walk off a cliff or through lava.)

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.