Karajah's Life and Death

Armor (studded leather), very rare (requires attunement)

                                                       Karajah was Calimshan's undisputed champion of pit fighting for a decade. Wearing only a thin leather                                                            armor and spiked gauntlets, he would pummel his foes to the ground, seemingly impervious to their                                                            blows. Eventually it was revealed that his armor was heavily enchanted, at which point angry spectators                                                            threw him into the pit with a club-wielding ogre. The beast managed to break all of Karajah's bones                                                            while the armor remained as good as new...”

                                                           While wearing this armor, you gain a +1 bonus to AC. In addition, you can speak its command word as                                                             an action to gain the following benefits for 1 hour:

                                                               • You gain 1d4 + 4 temporary hit points for the duration.
                                                                   • You have advantage on death saving throws.
                                                                   • The first time you would drop to 0 hit points as a result of taking damage, you instead drop to 1                                                                       hit point, and this benefit ends. If this benefit is still in effect when you are subjected to an effect                                                                       that would kill you instantaneously without dealing damage, that effect is instead negated against                                                                       you, and this benefit ends.

                                                           These benefits last for 1 hour or until you remove the armor or use an action to speak the command
                                                           word again. This property of the armor can't be used again until the next dawn.