Spellblade

.


  • Armor Class 17 (Medium Armor, Shield)
  • HP at 1st Level: 24
  • HP at 2nd Level 27
  • HP at 3rd Level 30
  • Short Rest Healing 1d10 (5) per level
  • Speed 30ft.

STR DEX CON INT WIS CHA
+3 +2 +2 +0 +0 +0

  • Languages Common, Sylvan
  • Attitude Intrigue
  • Knowledge Magic Items
  • Perception 12
  • Saving Throws
    Strength +5
    Dexterity +4
  • Skill Proficiencies
    Performance: Flute
    Social
    Arcana
    Instinct
    Alchemy
  • Immunities Charm, Magical Sleep.

Actions

Longsword. Melee Weapon Attack: +5 to hit, one target. Hit 7 slashing damage..

Shocking Grasp

Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal.

On a hit, the target takes 4 lightning damage, and it can't take reactions until the start of its next turn. The spell's damage increases by 4 when you reach 5th level.

Light

Until the spell ends, the object sheds light in a 40-foot radiust. The light can be colored as you like. The spell ends in 1 hour, if you cast it again, or if you dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.


Arcane Smite [_][_][_][_][_][_]

You can channel the effects of your spells through the weapon you wield.

Once per turn, when you cast a spell or a cantrip that requires a spell attack roll, you can replace it with a single melee attack, and add the attack damage to the effects of the spell. Using this feature counts as an Attack Action in order to use the extra attacks granted by the Extra Attack feature.

You regain all expended uses of this ability at the end of a Long rest.

Group Diplomat

Your heritage gives you a unique point of view on conflicts and disagreements.

You can attempt to calm up to two creatures down by talking for 1 minute. Make a contested Charisma vs. Wisdom ability check for each target, on success the target acts as if under the effects of a Calm Emotion spell.

Spellcasting

You have a pool of 4 Spell Points that you use to cast your spells. The pool's size increases to 6 at 2nd level, 14 at 3rd level and 17 at 4th level.


The range of all your spells is reduced to 5 feet.

Known Spells
  • Find Familiar - 2 points
  • Chromatic Orb - 2 points
Spells added at 2nd level
  • Magic Missile - 2 Point
  • Shield - 2 Point
  • Snare - 2 Point
Spells added at 3rd level
  • Shadow Blade - 3 Points
  • Replace Magic Missile with Dragon's Breath - 3 Points
Spells added at 4th level
  • Scorching Ray - 3 Points
  • Replace Chromatic Orb with Flaming Sphere - 3 Points
Fell into the Weave