Diarchal Sovereigns of the Sky

Susanoo and his legendary roc mount Zephyrjoten possess a deep connection. Their abilities are amplified when working together, and they will never abandon each other in times of need. The avian inhabitants of the land they occupy often recognize their sovereignity and may often bring offerings or tribute to this fearsome yet benevolent duo.



Susanoo, the Wistful Sybarite

Huge giant, chaotic good


  • Armor Class 18 (scale mail, shield)
  • Hit Points 230 (20d12 + 100)
  • Speed 50ft., swim 50 ft.

STR DEX CON INT WIS CHA
29 (+9) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 18 (+4)

  • Saving Throws Str +14, Dex +7 Con +10, Wis +9, Cha +9
  • Skills Arcana +8, Athletics +14, History +8, Perception +9
  • Damage Resistances cold
  • Damage Immunities lightning, thunder
  • Senses passive Perception 19
  • Languages Common, Giant
  • Challenge 15 (13,000 XP)

Amphibious. The giant can breathe air and water.

Shield Master. If the giant is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it can use its reaction to take no damage if it succeeds on the saving throw, interposing its shield between itself and the source of the effect.

Runic Weapon. The giant's weapon attacks with its longsword are magical. When the giant hits with their longsword, the weapon deals an extra 1d8 lightning damage (included in the attack).

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light

3/day each: control weather, water breathing

Actions

Multiattack. The giant makes two longsword attacks, and then it can make one shield bash attack.

Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 23 (3d8 + 9) slashing damage + 4 (1d8) lightning damage.

Shield Bash. Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 16 (3d4 +9) bludgeoning damage. If the target is a creature, it must succeed on a DC 22 Strength saving thow or be knocked prone.

Lightning Strike (Recharge 5–6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The giant and roc share 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. These legendary actions are regained at the start of the giant's turn, and can not be used if the giant is incapacitated.

Gust. The giant targets a creature it can see within 60 feet of it and creates a magical gust of wind around it. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in any horizontal direction the giant chooses.

Wing Attack/Move (2 Actions) The roc beats its wings. Each creature within 15 feet of the roc that is not riding it must succeed on a DC 21 Dexterity saving throw or take 14 (2d4 + 9) bludgeoning damage and be knocked prone. The Roc can then fly up to 40 feet, or the giant moves up to half its speed if not mounted.

Windjavelin. (3 Actions) The giant coalesces wind into a javelin-like form and hurls it at a creature it can see within 600 feet of it. The javelin is considered a magic weapon and deals 19 (3d6 + 9) piercing damage to the target, striking unerringly. The javelin disappears after it hits.


Zephyrjoten

Gargantuan monstrosity, chaotic good


  • Armor Class 16 (scale mail)
  • Hit Points 248 (16d20 + 80)
  • Speed 20ft., fly 120 ft.

STR DEX CON INT WIS CHA
28 (+9) 14 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

  • Saving Throws Dex +6 Con +9, Wis +5, Cha +4
  • Skills Perception +5
  • Damage Resistances lightning
  • Senses passive Perception 15
  • Languages understands giant, but can not speak
  • Challenge 11 (7,200 XP)

Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.

Reliable Mount. The roc acts on the giant's initiative. When the giant issues the roc a command, it follows it to the best of its ability as long as it can hear and understand it.

Runic Armor. The roc's lightning damage resistance is derived from its rune-inscribed scale mail.

Actions

Multiattack. The roc makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.

Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.