Path of the Beast

Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian.

Such a barbarian might be inhabited by a primal spirit or be descended from shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table.

Origin of the Beast
d4 Origin
1 One of your parents is a lycanthrope, and you've inherited some of their curse.
2 You are descended from an archdruid and inherited the ability to partially change shape.
3 A fey spirit gifted you with the ability to adopt different bestial aspects.
4 An ancient animal spirit dwells within you, allowing you to walk this path.

Form of the Beast

3rd-level path of the beast feature


When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a an aspect of your inner beast.

Any weapons manifested count as simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.


You choose the form of your manifestation each time you rage:


Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to twice your proficiency bonus.

Carapace. Your skin hardens into tough hide or chitin. Your hit point maximum and current hit points increase by your barbarian level plus your consitution modifier. In addition, you have a +2 bonus to your Armor Class.

Claws. Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It is a light weapon that deals 1d6 slashing damage on a hit. It counts as a held weapon for the purposes of two-weapon fighting.

Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.

Tail. You grow a lashing, spiny tail. It is a reach weapon which deals 1d10 piercing damage on a hit. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d10, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. It counts as a heavy weapon for abilities that require it.



Wings. A set of wings sprout from your back. You gain flying speed equal to your walking speed.

Bestial Soul

6th-level path of the beast feature


The feral power within you increases, causing the natural weapons of your Form of the Beast to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, your Form of the Beast weapons gain +1 to attack and damage rolls. This bonus increases to +2 at level 10 and +3 at level 14.

You can also manifest an additional beastial feature when you transform, for a total of 2.

Bestial Infection

10th-level path of the beast feature


When you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with a dark reflection of your abilities. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):

  • The target takes necrotic damage equal to twice your proficiency, and it can't regain hit points until the start of your next turn.
  • The target makes its attacks with disadvantage till the start of your next turn.
  • The target's AC is reduced by 1d10 until the start of your next turn.

If the target succeeds you regain a use of this feature. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

You can also manifest an additional beastial feature when you transform, for a total of 3.

Call the Hunt

14th-level path of the beast feature


The beast within you grows so powerful that you can spread its ferocity to others and gain resilience from them joining your hunt. When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature).

You gain 5 + your Constitution modifier temporary hit points for each creature that accepts this feature. Until the rage ends, the chosen creatures can each manifest one of the natural weapons granted to you by the Form of the Beast feature. These natural weapons same magical bonuses yours do.

You can use this feature a number of times equal to half your proficiency bonus, and you regain all expended uses when you finish a long rest.

You can also manifest an additional beastial feature when you transform, for a total of 4.