Conditions
Condition | Ability checks | Saving throws | Movement | Speech | Actions/reactions | Attacks against you |
---|---|---|---|---|---|---|
Invisible | Heavily obscured for hiding | Your attacks have advantage | Disadvantage | |||
Deafened | Requiring hearing fail | |||||
Grappled | Speed becomes 0 | |||||
Charmed | Cannot target source | Source has advantage on social interactions | ||||
Exhaustion I | Disadvantage | |||||
Exhaustion II | Disadvantage | Speed is halved | ||||
Prone | Crawl | Your attacks have disadvantage | Advantage if withing 5 feet, otherwise disadvantage | |||
Frightened | Disadvantage while source is within line of sight | Can't willingly move towards source | Your attacks have disadvantage while source is within line of sight | |||
Blinded | Requiring sight fail | Your attacks have disadvantage | Advantage | |||
Poisoned | Disadvantage | Your attacks have disadvantage | ||||
Restrained | Disadvantage on DEX | Speed becomes 0 | Your attacks have disadvantage | Advantage | ||
Exhaustion III | Disadvantage | Disadvantage | Speed is halved | Your attacks have disadvantage | ||
Exhaustion IV* | Disadvantage | Disadvantage | Speed is halved | Your attacks have disadvantage | ||
Exhaustion V* | Disadvantage | Disadvantage | Speed becomes 0 | Your attacks have disadvantage | ||
Incapacitated | Cannot take any | |||||
Stunned | DEX and STR fail | Can't move | Faltering | Cannot take any | Advantage | |
Petrified** | Unaware of surroundings | DEX and STR fail | Can't move | None | Cannot take any | Advantage |
Paralyzed | DEX and STR fail | Can't move | None | Cannot take any | Advantage, crit if within 5 feet | |
Unconscious*** | Unaware of surroundings | DEX and STR fail | Can't move | None | Cannot take any | Advantage, crit if within 5 feet |
Exhaustion VI | Nope | Non | Niet | ¡No! | NEIN, NEIN, NEIN! | That would be overkill... |
*Exhausted IV-V: Hit point maximum is halved
**Petrified: Transformed to solid substance, weightx10, stops aging, resistance to all damage, immune to poison and disease
***Unconscious: Drops everything
Exhaustion VI: Sorry, mate, I'll see if we can find a cleric, yeah?