The Wolf Spider

Gargantuan Monstrosity, Chaotic Evil


  • Armor Class 17 (Natural Armor)
  • Hit Points 300
  • Speed 50ft, 50ft climb

STR DEX CON INT WIS CHA
24 (+7) 17 (+3) 27 (+8) 16 (+3) 14 (+2) 10 (+0)

  • Saving Throws Dexterity +8, Intelligence +8
  • Condition Immunities Prone, Poisoned, Grappled, Charmed
  • Damage Immunities Poison, Bludgeoning, Slashing, and Piercing from non-magical weapons.
  • Damage Resistances Necrotic
  • Senses passive Perception 17
  • Languages Common, Undercommon

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Magic Resistance. The Wolf Spider has advanatge on saving throws against magical effects.

Actions

Multiattack The Wolf Spider makes three attacks: One with it's bite, and two with it's stomp.

Bite. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit (3d8 + 7) Piercing damage, and the target must make a DC 16 Constitution saving throw, taking (5d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Stomp. Melee Weapon Attack: +10 to hit, reach 15ft., one target. Hit (2d6 + 7) Bludgeoning damage.

Web (Recharge 5-6). Ranged Weapon Attack: +10 to hit, range 40/80 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 16 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 14; hp 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Legendary Actions

Stomp (1 action) The Wolf Spider makes a Stomp attack.

Skittering Escape The wolf spider moves its speed without provoking opportunity attacks

Slam (3 actions) Each creature within 10 feet of The Wolf Spider must make a DC 16 Dexterity saving throw or be knocked prone.


The Hand of The Weaver

Worship of Lolth has been outlawed in the underground city of Dozan for centuries, though there are some who hold to the old traditions. An ancient family line has maintained not only the rites and rituals of the Spider Queen, but have also maintained their bestial bloodline, cursed with Lycanthropy.

In this family, there is always one who steps forward to claim leadership of Lolths loyal followers; one with the will, the strength, and cruelty enough to serve the spinner of nightmares as her instrument. Loyalty earns blessings- though some would call it a curse.

The boons of Lolth enhance the lycanthropic abilities of her champion far beyond any mortal. And, should the need arise, Herchampion is flooded with power, transforming them into the massive avatar of her power, and truly earnign the title, The Wolf Spider.

Ungoliant

Max Duran