Wildfire Spirit

Small elemental, Unaligned


  • Armor Class 13 (Natural Armor)
  • Hit Points equal to the Wildfire Spirit’s Constitution modifier + your Wisdom modifier + five times your druid level
  • Speed 20 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 14 (+2) 10 (+0) 15 (+2) 11 (+0)

  • Saving Throws Dex +4, Con +4, Wis +4
  • Skills Nature +4
  • Damage Immunities Fire
  • Condition Immunities Charmed, Frightened, Grappled, Prone, Restrained
  • Senses Low-Light Vision 60 ft., Passive Perception 10
  • Languages Understands the languages you speak

Soul Bond. The following numbers increase by 1 whenever your proficiency bonus increases: the spirit’s skill and saving throw bonuses above, the bonuses to hit and damage of its attacks, and the bonus to damage of its Fiery Teleportation.

Actions(Requires your bonus action)

Flame Seed. Ranged Attack: +5 to hit, Range 30 ft., one target you can see. Hit 1d6 + 3 fire damage.

Strike. Melee Attack: +5 to hit, Range 5 ft., one target you can see. Hit 1d8 + 3 fire damage.

Fiery Teleportation (Recharges after a Short or Long Rest). The spirit and one willing creature of your choice within 5 feet of it teleport up to 30 feet to unoccupied spaces you can see. Each creature within 10 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 2d6 + 3 fire damage.