Evil Domain
As the Clergy of an Evil church, you find great comfort in knowing you will be among your god's favorites when you die.
You seek power or prestige or maybe you believe the ends justify the means. After all, you believe that struggle and strife make everyone stronger.
Whatever your reason you believe in the power of your god and want a piece of that pie.
You move through the world sowing your god's beliefs knowing the adversity will make the people better. You know it is a thankless job. But you want the power.
At 1st Level
You gain the Evil cantrip. See below.
Channel Divinity:
Evil Resistance
At 2nd level, as an action, you can expend a use of your Channel Divinity and gain resistance to one energy type. You gain this once per long rest and it lasts 1 round per level.
Bloody Hell
At 6th level, you can point your finger at a target within 30'. They begin to bleed out their nose, eyes, mouth, and ears. They lose 4 hp per round. The target is allowed a Constitution save at the end of each of their turns to reduce the ongoing damage by 1 point. They keep making saves each round until the effect is gone or they are reduced to 0 hp. You can use this once per short rest.
Run Like Hell
At 8th level, You can target a creature within 40'. The target's ground movement is increased by 3 times. e.g., 30' becomes 90'. This lasts for 10 minutes. You or the target can dismiss the effect as a bonus action. For each minute the target runs, they age 1 year. You can use this once per long rest.
Hell’s Crematorium
At 17th level, you cause fires to erupt from the ground in a 30' radius. Your range is 60'. All in the area take 2d10 damage each round they stay in the area. The area remains engulfed in a fire from hell for 1 minute. This fire burns up clothing and other soft materials in 2 rounds. The only save is to leave the area. You can spend a channel divinity and be immune to this effect.
New Spell
Evil
Necromancy
- Level: Cantrip
- Casting Time: 1 action
- Range: 30'
- Components: V, S
- Duration: 1 minute
- Target: Single Target
Your point your finger at a target. They immediately must make a will save. If they fail you can choose one of the following effects.
- Their AC is reduced by one point.
- One Save has its bonus reduced by on point.
- One skill has its bonus reduced by 1 point.
- The Target's Death Save is 1 harder.