Path of the Wraith

Having felt the breath of mortality brush against their necks, those that follow the Path of the Wraith attempt to imitate that spine chilling feeling in combat. What better way to innoculate yourself against death than by acting like a reaper?

Inkish Form

Starting when you choose this path at 3rd level, Your body shimmers and emits opaque smoke that makes it difficult for enemies to strike true. While you are raging, your AC is increased by +1 against non-magical attack rolls.

Draining Rage

Starting at 6th level, your ethereal form is rejuvinated by the spilling of enemy blood. While you are raging, when a creature other than yourself is damaged by bludgeoning, slashing, or piercing damage within 10 feet of you, you heal 1 hitpoint. This feature does not work if the damaged creature is undead or a construct.

Familiar Chill

Also at 6th level, your body has become acclimated to your ghostly form. You gain resistance to cold and fire damage.

Spectral Locomotion

Starting at 10th level, your enemies have fewer places to hide considering walls can’t hold you anymore. You can cast Blink or Gaseous Form, without using a spell slot or material components. Wisdom is your spellcasting ability for these spells. You are able to cast and concentrate on these spells while raging.

After you cast either spell in this way, you can’t use this feature again until you finish a short or long rest.

Sundered Spirits

Starting at 14th level, you can tear out the souls of your enemies to do your bidding. When a humanoid has died violently within 10 feet of you, you can cause their spirit to rise as a specter in the space of its corpse or in the nearest unoccupied space, this does not require an action. The specter is under your control and you can command it without using an action, spectors you control always go immediately after you in the intiative order. You can do this once per long rest and you can have no more than three specters under your control at one time.

homebrew mug

Art By: Will O’Brien