Meat Cube

Meat Cube

Dumbest D&D

Meat Cube

Large monstrosity, unaligned


Armor Class
13 (natural armor)
Hit Points
105 (10d12 + 40)
Speed
30 ft., climb 30 ft.
Saving Throws
STR +7, CON +7
Skills
Perception +2

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 18 (+4) 11 (+0) 8 (-1) 3 (-4)

Condition Immunities
Senses
Darkvision 60 ft., passive Perception 12
Languages
Challenge
5 (1,800 XP)

Amorphous Form. The meat cube can move through a space as narrow as 1 inch wide without squeezing.

Digestive Aura. At the start of each of its turns, each creature within 10 feet of the meat cube takes 5 (1d10) acid damage.

Spellcasting. The meat cube is a spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following spells prepared:

  • Acid Splash
  • Entangle
  • Ray of Sickness

Actions

Multiattack. The meat cube makes two primary melee attacks.

Primary Melee Attack. Melee Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Secondary Melee Attack. Melee Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

Acidic Spray. Ranged Attack: +8 to hit, range 30/60 ft., one target. Hit: 21 (3d10 + 5) acid damage. The target must make a DC 12 Dexterity saving throw, taking an additional 10 (2d6 + 3) acid damage on a failed save, or half as much damage on a successful one. On a failed save, the target is also blinded until the end of its next turn.

Digestive Slam. Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be grappled (escape DC 15). While grappled, the target takes 10 (2d6 + 3) acid damage at the start of each of its turns.