The Companian’s Guild

Based in the forgotten realms


In an unassuming building adventurers all over the realms seem to gather.

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The companions guild

founded many elven lives ago, The Companions Guild is the biggest mercenary operation of the realms. Created with the purpose of not only allowing everyone to request aid from experienced Adventurers, given that said Adventurers must first accept said quest, but also to give work to Adventurers of all types and powers. Clearly stating the required amount of strength from the adventuring party allowed Adventurers to have a better time judging whether or not the quest was feasible for them or whether they needed to look for a different one. The Guild has not changed its purpose since their forgotten founders have entered their eternal slumber, and instead have expanded to more than 100 times the initial members.

Locations

While the original headquarters of the guild was Neverwinter, and therefore the biggest guild is situated there, nowadays this monumental association of daring adventurers can be easily found in every major city of the forgotten realms. There is an old saying that states this quite nicely:

“If adventures are willing to take quests, there is a Companion’s Guild willing to give them.”

The Quest Board

Most likely the busiest location of any guild you can see a humongous blackboard filled with white sheets of paper representing quests that any powerful enough adventurer could take. You can also not only see but also hear all the promising adventurers, some talking with the quest givers for better rewards or more information, others have already found the quest they want to take and are now gathering like-minded individuals to party up with while others dressed differently are waiting for a quest giver to be available to explain the situation to them.

Quest Request

While certainly a busy area, the Quest Request Hall pales in comparison with The Quest Board, not due to a lack of movement in one but entirely due to the excess movement in the other one. The Quest Request Hall is an area reserved for those who want to take on a quest, yet the ones on the quest board don’t seem to fit their needs. At times, such is due to some specific conditions of the adventurer, others merely due to a feeling in the adventurer’s mind. Whatever the reason, they have come here to see if any quest giver has a yet-to-publish quest to give them, or perhaps the quest, just like them, has some specific circumstances keeping it from the public eyes, and yet, who knows, maybe your specific circumstances are just right for it.

The Quest Givers

The Quest Givers are part of the staff from the guild focused on three things and three things only. What many fail to realise is just how important those three things are, for the guild would crumble to fine dust without them.

It is they who first and foremost listen to the ones in need of aid, be it the city governor, a wealthy merchant or even the out-of-town farmer. Many dismiss this part only because they don’t realise it’s difficulty. A good example of how catastrophic a bad job on their part would be is demonstrated by juggling the first task already described, with the second one: Danger assessment. Just imagine how bad of a situation the guild would have on their hands if a quest giver listened to a peasant relating a chromatic red dragon sighting but instead of realising it was a chromatic dragon the Quest Giver understood a metallic one. Now instead of needing a powerful dragon-slaying party, he posts a job for a diplomatic party escorting a high-level government agent to go talk with the good dragon. Or even instead of realising it’s an ancient dragon, it instead thinks it’s a young dragon sending a low-level party, instead of the full force of the guild. That Would be BAD

Their Third task isn’t as dangerous as the combination of the first two but is still quite important in its own right. Their task is to judge if a willing party is also a party with a high chance of actually doing it, to give additional information a party may require, this of course only if possible, and to serve as the middleman between the party and the reward giver.