Crystalin

Credit: Adam Sołtys

Living Gemstones

Unique is a term often used to describe the Gemfolk known as Crystalin. Their colors vary from sparking, rainbow White wondrous sapphire to deep, heavy obsidian and everything in between. Many enjoy the humanoid form although each adds their own personal flavor. Some have limb that are not attached, but hover nearby. Others try to have faces as similar to the other races as they can.

Whether exaggerated limbs or simple bodies Crystalin are not as refined as stones from Jewelers, but this doesn’t stop people from trying to sell off Crystal body parts.

Crystalin gives off a soft glow from their center. It is a magical force that gives life to the crystals that make up their body. While their form is durable to many attacks, their souls is not. It has been known to be very weak to energy based attacks as well as magic.

Starborn

Arrival of Crystalin always seem to coincide with meteor showers. This has come to the theory that they are born from the stars themselves.

Crystalin come into consciousness a few days after falling from the night sky. Because of this many Crystalin believe in their own goddess Celesosa Vel, Mother of the Stars and Life. It is a common belief that since Crystalin rose from gemstones that life can be formed anywhere.

Rarely do they take on the religion of others, preferring the kind and creative Gelesosa Vel. Life is sacred to them and typically will give an attacker a chance to avoid fighting. Only the most corrupted Crystalin take pleasure from killing.

Crystalin traits

Ability Score Increase: Your Constitution score increases by 2.

Age: Crystalings are mature when they first form. They bodies are imortal but theiy soul and minds tend to fade away after 500 years.

Alignment: As avatars of life Crystaline tend to be good or at the very least neutral. A Crystalin that is evil is considered corrupted by others.

Size: Crystalin love to play with their size. They can be four to seven foot tall. But are always considered Medium. You weight is between 250 and 350 pounds.

Speed: Your base walking speed is 30 feet.

Transmorphing Build: Crystalin are able to take thirty minutes to alter your form. Color, Hight, Shape, Voice and Gender can all be altered. However your new form remains medium.

Gem Rebirth: When you are reduced to 0 hit points your body shrinks into a single 8 inch crystal. You make no death saving throws but if the crystal is attacked to automatically take a death saving throw. You naturally stabilize after 4d12 hours. Your physical body reforms after regaining at least one hit point.

Crystalline Body: As a being made out of crystal you are immune to many injuries others aren’t. When you aren't wearing armor, your AC is 15. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. Your crystal body is immune to cold and disease. You take half damage on Fire, Necrotic and slashing damage. However Acid, Lighting, and Radiant cause an extra 1d4 damage.

Reactive spikes: "When a creature within 5 feet of you hits you with an attack, you can use your reactions to cause a sharp spike to shoot from your body. The creature must make a Dexterity saving throw. It takes 2d10 piercing damage on a failed save, or half as much damage on a successful one. You must complete a long rest before you can use this feature again."

Crystal spikes: As an action Crystalin can grow spikes. If used for armor gain + 1 con to your AC. The spikes can also form simple blades or spiked gauntlets. Damage from these spikes cause 3d10 + your Strength modifier for slashing damage. If you are attacked with damage 15 or above the spikes shatter. It is also an action to recall the spikes.

Languages: You can read and speak Common and one other language of your choice.

Credit: Ian Joyner