Heretic: Martial Archtype

A old and decrepit cleric, cast aside by his brethren and kin to rot in the streets comes back to the same temple of that god they once worshiped, wielding a dagger glowing red soaked in the blood of former compatriots. Having used to bind herself to the old ways of some eldritch thing, she holds these collections of shards and fragments of what she once had, held together in some sort of unnatural stasis as she wields them like a flail. A Paladin, once of high reknown, broke his oath to the king and now wields the flickering radiance to defend the rebellion of this tyrant he once called Lord.

Exiles, Oathbroken, and Shattered Contracts; all known under the name of Heretic. These martial fighters once held some alleigance to a deity or power beyond their own but has since rejected it, and cling to the power once given to them stored within their spirit and body to form the weapon as a tool for their own path.

Class Features
Level Class Feature
3rd Soul Weapon, Shrouded Blade
7th Weave Binding
10th Quickened Summon
15th Scream Against The Cosmos
18th Spirit over Body

Soul Weapon

You can use your action to create a Soul Weapon in your empty hand. This weapon can be any martial or simple weapon, however you must choose between melee or ranged starting at 3rd level.

Should it be a ranged weapon, it produces it's own ammunition however they disappear 1 minute after being shot

The weapon can be teleported to your hands as another action, however it persists until you either fall unconcious, travel to a seperate plane from it, or die.

Shrouded Blade

This weapon is far from normal, created from your very essence and soul stuffs. Starting at 3rd level this weapon can deal a different damage instead of the regular damage the weapon would normally deal from one of the following;

Fire, Cold, Lightning, Thunder, Necrotic, Radiant, Psychic, or Force.

Weave Binding

Starting at 7th level, Your Soul Weapon can instead be summoned as another weapon of magical origin as long as it's the same type (being Melee or Ranged,) of weapon you initially chose at 3rd level. This process requires you to attune to that magical weapon, whether it requires attunement or not, and it disappears until summoned as a Soul Weapon or you unattune to it.

If you're not attuned to a magical weapon, or the weapon you're attuned to doesn't have it's own magical bonus, you gain a +1 to attack and damage rolls, and the damage dealt with the weapon is considered magical when calculating resistences or immunities.

Quickened Summon

At 10th level, It now only takes you a bonus action to summon, dispell, or call your Soul Weapon to your hand. Additionally, if you are under the surprised condition and don't already have your Soul Weapon in your hand, you can summon it as a reaction.

Scream Against The Cosmos

Your soul is no ordinary one by this point, you reject in anger or loathing the subjects of reality upon your Soul Weapon and warp it to suite your needs. Choose one of the following options at 15th level:

Description
1. Your weapon deals an additional 2d6 or 1d12 (your choice) of damage of the secondary type of damage you choose for Shrouded Blade.
2. Your Melee weapon's range extends out an additional 5ft., or if it's a ranged weapon it extends out an additional 30ft. for the minimum and maximum range.
3. Choose another damage type from the options listed under Shrouded Blade that you choose at 3rd level. You can use that as well as the damage you already choose for a secondary type.
4. Your weapon acts as a holy symbol or arcane focus when used for casting spells, additionally you learn a cantrip from any class and may supplement that cantrip for an attack once per turn if it deals damage. The Spellcasting Ability for that cantrip is whatever ability score is used for the weapon.
5. Your Soul Weapon can now become a melee or ranged weapon, and can similarly attune to any type of magical weapon under those two types. You can change the type of weapon it is as a bonus action if it is not attuned to a magical weapon.

Spirit Over Body

At 18th level, your body has become nothing more than a vessel for the power that your soul contains. Your Armor Class become equal to 20 if it isn't equal to or higher than that already. Additionally you gain resistance to one of the damages you choose for Shrouded Blade if you don't have resistance to it already.