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BASIC ITEMS | DOTA 2 5E ITEMS

Dota 2 5e Items

Dota 2 has a number of incredibly interesting heroes, items, and abilities I have been using as inspiration in the Dungeons & Dragons games I have been running for the last 5 years. Over that time, I have taken things from the game and implemented them into D&D with a lot of fun and a bit of success. As a New Year's Resolution I've started a project to convert all of Dota 2's interesting items for use in 5th Edition D&D.

I will not be converting every item, as some of them can easily be simulated as +# Magical Items, others already exist in D&D, or I just can't think of a good way to implement and balance them for D&D.

Basic Items

The following items appear in the Basic Items tab of Dota 2's shop.

Bottle


Wondrous Item, Rare (Requires Attunement)


This crystalline bottle can be used to capture 1 spell up to 5th level, any spell above 5th level can not be captured. If you are the target of a spell, cast by someone other than yourself, you can use your reaction to attempt to capture the spell, to do so you must succeed on a Wisdom Saving Throw against the caster's Spell Save DC, on a failure, you take the spell's full effect. This does not work on Area of Effect spells such as Fireball or Darkness.

While attuned to the bottle, you can cast any spell captured in it. The Spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the Bottle is no longer stored in it, freeing up space.

The bottle cannot hold more than one spell, if you attempt to capture a second spell you automatically fail the check.

Dust of Appearance


Wondrous Item, Rare


This small packet contains 1d4 pinches of dust. When you use an action to toss a pinch of dust into the air, everything within 30 feet of you is coated in the dust for 2d4 minutes. If an object or creature is invisible or taking the hide action within 30 feet of you it is revealed. A creature or object coated in the dust cannot become invisible or hidden.

Faerie Fire


Wondrous Item, Rare (Requires Attunement)


A fist-sized chunk of amber, warm to the touch, seems to have captured a still burning tongue of violet flame within its depths. While attuned to the Faerie Fire you can channel its warmth once per day, granting you a +2 bonus to all attack rolls for 1 minute. The Faerie Fire regains its expended charge at Dusk.

As an action, you can crack open the amber and free the flame, which destroys the item. Upon doing so you can choose to heal one target up to 10 feet away from you for 70 hit points. This effect also ends blindness, deafness, and any diseases affecting the target.

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BASIC ITEMS | DOTA 2 5E ITEMS

Infused Raindrop Ring


Ring, Uncommon (Requires Attunement)


Suspended in this ring's setting is a single raindrop infused with primordial power for protection from magic. The Infused Rainddrop contains 1d4+1 charges, when it runs out of charges the ring's setting dissipates and it loses all magical effects.

If you are the target of a damage dealing spell, you can expend one of the ring's charges and use your reaction to block 4d8 magical damage.

Iron Branch of (Attribute)


Wondrous Item, Rare


Iron Branches come in six types, one for each attribute: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. A DC 14 Nature or Arcana check or the Identify spell will reveal which attribute an Iron Branch represents.

As an action, you can plant this branch in the ground, which summons a magical sapling. For 1 minute anyone within 15 feet of the young tree is granted +2 to (Attribute). After 1 minute the magic aura fades, but the young tree remains.

Orb of Venom


Ring, Rare (Requires Attunement)


The Orb of Venom is a ring of brambles with a sphere of jade carved into the shape of a viper's head set in its center. The ring contains 1d4+1 charges.

When you make a ranged or melee attack while attuned to this ring, you can expend one charge to infuse the attack with poison, dealing 1d6+2 additional poison damage on hit. If the attack is successful your target must make a DC 13 Consitution saving thrown or become poisoned.

The Orb of Venom regains 1d4-1 charges at dusk.


Blight Stone Amulet


Wondrous Item, Uncommon (Requires Attunement)


This amulet's pendant is a black pearl that radiates a dark energy. While attuned to this item all your melee attacks are aided by a dark, unkown power. On hit, the target must succeed a DC 13 Consitution saving throw or suffer -1 to AC until the beginning of your next turn.

Ghost Scepter


Staff, Very Rare (Requires Attunement)


A lantern that emits a haunting light from within its depths sits atop this staff, shedding dim light in a 20-foot radius. You can extinguish or rekindle this light as a bonus action. However, the light can always be seen in the Ethereal Plane.


Ethereal Sight: While you are attuned to the staff, you can see 60 ft. into the Ethereal Plane when you are on the Material Plane, and vice versa.


Ghost Form: When this property is used, it can't be used again until the next Dusk. As an action, you can activate this property and your physical form becomes incorporeal for 1d8+2 rounds, granting you resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.

While in this form you are granted Incorporeal Movement. You can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object.


Ghost Friend: While you are attuned to the staff, ghosts, and other incorporeal undead creatures regard you as a friendly acquaintance unless you harm them.


Melee Weapon, Rare (Requires Attunement)


You gain +2 bonus to attack and damage rolls made with this magic weapon.


This finely crafted dagger has faintly luminescent runes etched into its handle and blade. The dagger has 3 charges. As a bonus action you can expend 1 charge to cast the Blink spell. The dagger regains 1 expended charge daily at dawn. If you expend the last charge, roll a d20. On a 1, the dagger blinks out of existence.

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COMMON UPGRADES | DOTA 2 5E ITEMS

Magic Stick


Wondrous Item, Uncommon (Requires Attunement)


This stick has an odd arcane presence and seems to reverberate in your hand when in the vicinity of hostile magical forces.

The stick has 10 charges. As a bonus action you can expend 3 charges to heal yourself for 1d4+2 hit points. The stick regains 1d4 expended charges when a hostile creature casts a spell within 30 feet of you. If you expend the last charge, roll a d20. On a 1, the stick explodes dealing 2d10 force damage to all creatures within 10 feet of it.

Wind Lace


Wondrous Item, Uncommon (Requires Attunement)


The Wind Lace is a bracelet made entirely of a softly swirling wind.

While you are attuned to this item, your speed increases by 20 feet.

Common Upgrades

The following items appear in the Upgrades tab under Common of Dota 2's shop.

Poor Man's Shield


Shield, Uncommon (Requires Attunement)


This shield's appearance is dubious at best, its metal banding is rusted, and the wood is splintering, but upon picking it up, you realize that it will get the job done.

When a creature you can see makes a melee attack against you, you can use your reaction to add 1 to your AC. If the attack fails, the creature must make a DC 12 Dexterity Saving Throw or take 1d4+2 piercing damage from the shield's splintering wood. If the attack succeeds, roll a d20. On a 1, the shield falls apart and you must make a DC 12 Dexterity Saving Throw or take 1d4+2 piercing damage from the splinters.