Evangelism Domain

The evangelist is found wandering the roads and trails of the realms in simple clothing. His holy symbol and his diety are the only armor he needs. His goal in life is to bring his deity to all unbelievers, which he does by aiding, casting out outsiders and manipulation.

Evangelism Domain Spells
Cleric level Spells
1st Shield of Faith, Charm Person
3rd Aid, Suggestion
5th Remove Curse, Tongues
7th Banishment, Stoneskin
9th Banishing Smite, Dominate Person

Armor of the Faithful (level 1)

When the cleric is displaying his holy symbol, but is not wearing any armor or wielding a shield, his faith protects him from bodily harm setting his AC to 15. As his faith grows, so does his protection (16 at level 6, 17 at level 8, and 18 at level 17).

Divine Shield (level 1)

When you are not carrying a shield, as a bonus action, you may hold your holy symbol in your hand and call out to your deity for additional protection. A shimmering image of your deity's symbol projects in front of you, acting like a shield. For 1 minute, you may add +2 to your AC (as per a shield), and gives you advantage on saves against fear effects. You may use this ability a number of time equal to your wisdom modifier per long rest.

Channel Divinity: Faith Healer (level 2)

Starting at 2nd level, you can use your Channel Divinity to heal those diseased.
As an action, you can present your holy symbol and draw upon your faith in your deity then touch the afflicted creature. Doing so cures diseases and removes the paralyzed, blinded, poisoned status.

Holy Retribution (level 6)

When you take non-magical piercing, bludgeoning, or slashing damage, you may use your reaction to gain resistance to that damage. Additionally, you may channel the energy of the damage prevented by the resistance through your diety into a divine strike (Radiant Damage) on any target that you can see within 30ft. This can be done a number of time equal to your wisdom modifier per long rest.

Potent Spell Casting (level 8)

You add your wisdom modifier to damage from spells.

Divine Manipulation (level 17)

Your connection to your deity has granted you the ability to control others thoughts and emotions at all times. You may cast the command and calm emotions spells at will.