Guardian Spirit

You've made a pact with a mysterious and powerful spirit of nature. A being after the protection of the world’s untouched wilderness. Your pact extends their protective powers to you, making you into a guardian of the natural world.

Expanded spell list

The Guardian Spirit lets you choose from an expanded spell list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Guardian Spirit Expanded Spells

Spell Level Spells
1st Beast Bond, Hunters Mark
2nd Barkskin, Earthbind
3rd Conjure Animals, Fear
4th Polymorph, Freedom of Movement
5th Tree Stride, Commune With Nature

Eldritch Savagery

Starting at 1st level you gain the power of the very spirits of nature. As an action you can make a melee spell attack that deals 1d10 force damage

This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10)

In addition, while you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier.

Nature's Blessing

At 1st level you can invoke the spirit of a nature guardian. As a bonus action you invoke the spirit of your choice gaining the following benefits. These benefits last for 10 minutes. You can use this ability once per short rest.

Bear: You inoke the spirit of the bear when you use your Eldritch Savagery you gain the damage dealt in temporary hit points that last until the end of your next turn.

Eagle: You invoke the spirit of the eagle. You gain advantage on perception checks that rely on sight. After making a weapon or spell attack, movement does not provoke opportunity attacks.

Wolf: You invoke the spirit of the wolf. When within 5 feet of an ally your attacks have advantage. You also gain advantage on stealth checks.

Spirit Guardians

Starting at 6th level, when you use your Nature's Blessing feature, as an action you can summon a spirit guardian based on the nature spirit invoked. This creature shares your initiative, follows your verbal commands, and is considered an ally. It remains summoned for the duration of your Nature's blessing or until it reaches 0 hit points. When the spirit appears it gains temporary hitpoints equal to half your warlock level and it gains a bonus to attack rolls equal to your Charisma modifier (minimum of 0)

Spirit Guardians
Blessing Creature
Bear Brown Bear
Eagle Giant Eagle
Wolf Direwolf

Guardian Shield

Starting at 10th level, you can call upon the spirits of the wild to sustain you. Whenever you take damage you can use your reaction to gain temporary hit points equal to your charisma modifier + your warlock level. You can only use this ability once per short or long rest.

Guardian Form

At 14th level, your connection to the wild allows you to mimic the traits of your spirit. As an action you can assume the form of a nature spirit. Your skin hardens, becoming bark like. Your hair becomes leafy in texture. You gain all the benefits of all your Natures Blessings as well as summoning all three Spirit Guardians.