Pinball Wizard

He’s a pinball wizard, there has to be a twist a pinball wizard s’got such a supple wrist. A just for fun wizard based on the Who’s Tommy and the Pinball Wizard song.


He stands like a statue
Becomes part of the machine
Feelin' all the bumpers
Always playin' clean

Rebounding shot

At 2nd level, you learn the rebounding shot ability. When you make a ranged spell attack and miss, you can use your bonus action to have it rebound off of them and hit a different target instead. Make a spell attack against a different target within 10 feet of the original target.

You can use ability your int modifier (minimum 1) times per long rest.


He ain't got no distractions
Can't hear those buzzers and bells

No Distractions

At level 2 you learn to be skill at focusing despite distractions. You are not bothered by lights flashing, buzzers, or bells, or anything else really. 2 times a day, when you fail a concentration check, you may attempt it again. When you do, your re-roll keeps the same advantage/disadvantage as the first roll. You must keep the results of your second roll.

You regain these 2 uses after a long rest.


Don't see lights a flashin'
Plays by sense of smell.

Plays by Sense of Smell

At 6th level you gain a supernatural sense of smell. You gain advantage on all perception checks that require a sense of smell. Additionally, you are able to use the scents of the area around you to pinpoint the exact location of creatures and objects. This gives you blindsight to 20 feet.

A creature is undetectable with this blindsense by anything that renders them unsmellable (pass without a trace for example), or the environment obscures the smell (in a stinking cloud for example).


He's got crazy flipper fingers
Never seen him fall...
That deaf, dumb and blind kidv
Sure plays a mean pinball.

Never seen him fall

At level 10, you may cast the feather fall spell at will, but only on yourself. You may use a spell slot to cast feather fall normally. Additionally, you gain advantage on any save or check against a spell or effect that will knock you prone on failure.


Always has a replay,
'N' never tilts at all
That deaf dumb and blind kid
Sure plays a mean pin ball.

Replay

At 14th level you learn the replay ability. When you cast a spell of level 5 or lower, you can use this special ability to cast the same spell again as a bonus action. This bonus action cast must be the same spell, and spell slot level. This ability allows a second casting on a single turn even though other rules say otherwise, but the bonus spell also uses a spell slot.

This ability can be used once per long rest.