Abjurer (low CR)

Medium humanoid (any race), any alignment


  • Armor Class 11 (14 with mage armor)
  • Hit Points 33 (6d8 + 6)
  • Speed 30ft.

STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 12 (+1) 16 (+3) 12 (+1) 12 (+1)

  • Senses passive Perception 10
  • Languages any two languages
  • Challenge 3 (700 XP)

Spellcasting. The abjurer is a 6th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The abjurer has the following wizard spells prepared:

Cantrips (at will): blade ward, friends, frostbite, message
1st level (4 slots): absord elements, mage armour, magic missle, shield
2nd level (3 slots): detect thoughts, hold person, invisibility
3rd level (3 slots): counterspell, dispell magic

Actions

Quarterstaff Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.