Abjurer (low CR)
Medium humanoid (any race), any alignment
- Armor Class 11 (14 with mage armor)
- Hit Points 33 (6d8 + 6)
- Speed 30ft.
STR DEX CON INT WIS CHA 9 (-1) 12 (+1) 12 (+1) 16 (+3) 12 (+1) 12 (+1)
- Senses passive Perception 10
- Languages any two languages
- Challenge 3 (700 XP)
Spellcasting. The abjurer is a 6th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The abjurer has the following wizard spells prepared:
Cantrips (at will): blade ward, friends, frostbite, message
1st level (4 slots): absord elements, mage armour, magic missle, shield
2nd level (3 slots): detect thoughts, hold person, invisibility
3rd level (3 slots): counterspell, dispell magicActions
Quarterstaff Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.