Weak Giant Wasp

Small Monstrosity


  • Armor Class 12
  • Hit Points 5
  • Speed 20 ft., fly 30 ft., climb 20 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 8 (-1) 4 (-3) 8 (-1) 2 (-4)

  • Senses passive perception 9
  • Languages understands any language its summoner knows but can't speak
  • Challenge 1/8 (25 XP)

Actions

Sting. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 2 (1d4) magic piercing damage and 2 (1d4) poison damage.


Average Giant Wasp

Small Monstrosity


  • Armor Class 13
  • Hit Points 10
  • Speed 20 ft., fly 30 ft., climb 20 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 10 (+0) 6 (-2) 10 (+0) 4 (-3)

  • Senses passive perception 10
  • Languages understands any language its summoner knows but can't speak
  • Challenge 1/4 (50 XP)

Reckless. At the start of its turn, the wasp can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Sting. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 3 (1d4 + 1) magic piercing damage and 3 (1d6) poison damage.


Powerful Giant Wasp

Medium Monstrosity


  • Armor Class 14
  • Hit Points 15
  • Speed 20 ft., fly 30 ft., climb 20 ft.

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 12 (+1) 8 (-1) 12 (+1) 6 (-2)

  • Senses passive perception 11
  • Languages understands any language its summoner knows but can't speak
  • Challenge 1/2 (100 XP)

Reckless. At the start of its turn, the wasp can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Magic Resistance. The wasp has advantage on saving throws against spells and other magical effects.

Actions

Sting. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 5 (1d6 + 2) magic piercing damage and 5 (1d10) poison damage.