Large aberration, true neutral

  • Armor Class 15
  • Hit Points 94 (11d410 + )
  • Speed 30 ft., fly 60 ft.
12 (+1) 14 (+2) 12 (+1) 6 (-2) 14 (+2) 6 (-1)

  • Condition Immunities confusion, slee
  • Senses Darkvision 120 ft., passive Perception 13
  • Languages understands common, telepathy (images)
  • Challenge 5 (1800 XP)

Aura of doom Creatures in a 60 ft. radius of the Mothman must make a DC 15 Wisdom saving throw or be afflicted by confuion, visions and images of a future yet to come. Roll a d10.

1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.

2-6 The creature is overcome by visions of the future and doesn't move or take actions this turn. The creature gains the ability to reroll one d20 until they have completed a long rest.

7-8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.

9-10 The creature can act and move normally. At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

Aura of doom lasts one round, and once a creature is afflicted or makes its save, it cannot be affected again for another 24 hours.


Multiattack The Mothman makes two claw attacks, or uses Wing Buffet once.

Claw. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 6 (1d6 + 3)

Wing buffet The Mothman flaps its mighty wings and all creatures in a 15-ft cone must make a DC 13 strength save or be knocked prone