Sphinx

" I am a God with a heart, but there is one thing I cannot tolerate...People who don't pay the proper respect to others." - Lord Beerus.

A purple aura surrounds the God of Destruction. It grows in intensity until a massive newborn sun appears behind him, threatening to wipe out all life in the area. The heat and pressure are intense. But, luckily, someone catches his attention and manages to convince him to play a game.

Once Gods, Now Kings

Very little is known about the cat-like race known to most as the Sphinx. Legends speak of a time when they ruled over the universe nearly a hundred million years ago. But that time has long since passed. Now, the most common place to find a sphinx is as a noble or king of some sort. They make their way to backwater worlds and establish themselves with their might, becoming respected through fear by those they choose to subjugate. That isn't to say that sphinges are evil though. Most sphinges are actually fairly nice and fun loving so long as you don't get on their bad side. Luckily, the apathetic nature of the sphinges makes this difficult.

A Meal Fit for a God

Only luxury fit for a god is adequete to a sphinx. They revel in high class situations. But nothing shows their obsession with quality more than their lust for high quality, expertly prepared food. All sphinges suffer this weakness. If you are ever on the bad side of a sphinx, it is said that a single meal can right any wrong. Just make sure it fits their taste. If it doesn't, you very well might end up dead.

Twins

All sphinges are born as twins. Your twin is your greatest rival, but also an ally you know you can call upon. The solitary nature of sphinges makes it difficult to get along with your twin at times, but you share a powerful bond that lets you know whether your twin is alive. When a sphinges twin dies, it can drive them insane.

Sphinx Names

The name of a Sphinx is almost always a mononym and tend to be based around alcohol or other beverages.

Male Names. Al, Beerus, Bourb, Cogna, Champa, Cid, Porter, Rum, Vodko.

Female Names. Absin, Amar, Brandy, Daquiri, Gin, Merlot, Tequila, Verma.


Sphinx Traits

Your Sphinx character gains destructive capabilities.

Ability Score Increase. Your Charisma score increases by 2 and your Dexterity score increases by 1.

Age. Your life span is measured in thousands of years, but you reach maturity around the same time as a human would.

Alignment. Sphinges tend to be apathetic towards the needs and wants of anyone but themselves. Because of this, they favor neutral alignments.

Size. Sphinges range from 5 ft to 7 feet in height. You are a medium creature.

Speed. Your base walking speed is 30ft.

Language. You can speak, read and write Common, Sphinx, and one additional language of your choice.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Resist Destruction. You have resistance to Necrotic damage.

Destruction Before Creation. You know the Orbs of Destruction cantrip. Starting at level 3, you can cast the spell shatter once with this trait and regain the ability to do so when you finish a long rest. Starting at level 5, you can cast the spell fireball once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Orbs of Destruction

Evocation Cantrip


  • Casting Time: 1 action
  • Range: 30 feet.
  • Components: V, S
  • Duration: 1 round

You summon forth an orb of destruction. The orb is roughly 1 foot by 1 foot in size and glows purple in color. When you summon it, make a ranged spell attack on a creature within range. On a hit, a creature takes 1d6 Necrotic damage. If it misses, the orb floats just above the ground until the start of your next turn. If a creature touches the orb before it disappears, it takes 1d6 Necrotic damage. Additionally, an allied creature can use their action to attack a creature within range with the orb. This attack uses your spell attack bonus.

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).